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[[Category:Resources]][[Category:Foreign Nations]][[Category:The World]]
[[Category:Personal Resource]][[Category:Foreign Nations]][[Category:The World]]
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==Overview==
==Overview==
Any [[fleet]] can, by default, engage in trade with a foreign port. The Empire must be at peace with the [[foreign nations|nation]] where the port lies, and that nation must have opened the port to Imperial merchants. Each foreign port provides different rewards to those who visit. These are all classified [[Voyage#Trading|trading]] actions. Each port also lists the rewards a standard fleet will receive, with an [[Fleet#upgrade|upgraded]] or enchanted fleet getting proportionately more. The production of each port is subject to the whims of diplomacy and commerce. For example, fleets trading with the port of [[#Robec|Robec]] recently started gaining two vials of ''Kobol's Vigour'' in place of luxury goods worth 30 rings as a result of [[A_victory_for_diplomacy#Suranni_Trade|diplomatic actions]].
Any [[fleet]] can, by default, engage in trade with a foreign port. The Empire must be at peace with the [[foreign nations|nation]] where the port lies, and that nation must have opened the port to Imperial merchants. Each foreign port provides different rewards to those who visit. These are all classified as [[Voyage#Trading|trading]] actions. Each port also lists the rewards a standard fleet will receive, with an [[Fleet#upgrade|upgraded]] or enchanted fleet getting proportionately more. The production of each port is subject to the whims of diplomacy and commerce. For example, fleets trading with the port of [[#Robec|Robec]] recently started gaining two vials of ''Kobol's Vigour'' in place of luxury goods worth 30 rings as a result of [[A_victory_for_diplomacy#Suranni_Trade|diplomatic actions]].


Each event the [[Recent history|winds of fortune]] page will have a '''Trade Summary''' section with details on specific bonuses or penalties when trading with a given port. These are often the result of player action and are either for a set amount of time or presented with information as to how they might be removed.
Each event the [[Recent history|winds of fortune]] page will have a '''Trade Summary''' section with details on specific bonuses or penalties when trading with a given port. These are often the result of player action and are either for a set amount of time or presented with information as to how they might be removed.


<big>'''The Wider Campaign'''</big><br>By default, trading with a port has no impact on the wider, ongoing campaign unless it is explicitly called out as doing so. Trading with a foreign nation does not influence foreign nations or create opportunities by themselves. No matter how many players choose to trade with [[#Betovering|Betovering]], it will not affect the attitude of the Sarcophan Delves to the Empire unless that has been specifically called out in a wind of fortune.
<big>'''The Wider Campaign'''</big><br>By default, trading with a port has no impact on the wider, ongoing campaign unless it is explicitly called out as doing so. Trading with a foreign nation does not influence foreign nations or create opportunities by themselves. No matter how many players choose to trade with [[#Betovering|Betovering]], it will not affect the attitude of the Sarcophan Delves to the Empire unless that has been specifically called out in a wind of fortune.
 
==Asavean Archipelago==
The primary port open to Imperial fleet captains used to be the great island-city of Nemoria. With the Empire and Asavea at war, however, the port is closed.
==Axos==
==Axos==
There is only one [[Axos|Axou]] port available to Imperial fleet captains, the Towers of Kantor.
There are currently two [[Axos|Axou]] ports available to Imperial fleet captains, the [[Axos#Towers of Kantor|Towers of Kantor]] and the [[Axos#Chambers_of_Issyk|Chambers of Issyk]].
 
Some Imperial captains prefer to avoid the coastal citadels and trade directly with some of the other citadels. This may involve a short overland trek - neither the Gates of Ipotavo nor the Halls of Maykop are easily accessible by sea. These citadels tend to be less prosperous on average than the coastal citadels themselves, but trade in roughly the same goods


Some Imperial captains prefer to avoid the coastal citadels and trade directly with some of the other citadels. This may involve a short overland trek - neither the [[Axos#Gates of Ipotavo|Gates of Ipotavo]] nor the [[Axos#Halls of Maykop|Halls of Maykop]] are easily accessible by sea. These citadels tend to be less prosperous on average than the coastal citadels themselves, but trade in roughly the same goods.
<div style="float:right; width: 200px; clear: left;">{{CaptionedImage|file=Alikos Helio.jpg|caption=The ''Axou helios'' is an ancient symbol of the Axou people, adopted by the recent ''Nikitis Axou'' populist movement.|align=left|width=200}}</div>
('''OOC:''' It is fine to role-play trading with one of the other citadels, but your character will receive the same goods as the port they use regardless of where they go in Axos.)
('''OOC:''' It is fine to role-play trading with one of the other citadels, but your character will receive the same goods as the port they use regardless of where they go in Axos.)


===Towers of Kantor===
===Towers of Kantor===
A citadel of Axos, a city of towers and mausoleums built in the foothills of the sky-scraping mountains southern Axos. Where other cities might spread in all directions, the architects of Kantor have chosen to build ''upwards'' instead. The towers are of fine white granite - Kantor controls some of the richest deposits of that strange material in the known world - and connected by thick arched bridges. It is said that a citizen of Kantor can live their entire life without once setting foot on the ground if they are wealthy enough. The hills above the city are pocked with entrances to maze-like tombs, guarded by living and dead alike, where lie the ancestors of Kantor - and where the ghosts of sorcerers and merchants alike can be found
* '''Kantor is the primary trading port for Imperial captains visiting Axos
* '''A standard fleet visiting the Towers of Kantor receives 2 measures of beggar's lye, 2 ingots of tempest jade, 2 mana crystals, 2 doses of Stoneheart Syrup, 1 dose of Blackened Key, and luxury goods worth 24 rings
A citadel of Axos, a city of towers and mausoleums built in the foothills of the sky-scraping mountains southern Axos. Where other cities might spread in all directions, the architects of Kantor have chosen to build ''upwards'' instead. The towers are of fine white granite - Kantor controls some of the richest deposits of that strange material in the known world - and connected by thick arched bridges. It is said that a citizen of Kantor can live their entire life without once setting foot on the ground if they are wealthy enough. The hills above the city are pocked with entrances to maze-like tombs, guarded by living and dead alike, where lie the ancestors of Kantor - and where the ghosts of sorcerers and merchants alike can be found.


The Towers of Kantor were allegedly founded by the Sorcerer-King whose name they share. A busy metropolis that focuses on trade, the docks of Kantor dispatch black-sailed ships throughout the known world but they are also known as a centre of trade for the entire nation. Not only Axou merchants come to Kantor, but also [[Skoura|Skouran]] traders from across the southern mountains, [[Sarcophan Delves|Sarcophan]] vessels from the south, and [[Principalities of Jarm|Jarmish]] vessels from the far east. There are even a few [[orc]] merchants in Kantor - the [[Grendel]] are as welcome as any others should they wish to risk the smoky, heavily scented bazaars of lower Kantor.  
The Towers of Kantor were allegedly founded by the Sorcerer-King whose name they share. A busy metropolis that focuses on trade, the docks of Kantor dispatch black-sailed ships throughout the known world but they are also known as a centre of trade for the entire nation. Not only Axou merchants come to Kantor, but also [[Skoura|Skouran]] traders from across the southern mountains, [[Sarcophan Delves|Sarcophan]] vessels from the south, and [[Principalities of Jarm|Jarmish]] vessels from the far east. There are even a few [[orc]] merchants in Kantor - the [[Grendel]] are as welcome as any others should they wish to risk the smoky, heavily scented bazaars of lower Kantor.  


Like all Axou cities, a visitor is never far from a mausoleum, tomb, or memorial to the dead. Like the other Axou citadels, the revered dead of Kantor are interred in chambers beneath the city. Due to the vertiginous buildings that the citizens of Kantor favour, however, the arrangement of the catacombs is significantly less haphazard than in other citadels for fear of undermining the massive structures. Rather, there are said to be a second set of inverted towers built in the spaces between the main structures - sepulcher after sepulcher extending down, down into the dark stone beneath the city and linked by narrow galleries and passages.  
Like all Axou cities, a visitor is never far from a mausoleum, tomb, or memorial to the dead. Like the other Axou citadels, the revered dead of Kantor are interred in chambers beneath the city. Due to the vertiginous buildings that the citizens of Kantor favour, however, the arrangement of the catacombs is significantly less haphazard than in other citadels for fear of undermining the massive structures. Rather, there are said to be a second set of inverted towers built in the spaces between the main structures - sepulchre after sepulchre extending down, down into the dark stone beneath the city and linked by narrow galleries and passages.
 
In addition to [[Materials#Beggar's Lye|beggar's lye]] gathered from extensive forest preserves at the foot of the plateau in central Axos, and between the cities, Kantor has extensive mineral wealth gathered both from deep [[mine|mines]] in the mountains and trade with Skoura, leading to a bounty of [[Materials#Tempest Jade|tempest jade]]. Yet perhaps the most valuable trade good in Kantor is [[Game_items#Mana_Crystals|crystal mana]] - a material they have in such abundance that it has reportedly replaced money among some of the richest families of the citadel.
 
The Towers are also a source of luxuries unknown in the Empire - exotic foodstuffs, strange wines and spirits brewed with subtle spices, beautiful woollen garments, delicate but hard-wearing ceramics, and disturbing ceremonial articles associated with the practice of the ''necromantia'', funerary urns, and narcotics. Also of interest to Imperial merchants are scrolls and books, which are easily available in Kantor and (unlike those acquired in more distant ports) written in the Imperial tongue. These texts are often quite disturbing, dealing as they commonly do with themes of death, ghosts, and the heretical notions of the strange Axou religion. All of these items fetch a fine price in the Imperial bazaars and among Imperial collectors.  


In addition to [[Materials#Beggar's Lye|beggar's lye]] gathered from extensive forest preserves at the foot of the plateau in central Axos, and between the cities, Kantor has extensive mineral wealth gathered both from deep [[mine|mines]] in the mountains and trade with Skoura, leading to a bounty of [[Materials#Tempest Jade|tempest jade]] and  [[Materials#Orichalcum|orichalcum]]. Yet perhaps the most valuable trade good in Kantor is [[Game_items#Mana_Crystals|crystal mana]] - a material they have in such abundance that it has reportedly replaced money among some of the richest families of the citadel.
'''Profits:''' A standard fleet that engages in trade with the Towers of Kantor will produce 2 measures of beggar's lye, 2 ingots of tempest jade, X doses of [[Trade goods#Tomb Dust|Tomb Dust]], 2 doses of [[Trade goods#Sable|Sable]], 1 dose of [[Trade goods#Blackened Key|Blackened Key]], and [[Trade goods#Axou Luxuries|luxury goods]] worth 24 rings.


