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[[Category:Winds of Fortune]][[Category:385YE Winter]][[Category:Recent History]][[Category:Winds of Magic]]
[[Category:Recent History]] [[Category:385YE Winter]] [[Category:Military Council]]
<div style="float:left; width: 450px; clear: left;">{{CaptionedImage|file=Magic Friends.jpg|caption=Magic friends come in a ridiculous number of shapes and sizes.|align=left|width=450}}</div>
<div style="float:left; width: 600px; clear: right;">{{CaptionedImage|file=A beacon of salt.png|caption=The Freeborn philosophy is that society is best served when every individual is responsible for themselves and to themselves.|align=left|width=600}}</div>{{audio|link= https://youtu.be/stKMG93Jdgw?si=6EiBbnrWTo18Wf6B}}
==Overview==
<div class="captioned-image captioned-image-{{{align|right}}}" style="clear: {{{align|right}}}">[[File:UrizenMagician.jpg|124x110px|link= https://youtu.be/vjwH_Nqs1Aw]]<div class="caption">Alternate audio version</div></div>
The Winds of Magic blow, and they bring with them change. Not everything is about ritual magic and the Conclave, or the unpredictable desires of the eternals. There are other forces at work in the world that all get lumped in together as magic because there is no better explanation for them. So many little things happening, all over the Empire, like embers blown from the fire, settling on an old parchment map...
==City of Sails==
==Mortal Magic==
The [[Madruga#Siroc|City of a Thousand Sails]] is always enumerated alongside [[Mitwold#Meade|Meade]], [[Hahnmark#Kalpaheim|Kalpaheim]], and the cities of the League. Billowing Siroc, the Sapphire. The hakima say that it was founded by [[Tribe#Embracing_Guerra|Guerra]], that passionate opponent of slavery, driven to build a better world.
===The Frozen Pools of Casinea===
* '''For the past three months a curse has hung over Casinea'''
* '''The effects of the curse continue to be felt at Anvil'''
Shortly after the Autumn Equinox, a terrible curse settled over Casinea, over the political heart of the Empire. The curse altered the weather across the territory, making it especially chilly and unpleasant. The magic - Winter magic - seemed to be focused around bodies of still water, causing them to ice over even when it was too warm for such a thing to happen naturally. The effect is mostly restricted to puddles and small pools, but a few entire lakes freeze over as the Winter Solstice approaches, with ice thick enough to walk on. Not that any sensible person would wish to do so.


Any living creature that looks into the mirrored ice created by this curse sees themselves and the spectres of all those they have wronged in their reflections. This can be a truly harrowing experience, especially as it is not clear how the curse chooses ''who'' the viewer has wronged.  
Brightly coloured tents extend Siroc out far beyond the small cluster of stone buildings that make up the heart of the city. Sails of all shapes and sizes fill the sheltered bay, guarded by twin towered keeps on either side of the bay along the approach to the harbour. The Salt Guard, [[The_same_bed#The_Salt_Guard|designed]] by Menno van Ritsjhof, and part of the legacy of [[Empress Lisabetta|Imperatrix Lisabetta's]] plan to armour the [[Bay of Catazar]] against the Grendel.
Each of the two halves of the Salt Guard is equipped with powerful engines of war, and garrisoned by skilled mariners and corsairs who ensure the towers are always ready to respond to any threat. Between the towers, the iron chains and nets that have guarded the harbour for centuries, since they were first imported at great expense from the forges of [[Wintermark]]. Menno van Ritsjhof believed the Salt Guard would make it impossible to assault the City of Rainbow Canvas by sea.


This has led to people taking pains not to look into ''any'' reflective surfaces, while a few others have viewed the experience as an opportunity to come to terms with the skeletons in their closet. Even those with the spiritual fortitude to face their past find the experience deeply unsettling however.
But he was wrong.
__TOC__
==Vengeance As A Burning Flame==
The first watchers to spy the Grendel Armada approaching assume they must be seeing things. Mistaking a great wave, or a bank of fog, for the wall of masts and sails. Red, green, yellow, and blue, the sails and the mast-banners announce what must surely be the entire Grendel navy speeding from the south-east toward the Madrugan coast. They are low in the water; their holds are packed but presumably with warriors rather than trade goods.


As the Winter Solstice draws nearer, the curse loses its magic and begins to fade. The weather returns to normal, water stops icing over... but people still see the spectral visages of those they have wronged. It seems that while the curse is unravelling, some of the magic has slipped out of frozen pools and into other reflective surfaces.
Some of those ships have been seen recently, in other ports across the Bay. Through spyglasses, increasingly panicked watchers make out ships from the yellow-sailed Golden Winds and the green-sailed Tempest. Both navies have [[Shallow_days#Visiting_Armadas|anchored off Imperial cities]] in the last year, escorting merchants, their crew coming ashore to eat and drink in the paradors of Siroc, laughing and joked with the Freeborn, frequenting the markets of the Sapphire, all under the aegis of the [[Ratify_treaty_with_the_Grendel_Autumn_383YE|two-year peace treaty]]. The treaty that has just run its course.  


'''Participation:''' During the first night of the summit (until time out on Friday), anyone attending Anvil might catch sight of the spectral forms of those they have wronged - living or dead - in ''any'' reflective surface. The experience is always frightening, although how one responds to that fear is down to the individual character; it may cause an involuntary shudder or send you fleeing from the scene.  
There are not only Grendel ships among the armada. As they get closer, as the warning bells echo across the city, the glasses pick out the Asavean warships flanking the main force. Balo's Grace, Leaping Bull and Wind Tamer. The warships that destroyed the Isle of the Justicars, that slaughtered the people of Shantarim. With them a scattering of other war-vessels, far from their home in the distant west.


The effect will have dissipated entirely by dawn on Saturday of the event.
It's clear why they are here, and were it the Grendel alone it would be bad enough. But the presence of the Asaveans fills those who have an inkling of what is to come with a terrible forboding.
<div style="float:right; width: 500px; clear: right;">
<table class="mw-collapsible mw-collapsed" style="float: right; margin-left:10px; width=50%; max-width:500px;">
<tr><th>Captain</th><th>Nation</th><th>Territory</th><th>Banner</th></tr>
<tr><td>Iñez i Azul-Mar i Erigo</td><td>The Brass Coast</td><td>Kahraman</td><td>Bloodgold Jackals</td></tr>
</table></div>


===Secrets in the Dark===
==Salt Stone, Iron Net==
* '''The followers of the Whisper Gallery in Highguard have been routed
Massive as the armada is, it must contend with the Salt Guard. Trebuchet and catapult are armed and ready, launching great chunks of stone toward the attacking ships. A cheer goes up as one of the lead Grendel ships, a green-sailed vessel of the Tempest, is smashed to flotsam by the first stone.
* '''The information on three cultists will be sent to Brother Aemon at the Winter Solstice
The efforts of the inquisitors and magisters in Highguard over the past six months have borne fruit. For the most part, the magicians of Highguard are cautious in their dealings with eternals, but there are some who allow foolishness or misplaced desire overwhelm their better judgement and their virtue. As a result of the inquisition, several dozen individuals - magicians and otherwise - guilty of dealing with the [[Whisper Gallery]] have been investigated, exposed, and their information passed over to the magistrates for prosecution. For the most part these criminals' activity is petty rather than dangerous; there's little indication of idolatry, and more that they simply found the secrets the eternals offered too enticing to turn down. Still, two whole covens have been arrested, and are being investigated on possible charges of treason.  


