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==Rules==
==Rules==
{{Season|Spring|24}}
{{Season|Spring|20}}
===Performing the Ritual===
===Performing the Ritual===
{{Casting time|2}} {{Target Character}} The target character, who must have the [[Magical skills#Realm Lore|Spring Lore]] skill.  
{{Casting time|2}} {{Target Character}} The target character, who must have the [[Magical skills#Realm Lore|Spring Lore]] skill.  


The ritual requires an opaque container such as a wooden box into which the targets place their hands at the completion of the ritual.
The ritual requires an opaque container such as a wooden box into which the target places one of their hands at the completion of the ritual. They experience agonising pain as if their blood is on fire, and if they do not immediately remove their hand they are subject to the [[Calls#VENOM|venom]] condition. If the target removes their hand, the enchantment fails but the crystal mana used in the performance of the ritual is still expended.


{{enchantment}}
{{enchantment}}


===Effects===
===Effects===
When the ritual is complete, after the target is subject to [[VENOM]], they gain an [[enchantment]] that grants two magical benefits. They gain one additional effective rank of [[Magical skills#Ritual Lores|Spring Lore]] for purposes of performing rituals, subject to the [[Realm_Lore#Gaining_additional_ranks|normal rules for effective skill]]. In addition, they gain the ability to draw additional power from [[Imperial Roseweald]]. When contributing to a Spring ritual, they can substitute Imperial Roseweald as crystal mana. Every 2 doses spent counts as 1 crystal mana when contributing to the ritual. Unlike many similar effects, they can draw on this ability even when contributing to rituals they have not mastered. As always the amount of crystal mana they can contribute is limited by their ranks in Spring lore.


At the climax of the ritual, the target character must place one of their hands in an opaque container such as a box or hollow tree.  
They also experience a [[roleplaying effect]]: ''You find it difficult to control your temper. When you feel frustrated, it is easy and satisfying to lash out physically at the source of that frustration. When you feel threatened, you feel an urge to immediately either attack or flee from the source of the threat.''


The target feels an agonising pain, and is immediately subject to the [[Calls#VENOM|venom]] condition. They also suffer a [[roleplaying effect]] that causes them to feel as if their blood is on fire, which lasts for at least 10 seconds and then fades to a dull, throbbing pain that does not completely fade. For the duration of the [[enchantment]] the target will be struck with bouts of fever, nausea and dizziness at dramatically appropriate moments.  
If the target is a [[briar]], the roleplaying effect is especially pronounced A briar may also choose to temporarily add to or increase physical trappings of their lineage. These changes are temporary and do not last more than a few hours after the enchantment ends.  


The target also gains one additional effective rank of [[Magical skills#Ritual Lore|Spring Lore]] for purposes of performing rituals, subject to the [[Realm_Lore#Gaining_additional_ranks|normal rules for effective skill]]..  
For the duration of the [[enchantment]] the target may experience bouts of fever, nausea and dizziness at dramatically appropriate moments. While the enchantment persists, the venom caused by this ritual cannot be cured by the [[purify]] spell, potions such as [[Apothecary_Potions#Bloodharrow_Philtre|Bloodharrow Philtre]], or even rituals such as [[Cold Water from the Mountain]], and will not fade naturally. The venom can can only be removed through treatment by a [[Surgical skills#Physick|physick]] using a dram of [[Imperial Roseweald]] and following the rules for treating a [[Combat#Traumatic_Wounds|traumatic wound]].  


The venom caused by this ritual cannot be cured by the [[purify]] spell, or by similar magical effects, and will not heal naturally. It can only be healed through treatment by a [[Surgical skills#Physick|physick]] using a dram of [[Imperial Roseweald]], or by the use of a ritual such as [[Ascetic Star of Atun]].
The [[enchantment]] ends ''immediately'' if the venom is removed. Once the duration of the enchantment has expired (or the enchantment is removed or supplanted), the venom can be purified normally.
 
The [[enchantment]] ends ''immediately'' if the venom is removed. Once the duration of the enchantment is up, the venom can be purified normally.  