The Towers are also a source of luxuries unknown in the Empire - exotic foodstuffs, strange wines and spirits brewed with subtle spices, beautiful woolen garments, delicate but hard-wearing ceramics, and disturbing ceremonial articles associated with the practice of the ''necromantia'', funerary urns, and narcotics. Also of interest to Imperial merchants are scrolls and books, which are easily available in Kantor and (unlike those acquired in more distant ports) written in the Imperial tongue. These texts are often quite disturbing, dealing as they commonly do with themes of death, ghosts, and the heretical notions of the strange Axou religion. All of these items fetch a fine price in the Imperial bazaars and among Imperial collectors.  
===Chambers of Issyk===
* '''Issyk is a smaller port along the northern coast of Axos that has experienced mixed fortunes in recent years
* '''A standard fleet visiting the Chambers of Issyk receives 3 doses of Bone Dust, 2 doses of Tombstone, 2 doses of Serenity, and luxury goods worth 3 crowns 12 rings
The docks at the [[Axos#Chambers of Issyk|Chambers of Issyk]] were reopened in 387YE to Imperial captains following extensive repairs and refurbishment. On previous occasions, the merchants of Issyk had been unfriendly to traders from the Empire - allegedly due in part to [[Grendel]] influence - in recent seasons the reception has been much warmer. The docks are still a little cramped, but Imperial ships are much more enthusiastically received. The markets of Issyk specialise in Axou esoterica - primarily peculiar consumables harvested and prepared by the apothecary-sorcerors of the citadels. The Axou Ambassador to the Empire did note that the precise goods available might change without warning - the markets at Issyk are apparently quite volatile.


'''Profits:''' A standard fleet that engages in trade with the Towers of Kantor will produce 2 measures of beggar's lye, 2 ingots of orichalcum, 2 ingots of tempest jade, 2 mana crystals, and luxury goods worth 24 rings.
Prior to their reopening there had been talk of some sort of [[Waiting_for_the_worms#A_Delicate_Private_Matter|commotion]] involving the [[Sarcophan Delves]] and an attempt by one side or the other to get out of an investment arrangement. The dispute was apparently resolved, but now there are reports of inhumanly tall figures with skin the colour of polished metal being spied on the docks, which many believe to be sign of intervention from the [[Realms#Autumn|Autumn realm]] in the matter.
 
'''Profits:''' A standard fleet that engages in trade with the Chambers of Issyk will 3 doses of [[Trade goods#Bone Dust|Bone Dust]], 2 doses of [[Trade goods#Tombstone|Tombstone]], 2 doses of [[Trade goods#Serenity|Serenity]], and luxury goods worth 3 crowns 12 rings


==Commonwealth==
==Commonwealth==
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===Leerdam===
===Leerdam===
Some of the oldest - and arguably richest - cities of the Commonwealth are found in the east. Leerdam serves as a provincial capital, a center for trade with the rest of the world. Some of the wealthiest people in the Commonwealth are found here, maintaining elaborate townhouses and a lifestyle that might impress an [[Asavean Archipelago|Asavean]] noble. Following the completion of an [[Madruga#The Commonwealth Embassy (Ruined)|embassy]] in [[Madruga#Siroc|Siroc]], a spacious estate on the southern outskirts of the city has been made available to the Imperial civil service to function as an Imperial embassy to the Commonwealth.
* '''A standard fleet visiting Leerdam receives one Draught of Clear Headedness, one dose of Soldier's Booze, one War Amulet, and one pot of Soul Honey.
Some of the oldest - and arguably richest - cities of the Commonwealth are found in the east. Leerdam serves as a provincial capital, a centre for trade with the rest of the world. Some of the wealthiest people in the Commonwealth are found here, maintaining elaborate townhouses and a lifestyle that might impress an [[Asavean Archipelago|Asavean]] noble. Following the completion of an [[Madruga#The Commonwealth Embassy (Ruined)|embassy]] in [[Madruga#Siroc|Siroc]], a spacious estate on the southern outskirts of the city has been made available to the Imperial civil service to function as an Imperial embassy to the Commonwealth.


'''Profits:''' A standard fleet that engages in trade with Leerdam will produce 3 doses of bladeroot, 3 ingots of tempest jade, 3 ingots of green iron and 2 measures of beggar's lye.
'''Profits:''' A standard fleet that engages in trade with Leerdam will produce one '''[[Trade goods#Draught of Clear Headedness|Draught of Clear Headedness]]''', one dose of '''[[Trade goods#Soldier's Booze|Soldier's Booze]]''', one '''[[Trade goods#War Amulet|War Amulet]]''', and one pot of '''[[Trade goods#Soul Honey|Soul Honey]]'''.


===Volkavaar===
===Volkavaar===
* '''A standard fleet visiting Volkavaar receives one Hero Stone, one dose of Bloodclay, one Little Iron Fist, and one pot of Spice Paste.
Over the last century a program of public works has transformed the western provinces from isolated rural communities to integrated towns and cities with all the advantages that Commonwealth artisans can provide. Roads snake through dark pinewoods, sturdy stone bridges span previously unfordable rivers, and walls of white granite encircle most settlements. Flimsy wooden structures increasingly give way to granite and weirwood structures; entire new towns have been constructed to house labourers, carefully planned by the professors of the university of Volkavaar.
Over the last century a program of public works has transformed the western provinces from isolated rural communities to integrated towns and cities with all the advantages that Commonwealth artisans can provide. Roads snake through dark pinewoods, sturdy stone bridges span previously unfordable rivers, and walls of white granite encircle most settlements. Flimsy wooden structures increasingly give way to granite and weirwood structures; entire new towns have been constructed to house labourers, carefully planned by the professors of the university of Volkavaar.


The progress of this urbanisation has led to a massive demand for building materials and labour. Quarries for white granite have unearthed rich veins of [[Materials#Weltsilver|weltsilver]] in the hills, and the drive to harvest more and more lumber has opened up hitherto unexploited forests dripping with [[Materials#Ambergelt|ambergelt]]. While many of these resources are turned to the great machine that is the Commonwealth's expansion, the surplus is traded across the world. Prior to Spring 380YE, the port of Volkavaar also sold surplus [[Game items#Mana Crystals|crystal mana]] produced in great abundance by the magicians of the western provinces. At that time, however, the emphasis in the port shifted away from mana crystals and toward [[Artisan's Oil]]..
The progress of this urbanisation has led to a massive demand for building materials and labour. Quarries for white granite have unearthed rich veins of [[Materials#Weltsilver|weltsilver]] in the hills, and the drive to harvest more and more lumber has opened up hitherto unexploited forests dripping with [[Materials#Ambergelt|ambergelt]]. While many of these resources are turned to the great machine that is the Commonwealth's expansion, the surplus is traded across the world. Prior to Spring 380YE, the port of Volkavaar also sold surplus [[Game items#Mana Crystals|crystal mana]] produced in great abundance by the magicians of the western provinces. At that time, however, the emphasis in the port shifted away from mana crystals and toward [[Artisan's Oil]].


'''Profits:''' A standard fleet that engages in trade with Volkavaar will produce 3 measures of ambergelt, 3 measures of weltsilver and 3 vials of [[Artisan's Oil]].
'''Profits:''' A standard fleet that engages in trade with Volkavaar will produce one '''[[Trade goods#Hero Stone|Hero Stone]]''', one dose of '''[[Trade goods#Bloodclay|Bloodclay]]''', one '''[[Trade goods#Little Iron Fist|Little Iron Fist]]''', and one pot of '''[[Trade goods#Spice Paste|Spice Paste]]'''.


==Faraden==
==Faraden==
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Caitun can barely be called a port, at least compared to the great ports of the Empire. The sprawling docks look impressive at first sight, but there are only five berths broad and deep enough to house vessels the size of an Imperial ship. It is the economic heart of Menedram, and while it is no match for one of the great cities of [[the League]], it is easily as big as [[Mournwold#Sarcombe|Sarcombe]] or [[Redoubt#Cargo|Cargo]]. It bustles with Jotun thralls bringing in overladen caravans weighed down with metals from the Jotun mines in the [[Sea_of_Snow#Talemas|Red Horns]] almost every day.
Caitun can barely be called a port, at least compared to the great ports of the Empire. The sprawling docks look impressive at first sight, but there are only five berths broad and deep enough to house vessels the size of an Imperial ship. It is the economic heart of Menedram, and while it is no match for one of the great cities of [[the League]], it is easily as big as [[Mournwold#Sarcombe|Sarcombe]] or [[Redoubt#Cargo|Cargo]]. It bustles with Jotun thralls bringing in overladen caravans weighed down with metals from the Jotun mines in the [[Sea_of_Snow#Talemas|Red Horns]] almost every day.


Most of the imported metals are destined for the many forges dotted around the town that prides itself on its blacksmithing. There is a Faraden tradition of a Caitun sword being presented to those adopted into a warrior family, a reflection of the high regard in which Caitun's blacksmiths and artisans are held. Not just weapons are produced here, the forges also do a roaring trade in paraphenalia to provide the magician families of the territory with the accoutrements necessary for their ritual practices.
Most of the imported metals are destined for the many forges dotted around the town that prides itself on its blacksmithing. There is a Faraden tradition of a Caitun sword being presented to those adopted into a warrior family, a reflection of the high regard in which Caitun's blacksmiths and artisans are held. Not just weapons are produced here, the forges also do a roaring trade in paraphernalia to provide the magician families of the territory with the accoutrements necessary for their ritual practices.


'''Profits:''' A standard fleet that engages in trade with Caitun will produce 1 giant blood whelk, 5 ingots of orichalcum, and 3 ingots of weltsilver.
'''Profits:''' A standard fleet that engages in trade with Caitun will produce 2 giant blood whelk, 1 cube of common mooncheese, and 54 rings in luxury goods. A fleet that has been extensively [[Fleet#Upgrades|upgraded]] or significantly [[enchantment|enchanted]] may produce a piece of rare mooncheese as well of a random kind.


==Iron Confederacy==
==Iron Confederacy==
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Imperial captains are (somewhat grudgingly) welcomed to this prosperous trading port. Most trade comes from the other Suranni towns along the coast of the Bay of Catazar, and the Sea of Sighs. Imperial visitors often feel as if they are being watched - and most likely they are. The priests of [[Suranni_pantheon#Kavol.2C_the_Veiled_King|Kavol]] are particularly alert to ensure that merchants from the Empire do not engage in espionage while on Suranni soil.
Imperial captains are (somewhat grudgingly) welcomed to this prosperous trading port. Most trade comes from the other Suranni towns along the coast of the Bay of Catazar, and the Sea of Sighs. Imperial visitors often feel as if they are being watched - and most likely they are. The priests of [[Suranni_pantheon#Kavol.2C_the_Veiled_King|Kavol]] are particularly alert to ensure that merchants from the Empire do not engage in espionage while on Suranni soil.


