• Resource (category Rules)
    must obtain a new resource in the new territory. This follows the standard rules for changing resources above. The cost to change resource still applies if
    9 KB (1,402 words) - 19:52, 3 September 2023
  • Fortification (category Rules)
    Sturdy castles and great stone walls protect the Imperial heartlands. The world of Empire is littered with walled settlements, fortresses, keeps, castles
    12 KB (1,051 words) - 15:29, 9 April 2024
  • Bladeroot (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer This perennial flowering plant grows most commonly in cold environments, and is often called frost narcissus. The plant itself
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  • Surgical skills (category Rules)
    The physick and the chirurgeon wrestle with death every day. You cannot use any surgical skills on yourself Surgical skills require both hands free and
    5 KB (651 words) - 19:01, 13 February 2024
  • Cerulean Mazzarine (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer The deep blue flowers of this delicate plant resemble butterflies. So perfect are the blooms that they trick other butterflies
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  • positions, or sometimes national titles. They are governed by all the same rules as a normal Imperial title - you cannot hold more than one Imperial title
    4 KB (546 words) - 18:09, 20 April 2024
  • Heroic skills (category Rules)
    A true hero can overcome overwhelming odds. You must purchase the hero skill before you can take any other heroic skills You cannot use heroic weapon skills
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  • Imperial Roseweald (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer The Imperial roseweald, also called the sanguine hibiscus, is a reddish-brown plant whose trumpet-shaped flowers are the colour
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  • Marrowort (category Rules) (section Rules)
    received until the end of the battle. If a traumatic wound has specific rules effects, then these effects are not affected by marrowort. The benefits apply
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  • True Vervain (category Rules) (section Rules)
    Artwork by Emmanuelle Midmer While the common vervain has flowers that are typically some shade of blue, the true vervain or Imperial vervain is known
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  • Weapons & armour (category Rules)
    category and can be used by any character. Larger flails are covered by the rules for great weapons. Must be over 42” and up to 60” long You must hold the
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  • Ilium (category Rules)
    Ilium is more precious than gold for it endures when all else fails. Emperor Giovanni 3, 2, and 1 rings of ilium Ilium is a rare mineral that falls from
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  • Spy network (category Rules)
    The Empire uses spy networks to spy on barbarian territories and armies. There is only a small cost to build and upkeep a spy network but to operate them
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  • Vis (category Rules) (section Rules)
    the vis may be split between multiple contributors if desired. The normal rules limiting the number of mana crystals that you can use to perform a ritual
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  • Orc (section Rules FAQ)
    to be part of a group that expects this degree of solidarity, with clear rules that lays out what behaviour is expected. Betrayal of the group is a unforgivable
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  • Fleet (category Rules)
    A fleet represents one or more ships; it could be a single large swift vessel or a fleet of half a dozen much smaller vessels. In military terms, a starting
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  • Consecration (category Rules)
    This page covers the ceremonial skill; for the Synod judgement see here. By consecrating an area, the priest creates a potent location aura drawn from
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  • Game items (category Rules)
    Sometimes the rules on a card will differ from the rules on the wiki. This usually means the card is leftover from an earlier version of the rules. In this
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  • Calls (category Rules)
    lose any hits. Some common queries about how calls work can be found in the Rules FAQ. Monstrous creatures are not affected by calls A Thule warbeast is a
    17 KB (2,879 words) - 11:53, 25 March 2024
  • Herb (section Rules)
    Profound Decisions, that indicates the presence of the herb and includes the rules for using the herb. You must provide a phys-reps for any herbs that your
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  • Night magic (category Rules)
    chaotic, the truth is that such transformations follow subtle but definite rules - living things in particular cannot be transformed against their will or
    11 KB (1,774 words) - 19:30, 10 October 2019
  • Spring magic (category Rules)
    The magic of Spring is wild, unconstrained, energetic and vital. It is akin to the force that pushes a shoot up through the soil and urges it to grow into
    10 KB (1,606 words) - 21:41, 9 May 2023
  • Spellcasting (category Rules)
    Magic can heal or harm with equal facility. A magician is any character that purchases the magician skill. Becoming a magician allows a character to cast
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  • Anointing (category Rules)
    Liao is often mixed with pigment and used to mark the forehead of the recipient. By anointing a person, the priest creates a potent personal aura on them