{{Season Duration}}
{{Season Duration}}


===Additional Targets===
===Additional Targets===
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by 14. Additional characters must be present throughout, and must each place their hands into the same opaque container.
This ritual can affect additional characters from the same [[Groups#Covens|coven]]. Each additional character increases the magnitude by 15. Additional characters must be present throughout, and must each place their hands into the same opaque container.
 
===Option===
Any caster who has mastered the ritual may choose to substitute [[Imperial Roseweald]] for crystal mana when contributing to it. Every 2 doses spent counts as 1 crystal mana when contributing to the ritual.


==Description==
==Description==
This ritual creates a pact between the target and the [[Eternals|Eternal]] [[Arhallogen]]. Some ritualists believe it is the Spider King itself who poisons the targets, others believe that it is some subject creature or simply a magical effect similar to an extremely potent [[venom]] spell. While the agonising symptoms of the venom quickly fade, it does not actually leave the target's system. Some targets discover a puffy, discoloured mark on the hand they placed in the opaque container that does not recede until the [[enchantment]] ends - sometimes this mark may take a vaguely threatening form. In very rare cases, the ritual can be fatal to those of a weak constitution; the agony of the initial sting does not fade but instead continues to intensify until they are driven mad with pain and either kill themselves or die of heart failure. (''OOC Note: This is an entirely voluntary outcome for the spell, and will not be mandated by a referee.'')


This ritual creates a pact between the target and the [[Eternals|Eternal]] [[Arhallogen]]. Some ritualists believe it is the Spider King itself who poisons the targets, others believe that it is some subject creature or simply a magical effect similar to an extremely potent [[venom]] spell. During the Winter Solstice 378YE, the eternal Arhallogen gained the [[Amity and enmity#Enmity|enmity]] of the [[Imperial Conclave]]. While this is the case, this ritual is under [[Declaration#Declaration of Interdiction|interdiction]] and it is illegal to perform.
While enchanted, the magician finds themselves strengthened - they are able to master Spring magic more effectively than normal. Some magicians using this enchantment speak of a euphoria that comes over them as they work their magic, as if their every nerve were alive and resonating with the power they are wielding. There are a few stories of magicians coming to crave this experience, almost as if it were a powerful narcotic. Such magicians experience an urge to perform more and more Spring magic so that they can experience the satisfaction that comes from wielding the power of this enchantment. It is perhaps unsurprising that several [[Highguard|Highborn]] [[magister|magisters]] over the years have expressed deep concern about the effect this ritual may have on the weak willed or those already prone to foolish excess.


While the agonising venom quickly fades, it does not leave the target's system. Some targets discover a puffy, discoloured mark on the hand they placed in the opaque container that does not recede until the [[enchantment]] ends - sometimes this mark may take a vaguely threatening form.
The magician can further refine their ability to draw power for working Spring magic by consuming doses of Imperial Roseweald. Using the herb in this fashion does not have any medicinal benefit, but greatly increases the physical sensations involved with this enchantment. Euphoria can quickly give way to feelings of exultation as the herb is consumed, and is said to "heat the blood" making the magician even more passionate and volatile for a short time after it is used. In some cases these symptoms can persist for up to an hour unless treated with the purify spell, or a mug of bitter [[Bladeroot]] tea.  


In very rare cases, the ritual can be fatal to those of a weak constitution; the agony of the initial sting does not fade but instead continues to intensify until they are driven mad with pain and either kill themselves or die of heart failure. (''OOC Note: This is an entirely voluntary outcome for the spell, and will not be mandated by a referee.'')
During the Winter Solstice 378YE, the eternal Arhallogen gained the [[Amity and enmity#Enmity|enmity]] of the [[Imperial Conclave]]. While this was the case, the ritual was under [[Declaration#Declaration of Interdiction|interdiction]] and illegal to perform. The enmity was later lifted, making it again legal to perform the ritual, but like many Spring eternals Arhallogen has a volatile relationship with the Imperial Conclave and the ritual may come under interdiction again at any time.