'''Profits:''' A standard fleet that engages in trade with Robec will produce 4 ingots of green iron, 3 measures of ambergelt, 2 doses of cerulean mazzarine, and 2 doses of Kobol's Vigour.
'''Profits:''' A standard fleet that engages in trade with Robec will produce 4 ingots of green iron, 3 measures of ambergelt, 2 doses of cerulean mazzarine, and 2 doses of [[A_victory_for_diplomacy#Suranni_Trade|Kobol's Vigour]].
==Principalities of Jarm==
There have at various points been as many as three Jarmish ports open to Imperial fleet captains. At the moment, however, all three ports are closed.


==Sarcophan Delves==
==Sarcophan Delves==
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===Betovering===
===Betovering===
Access to this luxurious port was secured by the Empire following the Winter Solstice 384YE. The [[Imperial Senate]] [[384YE_Winter_Solstice_Senate_sessions#Amend_tariffs_of_Sarcophan_Delves|modified trade agreements]] with merchants from the Delves to give them [[Tariffs#Free_Trade|free trade]] at Imperial ports. The delves had offered access to one of three different ports to the Empire, and the [[Ambassador to the Sarcophan Delves]] selected Betovering.
Access to this luxurious port was secured by the Empire following the Winter Solstice 384YE. The [[Imperial Senate]] [[384YE_Winter_Solstice_Senate_sessions#Amend_tariffs_of_Sarcophan_Delves|modified trade agreements]] with merchants from the Delves to give them [[Tariffs#Free_Trade|free trade]] at Imperial ports. The delves had offered access to one of three different ports to the Empire, and the [[Ambassador to the Sarcophan Delves]] selected Betovering. The Betovering Docks are in the city of Sarcophan proper, and primarily cater to elite clientele from the city. Imperial merchants trading here are able to secure favoured access to luxury goods - crystal mana, ingots of polished weltsilver, and valuable art objects.


'''Profits:''' A standard fleet that engages in trade with Betovering will produce 1 mana crystal, 5 ingots of weltsilver, and luxury goods worth 80 rings.
'''Profits:''' A standard fleet that engages in trade with Betovering will produce 1 mana crystal, 5 ingots of weltsilver, and luxury goods worth 80 rings.
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Sarcophan is the site of one of the wonders of the world, the palace of beggars. Visible to mariners approaching the tomb-city from many miles out to sea, this black stone tower soars nearly four hundred feet into the sky, and is said to extend great flooded galleries down into the ground beneath the city. The Sarcophan people did not build the palace, they merely occupied it when they claimed the city; at night a great beacon shines from the highest level, except on those nights when the Bedelaars meet in their great feast of politics.  
Sarcophan is the site of one of the wonders of the world, the palace of beggars. Visible to mariners approaching the tomb-city from many miles out to sea, this black stone tower soars nearly four hundred feet into the sky, and is said to extend great flooded galleries down into the ground beneath the city. The Sarcophan people did not build the palace, they merely occupied it when they claimed the city; at night a great beacon shines from the highest level, except on those nights when the Bedelaars meet in their great feast of politics.  


Much of the wealth of Sarcophan came originally from the relics and goods they claim from the tombs and mausoleums of the fallen predecessor civilisation, and when a new crypt is uncovered the market is flooded with grave-goods and curios. Today the city thrives on the wealth of the marsh, and on trade with both foreign merchants and traders from the interior. The swamps around the city teem with life, and both [[Marrowort]] and [[Imperial Roseweald]] are harvested in great abundance. Sarcophan prides itself on being home to some of the most talented [[surgical skills#apothecary|apothecaries]] in the world. A prolific cousin of the beggarwood tree thrives in the stinking water and mud of the marshes, and columns of black smoke rise high into the air throughout the day as the scarred labourers harvest [[materials#beggar's lye|beggar's lye]], often using the same furnaces to purify the [[materials#weltsilver|weltsilver]] they pull from the tombs, ruins and flooded mines.
Much of the wealth of Sarcophan came originally from the relics and goods they claim from the tombs and mausoleums of the fallen predecessor civilisation, and when a new crypt is uncovered the market is flooded with grave-goods and curios. Today the city thrives on the wealth of the marsh, and on trade with both foreign merchants and traders from the interior. The swamps around the city teem with life, and both [[marrowort]] and [[Imperial Roseweald|Imperial roseweald]] are harvested in great abundance. Sarcophan prides itself on being home to some of the most talented [[surgical skills#apothecary|apothecaries]] in the world. A prolific cousin of the beggarwood tree thrives in the stinking water and mud of the marshes, and columns of black smoke rise high into the air throughout the day as the scarred labourers harvest [[materials#beggar's lye|beggar's lye]], often using the same furnaces to purify the [[materials#weltsilver|weltsilver]] they pull from the tombs, ruins and flooded mines.


'''Profits:''' A standard fleet that engages in trade with Sarcophan will produce 3 doses of marrowort and imperial roseweald, 3 measures of beggar's lye and 3 ingots of weltsilver.
'''Profits:''' A standard fleet that engages in trade with Sarcophan will produce 3 doses of marrowort and imperial roseweald, 3 measures of beggar's lye and 3 ingots of weltsilver.
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It should be noted that the Sumaah Republic is not a police-state, however. The people are often genuinely hospitable and reasonably tolerant of the idiosyncrasies of outsiders - with the exception of [[Asavean Archipelago|Asaveans]], who are not welcome here.
It should be noted that the Sumaah Republic is not a police-state, however. The people are often genuinely hospitable and reasonably tolerant of the idiosyncrasies of outsiders - with the exception of [[Asavean Archipelago|Asaveans]], who are not welcome here.


The Sumaah are particularly rich in [[Materials#Dragonbone|dragonbone]] which is particularly abundant in the jungles of the interior; their mines provide them with a surplus of [[Materials#Orichalcum|orichalcum]]; and the herb that Imperials know as [[Imperial Roseweald]] grows especially abundantly in this warm country.
'''Profits:''' A standard fleet that engages in trade with Zemeh during downtime will produce 3 measures of dragonbone, two bottles of '''Oilybrag''', and one pot of '''Sevensalve'''. More information on these items can be found on the '''[[Friend_of_mine#Inspire_Others|Friend of mine]]''' wind of fortune.
 
'''Profits:''' A standard fleet that engages in trade with Zemeh during downtime will produce 4 ingots of orichalcum, 4 measures of dragonbone and 3 doses of Imperial Roseweald.


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Until very recently, the Grand Ilarch of the Chambers of Issyk sought an alliance with the orcs of the Broken Shore. Following the ratification of the Liberty Pact, the Grand Ilarch was overthrown in a violent coup. The new Grand Ilarch Andronicus has proved to be much more moderate in his politics, being critical of Issyk's involvement with the Grendel, and interested in mending fences not only with the other citadels but with the Empire as well. Past misunderstandings and grievances have been put to one side, and The Ilarchs of the Chambers of Issyk have begun sending out ships to the Empire - to Sarvos, Crown's Quay, and Cargo - with news that the quayside of Issyk is as welcoming of Imperial trade as the docks at the Towers of Kantor.
Until very recently, the Grand Ilarch of the Chambers of Issyk sought an alliance with the orcs of the Broken Shore. Following the ratification of the Liberty Pact, the Grand Ilarch was overthrown in a violent coup. The new Grand Ilarch Andronicus has proved to be much more moderate in his politics, being critical of Issyk's involvement with the Grendel, and interested in mending fences not only with the other citadels but with the Empire as well. Past misunderstandings and grievances have been put to one side, and The Ilarchs of the Chambers of Issyk have begun sending out ships to the Empire - to Sarvos, Crown's Quay, and Cargo - with news that the quayside of Issyk is as welcoming of Imperial trade as the docks at the Towers of Kantor.


Welcoming they might be - but realistically Issyk cannot compare to the docks at Kantor. Over the last few years the quayside has been expanded - specifically to deal with increased trade from the Grendel - but it is still nowhere near as developed as Imperial captains are used to dealing with when they visit Kantor. While the amount of trade with the Jarmish has tailed off significantly since the Axou became signatories to the Liberty pact, there are still ship captains that make the journey from the Principality and along with enthusiastic traders from Sarcophan, the two nations have secured extensive docking rights in the citadel. An advisor to the Grand Ilarch has presented a [[A mountain of vipers#The Quayside of ssyk|plan for improving imperial trade]].
Welcoming they might be - but realistically Issyk cannot compare to the docks at Kantor. Over the last few years the quayside has been expanded - specifically to deal with increased trade from the Grendel - but it is still nowhere near as developed as Imperial captains are used to dealing with when they visit Kantor. While the amount of trade with the Jarmish has tailed off significantly since the Axou became signatories to the Liberty pact, there are still ship captains that make the journey from the Principality and along with enthusiastic traders from Sarcophan, the two nations have secured extensive docking rights in the citadel. An advisor to the Grand Ilarch has presented a [[A mountain of vipers#The Quayside of Issyk|plan for improving Imperial trade]].


While the docks themselves leave a little to be desired, Issyk is nothing if not a wealthy citadel. Luxuries are commonplace, and alone of the Axou citadels the Chambers have some access to good quality woodland where they harvest fine red-tinged Ambergelt which is very much in demand across Axos. They also have access to both Tempest Jade and Green Iron thanks to extensive mine workings in the hills above Issyk. Unlike Kantor, they are less keen to trade crystal mana to Imperial captains - Issyk does not have the resources that Kantor does and the merchants here guard their supplies of vital magical fuel jealously.
While the docks themselves leave a little to be desired, Issyk is nothing if not a wealthy citadel. Luxuries are commonplace, and alone of the Axou citadels the Chambers have some access to good quality woodland where they harvest fine red-tinged ambergelt which is very much in demand across Axos. They also have access to both Tempest Jade and Green Iron thanks to extensive mine workings in the hills above Issyk. Unlike Kantor, they are less keen to trade crystal mana to Imperial captains - Issyk does not have the resources that Kantor does and the merchants here guard their supplies of vital magical fuel jealously.


'''Profits:''' A standard fleet that engages in trade with the Chambers of Issyk during downtime will produce 2 measures of ambergelt, 2 drams of cerulean mazzarine, 2 ingots of green iron, luxury goods worth 30 rings, and 3 ingots of tempest jade.-->
'''Profits:''' A standard fleet that engages in trade with the Chambers of Issyk during downtime will produce 2 measures of ambergelt, 2 drams of cerulean mazzarine, 2 ingots of green iron, luxury goods worth 30 rings, and 3 ingots of tempest jade.-->
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'''A new level 1 fleet owned by a starting character is considered to be rank 5. Lower returns are shown for when penalties are applied that reduce the effective rank of a fleet below 5.'''
'''A new level 1 fleet owned by a starting character is considered to be rank 5. Lower returns are shown for when penalties are applied that reduce the effective rank of a fleet below 5.'''