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  • Army orders (category Rules)
    before the next event. If a set of orders turns out to break one of the rules - for example moving to a territory the army can't reach, or using an order
    11 KB (1,858 words) - 00:25, 21 July 2023
  • Military unit (category Rules)
    The Cullach march. A military unit represents a small band of approximately 20 skilled soldiers. The military unit could be as few as a dozen elite warriors
    30 KB (2,935 words) - 19:26, 3 May 2024
  • limited to the rules defined for that commission - so it cannot undo the effects of the fires of Surut as well. The only exception to this rule is when an
    16 KB (2,532 words) - 16:28, 8 May 2024
  • Casualties (category Rules)
    The dead, the maimed, the walking wounded. Both sides involved in a campaign take casualties. This is represented by a reduction in their effective fighting
    6 KB (953 words) - 20:01, 10 February 2021
  • love to compete in everything they do. The rules of the game are not to be broken. League society has simple rules but woe betide those who break them; they
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  • Detect magic (category Rules)
    A versatile spell, invaluable to the magical investigator. This simple divination is invariably the first one that a magician learns to cast. Every magician
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  • Crafting skills (category Rules)
    to the normal rules for effective skill. 1 0 14 11 0 0 0 20 0 45 Enigmatic Staff Gain one rank of Night Lore, subject to the normal rules for effective
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  • Day magic (category Rules)
    The magic of day is insightful, cerebral, rational and calm. It grants crystalline clarity, and unquestionable certainty. It is the magic of the conscious
    8 KB (1,345 words) - 18:59, 22 April 2018
  • Dedication (category Rules)
    The dedication ceremony forms the basis of all religious skill use. It teaches how to employ liao to gain the right meditative state to access spiritual
    9 KB (1,508 words) - 11:39, 15 February 2024
  • Winter magic (category Rules)
    The magic of Winter is old, hungry, and cruel but also wise. The magic of Winter is old, hungry and cruel but also wise - it has seen all the horror the
    12 KB (1,942 words) - 16:22, 4 May 2023
  • Imperial navy (category Rules)
    Until recent years, the Empire had not had an Imperial navy since the days of Emperor Barabbas. A navy represents a large force of warships, capable of
    7 KB (1,188 words) - 18:36, 17 September 2023
  • Autumn magic (category Rules)
    The magic of Autumn is the magic of influence and prosperity. Where Summer enhances the capabilities of the individual or Winter diminishes those same
    10 KB (1,698 words) - 12:42, 29 November 2023
  • crystal mana to a Spring ritual, rather than just one, subject to the normal rules for effective skill. The Imperial Regio is a particularly powerful regio
    10 KB (1,560 words) - 17:33, 5 April 2023
  • Sentinel Gate (section Rules)
    The Sentinel Gate is an ancient magical device The Sentinel Gate is the massive archway that stands at one side of Anvil. It is used by Imperial citizens
    17 KB (2,659 words) - 23:36, 2 November 2023
  • Conduct (category Rules) (section When and Where do These Rules Apply?)
    part of our community. These rules apply at all times to all participants. The conduct rules are separate to the game rules, in that they cover how you
    37 KB (5,688 words) - 01:09, 28 March 2024
  • Combat (category Rules) (section The One Second Rule)
    'death count' is paused, you are still dying, and subject to all the other rules associated with the state. If the chirurgeon does not complete at least 30
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  • Potion (category Rules)
    time. If a potion is a tonic than this will be specifically stated in the rules effects written inside the potion lammy. You must have a referee present
    75 KB (1,694 words) - 18:54, 13 February 2024
  • Exorcism (category Rules)
    Exorcism removes unwanted spiritual presences from people, places, and things. Exorcism is believed to be one of the oldest ceremonies practiced by humans
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  • Summer magic (category Rules)
    The magic of summer is strong, youthful, majestic and awe-inspiring. It is the irresistible splendour of the mountain or the mighty oak, the soaring eagle
    10 KB (1,548 words) - 14:57, 24 August 2018
  • Letters sent with this ritual must be specially prepared using ink infused with iridescent gloaming Performing this ritual takes at least 2 minutes of
    12 KB (1,911 words) - 16:12, 21 February 2024
  • Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying
    3 KB (598 words) - 14:01, 31 March 2023
  • Insight (category Rules)
    Insight allows a priest to perceive the aura surrounding all living people. Through the power of this ceremony, a priest can perceive the aura that surrounds
    9 KB (1,346 words) - 22:58, 22 January 2024
  • Downtime (category Rules)
    our rules that say not to use those kind of public access internet forums to push IC agendas – and it's very much against the spirit of the rules – that
    13 KB (2,083 words) - 17:39, 5 April 2023
  • Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying
    5 KB (815 words) - 14:04, 31 March 2023
  • Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying
    3 KB (543 words) - 17:27, 23 February 2023
  • often end in death, or maiming, unless their opponents are very clear on the rules. They are also disinclined to stealth, ambush, or other guerrilla tactics
    10 KB (1,596 words) - 14:21, 31 March 2023
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