Interestingly, a version of a very similar ritual called ''Spores of Madness and Wisdom'' is said to have been known to several [[Bregasland]] [[Merrow]], [[Kallavesa]] [[Naga]] and [[Sarvos|Sarvosan]] [[The League lineage and species attitudes|Reckoner guilds]] which draws similar power from the Eternal Llofir, but can be cast only in pitch blackness. The ritual, if it exists, is not a commonly known ritual.
===Similar Rituals===
Although it is the only one currently in [[Imperial_lore#Imperial_Lore_and_the_Ritual_List|Imperial Lore]], this ritual is not the only source of magical power drawn from the eternals of the Spring realm. A similar ritual called ''Spores of Madness and Wisdom'' is said to be used by isolated [[Bregasland]] [[merrow]], by [[Coven#Covens|covens]] of [[mystic|mysitcs]] in[[Kallavesa]], and by several [[Sarvos|Sarvosan]] [[The League lineage and species attitudes|Reckoner guilds]]. The ritual draws on the power of [[Llofir]], and is said to only be performed in pitch darkness. It is believed to be both more powerful and more dangerous, with practitioners risking madness and death if they employ its potent narcotic magic too often.
 
Likewise, [[Yaw'nagrah]] is believed to have aided some magicians in [[Varushka]] and among the [[Navarr]] to codify a ritual that is referred to in several texts as ''Communion with the Green Mother''. In 323YE a dangerous cult of [[Religious_Crime#Idolatry|idolators]] in [[Karov]] were believed to be making liberal use of this ritual to help them unleash twisted curses on their enemies, and on those who opposed their political ambitions. The [[Warden|Warden Fellowship]] known as the ''Hounds of  Malimorzi'' worked with a band of [[the Marches|Marcher]] [[The_Marches_magical_traditions#Sorcery_and_the_Threshers|Threshers]] to bring down the dangerous cult, and their account described the ritual as involving a [[Religious_Crimes#Blasphemy|blasphemous]] ceremony of worship for the fecund eternal. As a result of the investigation, an attempt to have Yaw'Nagrah subject to a [[Declaration of Enmity]] was raised but ultimately defeated. Details of the ritual were unfortunately lost when the ''Hounds'' perished during the Winter Solstice of that year fighting the [[The_Orc_Rebellion|orc rebels]] during an engagement in [[Karov#Skoremujac|Skoremujac]].


==Common Elements==
==Common Elements==
The obvious component of this ritual is the opaque container into which the recipients must place their hands. While the usual container is a box or chest, some traditionally minded ritualists prefer to use the bole of a hollow tree. Some ritualists include the use of analgesic preparations to dull the pain of the initial poisoning, while others consider this to be a sign of weakness.
The obvious component of this ritual is the opaque container into which the recipients must place their hands. While the usual container is a box or chest, some traditionally minded ritualists prefer to use the bole of a hollow tree. Some ritualists include the use of analgesic preparations to dull the pain of the initial poisoning - chewing Bladeroot is said to help with the pain - while others consider this to be a sign of weakness. Some of the latter covens even go so far as to feed the target  a preparation of Imperial Roseweald that actually heightens the experience of being envenomed.
 
If the ritualists are using Imperial Roseweald themselves, it is often made into a sweet tea or combined with strong spirits. Some [[blood magic|blood mages]] grind the herb into a thick paste and apply it directly to small cuts made as part of the performance, allowing it to quickly enter the bloodstream. The herb brings with it a feeling of warmth and euphoria that many users describe as very pleasant.
 
The ritual almost always involves an invocation of the eternal [[Arhallogen]], although different covens will phrase this invocation in different ways. One performance might involve cajoling Arhallogen into proving its strength by facing the target of the ritual, another might humbly ask it to sting the recipient to test their worth. Covens who make extensive use of this ritual may be find themselves under suspicion that they are succumbing to [[Religious_Crime#Idolatry|idolatry]], but there is nothing in the design of the ritual that mandates a "worshipful" relationship between the magicians and the eternal.