==Production Table==
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<table class="wikitable"><tr><th>Port</th><th>Material</th><th>1</th><th>2</th><th>3</th><th>4</th><th style='background-color: pink;'>5</th><th>6</th><th>7</th><th>8</th><th>9</th><th>10</th><th>11</th><th>12</th><th>13</th><th>14</th><th>15</th></tr>
<table class="wikitable"><tr><th>Port</th><th>Material</th><th>1</th><th>2</th><th>3</th><th>4</th><th style='background-color: pink;'>5</th><th>6</th><th>7</th><th>8</th><th>9</th><th>10</th><th>11</th><th>12</th><th>13</th><th>14</th><th>15</th></tr>
<tr><td rowspan='3'>[[Sarcophan_Delves_ports|Betovering]] ([[Sarcophan Delves|The Sarcophan Delves]])</td><td>Mana Crystal</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td></tr>
<tr><td rowspan='3'>[[Sarcophan_Delves_ports|Betovering]] ([[Sarcophan Delves|The Sarcophan Delves]])</td><td>Mana Crystal</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td></tr>
<tr><td>Money (rings)</td><td>20</td><td>38</td><td>56</td><td>62</td><td>80</td><td>98</td><td>132</td><td>166</td><td>184</td><td>218</td><td>236</td><td>258</td><td>292</td><td>310</td><td>344</td></tr>
<tr><td>Money (rings)</td><td>20</td><td>38</td><td>56</td><td>62</td><td>80</td><td>98</td><td>132</td><td>166</td><td>184</td><td>218</td><td>236</td><td>258</td><td>292</td><td>310</td></tr>
<tr><td>Weltsilver</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td><td>8</td><td>9</td><td>9</td></tr>
<tr><td>Weltsilver</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td><td>8</td><td>9</td></tr>
<tr><td rowspan='4'>[[Sea_of_Snow#Pelabuhan|Caitun]] ([[Faraden]])</td><td>Giant blood whelk</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td></tr>
<tr><td rowspan='5'>[[Sea_of_Snow#Pelabuhan|Caitun]] ([[Faraden]])</td><td>Common Mooncheese</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td></tr>
<tr><td>Green Iron</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>2</td><td>3</td><td>3</td><td>5</td><td>5</td><td>5</td><td>7</td><td>7</td><td>9</td></tr>
<tr><td>Giant blood whelk</td><td>0</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>3</td></tr>
<tr><td>Orichalcum</td><td>1</td><td>0</td><td>1</td><td>3</td><td>3</td><td>5</td><td>5</td><td>5</td><td>7</td><td>7</td><td>7</td><td>9</td><td>9</td><td>9</td><td>9</td></tr>
<tr><td>Green Iron</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>5</td><td>5</td><td>5</td></tr>
<tr><td>Weltsilver</td><td>0</td><td>0</td><td>1</td><td>1</td><td>3</td><td>3</td><td>3</td><td>5</td><td>5</td><td>5</td><td>7</td><td>7</td><td>7</td><td>9</td><td>9</td></tr>
<tr><td>Money (rings)</td><td>0</td><td>0</td><td>18</td><td>18</td><td>54</td><td>60</td><td>60</td><td>78</td><td>114</td><td>114</td><td>120</td><td>120</td><td>156</td><td>156</td></tr>
<tr><td rowspan='5'>[[Axos_ports|Kantor]] ([[Axos]])</td><td>Beggar's Lye</td><td>0</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td></tr>
<tr><td>Rare mooncheese</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td></tr>
<tr><td>Mana Crystal</td><td>0</td><td>0</td><td>0</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td></tr>
<tr><td rowspan='5'>[[A_mountain_of_vipers#The_Quayside_of_Issyk|Issyk]] ([[Axos]])</td><td>Bone Dust</td><td>1</td><td>2</td><td>3</td><td>3</td><td>3</td><td>4</td><td>5</td><td>5</td><td>7</td><td>7</td><td>9</td><td>9</td><td>9</td><td>9</td></tr>
<tr><td>Money (rings)</td><td>12</td><td>12</td><td>12</td><td>24</td><td>24</td><td>24</td><td>36</td><td>36</td><td>48</td><td>48</td><td>60</td><td>60</td><td>72</td><td>72</td><td>84</td></tr>
<tr><td>Lamia</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td></tr>
<tr><td>Orichalcum</td><td>0</td><td>0</td><td>1</td><td>1</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>4</td><td>4</td><td>5</td><td>5</td></tr>
<tr><td>Money (rings)</td><td>18</td><td>36</td><td>42</td><td>60</td><td>72</td><td>78</td><td>84</td><td>120</td><td>120</td><td>120</td><td>126</td><td>138</td><td>150</td><td>186</td></tr>
<tr><td>Tempest Jade</td><td>0</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>4</td><td>4</td></tr>
<tr><td>Serenity</td><td>0</td><td>0</td><td>0</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td></tr>
<tr><td rowspan='4'>[[Commonwealth_ports#Leerdam_.28Eastern_Commonwealth.29|Leerdam]] ([[Commonwealth]])</td><td>Beggar's Lye</td><td>0</td><td>0</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td></tr>
<tr><td>Tombstone</td><td>0</td><td>0</td><td>1</td><td>1</td><td>2</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>4</td><td>5</td><td>5</td><td>5</td></tr>
<tr><td>Bladeroot</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td></tr>
<tr><td rowspan='4'>[[All_the_night-tide#Jakhalsmarkt|Jakhalsmarkt]] ([[Sarcophan Delves|The Sarcophan Delves]])</td><td>Money (rings)</td><td>18</td><td>18</td><td>18</td><td>18</td><td>30</td><td>54</td><td>54</td><td>90</td><td>90</td><td>90</td><td>114</td><td>114</td><td>114</td><td>150</td></tr>
<tr><td>Green Iron</td><td>0</td><td>1</td><td>2</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td><td>11</td><td>12</td><td>13</td></tr>
<tr><td>Star Jewel</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td></tr>
<tr><td>Tempest Jade</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>
<tr><td>Tempest Jade</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>5</td><td>5</td><td>5</td><td>5</td><td>7</td><td>7</td></tr>
<tr><td rowspan='4'>[[Iron_Confederacy_ports#Robec|Robec]] ([[Iron Confederacy]])</td><td>Ambergelt</td><td>0</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td></tr>
<tr><td>Triumph Vis</td><td>0</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>4</td></tr>
<tr><td>Cerulean Mazzarine</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td></tr>
<tr><td rowspan='6'>[[Axos_ports|Kantor]] ([[Axos]])</td><td>Beggar's Lye</td><td>0</td><td>1</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>5</td><td>5</td><td>5</td><td>5</td></tr>
<tr><td>Green Iron</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td><td>9</td><td>9</td></tr>
<tr><td>Blackened Key</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td></tr>
<tr><td>Money (rings)</td><td>0</td><td>6</td><td>12</td><td>24</td><td>30</td><td>48</td><td>54</td><td>72</td><td>78</td><td>96</td><td>102</td><td>120</td><td>126</td><td>144</td><td>150</td></tr>
<tr><td>Citadel Mask</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td></tr>
<tr><td rowspan='4'>[[Sarcophan_Delves_ports|The Sarcophan Delves]] ([[Sarcophan Delves|The Sarcophan Delves]])</td><td>Beggar's Lye</td><td>0</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>
<tr><td>Money (rings)</td><td>12</td><td>18</td><td>18</td><td>18</td><td>26</td><td>50</td><td>86</td><td>122</td><td>122</td><td>40</td><td>40</td><td>76</td><td>112</td><td>108</td></tr>
<tr><td>Imperial Roseweald</td><td>1</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>6</td><td>6</td><td>7</td><td>7</td><td>9</td><td>9</td><td>10</td></tr>
<tr><td>Stoneheart Syrup</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td></tr>
<tr><td>Marrowort</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>5</td><td>5</td><td>6</td><td>6</td><td>8</td><td>8</td><td>9</td><td>9</td><td>11</td></tr>
<tr><td>Tomb Dust</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>3</td></tr>
<tr><td>Weltsilver</td><td>0</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>
<tr><td rowspan='4'>[[Commonwealth_ports#Leerdam_.28Eastern_Commonwealth.29|Leerdam]] ([[Commonwealth]])</td><td>Draught of Clear Headedness</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td></tr>
<tr><td rowspan='4'>[[Commonwealth_ports#Volkavaar_.28Western_Commonwealth.29|Volkavaar]] ([[Commonwealth]])</td><td>Ambergelt</td><td>0</td><td>1</td><td>2</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>
<tr><td>Soldier's Booze</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td></tr>
<tr><td>Artisan's Oil</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td></tr>
<tr><td>Soul Honey</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td></tr>
<tr><td>Bladeroot</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td></tr>
<tr><td>War Amulet (Unique Jewellery)</td><td>0</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td></tr>
<tr><td>Weltsilver</td><td>0</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>
<tr><td rowspan='5'>[[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Radosmo]] ([[My_passions_from_a_common_spring#Free_Ports_And_Free_People|Zemelslo]])</td><td>Ambergelt</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>3</td></tr>
<tr><td rowspan='4'>[[Sumaah_Republic_ports|Zemeh]] ([[Sumaah Republic|The Sumaah Republic]])</td><td>Dragonbone</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td><td>9</td></tr>
<tr><td>Dragonbone</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td></tr>
<tr><td>Imperial Roseweald</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>8</td><td>8</td><td>10</td><td>10</td></tr>
<tr><td>Green Iron</td><td>0</td><td>1</td><td>1</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>4</td><td>4</td><td>5</td><td>5</td><td>5</td></tr>
<tr><td>Liao</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>2</td><td>2</td><td>4</td><td>4</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>
<tr><td>Imperial Roseweald</td><td>0</td><td>0</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td></tr>
<tr><td>Orichalcum</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td><td>9</td></tr>
<tr><td>Mana Crystal</td><td>0</td><td>0</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td></tr>
<tr><td rowspan='5'>[[Iron_Confederacy_ports#Robec|Robec]] ([[Iron Confederacy]])</td><td>Ambergelt</td><td>0</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td></tr>
<tr><td>Cerulean Mazzarine</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td></tr>
<tr><td>Green Iron</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td><td>9</td></tr>
<tr><td>Kobol's Vigour</td><td>0</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td></tr>
<tr><td>Money (rings)</td><td>6</td><td>0</td><td>0</td><td>9</td><td>0</td><td>18</td><td>24</td><td>42</td><td>48</td><td>48</td><td>54</td><td>72</td><td>78</td><td>96</td></tr>
<tr><td rowspan='4'>[[Sarcophan_Delves_ports|The Sarcophan Delves]] ([[Sarcophan Delves|The Sarcophan Delves]])</td><td>Beggar's Lye</td><td>0</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td></tr>
<tr><td>Imperial Roseweald</td><td>1</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>6</td><td>6</td><td>7</td><td>7</td><td>9</td><td>9</td></tr>
<tr><td>Marrowort</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>5</td><td>5</td><td>6</td><td>6</td><td>8</td><td>8</td><td>9</td><td>9</td></tr>
<tr><td>Weltsilver</td><td>0</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td></tr>
<tr><td rowspan='4'>[[Commonwealth_ports#Volkavaar_.28Western_Commonwealth.29|Volkavaar]] ([[Commonwealth]])</td><td>Bloodclay</td><td>0</td><td>0</td><td>0</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td></tr>
<tr><td>Hero Stone</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td></tr>
<tr><td>Little Iron Fist</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td></tr>
<tr><td>Spice Paste</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td></tr>
<tr><td rowspan='3'>[[Sumaah_Republic_ports|Zemeh]] ([[Sumaah Republic|The Sumaah Republic]])</td><td>Dragonbone</td><td>0</td><td>1</td><td>1</td><td>1</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>5</td><td>5</td><td>5</td><td>5</td><td>5</td></tr>
<tr><td>Oilybrag</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>4</td><td>5</td><td>5</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td></tr>
<tr><td>Sevensalve</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td></tr>
</table>
</table>