There are, however, three renowned cultists that have eluded the efforts of the Highborn. Their true identities are either concealed behind pseudonyms, or they have disappeared as if forewarned of the inquisition. To attempt to preserve a little operational security, details of these three have been gathered and prepared for '''Brother Aemon''' to give them a chance to consider how best to get each of them to Anvil where they can be dealt with publicly and effectively.
Bronze sigils shimmer and flicker across the walls of the twin towers. Imperial magicians have used the potent [[Autumn magic]] to [[Mystic_scrolls_of_Estavus#Ramparts_of_Ashlar|magically reinforce]] the Salt Guard, with power acquired from the realm of the [[Estavus|Forge Mistress]]. The siege engines are loaded by towering bronze constructs drawn from the City of Fire and Stone, the volcano-smithy of Shikal. The magical sigils of fire, stone, strength ripple across the chains and nets as they are raised across the harbour mouth. The marines themselves wait nervously, the sweat that beads their skin not only due to the supernatural warmth the [[enchantment]] has brought with it.


The inquisitors and the magisters both express caution; while they have shone a light into many dark corners it would lack Vigilance to assume they have caught ''every'' magician who thinks it is acceptable to imperil their virtue by dealing with enemies of the Empire. The desire to gain power, to learn the secrets of one's political opponents, or simply an unquenchable thirst for knowledge, are all known motivators for unwise behaviour. And nowhere is such behaviour more likely to bear bitter fruit than among those who visit [[Anvil]] four times a year. They urge their fellow Highborn to remain alert for the poison in their own field, and their neighbours' fields.
A single warband of Freeborn soldiers has come to Siroc to protect the city, taking up places on the walls. They are not the only unexpected defenders. When runners are sent into the city proper, to warn the people, the Commonwealth Embassy responds by sending it's entire garrison to support the Salt Guard. It is hard it imagine that fifty grim-faced warriors dedicated to the common good will make much of a difference in the face of an entire Grendel armada – but they come anyway. They march through the streets as the bells ring and people hurry to gather their families, and maybe a few people take heart from their willingness to defend the Billowing City.


===Cursed Curios Collection===
While the people are afraid, they are Freeborn. They do not bow their heads to tyrants, be they human or orc. Those with battle-experience grab weapons kept in cupboards, and strap on old pieces of battered armour. Corsairs and sailors take to their own ships, ready to try and engage any invading vessel that might somehow breach the defences. The doors of the Parador of the Kindled Flame are thrown wide, to any who want to take refuge beside the children behind their walls of white granite.  
* '''Tharim is happy with the number of relics that were sent to him over the past six months'''
* '''The Alders-Baart family have encountered a setback and will not return to Anvil'''
Over the last year, the unfortunate Alders-Baart family of the [[Sarcophan Delves]] sought to rid themselves of misfortune by selling cursed objects in the Empire. During the Summer Solstice [[the Thrice-cursed Court]] made a polite request that these curios be sent to them through [[Tribute to the Thrice-Cursed Court|ritual means]] - a ritual that is of course illegal to cast thanks to the [[Alignment#Enmity|enmity]] of one of their numbers - but others were able to discover that destroying the items would go some way to freeing the Alders-Baart from their curse.  


In the last six months, the number of offerings made to the Court has clearly been sufficient to please the [[Tharim|Bound King]]. He is sending several doses of [[Vis#Heart's Blood|heart's blood]] to anyone who sent one of the items through the ritual. The magistrates, again, stress that this ritual is [[interdiction|interdicted]] and that anyone who is found to have performed it, or who can be identified as having flouted Imperial lore by receiving these gifts, will be prosecuted appropriately.
The Grendel don't know any of this of course – or perhaps they do. There has been [[Rings_and_crowns#Be_Alert_to_Dangers|talk for some time]] of an espionage ring in Madruga, sponsored by some spymaster of the Broken Shore. Surely no Freeborn would sell their loyalty to the Brass Coast to the Grendel, no matter how much they were offered. Surely.


As to the Alders-Baart, the news is not good apparently. An unfortunate outbreak of a sickness the Sarcophan call ''Achterkantekookt'' has struck down not only the family members themselves but a number of those who work for them. Their fortunes have taken a significant downwards turn and they will not be back to Anvil any time soon. It seems that their attempt to avoid the attentions of the Thrice-cursed have failed. Tharim seems to consider this business concluded.
It's clear the Armada is prepared, though, for the Salt Guard and the harbour defences. Several of the leading ships of the Tempest have great serrated metal rams attached to the prow, just on the waterline, designed to tangle and rip at the port defences. There are ballistae and catapults on the invading ships that counter the hail of stone and javelins with missiles of their own.  


===Accursed Coronation Celebration===
The Asaveans in particular hold back, maintaining a barrage against the two Salt Guard towers, chipping away at even the magically reinforced stone. The Balo's Grace, the Leaping Bull, the Wind Tamer. Named in honour of the blasphemous gods of the [[Asavean Archipelago|Archipelago]], they are massive compared to the Grendel vessels that surround them, but still surprisingly manoeuvrable, with triple banks of oars that let them evade all save the luckiest hit.
<div style="width: 400px; float: right; clear: right; margin-left:10px;">
<box><big>'''Accessibility'''</big><br> This is an opportunity for citizens of Varushka to pass through the Sentinel Gate for a mixture of roleplay, games, and performance in a somewhat sinister atmosphere. It will take place across an area of woods a couple of minutes walk from the Sentinel Gate, on flat ground.</box> </div>
* '''A long-dead village in Miekarova has risen up in celebration of a new Varushkan Throne'''
* '''The Sentinel Gate will open at 23:00 on Saturday to Wilkza, Perumaki, Miekarova'''
* '''This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely or contained]] encounter'''
A little over a century ago the village of Wilkza was consumed by the miasma of a [[plaguewulf]] after an attempt to ally with it against their neighbours went horribly wrong. Now, following word somehow reaching them in their barrow of the pending coronation of '''Vesna Borkovna Prochnost''', the villagers of the long dead village in [[Miekarova#Perumaki|Perumaki]] are active once again, inviting their fellow Varushkans to enjoy their hospitality.  


