Category:Day Ritual
| Ritual | Explanation | Magnitude |
| Ascetic Star of Atun | Removes venom. | 2 |
| Piercing Light of Revelation | Removes obscuring effects and opens night pouches. | 2 |
| Horizon's Razor Edge | Grants one-time use of cleave with a weapon. | 3 |
| Illuminate the Higher Mind | Shares knowledge of one spell with another magician for a season. | 3 |
| Distillation of Diverse Parts | Recover herbs from potion. | 4 |
| The Celestial Library | Gives book or scroll to Eternal. | 4 |
| The Solace of Chimes | Creates a calm roleplay aura. | 4 |
| Bright Lantern of Ophis | Analyses a magical effect. | 6 |
| Reading the Weave | Divine details of bonded item or person. | 6 |
| Cold Water from the Mountain | Gives a coven a one-use ability to cast purify over the next ten minutes. | 8 |
| Crystal Clarity of the Rational Soul | Grants an aura of calm and serenity to a character for a day. | 8 |
| Revelation of the Jewel's Sparkling Heart | Adds 8 additional ingots to the production of a mine over the next season. | 8 |
| Sign of Aesh | Reduces the magnitude of the next Day-real ritual you cast by yourself by 2. | 8 |
| Ascendance of the Highest Mind | Target learns up to three spells known by the coven for a day. | 9 |
| Clear Lens of the Eternal River | Grants information about the immediate vicinity. | 10 |
| Spider Folds the Net | Detects the use of large-scale spell effects. | 10 |
| Thought Becomes Action | Grants the ability to cast all standard spells in 5 seconds. | 11 |
| Kimus' Glaring Eye | Grants the ability to call three repels with a rod over the course of a day as long as your other hand is empty. | 12 |
| Sular's Promise | Grants a fleet greatly increased results from trading action during the next season. | 12 |
| Eyes of the Sun and Moon | Divines details of campaign armies in a territory. | 14 |
| The Eye of the High Places | Divines effects on a region or territory. | 14 |
| Ensnaring Bond of Transient Stasis | Grants coven a one-use ability to cast paralyse over the course of ten minutes. | 15 |
| Swim Leviathan's Depth | Communes with an eternal to divine the causes events. | 18 |
| Standing at the Threshold | Allows a coven to perform an extra ritual each day for a season. | 19 |
| Carve the Crystal Guardian | Transforms a mana site into a powerful military unit for a season. | 20 |
| All the World in a Grain of Sand | Curses a character with madness that prevents ritual casting. | 30 |
| Crystaline Focus of Aesh | The next ritual the coven performs has it's magnitude reduced by 10. | 32 |
| Transcendent Mastery | Target gains all spell knowledge. | 45 |
| Alignment of Mind and Blade | Grant the use of one impale each day for a season when wielding one-handed weapon or one-handed spear. | 50 |
| Clarity of the Master Strategist | Grants an increasing bonus to a campaign army when it is on campaign. | 80 |
| Revelatory Light of the Empyrean Spheres | Grants one use of area-of-effect paralysis. | 150 |
| Bright Eyes Gleam in the Depths | Enhances the production of all mines in the Empire. | 160 |
Pages in category "Day Ritual"
The following 45 pages are in this category, out of 45 total.