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==Overview==
There is only one port available to Imperial characters with the [[fleet]] resource; Nemoria, jewel of the [[Asavean Archipelago]].
Some Imperial fleets skirt the central islands of the archipelago and trade with the various smaller subject states dominated by the Asavean Satraps. These states tend to be poorer than Asavea itself, and trade in roughly the same goods ('''OOC:''' ''It is fine to role-play trading with one of the subject nations, but your character will receive the same goods regardless of whether they go to Nemoria proper or not.'')
==Nemoria==
<ic>Jewel of the balmy Asavean Archipelago, the civilised folk of Nemoria welcome traders who bring exotic curiosities. White marble columns, exotic flowers, the hustle-and-bustle of the great wharf-side markets where slaves buy food for their noble masters from higher-ranking merchant slaves, Imperial vessels lie alongside ships from nations far to the west beneath the setting sun, unknown in the Empire.</ic>
A range of goods can be acquired by traders from the Empire visiting Nemoria. Foreign visitors enjoy a status within Asavean society roughly equivalent to that of a high-ranking slave, although they have more freedom to travel and trade. Still, a merchant must be cautious not to get on the wrong side of a politically powerful member of the Plenum caste - or one of their favoured slaves.
There is a temple of the Way in Nemoria - the [[Liaison_to_the_Temple_in_Nemoria#The_Temple_of_the_Way_in_Nemoria|Temple of the Seven Virtues]], paid for by the [[Imperial Senate]] and constructed with the support of the Asavean Plenum. The priests there minister to local pilgrims, and compete with the followers of the Asavean god-spirits for the hearts and minds - and spirits - of the Nemorian people.
In addition to [[Materials#Orichalcum|orichalcum]] and [[Materials#Tempest Jade|tempest jade]] from the mines of the subject territories, Asavea trades extensively in [[Materials#Iridescent gloaming|iridescent gloaming]] and rich dyes of all colours, luxurious jewellery and exotic food and drink from lands unknown to the Imperial citizenry. The warm forests of several islands are given over to the cultivation of [[Cerulean Mazzarine]], which is also used in the many subtle and gorgeous blue dyes favoured by many Asaveans; with the growing political unrest in the Archipelago, however, this valuable healing herb is no longer available to foreign merchants. Rather, they are encouraged to fill their holds with luxury goods of all kinds which fetch a fine price in the markets of the Empire.
===Trade with Nemoria===
A starting fleet resource that engages in trade with Nemoria during downtime will produce 3 ingots of orichalcum, 3 measures of iridescent gloaming, 2 ingots of tempest jade, and 36 rings (representing luxury goods bought from or sold to the Asaveans). A fleet that has been [[Fleet#Upgraded|upgraded]] will produce more valuable resources according to this chart of [[foreign ports]].
These ports are closed to Imperial traders (as detailed in [[All_at_sea#Jarmish_Embargo|all at sea]] wind of fortune
==Overview==
There are three ports available to characters with the [[fleet]] resource; Kavor in the north, Vezak in the south and Rigia in the east. The most common resource gained by trading with Jarm is [[Game items#Mana Crystals|mana crystals]].
The two older city-ports are fierce rivals. Vezak is one of the oldest cities in one of the most influential Principalities, but Kavor may be wealthier - the northern Principalities are much richer in valuable [[materials#green iron|green iron]] and [[materials#iridescent gloaming|iridescent gloaming]] than the southern or eastern Principalities, and parlay their wealth into power in the politics of the Princes.
The powerful Magician-Princes of Kavor and Vezak (and their supporters) seemed to have a vested interest in preventing Imperial access to Rigia. Recently, however (in 379YE) the eastern port of Rigia was opened to Imperial trade. This marked a significant shift in Jarmish politics - an "upstart alliance" of eastern Magician-Princes are apparently challenging the status quo in the Principalities. The older factions have made much of the fact that they appear to be doing so with significant Imperial support.
Wise merchants avoid being caught up in the intrigues of the Magician-Princes if they can, but sometimes it is impossible. At the very least, it is easy for a merchant who is known to spend time trading with one of these ports to receive a frosty reputation in the other... and anyone openly siding with the eastern Principalities is likely to be seen as an enemy by ''both'' established factions.
==Kavor (Northern Principalities of Jarm)==
<ic>Fortified Kavor controls access to the richly forested hills of the northern Principalities. The magician-princes are canny merchants, more civil and more ruthless than their southern cousins. Merchants and foreigner travellers are often invited to banquets and feasts thrown by the Magician-Prince of Kavor, where they enjoy a status part-way between honoured guest and entertainment.</ic>
Kavor is the destination of choice for those who desire access to the [[materials#green iron|green iron]] of the northern Principalities, but this port is also rich in [[materials#iridescent gloaming|iridescent gloaming]], a resource very much in demand throughout Jarm. The warm, forested hills of the northern Principalities are home to great gardens where [[Cerulean Mazzarine]] is grown and harvested, as well as to a peculiar breed of small, hairless [[Mundane beasts#Mammoths|mammoth]] from the eastern Principalities called a ''slon'' that serves as a beast of burden alongside the [[Mundane beasts#Oxen|oxen]] more familiar to Imperial visitors.


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===Trade with Kavor===
==Auto-Generated Content==
A starting fleet resource that engages in trade with Kavor during downtime will produce 4 doses of cerulean mazzarine, 3 ingots of green iron, 3 measures of iridescent gloaming and 1 mana crystal. A fleet that has been [[Fleet#Upgrades|upgraded]] will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]].
'''Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.'''
 
==Vezak (Southern Principalities of Jarm)==
<ic>Traders from across the southern Principalities bring their wares to the teeming city of Vezak; a riot of colour, sound and spices where the cosmopolitan magician-Princes engage in endless rounds of intrigue and conspiracy. Visitors are welcomed to the Foreign Quarter of the city, where merchants from around the world rub shoulders and compete for the bounty of the forests of Jarm.</ic>
 
Traders in Vezak come away with [[materials#ambergelt|ambergelt]] and [[materials#dragonbone|dragonbone]] harvested from the forest preserves of southern Jarm, but sometimes find themselves caught up in the intrigues of the southern Magician-Princes, each of whom maintains a presence here under the watchful eye of the immensely rich Magician-Prince of Vezak. Few Imperial citizens can visit this city without attending the Vezakeen Gardens, an immense structure combining the role of public garden, museum, treasury, performance space and menagerie that is considered (particularly by the Jarmish) to be one of the wonders of the world.
 
===Trade with Vezak===
A starting fleet resource that engages in trade with Vezak during downtime will produce 3 measures of dragonbone and ambergelt and 3 mana crystals. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Vezak|chart of foreign ports]].
 
==Rigia (Eastern Principalities of Jarm)==
<ic>Rigia is an old port, but it has only recently been opened to Imperial fleets. Equidistant between Kavor and Vezak, the eastern Principalities have chafed under the condescension of the other two factions for centuries - but no more. The city is small, but known for its beautiful architecture and the many wide open spaces and gardens that surround it - every building, it seems, has a roof garden and every window bears a box of riotous flowers.</ic>
This Eastern port was only recently opened to Imperial fleets, and only for a short time. By the Spring Equinox 382YE, following a [[The_whole_world#Principalities_of_Jarm|coup]] against the Magician-Prince Barbara Radz who ruled Rigia, the port was closed again. It is not currently open to Imperial captains.
 
Even while it was accessible, the port was not well-established; indeed, it struggles to survive in the face of the malice of the Princes of the northern and southern principalities. The most common trade goods purchased here included [[materials#dragonbone|dragonbone]] harvested from the wild eastern forests that stretch to the boundaries of barbarian lands and [[materials#green iron|green iron]] from old mines maintained on cold north-eastern mountainsides. Of course, it was also a good place to buy [[Game items#Mana Crystals|mana crystals]].
 
This was at one point the site of the Imperial Embassy, in the grounds of the Winter Palace of House Radz.
===Trade with Rigia===
It is not currently possible to trade with Rigia.
 
==Overview==
There is one port of the [[Jotun]] available to characters with the [[fleet]] resource; Kierheim. The fortified port lies halfway along the northern shores of the inland sea known as the Gullet, far to the west of [[Wintermark]], in the part of Jotun known as Kalsea.
 
While the Jotun are not great traders, and prefer to do their actual fighting on land, the northern Jotun have a long tradition of raiding along the shores of the Gullet. There are historical stories of a great navy, used to attack into [[Kallavesa]] and [[Bregasland]] in pre-Imperial days. There are probably other ports along the gullet, but they do not rival Kierheim in wealth or prestige, and their whereabouts and identities are unknown.
 
Privateering against the Jotun rarely involves direct attacks on Kierheim - the port is well defended and swarms with both Jotun war vessels and hardened warriors. Normally, an Imperial fleet tries to catch a Jotun vessel on its way out of Kierheim to raid, or returning from an attack against an Imperial settlement or ship, holds full of stolen loot.
 
