• The League religious beliefs (category Nations)
    and orphans, are found in all League cities and in some parts of other Nations as well. The Little Mother takes in orphaned or abandoned children, ensuring
    6 KB (1,023 words) - 13:39, 19 April 2024
  • Archetype (category Nations)
    discuss matters of importance to the nation. The wise ones of Varushka meet to chose their senators. Every nation has one or more archetype associated
    8 KB (1,361 words) - 11:29, 7 May 2024
  • Dawn religious beliefs (category Nations)
    The Dawnish adopted the Way with gusto, butcontinue to hold glory as the greatest calling. The Dawnish have little interest in impersonal sermons. They
    3 KB (603 words) - 15:43, 19 February 2020
  • The Marches music (category Nations)
    Marcher music is often boisterous and earthy. A capella harmony singing, no-nonsense, boisterous and earthy, simple folk and morality tales, minimal instrumentation
    7 KB (882 words) - 18:07, 24 February 2021
  • Navarr children (category Nations)
    teach and should be answered with thought and care. The children of other nations are an Imperial resource that the Navarr think are often under-valued. Orphans
    2 KB (388 words) - 20:21, 31 January 2022
  • Highguard hearth magic (category Nations)
    coming in can wash their hands. Likewise, when you visit people in other nations, asking for a little water to wash your hands can remind them that you are
    17 KB (2,818 words) - 17:16, 2 April 2022
  • Urizen hearth magic (category Nations)
    future time, changing the fate of those who are tied to it. While other nations often view cession in material terms, the Urizeni understand that knowledge
    30 KB (5,078 words) - 10:14, 4 August 2022
  • Highguard people (category Nations)
    known their destiny. From the first, they brought civilisation, and carved a nation from the wilderness, driving the barbarians before them as they expanded
    5 KB (847 words) - 17:00, 14 May 2020
  • Imperial Orcs children (category Nations)
    Children are very important within orc society, as the survival of the legions relies on the young. Most Imperial Orcs feel a special affection for children
    4 KB (720 words) - 12:43, 11 April 2024
  • Highguard children (category Nations)
    are heirs to the nation's great heritage. In Highguard every child is considered a precious blessing. Highguard is not a populous nation and every child
    2 KB (364 words) - 15:53, 19 February 2020
  • Navarr music (category Nations)
    Navarr music reflects a dichotomy of wistful remembrance for their old culture and the practicalities of survival in the wild. Recent music has a practicality
    8 KB (1,093 words) - 16:41, 19 February 2020
  • single Imperial nation to throw their support behind (A Peerless Kinship), and an opportunity to support the religious goals of other nations (Partner of Greatness)
    25 KB (4,159 words) - 22:41, 4 September 2023
  • Throne. He had strong support not only in Wintermark and the Marches (both nations having done well out of the war with the Jotun), but also from the Varushkans
    7 KB (1,049 words) - 17:01, 29 December 2023
  • Urizen look and feel (category Nations)
    clear visual aesthetic for the nation. The goal is to make members of the nation visually distinct from the other nations in play and to ensure that the
    20 KB (2,683 words) - 15:38, 15 April 2024
  • level of prosperity, their wealth coming from trade with other Imperial nations; from the mines and farms of the mountains and the flatlands; and from the
    24 KB (3,613 words) - 17:02, 29 May 2024
  • bountiful cornfields compete with Marcher grain in markets across the southern nations of the Empire, and whose vineyards are justly famous. Before the Grendel
    22 KB (3,435 words) - 16:59, 11 May 2024
  • The League children (category Nations)
    Sarvosan bishops of the Church of the Little Mother (with orphan) The arrival of a child in a family is a time for great celebration and as a result, for
    2 KB (440 words) - 16:11, 19 February 2020
  • the fortified walls of Cargo are the result of cooperation between four nations. Designed by the Axou, partially financed by the Sarcophan Delves, and built
    26 KB (3,859 words) - 17:07, 29 May 2024
  • adapted to the needs of a body drawing its members from all of the Imperial nations. The principles are not strict rules in themselves, but serve as the underlying
    13 KB (1,914 words) - 18:36, 6 March 2023
  • Highguard economic interests (category Nations)
    Permanence is a civic virtue in Highguard and there is no doubt that the nation produces the best architects and masons in the Empire. The quarries of Casinea
    2 KB (361 words) - 17:41, 12 August 2021
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