The neighbouring vales still hold to their old grudges - the people of Wilkza did try to ally with a plaguewulf against them after all - but worry about what might happen if the twisted hospitality of these villagers is refused, or in some way subverted. So the local boyars have called on the Varushkans who attend Anvil to attend the celebration and try to ensure that the villagers return to their barrow.
Then, without any warning, fighting erupts across the harbour itself.  Confused reports begin to spread of both humans and orcs making pinpoint strikes at the winches and pulleys that control the web of steel keeping the invading ships from the harbour. Treachery, from within Siroc itself.  
<box><big>'''Plaguewulf Miasma'''</big>
* '''This encounter takes place in an area with a locational roleplay effect'''
* '''The air here is thick with a foul, rotten stench. You have the creeping feeling that you are doomed to fail, and feel the urge to hide behind something more powerful.
The miasma affects anyone exposed to it who does not have the ability to [[Roleplaying_effects#Overcoming_Roleplaying_Effects|overcome]] it. The easiest method to overcome the miasma is to receive an [[anointing]], but particularly [[Heroic_skills#Hero|heroic]] individuals, or those in possession of certain [[enchantment|enchantments]] or [[magic items]] may also be able to counteract the effect. In addition, anyone who is giving or receiving hospitality in this place can use the act as a source of spiritual strength for the purposes of resisting the location aura.</box>


===News of the Day===
Out at sea, perfectly timed to coincide with the attacks against the nets and chains, dozens of smaller boats – rowboats – are launched. They strive for the harbour, hard to target directly, maneuverable, swift. Some are sunk; many more manage to reach the harbour walls and join the attack on the defences. The fighting spills across the docks themselves.
* '''An infestation of Day boggarts has been causing problems for the archivists of Casinea.'''
The ''scions'' of [[Cold Sun]] do not seem to be the only threat to have emerged from a day regio in Highguard last season... There have been several reports of a swarm of Day boggarts traversing Casinea. These boggarts do not seem to have any kind of link to Cold Sun itself - boggarts are typically seen more as vermin of the realms than akin to heralds of a particular eternal. Their presence is yet to indicate any kind of danger, but they are certainly... irritating.


The boggarts seem to be fascinated by a host of topics, and their lines of ceaseless questioning have seen some Highborn archivists move desks into toilets, cupboards, and other lockable spaces in order to avoid constant interruption. Although the creatures can be briefly distracted by a handful of crystal mana, which they appear to consume whole, they will not be dissuaded from their obsessive note-taking.
Many of the warriors attacking the harbour are Naguerro, a former sept of the Lasambrian Orcs with a particular hatred for the Empire. Others raise the unfamiliar banner of a shark, ringed by lightning. Both forces seem almost unhinged in their zeal to slaughter the Freeborn defenders and capture the docks, break the defences, leave the city vulnerable.


Furthermore, some rather strange articles have been appearing in Casinean newspapers as of late, with a few stressed editors claiming that the boggarts offered to fill out some blank spots in their issues. The articles produced are often wildly inaccurate and ramble at length on insignificant details - in one case, three paragraphs are devoted to defining the concept of a chair.
Step by step the defenders are forced to retreat back toward the fortress-keeps of the Salt Guard. The nets and chains fall. There are Grendel vessels in the harbour itself, more Naguerro and Storm Sharks spilling out across the quayside, spilling out into the city, spilling Freeborn blood with mad abandon.


Now some archivists who had hoped a trip to Anvil might provide a brief respite from the pests are reporting that the sharply dressed fish-like creatures seem to have followed them on the roads.
==Canvas Makes a Poor Shield==
Not all the Grendel ships storm the harbour. While the green-sailed Tempest and the blue-sailed Simoon take the forefront in the attack, the Golden Wind are busy on the coast outside the city, unloading orc soldiers, covered by the vessels of the red-sailed Shamal.  


===Death, Fortune, and Sorrow In Madruga===
The banners of the Iron Gulls are raised. The Empire knows the 'Gulls, veterans of dozens of engagements. They survived the [[382YE_Spring_Equinox_winds_of_war#Leviathan_Wakes_.28Spiral.29|Battle of Solen's Doubt]]. They were at the forefront of the [[383YE_Autumn_Equinox_winds_of_war#Bronze|invasion of Feroz]]. They are known to be masters of [[Army_qualities#Siege|seige warfare]], and the warships of the Golden Wind unload rams and catapults alongside the soldiers themselves.  
* '''Tragedy in Madruga appears to have been marked by supernatural events'''
* '''The Three Sisters constellation seems particularly bright to Freeborn characters, even at Anvil'''
* '''A pair of magical figures seemingly personifying the dramaturgical concepts of Death and Fortune are loose in Madruga'''
With the [[Fading like a Flower|spreading blight]] and the brutality [[A beacon of smoke|visited on Siroc]] by the Grendel and their Asavean allies, Madruga has been through more than its share of tragedy recently. The effects that these events have had have been wide-ranging and unpredictable, but some seem even stranger than the others.  


A group of hakima who were able to flee the capture of the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]] before it was stolen speak of another odd supernatural sign. In the skies above Madruga, the [[Astronomancy#Constellations|constellation]] of [[the Three Sisters]] seems to glimmer ever brighter. The peculiar portent was spotted roughly nine days before the attack on Siroc, but at the time those who observed it assumed it was a reference to the known problems - the conquest of Feroz, the ''scions'' of Cold Sun, the Jotun Lasambrians, and the spreading blight. In the weeks since the fall of Siroc, the peculiar effect has been observed in Kahraman and Segura as well. Some Freeborn are even reporting a peculiar brightness to the stars in places other than the Brass Coast, but nobody else seems to have spotted anything out of the ordinary. Given the large number of Freeborn who travel to Anvil during the summit, there is some mild concern that this peculiar pseudo-conjunction of the Three Sisters with... themselves...? might indicate a need to acknowledge the sadness and loss in the heart of the usually optimistic Freeborn. Or that it might portend greater sorrows to come, of course.
Beside them, the Black Eels raise their own standards. They, too, were at Solen's Doubt. They, too, are veterans of the war against the Empire. They enter the city from the south, but where the Iron Gulls are more interested in probing the defenders of the Salt Guard, the Black Eels seem to be here for [[Army qualities#Foraging|plunder]] and mayhem.


It isn't just in the heavens that odd magic is observed. Refugees from the burning of Siroc have spoken of seeing the figures of ''Fortune'' and ''Death'' abroad in the land, locked in their endless dance of courtship and rejection. Many are too exhausted to be surprised by the presence of two [[Dramaturgy|dramaturgical]] personae wandering around, particularly as they seem to be largely concerned with one another rather than the people around them. Despite this, some take the time to investigate. Their findings are garbled and sketchy by the time most people hear them, but apparently anyone who interacts with either of the figures for any extended length of time comes away with some kind of unusual curse. As word of this spreads, most people make the decision to give them a wide berth. According to the last eyewitness reports, Death and Fortune are currently travelling through the region of [[Madruga#Torres|Torres]]. Anyone interested in learning more should probably speak to Dust, Flame, and Glass, the Freeborn egregore.
In the midst of the two armies a few hundred Grendel soldiers raise the slightly tattered banner of Governor Rahab, who rules over the conquered territories of Feroz to the south. There is a particular grimness to these orcs (and a handful of human mercenaries with them). Some of the Gulls and Eels mock them behind their backs, as they make haste toward the city ahead of the two armies. They seem especially eager to engage the Freeborn defenders.


'''Participation:''' Any Freeborn character who looks at the night sky may choose to roleplay that they can see the stars of the Three Sisters as particularly bright, even if the sky is clouded. This creates a roleplaying effect: ''you are reminded of sorrowful moments from your past; loss, misfortune, and mistakes you have made. You cannot tell if there is still enough time left to come to terms with this sadness''.
While the rest of the armada is busy invading the harbour, the Shamal and the Tempest switch positions. Judging by the number of crimson sails the Shamal is smaller than the Tempest, their ships are newer, showing fewer of the marks of war. So too are the army they disgorge from their holds and decks. The standard of the Bone Nautilus, a white-and-gold tentacled spiral beast, are raised. This army is made up primarily of orcs, but there are a significant number of humans in their midst. Some are clearly hard bitten veteran mercenaries, some are keen-eyed youths, but there are also a number of Asavean footsoldiers, in distinctive helms, with spears and shields. They follow the other land troops in an assault against the south side of the city.


===Ashborn Trosk and the Mysterious Prison===
Menno van Ritsjhof was reportedly incensed when he discovered that Siroc has little in the way of defence against an attack from the shore. Perhaps the Freeborn felt that their position made it inconceivable that there would be a threat from the ground, rather than the sea. There are walls, but they are nearly as old as the city itself, and they surround the heart of the Sapphire not its borders. Siroc is a city of traders and merchants, that welcomes visitors. There are defences of course, but the Salt Guard is at the heart of them. There are defenders, but again they are focused around the Salt Guard. The three armies approaching by land are quickly in among the tents and pallanquins, and canvas offers little protection against the rapacious invaders.
* '''Ashborn Trosk has been singled out for praise by heralds of the Lictors'''
'''Ashborn Trosk''' is known as a powerful and influential member of the Imperial Orcs. They've also apparently been at the heart of a [[Inkpot_gods#All_That.27s_Fit_To_Read|complex mystery]] surrounding [[Basileus Flint]], the City of Locks, [[Mazen]], the [[Lictors]], and the Green Iron Prison. Basileus Flint and the City of Locks remain incommunicado. Mazen appears to still be dead. The Green Iron Prison, however, appears to have re-opened its doors. Several of their heralds have visited the Empire - specifically they have visited [[Skarsind]] to observe the [[Standing_in_the_sun#The_Black_Forge_of_Ethengraw|mustering of the Autumn Hammers]]. Those who have observed them say they look quite different to the common description of Lictors, being soberly dressed, and while they were armed with chains their talons were short and decorated with runes and tiny gemstones rather than jagged edges. Those who spoke to them indicate they seemed amicable, and very pleased with what they observed of the Autumn Hammers.


It is apparently the intention of the Lictors to present the Imperial Orcs with several possible contracts regarding their new army. Reading between the lines, these contracts would offer [[opportunity|opportunities]] to gain specific [[army qualities|qualities]] for the new army. There is talk of aid in besieging or defending cities, in empowering movement, or even just in providing resources helpful to enchant the army with useful qualities. In each case, however, the contract requires a clear acknowledgement that the boons are available only because Ashborn Trosk has specifically requested the Lictors secure such things for their nation.
==Falling Salt==
The Salt Guard falls. Great metal-bound catapult stones chip away at the walls, and smash the towers. Under the cover of a seemingly random assault, a squad of Naguerra battle-magicians unleash [[Spring magic]] against the gates of first one keep, and then barely ten minutes later the other. Rending vines erupting across the wood and stone, ripping it to pieces. The attackers pour inside. Commonwealth and Freeborn soldiers back-to-back, using every trick that the League architects could think of to make it harder for them to seize the fort. One by one the engines of destruction on both sides of the Salt Guard fall silent. The garrison is too busy fighting to survive to focus on the Grendel armada.


The contracts will be presented at the Spring Equinox, apparently, because as executors of certain complex legal documents, the matter of Trosk, Flint, and Mazen cannot be entirely discharged until the start of the new year. Presumably Ashborn Trosk knows more?
Those ships of the Broken Shore who are equipped to do so launch barrage after barrage of missiles against the two towers of the Salt Guard. Those without siege engines on their decks either turn the captured harbour defences against the fortress, or disembark, joining the fighting in the docks and inside the Guard.


==Eternals==
At this point, the Asavean vessels move closer. They join the bombardment but their target is not the Salt Guard but the city of Siroc itself. They are seemingly unconcerned about crushing Grendel troops beneath their iron shot. It's not clear what happens but suddenly after a half hour of smashing tents and buildings and fleeing Freeborn and small groups of Grendel, the Asavean weapons still for a few minutes, then open fire against the Salt Guard along with the others. But the damage is done – swathes of the markets and paradors clustered around the quayside, flattened, burning. Dozens of ships, of quays, shattered to splinters. Columns of smoke begin to rise. Fire flickers in some of the windows of the Salt Guard.
===Go To Sleep (Tharim) ===
* '''A herald of the Bound King wishes to speak to a Ser Claudia Lovelorn and others about their request'''
* '''The Chainsmith will arrive at the Hall of Worlds at 11:00 on Sunday'''
Last season a number of citizens spoke with a herald of Tharim about [[Varushkan_Monster#Sovereigns|sovereigns]]. Following that discussion, the Chainsmith is being sent to discuss the matter further with '''Ser Claudia Lovelorn''' and others "who should know who they are". Others could potentially join the discussion as well, but it will ultimately be up to both the Chainsmith and Ser Claudia if they are welcome.


===A Fane Fit for the King (Arhallogen)===
With an almighty groan, one of the two Salt Guard keeps begins to collapse in on itself, transformed suddenly into a chimney that sends roaring flames up through the interior. Barrels of oil join the rocks being hurled toward Menno von Rijshof's masterpiece. Those defenders still trapped inside are no longer battling the invading orcs, but fighting to breathe as the smoke rises, fighting to escape as the fire spreads.
<div style="width: 400px; float: right; clear: right; margin-left:10px;">
<table class="mw-collapsible mw-collapsed"><tr><td style="background-color: LightBlue;">'''Court of the Spider King'''</tr>
<tr><td>'''Commission Type:''' Fane</td></tr>
<tr><td>'''Location:''' Elerael, Brocéliande or Eastring, Therunin</td></tr>
<tr><td>'''Costs:''' 10 mithril, 10 ilium, 30 crowns, 3 months to build</td></tr>
<tr><td>'''Special:''' Must be ceded to Arhallogen to function</td></tr>
<tr><td>'''Effect:''' Creates the Navarr national position Huntsmaster of the Spider King</td></tr>
<table class="mw-collapsible mw-collapsed"><tr><td style="background-color: LightGreen;">'''Huntsmaster of the Spider King'''</tr>
<tr><td>'''Type:''' Imperial Conclave</td></tr>
<tr><td>'''Appointment:''' Declaration of Candidacy</td></tr>
<tr><td>'''Powers:''' All expected [[Fane#Benefits|benefits]] of a fane</td></tr>
<tr><td>'''Restrictions:''' This title has no powers if not held by a vate</td></tr>
<tr><td>'''Responsibilities:''' To represent Arhallogen in the Empire</td></tr>
</table><table class="mw-collapsible mw-collapsed"><tr><td style="background-color: LightYellow;">'''Leavings of the Hunt'''</tr>
<tr><td>10 beggar's lye</td><td>4 vital honey</td></tr>
<tr><td>20 beggar's lye</td><td>7 vital honey</td></tr>
<tr><td>32 beggar's lye</td><td>10 vital honey</td></tr></table>
</div>
* '''Arhallogen has requested that a fane is constructed and ceded to him
* '''The fane would only function if it was held by a vate of Navarr
During the Autumn Equinox the Scorpion General invited a number of vates to [[Back_in_town#Arhallogen|meet with his lieutenant]]. During this meeting the matter of a [[fane]] was discussed. Now ''Brianna Black Blood'', a vate with ties to [[Arhallogen]] has drawn up exactly what that would look like and how it would need to work in order for the heralds of the Quivering Mass to recognise it.


Either [[Brocéliande#Elerael|Elereal]] or [[Therunin#Eastring|Eastring]] would serve; Brianna, working with heralds of the Barbed Stinger, has identified suitable regios in either region. The ''Centipede General'' would no doubt prefer it to be built in lush [[Brocéliande]] - being in a territory that the Empire doesn't have dominion over is considered a plus - but would accept it being built in waterlogged [[Therunin]].
As the sun drops towards the eastern horizon, the second tower catches. Those defenders who manage to make it out of the collapsing fortification, coughing, gasping, wheezing, are swiftly dealt with by the invaders.


The title would still need to be elected by declaration of candidacy in the Imperial Conclave, but the ''King of Poison'' has made it clear that they would only ever accept a Navarri vate in the position. If a citizen of any other nation were to be elected - or a Navarr who had not taken the oath of a vate, then the ministry would cease to function. ('''OOC Note:''' They would need to have the vate archetype on the system).
==Fire Spreads==
With the Salt Guard shattered, the city is easy prey for the immense force ranged against it. The Grendel have not had it all their own way; the courage of the Salt Guard has purchased vital hours for those who can see what is coming to flee the city, north toward [[Madruga#Lightsea|Lightsea]] or west to one of the bridges across the Scorrero, toward [[Segura]].  


====Coming of the Wolf Spider====
The Grendel follow. Over the next few months, the invaders spread north along the coast into Lightsea. Quzar falls before the Iron Gulls, despite the best efforts of the [[hakima]] and masters of [[Autumn magic]] supporting the defenders. The [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]] is torn apart by the Naguerro, who loot many of the treasures within, treasures carried out of Feroz by fleeing magicians.  
* '''A herald of Arhallogen wants to speak to vates and thorns about a challenge'''
* '''The Wolf Spider will be arriving at the Hall of Worlds at 18:30 on Friday and will want to speak to the Navarr as soon as possible'''
The ''Wolf Spider'', a herald of Arhallogen, will be visiting the Hall of Worlds on the first night of the summit to lay down something of a challenge to the thorns of [[Navarr]]. Nobody is entirely sure what this challenge might entail, nor where it might take place, but it is a certainty that it will involve some kind of "hunt".


===A Discordant Singing Stone (Azoth)===
At the same time, the Black Eels loot and raid the port towns freely, killing any who try to resist, but seemingly unconcerned about those who wish to flee – unless they try to take their wealth with them.
* '''The Azoth is willing to transform the Singing Stone recovered from Brocéliande'''
* '''It would require a fundamental change in the nature of the Navarr'''
Following a [[Three_and_three#Azoth|meeting]] at the Summer Solstice 385YE between ''[[Azoth|Rebis]]'' and the vates of [[Navarr]] there has been some amount of confusion about what was offered in the meeting. ''Nacht of Fothcan'', one of the peculiar heralds of the ''Transmutation'', journeys along the trods talking to as many Navarri as possible to try to explain why change is actually better than a rest in most circumstances.


It would require a fundamental change in what it means to be Navarr in order for the Singing Stone to be changed. This isn't something that the ''Crucible'' especially desires - though it is in favour of change - it is simply a requirement for the eternal to be able to help the change to happen. The nation must grow beyond how it currently exists; it must move away from some part of what it ''was'' and become something different. There are four obvious options that would empower the Great Work to act; the first step might be a [[statement of principle]] passed with a greater majority in the National Assembly of Navarr. The transfiguration of the body often begins with the transformation of the spirit, after all.
Three of the Grendel navies, supported by the Bone Nautilus and the Asavean warships, assail [[Madruga#Free Landing|Free Landing]], assaulting the port towns of the corsairs. These islands were the first proper home for the Freeborn – and for the second time the Grendel seize Atalaya, the fount from which the entire Brass Coast flowed. Midport falls to the Shamal and the Golden Sails. The Tempest seizes the Shining Pillar – that great white-and-gold tower familiar to every sailor along the [[Bay of Catazar]], sometimes used as a symbol for the Brass Coast itself. When a sailor can see the beacon of the Shining Pillar, they know they are home. After the Grendel take the island on which it stands, the beacon falters, and goes out, for the first time in centuries the Shining Pillar does not shine.


* To reject cruelty and turn away from the idea that the ends justify the means; to move beyond the idea that fear is a suitable weapon for the battlefield.
Meanwhile the Simoom concerns itself with besieging the [[Madruga#The Lyceum|Isle of the Lyceum]]. The magicians there fight back, supported by their Commonwealth allies at the Lyceum Schloss. Contact with the island has been sporadic at best; it is not clear if the entire island has been conquered or what the state of the grand libraries, arcane academics, or students is. There is little hope that they may be able to hold out against the Grendel and their allies. There is a great deal of worry about what the Grendel might do with the vast stores of lore contained within the Lyceum.
* To reject the use of venom and poison, not just as a tool to use but as a form of warfare. The [[Vallornspawn husk|vallornspawn]] are a dangerous threat but there must be another way of dealing with them.
* To eschew the wilds and urge the steadings to abandon living in the vallorn itself. The Navarr would leave [[Brocéliande]] and instead favour settlements in the more civilised areas of Miaren, Hercynia, and Therunin.
* To fully abandon [[Liathaven]] and formally accept that the nation no longer has a claim on it. The territory is a place where the vallorn exists, but the vallorn is a problem for the whole Empire.


There are bound to be others, say the heralds cheerfully. The main thing is that they need to be ''significant'', and they need to be ''lasting'', and the Navarr need to be ''different'' afterwards.
As the Winter Solstice approaches... but wait. That's in the future. We aren't done with Siroc yet.


===Sanvar Isk is (''Definitely'') Not A Slaver===
==The Last Sight==
* '''Sanvar Isk will be attending Anvil at 18:30 on Friday to speak with Bishops of the League about matters of Prosperity
Before the Grendel sweep across the rest of Madruga, on land and sea, they finish the conquest of Siroc. The offices of the [[Mistress of the Glass Parador]] are looted, by the honour guard of Governor Rahab of Feroz. Perhaps the wealth they manage to steal here will make up for the fortune Rahab lost when the Scorrero Nets collapsed?
* '''He intends to return at 14:00 on Sunday to auction this season's access to the Loom of Spells at the regio.
* '''Sanvar Isk is very upset about certain allegations that have apparently been made against him.
The regio that opens to the ''Loom of Spells'', a strange device in the Autumn realm that functions somewhat like a college of magic, opened recently in Tassato to some fanfare. ''Sanvar Isk'', a herald of [[Callidus]] who is the current operator of the Loom, put out a call for volunteers to help run the Loom. A number of local mountebanks, lured in by the promise of learning useful skills which could later be translated into actual paying work, took Isk up on his offer. Some stayed, some did not, and the Loom of Spells rapidly lost its novelty.


That is, until large broadsheets were posted all around the area of the Loom's regio, boldly proclaiming the words "SANVAR ISK IS NOT A SLAVER". Apparently, Sanvar Isk is very upset about any allegations that he may have been using slave labour to operate the Loom, and is determined to set the record straight. Sadly for him, these bold words have raised in many people's minds the worries they were intended to quell. Gossip spreads fast, and before long lurid stories about secretive work gangs abducting the poor and desperate from the streets begin to spread among those with a taste for drama. The chances of such a thing happening without the knowledge of the militia are almost non-existent, but the salons and taverns of Tassato are hungry for entertainment, and a good story beats a boring truth every time. Isk is, according to anyone who has had any contact with him, utterly furious.
The Bone Nautilus surround the Parador of the Kindled Flame, eager to capture those who have sought sanctuary within, eager to carry away the children whose home it is to a life of slavery. When they finally breach the heavy oak doors, they find the place deserted. No sign of anyone hiding.


With this in mind, word spreads quickly: ''Sanvar Isk'' intends to attend Anvil twice in this coming summit. He will arrive in the Hall of Worlds at 18:30 on Friday, and proceed from there to the League camp, where he intends to speak with any bishops he can find in order to resolve this matter once and for all. Assuming that all goes well, he will then return at 14:00 on Sunday to once again auction access to the Loom for this season. The rules remain the same, he will take bids in quantities of mine and forest materials only and does not care what combinations of materials are bid so long as there are plenty of them.
They have no way of knowing, but the children, their guardians, and those who accepted the offer of safety within the walls, are long gone. As the flames consumed the Salt Guard, two dozen friends of the [[Irra Harah|Prince of a Thousand Foes]] revealed themselves, and the sewer entrance, and lead those who would otherwise have been trapped in the orphanage to safety. They are already well on their way to Segura.


Should anyone be interested in discerning the truth of what is happening at the Loom of Spells they may ask Isk, or else seek out any Tassatan mountebanks they know as they may be able to shed more light on the situation.
The same story unfolds across Siroc. Guardian angels – most mortal, some decidedly not – reveal themselves and help people escape what is to come. Without their unexected – and mostly invisibile - aid, a great many more people would have died when the city fell. If anyone bothers to ask – and most people are simply grateful for the aid – they say that they are discharging a service for the Archmage of Spring. They run when they can, they fight when they must, but they never try to hide. They discourage hiding, for some reason.


===Banners of the Fated (Kaela)===
While many escape, many more do not. The Grendel take a few slaves but once the city falls they seem more interested in bearing away its loot rather than its people. The same cannot be said for the Asaveans. Now that the Salt Guard has fallen, the warships and mercenaries of the far west join in the conquest of the city. They are absolutely without mercy, killing anyone who comes within spear-reach or sword-reach.  
* '''Kaela has issued a challenge to the banners of the Imperial Orcs and Wintermark'''
* '''Her grim legion will visit the Tree of Names at 21:00 on the first night of the summit to bind banners to the challenge for a year'''
The ''[[Kaela|Lady of the Grim Host]]'' has laid down a challenge to the banner-bearers of the [[Imperial Orcs]] and [[Wintermark]]. Both of the nations demonstrate an acceptance of what it means to face the inevitable, and she is intrigued by [[Wintermark_culture_and_customs#The_Good_Death|the good death]]. At the Winter Solstice she will send some of her legionnaires to the Tree of Names in the Wintermark camp to meet with those who bear the standards of [[Bands#Banners|banners]] from those two nations. Her heralds will offer to place an enchantment on the standards presented - nothing that strengthens the bearer nor that is similar to those [[:Category:Magic_Standards|magic items]] known to the artisans of the Empire. This simply serves to bind them to a challenge. To live, fight, and strive under the banner for the year to come. And at the end of the year there will be a call for tales of those who fought and died whilst fighting beneath the banners.


===This Fire Burns (Janon)===
It is they who lead the attack against the House of the Way, one of the oldest congregations in the Brass Coast. They smash the doors, shatter beautiful windows that have blazed in the setting sun for two hundred years, slaughter the priests and sutannir. Even the Naguerro seem a little taken aback by their zeal for slaughter, these human warriors from far away across the sea.
* '''Janon is still open to sponsoring a title in Conclave'''
Last season, the Imperial Conclave saw fit to grant [[Alignment#Amity|Amity]] to [[Janon]], the ''Night Sword''. Since then the ''Shadowed Flame'' has been settling into its role as a friend to the Empire, with his heralds becoming a more common sight. Some of them have been invited to assist the Empire in a martial capacity, with warbands fighting alongside the Red Wind Corsairs, the Burning Falcon, the Green Shield, and the Summer Storm. Others have sought out places in the Empire where passions burn brightly, such as the [[Azure_Sutannir#Azure_Chorus|Azure Chorus]], [[Dean_of_Laroc_Cathedral#The_Cathedral_at_Laroc|Laroc Cathedral]], the [[Pitmaster#Skarsind_College_of_Pit_Fighting|Skarsind College of Pitfighting]], and the [[Voice_of_the_Twin_Roses#Arbor_of_the_Twin_Roses|Arbor of the Twin Roses]]. Wherever they go they do their best to raise the spirits of those they encounter, encouraging them to ever greater heights of passion.


Every so often, one of them will mention the offer that the ''Muse of Fire'' made last season to sponsor a Conclave position. The ''Torchbearer'' appreciates that there was some confusion around the initial offer, but is glad that they were able to sort things out with the archmage. Now that it is clear that ''Kahendrin Wordsmith's'' favour in the eyes of the ''Voice of Zorech'' is entirely independent of the endorsement of any Imperial body; the Conclave may choose to accept or reject the Blazing Blade's offer as they wish.  
The Asaveans are also the ones who set the fires. Despite the chaos, the Grendel are careful to make sure that the city of tents does not burn. For a day and a night, they rampage through Siroc, taking everything they can find, everything they can carry. Then as the sun sets on the second day after the fall, as the armies regroup on the plains outside the city for the march north and west, as the navies withdraw to anchorages along the coast, the Asavean warships launch barrels of burning oil into the city. Another, and another, and another. The sky turns red, the glow growing like a baleful promise.


All it will take is a suitably worded [[declaration]] of [[concord]], or perhaps one of [[alignment]], reaffirming the friendship between the ''Scribe of Burning Names'' and the Empire, and asking her to present the details to the civil service. Should this be done, there will be an [[opportunity]] to accept this proposal and elect someone to this position. The eternal trusts that the friendships and rivalries formed in pursuit of such a title would be fierce.
Asavean captains, more than a dozen cold-eyed scions of the patrician families - and it seems all the major families are represented – watch from the shoreline. They are not alone. Their soldiers have taken carefully selected prisoners. Where possible they are [[sutannir]], or priests of the Way, or [[dhomiro]] of one family or other. Two dozen, no more, dragged in manacles to the waterline south of the city.  