Trading with the Jotun is a criminal act, but used to prove quite lucrative before the Senate [[Employ_Civil_Service_to_observe_Fleets_II|implemented a network of civil servants to monitor Imperial shipping]]. It was also quite risky; while the Jotun are peripherally honourable, anyone trying to trade with one of their settlements risks being taken as a thrall and having their goods confiscated if they show the slightest weakness.
 
==Kierheim (Southern Kalsea)==
<ic>Mighty Kierheim is a walled town with long quays built along the entire side of a great fjord. Ruled by the Jarl of Kierheim, whose family line stretches back to the earliest days of the Jotun, it is a centre for ship-building and a common anchor for war-ships and the rare Jotun trading vessels. The best-known landmark is the great avenue that leads up to the fortified hall of the Jarl - lined with dozens of massive mammoth tusks, each carved with runes of strength and prosperity.</ic>
 
Privateering against the Jotun is not as common as privateering against the [[Grendel]] on the Bay of Catazar, but it can be just as lucrative. Rich cargoes of volatile [[Materials#Ambergelt|ambergelt]] and polished [[Materials#Orichalcum|orichalcum]] are common, as are supplies of the [[bladeroot]] that grows with great profusion across the cold battlefields of northern Jotun. Furthermore, a canny pirate or unscrupulous trader can acquire all sorts of valuable ores, woods, metal goods, rich furs, fine fiery mead and several exotic herbs and foodstuffs from the Jotun traders that fetch a good price in Imperial markets.
 
Trade here is a risky proposition - not only is it illegal, but there is very little law beyond the word of the Jarl and their favoured champions. The Jotun rule with an iron fist, and while the line of the Jarls of Kierheim has a reputation for being more subtle than the traditional Jotun this simply makes them more dangerous. Imperial visitors will turn heads, but humans are not unknown here - like most Jotun settlements, there are human thralls here - many of whom are employed as farmers or merchants by their orc masters.  
 
===Trade with Kierheim===
It is not currently possible to trade with Kierheim; the Senate has [[Employ_Civil_Service_to_observe_Fleets_II|placed civil servants]] aboard all Imperial ships making this action impossible.
<!--A starting fleet resource that engages in privateering against the Jotun at Kierheim during downtime will produce 3 ingots of orichalcum, 3 measures of ambergelt, 1 measure of dragonbone, 2 doses of bladeroot and valuable goods that can be sold for 30 rings. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]].
 
Unlike most ports, a fleet that engages in ''trade'' with the barbarians of Kierheim will produce more valuable resources by default; this is the reverse of the normal situation.
 
==Overview==
There is one port on the Broken Shore known to characters with the [[fleet]] resource; Dubhtraig on the northern shores of Attar, the landmass on the other side of the Bay of Catazar. Dubhtraig - and the Broken Shore as a whole - is dominated by the [[Grendel]]. There are certainly other Grendel ports in the Broken Shore, but their whereabouts and identities are unknown.
 
Privateering against the Grendel rarely involves direct attacks of Dubhtraig - the port is well defended and swarms with Grendel vessels and warriors. Normally, an Imperial fleet tries to catch a Grendel vessel on its way from Dubhtraig out into the bay; the best prey are those vessels who are on their way ''back'' to Dubhtraig, holds full of stolen loot.
 
Trading with the Grendel is a criminal act, but used to prove quite lucrative before the Senate [[Employ_Civil_Service_to_observe_Fleets_II|implemented a network of civil servants to monitor Imperial shipping]]. Unlike many barbarian nations, the Grendel seemed unconcerned about the idea of trading with Imperial citizens - but they kept a close eye on them to ensure they were not assassins or spies.
 
==Dubhtraig (Northern Broken Shore)==
<ic>Sprawling Dubhtraig is dominated by the Grendel and their many subject nations. it is an absolutely wretched hive of scum and villainy, where the strong oppress the weak at the command of the wealthy. Ruled by an utterly ruthless Salt Lord, Dubhtraig appears to be a centre of Grendel trade and piracy - and for their politics, such as they are.</ic>


This page was last updated on Tue Mar 30 11:49:06 BST 2021
Privateering against Dubhtraig is a common calling of the [[the Brass Coast|Freeborn]] [[corsair]] [[fleet]]. The Broken Shore is rich in [[Materials#Tempest jade|tempest jade]], but most of the profit for a fleet that attacks Grendel vessel comes in the recovery of goods stolen from other traders - especially valuable goods such as silk, jewellery, barrels of fine spirits, furs, precious metals and mundane ore. All such luxury goods raise a pretty price for a resolute captain. As with any privateering voyage, a fleet owner will never know exactly what their production is likely to be in advance. Control of the [[Imperial Bourse]] seat known as [[Imperial_Bourse#The_Broken_Shore_Bounty|the Broken Shore Bounty]] is determined by Freeborn fleets raiding the Grendel in the Bay, and along the shores of Attar.


Trade here is a risky proposition - not only is it illegal, but there is very little law here. The Grendel rule, and the other orcs and humans who throng here jump to obey their commands. Aye, humans - there are humans who consider themselves subjects of the Grendel orcs; misguided fools who view the Empire as their enemy and the orcs as their rightful lords. Still, dangerous as trade in Dubhtraig is, it used to be very profitable before the Senate took measures to prevent it entirely.


<table class="wikitable"><tr><th>Port</th><th>Material</th><th>1</th><th>2</th><th>3</th><th>4</th><th style="background-color: MediumSeaGreen;">5</th><th>6</th><th>7</th><th>8</th><th>9</th><th>10</th><th>11</th><th>12</th><th>13</th><th>14</th><th>15</th></tr>
===Trade with Dubhtraig===
<tr><td rowspan='3'>[[Sarcophan_Delves_ports|Betovering]] ([[Sarcophan Delves|The Sarcophan Delves]])</td><td>Mana Crystal</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td></tr>
It is not currently possible to trade with Dubhtraig; the Senate has [[Employ_Civil_Service_to_observe_Fleets_II|placed civil servants]] aboard all Imperial ships making this action impossible.
<tr><td>Money (rings)</td><td>20</td><td>38</td><td>56</td><td>64</td><td>80</td><td>88</td><td>124</td><td>160</td><td>178</td><td>204</td><td>222</td><td>228</td><td>264</td><td>282</td><td>318</td></tr>
<!--A starting fleet resource that engages in piracy against the Grendel at Dubhtraig during downtime will produce 2 ingots of green iron, 1 dose of Imperial roseweald, 1 mana crystal, 3 ingots of tempest jade, and valuable goods that can be sold for 54 rings. A fleet that has been upgraded will produce more valuable resources according to this [[foreign ports#Kavor|chart of foreign ports]] - potentially including items obviously stolen from Imperial ships, such as [[liao]].
<tr><td>Weltsilver</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td><td>8</td><td>9</td><td>9</td></tr>
<tr><td rowspan='5'>[[A_mountain_of_vipers#The_Quayside_of_Issyk|Issyk]] ([[Axos]])</td><td>Ambergelt</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>4</td><td>5</td><td>5</td><td>5</td><td>6</td></tr>
<tr><td>Cerulean Mazzarine</td><td>1</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td></tr>
<tr><td>Green Iron</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>4</td><td>5</td><td>5</td><td>5</td></tr>
<tr><td>Money (rings)</td><td>6</td><td>12</td><td>18</td><td>24</td><td>30</td><td>48</td><td>54</td><td>72</td><td>78</td><td>96</td><td>102</td><td>120</td><td>126</td><td>144</td><td>150</td></tr>
<tr><td>Tempest Jade</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>4</td><td>5</td><td>5</td><td>5</td><td>6</td><td>6</td></tr>
<tr><td rowspan='5'>[[Axos_ports|Kantor]] ([[Axos]])</td><td>Beggar's Lye</td><td>0</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td></tr>
<tr><td>Mana Crystal</td><td>0</td><td>0</td><td>0</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td></tr>
<tr><td>Money (rings)</td><td>12</td><td>12</td><td>12</td><td>24</td><td>24</td><td>24</td><td>36</td><td>36</td><td>48</td><td>48</td><td>60</td><td>60</td><td>72</td><td>72</td><td>84</td></tr>
<tr><td>Orichalcum</td><td>0</td><td>0</td><td>1</td><td>1</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>4</td><td>4</td><td>5</td><td>5</td></tr>
<tr><td>Tempest Jade</td><td>0</td><td>1</td><td>2</td><td>2</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>4</td><td>4</td></tr>
<tr><td rowspan='4'>[[Commonwealth_ports#Leerdam_.28Eastern_Commonwealth.29|Leerdam]] ([[Commonwealth]])</td><td>Beggar's Lye</td><td>0</td><td>0</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td></tr>
<tr><td>Bladeroot</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td></tr>
<tr><td>Green Iron</td><td>0</td><td>1</td><td>2</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td><td>11</td><td>12</td><td>13</td></tr>
<tr><td>Tempest Jade</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>


<tr><td rowspan='4'>[[Sarcophan_Delves_ports|The Sarcophan Delves]] ([[Sarcophan Delves|The Sarcophan Delves]])</td><td>Beggar's Lye</td><td>0</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>
Unlike most ports, a fleet that engages in ''trade'' with Dubhtraig will produce more valuable resources by default; this is the reverse of the normal situation.-->
<tr><td>Imperial Roseweald</td><td>1</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>6</td><td>6</td><td>7</td><td>7</td><td>9</td><td>9</td><td>10</td></tr>
{{Foreign Nation Links}}
<tr><td>Marrowort</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>5</td><td>5</td><td>6</td><td>6</td><td>8</td><td>8</td><td>9</td><td>9</td><td>11</td></tr>
<tr><td>Weltsilver</td><td>0</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>
<tr><td rowspan='4'>[[Commonwealth_ports#Volkavaar_.28Western_Commonwealth.29|Volkavaar]] ([[Commonwealth]])</td><td>Ambergelt</td><td>0</td><td>1</td><td>2</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>
<tr><td>Artisan's Oil</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td></tr>
<tr><td>Bladeroot</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td></tr>
<tr><td>Weltsilver</td><td>0</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>
<tr><td rowspan='4'>[[Sumaah_Republic_ports|Zemeh]] ([[Sumaah Republic|The Sumaah Republic]])</td><td>Dragonbone</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td><td>9</td></tr>
<tr><td>Imperial Roseweald</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>2</td><td>2</td><td>4</td><td>4</td><td>6</td><td>6</td><td>8</td><td>8</td><td>10</td><td>10</td></tr>
<tr><td>Liao</td><td>3</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td></tr>
<tr><td>Orichalcum</td><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>8</td><td>8</td><td>9</td></tr>
-->
<!--DO NOT DELETE THIS BIT
<tr><td rowspan='5'>[[Everything_has_a_price#A_New_Destination|Oran]] ([[Grendel]])</td><td>Cerulean Mazzarine</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>4</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>7</td></tr>
<tr><td>Liao</td><td>0</td><td>0</td><td>1</td><td>1</td><td>1</td><td>2</td><td>2</td><td>2</td><td>3</td><td>3</td><td>3</td><td>3</td><td>4</td><td>4</td><td>4</td></tr>
<tr><td>Money (rings)</td><td>6</td><td>12</td><td>18</td><td>30</td><td>42</td><td>54</td><td>60</td><td>72</td><td>78</td><td>96</td><td>120</td><td>126</td><td>132</td><td>138</td><td>156</td></tr>
<tr><td>Tempest Jade</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>7</td><td>7</td><td>7</td><td>7</td></tr>
<tr><td>True Vervain</td><td>1</td><td>1</td><td>2</td><td>2</td><td>3</td><td>3</td><td>4</td><td>4</td><td>5</td><td>5</td><td>6</td><td>6</td><td>6</td><td>7</td><td>7</td></tr>-->

Latest revision as of 15:50, 13 November 2025

This is a placeholder page for content that PD are actively working on.

