No edit summary
No edit summary
Line 1: Line 1:
[[Documentary FAQ]]
<table class="wikitable"><tr><th>Port</th><th>Material</th><th>1</th><th>2</th><th>3</th><th>4</th><th>5</th><th>6</th><th>7</th><th>8</th><th>9</th><th>10</th><th>11</th><th>12</th><th>13</th><th>14</th><th>15</th></tr>
<table class="wikitable"><tr><th>Port</th><th>Material</th><th>1</th><th>2</th><th>3</th><th>4</th><th>5</th><th>6</th><th>7</th><th>8</th><th>9</th><th>10</th><th>11</th><th>12</th><th>13</th><th>14</th><th>15</th></tr>
<tr><td rowspan="7">[[Grendel_ports|Apulus]] ([[Grendel|Grendel]])</td><td>Cerulean Mazzarine</td><td>0</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td>
<tr><td rowspan="7">[[Grendel_ports|Apulus]] ([[Grendel|Grendel]])</td><td>Cerulean Mazzarine</td><td>0</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td>

Revision as of 08:40, 13 July 2018

Documentary FAQ


PortMaterial123456789101112131415
Apulus (Grendel)Cerulean Mazzarine000011113344556
Green Iron222333444555566
Imperial Roseweald001112223334445
Liao122334453444555
Mana Crystal223334444455556
Money (Rings)4254546666787890909696102102108108
Tempest Jade111222333334444
Dubhtraig (Grendel)Cerulean Mazzarine001112223334445
Green Iron222333444555666
Imperial Roseweald112223334442556
Liao011112223334445
Mana Crystal122233344455566
Money (Rings)54546666787878909090102102102114114
Tempest Jade333444555666777
Kantor (Axos)Beggar's Lye233445566778899
Mana Crystal223344556677889
Money (Rings)2424363648486060727284849696108
Orichalcum233334444555566
Tempest Jade222333344445555
Kavor (Principalities of Jarm)Cerulean Mazzarine4456677889910101111
Green Iron3344556677889910
Iridescent Gloaming3344556677889910
Mana Crystal122334455667788
Kierheim (Jotun)Ambergelt333444555666777
Bladeroot222333444555666
Dragonbone122233344455566
Marrowort001112223334445
Money (Rings)303036424248485460666672787884
Orichalcum334445556667778
Weltsilver011122233344455
Leerdam (Commonwealth)Beggar's Lye223344556677889
Bladeroot333333333333333
Green Iron34567891011121314151617
Tempest Jade34455667788991010
Nemoria (Asavean Archipelago)Iridescent Gloaming34455667788991010
Money (Rings)3636545472729090108108126126144144162
Orichalcum34455667788991010
Tempest Jade223344556677889
Rigia (Principalities of Jarm)Ambergelt011112222333344
Dragonbone34455667788991010
Green Iron333444455556666
Imperial Roseweald223344556677889
Mana Crystal223344556677889
Robec (Iron Confederacy)Ambergelt3344556677889910
Cerulean Mazzarine223344556677889
Green Iron4556677889910101111
Money (Rings)304854727896102120126144150168174192198
The Sarcophan Delves (The Sarcophan Delves)Beggar's Lye34455667788991010
Imperial Roseweald33446677991010121213
Marrowort33556688991111121214
Weltsilver34455667788991010
Vezak (Principalities of Jarm)Ambergelt34556778991011111213
Dragonbone34556778991011111213
Mana Crystal333444555666777
Marrowort000111222333444
Volkavaar (Commonwealth)Ambergelt34455667788991010
Artisan's Oil3344556677889910
Bladeroot001122334455667
Weltsilver34455667788991010
Zemeh (The Sumaah Republic)Dragonbone445566778899101011
Imperial Roseweald022446688101012121414
Liao34455667788991010
Orichalcum445566778899101011


Accessibility – Possible Spoiler

CategoryStatus
Combat Unlikely or Contained May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC.
Walking You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area.
Light Encounter takes place late at night and will be poorly illuminated.
Smoke Encounter will include significant use of smoke as an essential component of the encounter.
Mobility Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles.
Accomodations Possible If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination.