• blanket woven from shadows. Those who keep to the roads and keep to the rules can travel safely. Those who choose their own path find that the rulers of
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  • Materials (category Rules)
    Artisans use rare metals and natural materials to create magical items. Small amounts of these precious materials are produced by personal resources controlled
    11 KB (1,672 words) - 22:20, 16 March 2022
  • Enchantment (category Rules)
    magnitude 2 enchantment that affects the same target. The only exception to this rule is that an enchantment that has been made permanent with ilium is not replaced
    6 KB (894 words) - 12:19, 9 May 2023
  • Territory (category Rules)
    Each nation in the Empire is divided into a number of territories (which are further divided into regions). Each territory has its own distinct history
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  • Magic items (category Rules)
    arms and legs. Likewise, magical mage armour must comply with the coverage rules for normal mage armour. Robes and vestments must be phys-repped with an article
    15 KB (1,989 words) - 12:50, 18 January 2024
  • Magical skills (category Rules)
    Imperial magicians can shape the fabric of the world. 2-point skill You must purchase this skill before you can take any other magical skills You are able
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  • the Synod - sessions are subject to strict rules that determine who can speak and for how long. These rules are referred to as the three principles; the
    13 KB (1,914 words) - 18:36, 6 March 2023
  • Bands (category Rules)
    if your group plans to fight together at all) and ignoring the additional rules you can still submit details and background about it, even if it doesn't
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  • Imperial army (category Rules)
    the Marchers' Shoulder to Shoulder) or have special rules that apply to them (such as the special rules that apply when Wintermark is fighting the Jotun)
    11 KB (1,379 words) - 10:34, 20 April 2024
  • Roleplaying effects (category Rules)
    strength. Combat Calls Weapons & Armour Game Items Stealing Roleplaying Effects Rules FAQ
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  • Rituals (category Rules) (section Basic Rules)
    effective rank of the appropriate Realm lore skill, subject to the normal rules for effective skill. For example, A coven of three characters each with one
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  • Business (category Rules)
    A business can represent almost any structure or property that could produce an income, such as inn, a smithy, a brothel, theatre or similar structure
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  • Farm (category Rules)
    A farm can represent almost any type of farm or agricultural holding. It could be vineyards, orchards of fruit or more prosaically sheep, cattle or crops
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  • positions, or sometimes national titles. They are governed by all the same rules as a normal Imperial title - you cannot hold more than one Imperial title
    4 KB (546 words) - 18:09, 20 April 2024
  • Fortification (category Rules)
    Sturdy castles and great stone walls protect the Imperial heartlands. The world of Empire is littered with walled settlements, fortresses, keeps, castles
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  • Curse (category Rules)
    Many ritual curses are delivered with a damning indictment culminating in a terrible denunciation of their target. A curse is a persistent, harmful magical
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  • Resource (category Rules)
    must obtain a new resource in the new territory. This follows the standard rules for changing resources above. The cost to change resource still applies if
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  • Mine (category Rules)
    A mine represents a worked holding. It could be a small but profitable shaft mine, a series of underground tunnels, or it could be something as small as
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  • Orc (section Rules FAQ)
    to be part of a group that expects this degree of solidarity, with clear rules that lays out what behaviour is expected. Betrayal of the group is a unforgivable
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  • Forest (category Rules)
    A forest represents an area of woodlands that are harvested to gain magical materials. It shouldn't be a farm or a garden - if that is what you want to
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  • Religious skills (category Rules)
    presence of a referee. Individual skills may call out exceptions to these rules (such as the ability to perform a quick Insight). The target of a religious
    6 KB (849 words) - 15:13, 14 February 2024
  • Mana site (category Rules)
    An Auric Horizon mana sphere A mana site represents a location where flows of magic are particularly strong. A practised individual can use solutions of
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  • Weapons & armour (category Rules)
    category and can be used by any character. Larger flails are covered by the rules for great weapons. Must be over 42” and up to 60” long You must hold the
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  • Formulaic ritual (category Rules)
    ritual texts take the form of a description of the ritual, including all the rules, and at least some in-character commentary on the ritual. A ritual text contains
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  • Herb garden (category Rules)
    Herb gardens provide vital supplies to physicks and apothecaries. A herb garden represents an area of land where herbs grow. A herb garden can be of almost
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  • Ilium (category Rules)
    Ilium is more precious than gold for it endures when all else fails. Emperor Giovanni 3, 2, and 1 rings of ilium Ilium is a rare mineral that falls from
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  • Heroic skills (category Rules)
    A true hero can overcome overwhelming odds. You must purchase the hero skill before you can take any other heroic skills You cannot use heroic weapon skills
    8 KB (1,260 words) - 16:03, 5 January 2024
  • Surgical skills (category Rules)
    The physick and the chirurgeon wrestle with death every day. You cannot use any surgical skills on yourself Surgical skills require both hands free and
    5 KB (651 words) - 19:01, 13 February 2024
  • Fleet (category Rules)
    A fleet represents one or more ships; it could be a single large swift vessel or a fleet of half a dozen much smaller vessels. In military terms, a starting
    13 KB (1,680 words) - 22:25, 3 May 2024
  • Calls (category Rules)
    lose any hits. Some common queries about how calls work can be found in the Rules FAQ. Monstrous creatures are not affected by calls A Thule warbeast is a
    17 KB (2,879 words) - 11:53, 25 March 2024
  • Bladeroot (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer This perennial flowering plant grows most commonly in cold environments, and is often called frost narcissus. The plant itself
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  • Military unit (category Rules)
    The Cullach march. A military unit represents a small band of approximately 20 skilled soldiers. The military unit could be as few as a dozen elite warriors
    30 KB (2,935 words) - 19:26, 3 May 2024
  • limited to the rules defined for that commission - so it cannot undo the effects of the fires of Surut as well. The only exception to this rule is when an
    16 KB (2,532 words) - 12:35, 27 March 2024
  • Spy network (category Rules)
    The Empire uses spy networks to spy on barbarian territories and armies. There is only a small cost to build and upkeep a spy network but to operate them
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  • love to compete in everything they do. The rules of the game are not to be broken. League society has simple rules but woe betide those who break them; they
    4 KB (680 words) - 15:55, 8 April 2024
  • Cerulean Mazzarine (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer The deep blue flowers of this delicate plant resemble butterflies. So perfect are the blooms that they trick other butterflies
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  • Imperial Roseweald (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer The Imperial roseweald, also called the sanguine hibiscus, is a reddish-brown plant whose trumpet-shaped flowers are the colour
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  • Marrowort (category Rules) (section Rules)
    received until the end of the battle. If a traumatic wound has specific rules effects, then these effects are not affected by marrowort. The benefits apply
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  • Consecration (category Rules)
    This page covers the ceremonial skill; for the Synod judgement see here. By consecrating an area, the priest creates a potent location aura drawn from
    5 KB (819 words) - 11:35, 1 March 2024
  • Vis (category Rules) (section Rules)
    the vis may be split between multiple contributors if desired. The normal rules limiting the number of mana crystals that you can use to perform a ritual
    8 KB (1,331 words) - 15:26, 25 March 2024
  • True Vervain (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer While the common vervain has flowers that are typically some shade of blue, the true vervain or Imperial vervain is known
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  • Game items (category Rules)
    Sometimes the rules on a card will differ from the rules on the wiki. This usually means the card is leftover from an earlier version of the rules. In this
    12 KB (1,661 words) - 10:49, 3 April 2024
  • Night magic (category Rules)
    chaotic, the truth is that such transformations follow subtle but definite rules - living things in particular cannot be transformed against their will or
    11 KB (1,774 words) - 19:30, 10 October 2019
  • Spring magic (category Rules)
    The magic of Spring is wild, unconstrained, energetic and vital. It is akin to the force that pushes a shoot up through the soil and urges it to grow into
    10 KB (1,606 words) - 21:41, 9 May 2023
  • Herb (section Rules)
    Profound Decisions, that indicates the presence of the herb and includes the rules for using the herb. You must provide a phys-reps for any herbs that your
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  • Crafting skills (category Rules)
    to the normal rules for effective skill. 1 0 14 11 0 0 0 20 0 45 Enigmatic Staff Gain one rank of Night Lore, subject to the normal rules for effective
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  • Army orders (category Rules)
    before the next event. If a set of orders turns out to break one of the rules - for example moving to a territory the army can't reach, or using an order
    11 KB (1,858 words) - 00:25, 21 July 2023
  • Spellcasting (category Rules)
    Magic can heal or harm with equal facility. A magician is any character that purchases the magician skill. Becoming a magician allows a character to cast
    8 KB (1,147 words) - 10:36, 16 April 2023
  • crystal mana to a Spring ritual, rather than just one, subject to the normal rules for effective skill. The Imperial Regio is a particularly powerful regio
    10 KB (1,560 words) - 17:33, 5 April 2023
  • Sentinel Gate (section Rules)
    The Sentinel Gate is an ancient magical device The Sentinel Gate is the massive archway that stands at one side of Anvil. It is used by Imperial citizens
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