Overview

Any fleet can, by default, engage in trade with a foreign port. The Empire must be at peace with the nation where the port lies, and that nation must have opened the port to Imperial merchants. Each foreign port provides different rewards to those who visit. These are all classified as trading actions. Each port also lists the rewards a standard fleet will receive, with an upgraded or enchanted fleet getting proportionately more. The production of each port is subject to the whims of diplomacy and commerce. For example, fleets trading with the port of Robec recently started gaining two vials of Kobol's Vigour in place of luxury goods worth 30 rings as a result of diplomatic actions.

Each event the winds of fortune page will have a Trade Summary section with details on specific bonuses or penalties when trading with a given port. These are often the result of player action and are either for a set amount of time or presented with information as to how they might be removed.

The Wider Campaign
By default, trading with a port has no impact on the wider, ongoing campaign unless it is explicitly called out as doing so. Trading with a foreign nation does not influence foreign nations or create opportunities by themselves. No matter how many players choose to trade with Betovering, it will not affect the attitude of the Sarcophan Delves to the Empire unless that has been specifically called out in a wind of fortune.

Asavean Archipelago

The primary port open to Imperial fleet captains used to be the great island-city of Nemoria. With the Empire and Asavea at war, however, the port is closed.

Axos

There are currently two Axou ports available to Imperial fleet captains, the Towers of Kantor and the Chambers of Issyk.

Some Imperial captains prefer to avoid the coastal citadels and trade directly with some of the other citadels. This may involve a short overland trek - neither the Gates of Ipotavo nor the Halls of Maykop are easily accessible by sea. These citadels tend to be less prosperous on average than the coastal citadels themselves, but trade in roughly the same goods.

Alikos Helio.jpg
The Axou helios is an ancient symbol of the Axou people, adopted by the recent Nikitis Axou populist movement.

(OOC: It is fine to role-play trading with one of the other citadels, but your character will receive the same goods as the port they use regardless of where they go in Axos.)

Towers of Kantor

  • Kantor is the primary trading port for Imperial captains visiting Axos
  • A standard fleet visiting the Towers of Kantor receives 2 measures of beggar's lye, 2 ingots of tempest jade, 2 mana crystals, 2 doses of Stoneheart Syrup, 1 dose of Blackened Key, and luxury goods worth 24 rings

A citadel of Axos, a city of towers and mausoleums built in the foothills of the sky-scraping mountains southern Axos. Where other cities might spread in all directions, the architects of Kantor have chosen to build upwards instead. The towers are of fine white granite - Kantor controls some of the richest deposits of that strange material in the known world - and connected by thick arched bridges. It is said that a citizen of Kantor can live their entire life without once setting foot on the ground if they are wealthy enough. The hills above the city are pocked with entrances to maze-like tombs, guarded by living and dead alike, where lie the ancestors of Kantor - and where the ghosts of sorcerers and merchants alike can be found.

The Towers of Kantor were allegedly founded by the Sorcerer-King whose name they share. A busy metropolis that focuses on trade, the docks of Kantor dispatch black-sailed ships throughout the known world but they are also known as a centre of trade for the entire nation. Not only Axou merchants come to Kantor, but also Skouran traders from across the southern mountains, Sarcophan vessels from the south, and Jarmish vessels from the far east. There are even a few orc merchants in Kantor - the Grendel are as welcome as any others should they wish to risk the smoky, heavily scented bazaars of lower Kantor.

Like all Axou cities, a visitor is never far from a mausoleum, tomb, or memorial to the dead. Like the other Axou citadels, the revered dead of Kantor are interred in chambers beneath the city. Due to the vertiginous buildings that the citizens of Kantor favour, however, the arrangement of the catacombs is significantly less haphazard than in other citadels for fear of undermining the massive structures. Rather, there are said to be a second set of inverted towers built in the spaces between the main structures - sepulchre after sepulchre extending down, down into the dark stone beneath the city and linked by narrow galleries and passages.

In addition to beggar's lye gathered from extensive forest preserves at the foot of the plateau in central Axos, and between the cities, Kantor has extensive mineral wealth gathered both from deep mines in the mountains and trade with Skoura, leading to a bounty of tempest jade. Yet perhaps the most valuable trade good in Kantor is crystal mana - a material they have in such abundance that it has reportedly replaced money among some of the richest families of the citadel.

The Towers are also a source of luxuries unknown in the Empire - exotic foodstuffs, strange wines and spirits brewed with subtle spices, beautiful woollen garments, delicate but hard-wearing ceramics, and disturbing ceremonial articles associated with the practice of the necromantia, funerary urns, and narcotics. Also of interest to Imperial merchants are scrolls and books, which are easily available in Kantor and (unlike those acquired in more distant ports) written in the Imperial tongue. These texts are often quite disturbing, dealing as they commonly do with themes of death, ghosts, and the heretical notions of the strange Axou religion. All of these items fetch a fine price in the Imperial bazaars and among Imperial collectors.

Profits: A standard fleet that engages in trade with the Towers of Kantor will produce 2 measures of beggar's lye, 2 ingots of tempest jade, X doses of Tomb Dust, 2 doses of Sable, 1 dose of Blackened Key, and luxury goods worth 24 rings.

Chambers of Issyk

  • Issyk is a smaller port along the northern coast of Axos that has experienced mixed fortunes in recent years
  • A standard fleet visiting the Chambers of Issyk receives 3 doses of Bone Dust, 2 doses of Tombstone, 2 doses of Serenity, and luxury goods worth 3 crowns 12 rings

The docks at the Chambers of Issyk were reopened in 387YE to Imperial captains following extensive repairs and refurbishment. On previous occasions, the merchants of Issyk had been unfriendly to traders from the Empire - allegedly due in part to Grendel influence - in recent seasons the reception has been much warmer. The docks are still a little cramped, but Imperial ships are much more enthusiastically received. The markets of Issyk specialise in Axou esoterica - primarily peculiar consumables harvested and prepared by the apothecary-sorcerors of the citadels. The Axou Ambassador to the Empire did note that the precise goods available might change without warning - the markets at Issyk are apparently quite volatile.

Prior to their reopening there had been talk of some sort of commotion involving the Sarcophan Delves and an attempt by one side or the other to get out of an investment arrangement. The dispute was apparently resolved, but now there are reports of inhumanly tall figures with skin the colour of polished metal being spied on the docks, which many believe to be sign of intervention from the Autumn realm in the matter.

Profits: A standard fleet that engages in trade with the Chambers of Issyk will 3 doses of Bone Dust, 2 doses of Tombstone, 2 doses of Serenity, and luxury goods worth 3 crowns 12 rings

Commonwealth

There are two Commonwealth ports available to Imperial fleet captains: Leerdam in the east and Volkavaar in the west. In Leerdam, the Eastern Commonwealth finds its purest expression; traders from across the sprawling nation come to trade with foreign merchants, while mendicant preachers advocate their strange philosophy of "the greatest good" to visitors and residents alike. The mithril spires of Volkavaar are snow-bound all year round. Here, the Commonwealth operates its great university of magic and engineering, and the grand Temple of the Common Good serves as a point of pilgrimage for their strange faith.

Leerdam

  • A standard fleet visiting Leerdam receives one Draught of Clear Headedness, one dose of Soldier's Booze, one War Amulet, and one pot of Soul Honey.

Some of the oldest - and arguably richest - cities of the Commonwealth are found in the east. Leerdam serves as a provincial capital, a centre for trade with the rest of the world. Some of the wealthiest people in the Commonwealth are found here, maintaining elaborate townhouses and a lifestyle that might impress an Asavean noble. Following the completion of an embassy in Siroc, a spacious estate on the southern outskirts of the city has been made available to the Imperial civil service to function as an Imperial embassy to the Commonwealth.

Profits: A standard fleet that engages in trade with Leerdam will produce one Draught of Clear Headedness, one dose of Soldier's Booze, one War Amulet, and one pot of Soul Honey.

Volkavaar

  • A standard fleet visiting Volkavaar receives one Hero Stone, one dose of Bloodclay, one Little Iron Fist, and one pot of Spice Paste.

Over the last century a program of public works has transformed the western provinces from isolated rural communities to integrated towns and cities with all the advantages that Commonwealth artisans can provide. Roads snake through dark pinewoods, sturdy stone bridges span previously unfordable rivers, and walls of white granite encircle most settlements. Flimsy wooden structures increasingly give way to granite and weirwood structures; entire new towns have been constructed to house labourers, carefully planned by the professors of the university of Volkavaar.

The progress of this urbanisation has led to a massive demand for building materials and labour. Quarries for white granite have unearthed rich veins of weltsilver in the hills, and the drive to harvest more and more lumber has opened up hitherto unexploited forests dripping with ambergelt. While many of these resources are turned to the great machine that is the Commonwealth's expansion, the surplus is traded across the world. Prior to Spring 380YE, the port of Volkavaar also sold surplus crystal mana produced in great abundance by the magicians of the western provinces. At that time, however, the emphasis in the port shifted away from mana crystals and toward Artisan's Oil.

Profits: A standard fleet that engages in trade with Volkavaar will produce one Hero Stone, one dose of Bloodclay, one Little Iron Fist, and one pot of Spice Paste.

Faraden

There is only one port in Faraden available to Imperial fleet captains, Caitun in the territory of Menendram. In theory, it might be possible for a ship to travel further south to trade in Jargalan, but the Faraden are clear that Imperial traders are not currently welcome there.