The rune [[Rhyv]], coupled with [[Irremais]], [[Aesh]] or [[Diras]] are sometimes evoked with this ritual, carved into the container or painted on the skin of the recipient.  
The rune [[Rhyv]], coupled with [[Irremais]], [[Aesh]] or [[Diras]], is sometimes evoked with this ritual, carved into the container or painted on the skin of the recipient. As a ritual that deals with poison, [[Totem_magic|totems]] such as spiders, scorpions, serpents, or [[Legendary_beasts#Dragons.2C_Wyverns_and_Wyrms|Wyverns and Wyrms]] are all appropriate.


[[Category:Spring Ritual]]
[[Category:Spring Ritual]]
[[Category:Rituals]]
[[Category:Rituals]]
[[Category:Venom]]
[[Category:Empowerment]]

Revision as of 18:45, 9 November 2017

This is a placeholder page for content that PD are actively working on.

Rules

Spring Magnitude 20

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character, who must have the Spring Lore skill.

The ritual requires an opaque container such as a wooden box into which the target places one of their hands at the completion of the ritual. They experience agonising pain as if their blood is on fire, and if they do not immediately remove their hand they are subject to the venom condition. If the target removes their hand, the enchantment fails but the crystal mana used in the performance of the ritual is still expended.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

When the ritual is complete, after the target is subject to VENOM, they gain an enchantment that grants two magical benefits. They gain one additional effective rank of Spring Lore for purposes of performing rituals, subject to the normal rules for effective skill. In addition, they gain the ability to draw additional power from Imperial Roseweald. When contributing to a Spring ritual, they can substitute Imperial Roseweald as crystal mana. Every 2 doses spent counts as 1 crystal mana when contributing to the ritual. Unlike many similar effects, they can draw on this ability even when contributing to rituals they have not mastered. As always the amount of crystal mana they can contribute is limited by their ranks in Spring lore.

They also experience a roleplaying effect: You find it difficult to control your temper. When you feel frustrated, it is easy and satisfying to lash out physically at the source of that frustration. When you feel threatened, you feel an urge to immediately either attack or flee from the source of the threat.

If the target is a briar, the roleplaying effect is especially pronounced A briar may also choose to temporarily add to or increase physical trappings of their lineage. These changes are temporary and do not last more than a few hours after the enchantment ends.

For the duration of the enchantment the target may experience bouts of fever, nausea and dizziness at dramatically appropriate moments. While the enchantment persists, the venom caused by this ritual cannot be cured by the purify spell, potions such as Bloodharrow Philtre, or even rituals such as Cold Water from the Mountain, and will not fade naturally. The venom can can only be removed through treatment by a physick using a dram of Imperial Roseweald and following the rules for treating a traumatic wound.

The enchantment ends immediately if the venom is removed. Once the duration of the enchantment has expired (or the enchantment is removed or supplanted), the venom can be purified normally.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same coven. Each additional character increases the magnitude by 15. Additional characters must be present throughout, and must each place their hands into the same opaque container.

Option

Any caster who has mastered the ritual may choose to substitute Imperial Roseweald for crystal mana when contributing to it. Every 2 doses spent counts as 1 crystal mana when contributing to the ritual.

Description

This ritual creates a pact between the target and the Eternal Arhallogen. Some ritualists believe it is the Spider King itself who poisons the targets, others believe that it is some subject creature or simply a magical effect similar to an extremely potent venom spell. While the agonising symptoms of the venom quickly fade, it does not actually leave the target's system. Some targets discover a puffy, discoloured mark on the hand they placed in the opaque container that does not recede until the enchantment ends - sometimes this mark may take a vaguely threatening form. In very rare cases, the ritual can be fatal to those of a weak constitution; the agony of the initial sting does not fade but instead continues to intensify until they are driven mad with pain and either kill themselves or die of heart failure. (OOC Note: This is an entirely voluntary outcome for the spell, and will not be mandated by a referee.)