===The Crossroad Under The Stars (Barien)===
As the barrels of oil fly, as burning brands are touched to the kindling piled all across the city, as Siroc burns, these prisoners are forced to watch. And then, as the fire stretches across the horizon, the final cruelty.
<div style="width: 400px; float: right; clear: right; margin-left:10px;">
<box><big>'''OOC Note'''</big><br>We want to make clear that the restriction on casting Challenge the Iron Duke is not part of some plot. It isn't something that can be fixed by characters. With Empire having doubled in size since the game began we are increasingly struggling to cope with the demand for this unique ritual. We are looking at what can be done to redesign the ritual so that it is workable but it will not be possible to perform it until that happens. We apologise for this issue; if any player wishes to drop the mastered ritual for free they may do so at the event by asking in GOD or by emailing admin after the event.</box> </div>
* '''For reasons that are not clear it is currently not possible to cast the ritual Challenge the Iron Duke'''
* '''Barien's heralds have made this clear that this is not due to any action of the Empire or anyone else, but an odd magical event they are trying to work through'''
* '''Any challenges that are already ongoing will carry on as normal'''
* '''Barien's heralds will be attending as usual on Friday evening, at 18:30 at the Nabarr, in Navarr'''
* '''They wish to speak to Aldwyn Wyldrose of Dawn and both Ishka and Jaska of Wintermark'''
* '''They have challenge scrolls for Tristan Ackerman, Archmage Luke, Rillian de Gauvain, Areloe Larmallevés and Branwyn Forrester'''
A few days before the Winter Solstice, a changeling-like figure in blue and white robes appears in the Hall of Worlds seeking the civil servants who staff the Empire's capital year round. The message is polite, yet to the point; due to an unexpected and esoteric magical event, for the foreseeable future mages of the Empire will not be able to make use of the ritual [[Challenge the Iron Duke]]. When questioned the herald is evasive on the specifics of what has happened exactly, but is eager to stress that the Empire has not done anything to cause this to happen, nor is it in the power of the Empire's magicians to aid Barien in fixing the problem. It is also evidently not the action of some enemy action or foreign meddling.


Indeed, the herald remarks that the ritual is currently unavailable to ''anyone'' in the mortal realm, not just the Empire, though the herald says it is his lord's hope that the issue can be resolved soon perhaps - definitely not before the end of this summit, though. Crucially the challenge may well take a different form if it does return. When asked what or why, the heralds simply shrug and say that their lord the Iron Duke has changed how the challenges work before, and will likely do so again if he needs to. So it goes.
The last priests of the God of Chains are with the Asaveans and at a nod form the captains, they murder each of the prisoners. The last thing they see as they are hurled untimely into the Labyrinth is the jewel of Madruga, the Sapphire, their Billowing City, burning as the first stars of evening glitter in the uncaring sky.


All those who have already cast the ritual and thus been bound to the ''Lord of the Crossroads'' will still receive their challenge in accordance with the implicit terms of the bargain with the eternal - and their reward, if successful. Those who are due to be rewarded receive letters directly to them from Barien's heralds themselves; for those whose challenge is yet to begin Revel and Bellows make it known that they desire to speak to seven citizens. '''Ishka, Jaska, Tristan Ackerman, Archmage Luke, Rillian de Gauvain, Areloe Larmallevés''' and '''Branwyn Forrester''' are all mentioned by name and should find the Iron Duke's heralds at the Nabarr in the woods of the Navarr camp between the hours of 18:30 and 20:30 on Friday of the upcoming summit in order to take the next step on their challenges. As usual, anyone else is free to discuss matters with whichever of the Iron Duke's agents makes the trip, though queries about new challenges are not likely to get much of an answer at this time.
All save three. These last three - one Erigo, one Riqueza, one Guerra - are released once the fires start to die down. Pushed into the surf, discarded like refuse, like jetsam on the coast of Brass, the last words of their captors echoing in their ears.


===Best in the World (Jaheris)===
“We were an Empire before any of your petty kingdoms existed; we have no more lessons to learn about vengeance. But we can teach.
* '''Jaheris wishes to recruit four Imperials to demonstrate the greatness of the Empire'''
* '''Heralds of Jaheris will visit Anvil at 21:00 on the second night of the summit to search for four champions'''
The ''[[Jaheris|Lord of the Forest of Arden]]'' and the ''[[Eleonaris|Queen of the Fields of Glory]]'' are once again arguing. This time, Jaheris is championing the noble qualities that the Empire represents. Conversely, Eleonaris has made a strong stance that Imperial citizens lack a "special quality" that prevents them from being able to achieve true greatness. They have agreed to settle the matter with a contest of words at the Summer Solstice but have agreed on recruiting mortal champions to do battle on their behalves.


So, the ''Moonsilver Prince'' is looking for four Imperial citizens who each have a reasonable claim to be the best in the world at something. This could be in grand deeds like combat, songwriting, and ritual magic, or in the subtler arts of baking, juggling, and bureaucracy. The topic itself isn't so important, so long as the would-be champion can speak on it with conviction and nobility. Once these people have been chosen then the ''Lion of Summer'' will select eight champions of her own from across the known world to match them in debate. At the Spring Equinox the heralds of the ''Unicorn Prince'' will return, to select four more champions who are suitable to argue on the topics Eleonaris has chosen, then at the Summer Solstice the champions will meet in fierce debate.
==Game Information: Madruga==
The Grendel armada has seized three regions of Madruga: Siroc Plains, Lightsea, and Free Landing. As detailed in the [[Not_a_drop_to_drink#Not_A_Drop_To_Drink|Not a drop to drink]] Wind of Fortune, the blight of the [[Madruga#Great Grasses|Great Grasses]] remains contained thanks to the enchantment that has been diligently cast each prior season. As predicted however it has also stabilized in a way that means the region is no longer under Imperial control. As a consequence, with the Freeborn only controlling Calvos Sound and Torres, they have lost control of the territory. The Grendel have not, however, taken control of the territory; they only control three of the six regions. The territory is thus considerd contested – although the [[Senator]] for Madruga loses their seat in the Senate regardless.


The heralds of Jaheris will also be looking to recruit someone willing to keep the ''Lord of Despite'' appraised of the Empire's efforts.
The Salt Guard was overwhelmed and destroyed, but it provided sufficient defence to slow the Grendel invasion. Without it, and its enchantment, the armada may have had sufficient strength to launch a significant attack on Calvos Sound as well as the three regions it captured.


====How to Get Ahead====
==Losses: Imperial Titles==
* '''A different herald of Jaheris is journeying to Anvil to talk to representatives of House de Gauvain and Thanàte Sangwine'''
A number of Imperial titles have lost powers and sources of income.  
* '''Scringol the Hunter will arrive at the Hall of Worlds at 19:00 on Friday and will make their way to the Dawnish camp'''
One week before the Winter Solstice there is a commotion at the Imperial Regio. ''Scringol the Hunter'', a wild-eyed herald of Jaheris, has arrived in the Empire. Though a week too early. The civil servants who take note of the comings and goings of the denizens of the realms try to offer their condolences but that only seems to make the foul-mouthed herald more upset. After extracting a promise from the nearby Highborn that they would never breathe a word of this to anyone Scringol explained that they were here to speak to a "few Dawnish and maybe another Dawnish."