Caitun

Caitun can barely be called a port, at least compared to the great ports of the Empire. The sprawling docks look impressive at first sight, but there are only five berths broad and deep enough to house vessels the size of an Imperial ship. It is the economic heart of Menedram, and while it is no match for one of the great cities of the League, it is easily as big as Sarcombe or Cargo. It bustles with Jotun thralls bringing in overladen caravans weighed down with metals from the Jotun mines in the Red Horns almost every day.

Most of the imported metals are destined for the many forges dotted around the town that prides itself on its blacksmithing. There is a Faraden tradition of a Caitun sword being presented to those adopted into a warrior family, a reflection of the high regard in which Caitun's blacksmiths and artisans are held. Not just weapons are produced here, the forges also do a roaring trade in paraphernalia to provide the magician families of the territory with the accoutrements necessary for their ritual practices.

Profits: A standard fleet that engages in trade with Caitun will produce 2 giant blood whelk, 1 cube of common mooncheese, and 54 rings in luxury goods. A fleet that has been extensively upgraded or significantly enchanted may produce a piece of rare mooncheese as well of a random kind.

Iron Confederacy

There is only one port in the Iron Confederacy available to Imperial fleet captains: Robec, in the territory of Veroigne. Robec is the site of the grand temple of Evra the Smith.

Robec

At the mouth of the river Isoiile, the port-town of Robec is one of the largest known settlements in the Iron Confederacy, rivalling Meade in size. It has extensive docks and a fortified keep and a line of sea-defences designed to protect the town from naval assault. After the fort and the port, the largest structure in town is a grand temple to the Suranni god of Smiths, recently expanded with Imperial white granite.

Imperial captains are (somewhat grudgingly) welcomed to this prosperous trading port. Most trade comes from the other Suranni towns along the coast of the Bay of Catazar, and the Sea of Sighs. Imperial visitors often feel as if they are being watched - and most likely they are. The priests of Kavol are particularly alert to ensure that merchants from the Empire do not engage in espionage while on Suranni soil.

Profits: A standard fleet that engages in trade with Robec will produce 4 ingots of green iron, 3 measures of ambergelt, 2 doses of cerulean mazzarine, and 2 doses of Kobol's Vigour.

Principalities of Jarm

There have at various points been as many as three Jarmish ports open to Imperial fleet captains. At the moment, however, all three ports are closed.

Sarcophan Delves

There are two ports available to Imperial fleet captains: Betovering and Sarcophan itself. In theory, it would be possible for a ship to travel further up the Umshallah River, but the Sarcophan have intentionally made the river un-navigable beyond the great sweeping bay their city occupies. Anyone wishing to trade with the nations of the interior must do so through Sarcophan.

Built among the tombs of a dead civilisation, on the edge of a fetid herb-rich swamp, the Sarcophan Delves serve as the gateway to an unknown southern continent. The great palace of beggars looms over docks teeming with merchants from all over the known world. Black monoliths stare down with unseeing eyes on the descendants of tomb-robbers and thieves who stole their wealth from the crypts of their predecessors; the wide plazas are flooded with sea water or the fetid mud of the swamps; insects hungry for blood swarm in great black clouds kept at bay by pungent censers and fly whisks. This is Sarcophan, home to some of the richest - and the poorest - people in the world.

Betovering

Access to this luxurious port was secured by the Empire following the Winter Solstice 384YE. The Imperial Senate modified trade agreements with merchants from the Delves to give them free trade at Imperial ports. The delves had offered access to one of three different ports to the Empire, and the Ambassador to the Sarcophan Delves selected Betovering. The Betovering Docks are in the city of Sarcophan proper, and primarily cater to elite clientele from the city. Imperial merchants trading here are able to secure favoured access to luxury goods - crystal mana, ingots of polished weltsilver, and valuable art objects.

Profits: A standard fleet that engages in trade with Betovering will produce 1 mana crystal, 5 ingots of weltsilver, and luxury goods worth 80 rings.

Sarcophan

This great city is half again the size of Sarvos or Temeschwar and has perhaps twice the population of both cities combined. Many more citizens have draughir or briar lineage than is common in the Empire, and here and there among the crowds go the shrouded and masked Bloedzuiger priests.

Sarcophan is the site of one of the wonders of the world, the palace of beggars. Visible to mariners approaching the tomb-city from many miles out to sea, this black stone tower soars nearly four hundred feet into the sky, and is said to extend great flooded galleries down into the ground beneath the city. The Sarcophan people did not build the palace, they merely occupied it when they claimed the city; at night a great beacon shines from the highest level, except on those nights when the Bedelaars meet in their great feast of politics.

Much of the wealth of Sarcophan came originally from the relics and goods they claim from the tombs and mausoleums of the fallen predecessor civilisation, and when a new crypt is uncovered the market is flooded with grave-goods and curios. Today the city thrives on the wealth of the marsh, and on trade with both foreign merchants and traders from the interior. The swamps around the city teem with life, and both marrowort and Imperial roseweald are harvested in great abundance. Sarcophan prides itself on being home to some of the most talented apothecaries in the world. A prolific cousin of the beggarwood tree thrives in the stinking water and mud of the marshes, and columns of black smoke rise high into the air throughout the day as the scarred labourers harvest beggar's lye, often using the same furnaces to purify the weltsilver they pull from the tombs, ruins and flooded mines.

Profits: A standard fleet that engages in trade with Sarcophan will produce 3 doses of marrowort and imperial roseweald, 3 measures of beggar's lye and 3 ingots of weltsilver.

Sumaah Republic

There is only one port available to Imperial characters with the fleet resource, Zemeh, where the Sumaah Republic tolerates the presence of foreigners. Since the Winter Solstice 382YE, a white granite highway connects the port of Zemeh with the Sumaah capital city of Timoj. A steady stream of pilgrims from across the known world heads south into the heart of the Republic.

A few Imperial fleets avoid Zemeh and trade with a few of the scattered states to the south of the Republic - adding several weeks to their journey. These smaller states tend to either look to Sumaah for protection, or else are hostile to foreigners of every stripe - in either case they trade in roughly the same goods.

(OOC: It is fine to role-play trading with one of the subject nations, but your character will receive the same goods regardless of whether they go to Zemeh proper or not.)

Zemeh

Ruthlessly egalitarian, the citizens of the Sumaah Republic embrace the Way but disagree with their Imperial cousins on matters of doctrine. Only in Zemeh are traders from the Empire welcome. It is a sprawling jungle-city of secrets, soaring stone pyramids, brooding priests and grim-faced censors who have no patience for those who challenge either their religion or their carefully guarded Prosperity.

Imperial traders visiting Zemeh were often drawn by the opportunity to purchase liao - one of very few places outside the Empire that creates this rare visionary narcotic. Sumaah law has always carefully regulated the sale of liao to non-Imperial traders, considering it a crime verging on blasphemy to sell the substance to those who might use it for irreligious purposes. In 386YE, partly in response to a growing rivalry between Imperial and Sumaah priests in the Sarcophan Delves, the trade of liao to Imperial captains was significantly curtailed. The Sumaah Synod also passed a mandate discouraging the sale of liao to any outsiders. They did not go so far as to make it a crime to sell to Imperial captains; not yet at any rate. But a "discouragement" from the House of Vigilance, and with only token opposition from the House of Prosperity, has almost as much sway in Sumaah as a change in the law from the House of the People. The move was not made out of "fear" of selling liao to the Empire, or spiteful selfishness. Rather, the House recognised that it would need its liao both to for the fight over hearts and minds, and their ongoing battles with the Asavean Archipelago.

In general foreign visitors are made welcome at Zemeh, but they often report a feeling of being watched and their behaviour judged. It is possible that the hot, humid climate is at least partially responsible for the discomfort felt by visitors - Zemeh is on the coast, but the jungles press close to the walls and merchants used to more temperate climes often find it oppressive. Foreigners are not welcome outside the walls of Zemeh - those discovered in the jungle are usually ejected and asked not to return but more serious trespass may result in much more draconian punishment.

It should be noted that the Sumaah Republic is not a police-state, however. The people are often genuinely hospitable and reasonably tolerant of the idiosyncrasies of outsiders - with the exception of Asaveans, who are not welcome here.

Profits: A standard fleet that engages in trade with Zemeh during downtime will produce 3 measures of dragonbone, two bottles of Oilybrag, and one pot of Sevensalve. More information on these items can be found on the Friend of mine wind of fortune.


A new level 1 fleet owned by a starting character is considered to be rank 5. Lower returns are shown for when penalties are applied that reduce the effective rank of a fleet below 5.

Production Table

PortMaterial123456789101112131415
Betovering (The Sarcophan Delves)Mana Crystal00011111111222
Money (rings)203856628098132166184218236258292310
Weltsilver12345666778889
Caitun (Faraden)Common Mooncheese11111222223333
Giant blood whelk01122222222223
Green Iron00000023333555
Money (rings)00181854606078114114120120156156
Rare mooncheese00000000011111
Issyk (Axos)Bone Dust12333455779999
Lamia00000000011111
Money (rings)18364260727884120120120126138150186
Serenity00012233333344
Tombstone00112333444555
Jakhalsmarkt (The Sarcophan Delves)Money (rings)18181818305454909090114114114150
Star Jewel00000000011111
Tempest Jade11223333555577
Triumph Vis01122233333444
Kantor (Axos)Beggar's Lye01333333335555
Blackened Key01111222222222
Citadel Mask00000000011111
Money (rings)12181818265086122122404076112108
Stoneheart Syrup11222222222222
Tomb Dust00011111222223
Leerdam (Commonwealth)Draught of Clear Headedness11111122233333
Soldier's Booze00011111222333
Soul Honey01111222223333
War Amulet (Unique Jewellery)00001111111122
Radosmo (Zemelslo)Ambergelt00000111122223
Dragonbone23333445566778
Green Iron01133334444555
Imperial Roseweald00112233445566
Mana Crystal00112233445566
Robec (Iron Confederacy)Ambergelt01223344556677
Cerulean Mazzarine11112233445566
Green Iron12344556677889
Kobol's Vigour01112222233333
Money (rings)60090182442484854727896
The Sarcophan Delves (The Sarcophan Delves)Beggar's Lye00123445566778
Imperial Roseweald13333344667799
Marrowort23333355668899
Weltsilver00123445566778
Volkavaar (Commonwealth)Bloodclay00012222223333
Hero Stone01111222333344
Little Iron Fist00111112222333
Spice Paste11111122233334
Zemeh (The Sumaah Republic)Dragonbone01113333355555
Oilybrag11222345556789
Sevensalve00011111222222


Further Reading