While enchanted, the magician finds themselves strengthened - they are able to master Spring magic more effectively than normal. Some magicians using this enchantment speak of a euphoria that comes over them as they work their magic, as if their every nerve were alive and resonating with the power they are wielding. There are a few stories of magicians coming to crave this experience, almost as if it were a powerful narcotic. Such magicians experience an urge to perform more and more Spring magic so that they can experience the satisfaction that comes from wielding the power of this enchantment. It is perhaps unsurprising that several Highborn magisters over the years have expressed deep concern about the effect this ritual may have on the weak willed or those already prone to foolish excess.

The magician can further refine their ability to draw power for working Spring magic by consuming doses of Imperial Roseweald. Using the herb in this fashion does not have any medicinal benefit, but greatly increases the physical sensations involved with this enchantment. Euphoria can quickly give way to feelings of exultation as the herb is consumed, and is said to "heat the blood" making the magician even more passionate and volatile for a short time after it is used. In some cases these symptoms can persist for up to an hour unless treated with the purify spell, or a mug of bitter Bladeroot tea.

During the Winter Solstice 378YE, the eternal Arhallogen gained the enmity of the Imperial Conclave. While this was the case, the ritual was under interdiction and illegal to perform. The enmity was later lifted, making it again legal to perform the ritual, but like many Spring eternals Arhallogen has a volatile relationship with the Imperial Conclave and the ritual may come under interdiction again at any time.

Similar Rituals

Although it is the only one currently in Imperial Lore, this ritual is not the only source of magical power drawn from the eternals of the Spring realm. A similar ritual called Spores of Madness and Wisdom is said to be used by isolated Bregasland merrow, by covens of mysitcs inKallavesa, and by several Sarvosan Reckoner guilds. The ritual draws on the power of Llofir, and is said to only be performed in pitch darkness. It is believed to be both more powerful and more dangerous, with practitioners risking madness and death if they employ its potent narcotic magic too often.

Likewise, Yaw'nagrah is believed to have aided some magicians in Varushka and among the Navarr to codify a ritual that is referred to in several texts as Communion with the Green Mother. In 323YE a dangerous cult of idolators in Karov were believed to be making liberal use of this ritual to help them unleash twisted curses on their enemies, and on those who opposed their political ambitions. The Warden Fellowship known as the Hounds of Malimorzi worked with a band of Marcher Threshers to bring down the dangerous cult, and their account described the ritual as involving a blasphemous ceremony of worship for the fecund eternal. As a result of the investigation, an attempt to have Yaw'Nagrah subject to a Declaration of Enmity was raised but ultimately defeated. Details of the ritual were unfortunately lost when the Hounds perished during the Winter Solstice of that year fighting the orc rebels during an engagement in Skoremujac.

Common Elements

The obvious component of this ritual is the opaque container into which the recipients must place their hands. While the usual container is a box or chest, some traditionally minded ritualists prefer to use the bole of a hollow tree. Some ritualists include the use of analgesic preparations to dull the pain of the initial poisoning - chewing Bladeroot is said to help with the pain - while others consider this to be a sign of weakness. Some of the latter covens even go so far as to feed the target a preparation of Imperial Roseweald that actually heightens the experience of being envenomed.

If the ritualists are using Imperial Roseweald themselves, it is often made into a sweet tea or combined with strong spirits. Some blood mages grind the herb into a thick paste and apply it directly to small cuts made as part of the performance, allowing it to quickly enter the bloodstream. The herb brings with it a feeling of warmth and euphoria that many users describe as very pleasant.

The ritual almost always involves an invocation of the eternal Arhallogen, although different covens will phrase this invocation in different ways. One performance might involve cajoling Arhallogen into proving its strength by facing the target of the ritual, another might humbly ask it to sting the recipient to test their worth. Covens who make extensive use of this ritual may be find themselves under suspicion that they are succumbing to idolatry, but there is nothing in the design of the ritual that mandates a "worshipful" relationship between the magicians and the eternal.

The rune Rhyv, coupled with Irremais, Aesh or Diras, is sometimes evoked with this ritual, carved into the container or painted on the skin of the recipient. As a ritual that deals with poison, totems such as spiders, scorpions, serpents, or Wyverns and Wyrms are all appropriate.