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|[[Llofir]]
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|Fungus, rot, decay, collapse
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|[[Ephisis]]
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|'''Eternals of Winter'''
|'''Eternals of Winter'''

Revision as of 21:57, 23 March 2013

This is a placeholder page for content that PD are actively working on.

Overview

The world of Empire is known to touch six other planes of existence. These are home to magical entities called Eternals, some of whom are interested in the human world. Players - especially magicians - can meet and negotiate with the Eternals. The Eternals are not gods but posses magical powers that players will find useful. They have their own motivations and personalities, and characters will be able to bargain with them to advance their own agendas.

Eternals Interested in the Empire

This list of Eternals is not exhaustive; rather it lists some of those beings who have shown a special interest in the Empire since it's formation.

Eternals of Spring
Yaw'nagrah Fertility, diversity
Arhallogen Survival, adaptation, poison, arachnids
Llofir Fungus, rot, decay, collapse
Eternals of Summer
Eleonaris, Queen of the Fields of Glory Majesty, nobility, battle, victory
Jaheris Rivalry, betrayal, consort of Eleonaris
Hayaak, the Gryphon King Wrath, vengeance, ferocity
Cathan Canea, Queen of Ice and Darkness Might, winter, strength, durability
Barien, the Iron Duke Challenges, worth, tests
Eternals of Autumn
the Lictors Binding, imprisonment, punishment, contracts
Estavus Crafting, building, artisans
Prospero Money, wealth, free market capitalism
Ephisis Trade, mutually beneficial exchanges
Eternals of Winter
Sorin, the Tomb King Privation, strength from weakness
Kaela Entropy, despair, endings
The Thrice-cursed Court Curses, power at a price, spite
Wise Ragnara Wisdom, tradition,
Wendigo Hunger, cannibalism, madness, dread
Eternals of Day
Leviathan History, foundations, causation
Phaleron, the Great Library Knowledge, preservation
Eternals of Night
Sadogua Magicians, magic, power, manipulation