After some coaxing - and promises of a nice coffee when he returned a week later - he finally explained that he was after talking to representatives of '''House de Gauvain''' and '''Thanàte Sangwine''' about two completely different subjects. Then, with a haughty stare whose gravitas was quite brought down by tripping over a piece of wood, he stalked back into the Hall of Worlds to presumably sulk in the Forest of Arden.
Madruga no longer has a Senator.  


===A Fitting Gift (Tharim Again)===
The [[Mistress of the Glass Parador]] and the [[Hakima of Salt and Sand]] no longer have ministries. The titles still exist, however, and still have any appropriate responsibilities.  
* '''A herald of Tharim will be visiting Anvil to present an offer to the Throne'''
* '''They will arrive at the Hall of Worlds at 20:00 on Saturday and go first to the Varushkan camp'''
It is not only delegates from the mortal realm that have gifts and offers to make of the new Throne, '''Vesna Borkovna Prochnost'''. ''[[Tharim|The Bound King]]'' has dispatched one of his heralds to make an offer to his fellow potentate; it is unknown what exactly Tharim might want but it will ultimately be up to the one who was "crowned in thunder" to decide.


What is being offered is fairly common knowledge though. The black-clad knights of Tharim have been active in the Empire for some time: they fought alongside Dawn in their conquest of the Barrens, they have marched alongside the Freeborn and even now rest in Sarvos. This legion of cold-hearted, ruthless warriors have caused trouble almost everywhere they have gone. But they are another force that can help the Empire defeat its enemies... if Emperor Vesna chooses to accept the cost.
The [[Madruga#The_Commonwealth_Embassy|Commonwealth Embassy]] has been destroyed. The [[Ambassador to the Commonwealth]] has lost their [[Ambassador_to_the_Commonwealth#Commonwealth_Merchants|ministry]] but maintains their other powers. The [[Commonwealth]] is likely to have a strong opinion about the destruction of its embassy in the Empire.
 
[[Madruga#Freeborn_Flame_Marina|Freeborn Flame Marina]] is in Grendel hands. The benefits it provided, allowing [[fleet|fleets]] of the Brass Coast to be [[The_power_behind_our_moves#Atalaya|upgraded more easily]] have been lost to the Freeborn, although it might be possible to regain the benefit if it were liberated.
 
The Empire no longer controls the [[Madruga#The_Lyceum|Lyceum]]. This means the [[Dean of the Lyceum]] has lost their ability to [[Dean_of_the_Lyceum#Guiding_the_magicians_of_the_Lyceum|codify ritual texts]], the benefits of the [[Dean_of_the_Lyceum#The_Boon_of_the_Black_Sloth|Quiet Annexe]], and access to [[Dean_of_the_Lyceum#Apartments_at_the_Lyceum|their apartments]]. They remain [[Dean_of_the_Lyceum#Arbiter_of_Imperial_Lore|Arbiter of Imperial Lore]] however. Unfortunately, one of the things they have also lost is the work on the ritual text they were codifying; it is still on the island itself.
 
The Parador of the Kindled Flame has been ruined, along with the city of Siroc itself. The devastation is sufficient to give Siroc Plains the ''ruins'' quality.
 
==Losses: Military==
The loss of Siroc has struck a devastating blow to the Brass Coast. The wealth of the Sapphire has been taken by the Grendel and the city itself comprehensively burnt. Furthermore, the Grendel have captured the wealthy ports of Lightsea and Free Landing. Coupled with the loss of the entire territory of Feroz, this means that The Brass Coast [[Commission#Maximum_numbers_of_Imperial_Forces|can no longer support their three armies]]. If not for the Iron Qanat, they would only be able to support a single army. Regardless the outcome is the same; following the Winter Solstice, they will begin to decline due to [[Imperial_army#Insufficient_Supply|insufficient supply]].
 
Assuming nothing else significant changes, the Freeborn will reclaim their ability to support armies once they are again in control of two of the prosperous coastal regions of the Brass Coast - Free Landing, Lightsea, [[Feroz#Cazar_Straits|Cazar Straits]], [[Feroz#Oranseri|Oranseri]], or [[Feroz#Fontargenta|Fortargenta]]. This presumes they remain in control of Calvos Sound and the port-town of Calvos; if they lose that they will need to reconquer three regions.
 
The only silver lining is that the situation will not get worse - a nation is either "out of supply" or it is not. So even if the Brass Coast loses further territory their armies will not decline any faster - but it might mean that they have further to go before they can reclaim their ability to supply their armies.
 
==Intercede at the Lyceum (Battle)==
The Grendel's assault into Madruga has been a hammer blow to the Brass Coast. The Broken Shore's navies and armies have secured a solid foothold in the territory - almost claiming dominion in a single season of campaigning. Siroc has been razed and large swathes of the coast up through Free Landing are under the heel of the Salt Lords. Now the Grendel moridun troops and mercenary forces are securing the many islands offshore.
 
Principle among these is the isle on which the Lyceum has stood for nearly 300 years. This is an incredible prize for the Grendel, an asset of extraordinary value, however it is not so easily taken. Over the centuries, the magicians of the isle have spent considerable resources erecting potent magical wards that can protect the [[college of magic|college]] if is attacked. However those wards need powerful magical rituals to be performed to invoke them - no easy task.
 
The heroes of the Empire have an opportunity to strike against Grendel forces at the '''Field of Aenea'''. There, they can attempt to recover a ritual text of strategic importance; kill the "''Seeker of the Sky''" who is seeking the very same ritual; and take up the eternal Sadogua's offer to "[[Begins_where_it_ends#Sadogua|keep the Lyceum safe]]". There is also an unexpected and unusual opportunity to deploy powerful magic to aid the protection, defence and obfuscation of the entire island.
 
Prognosticator Atraxes notes that a conjunction of [[the Web]] and [[the Great Wyrm]] offers the Empire the unique window during the solstice to intercede in Madruga and potentially protect the Lyceum from the Grendel. The alignment of stars above the contested territory will enable rituals cast at two linked regio to behave in strange and more powerful ways than normal.
 
===Objective: Raise the Lyceum's wards===
* '''Cast rituals at the two regio to raise the islands powerful wards'''
* '''Each regio requires three potent rituals to invoke and power the ancient wards'''
* '''Failure will allow the Grendel to loot the Lyceum'''
 
The reason the Lyceum was located in Free Landing was the presence of twin regio that had an unusual property; they shifted the realm to which they were aligned after each ritual that was cast. They provided an excellent opportunity to research how ritual magic would interact with regio without risking accidentally cursing an entire territory. The regio shift according to a set pattern - something Imperial magicians have built the Lyceum's wards to exploit. The wards are difficult to raise, partly because of the magical energy need to power the wards and partly because they make using the Lyceum well nigh impossible, so it requires a major effort by Imperial magicians to trigger them.
 
The defensive wards of the Lyceum are tuned to the ''Shadow regio''. To raise these wards the Empire would need to perform an Autumn ritual of at least 20 magnitude, then Winter ritual of at least 20 magnitude and then finally perform [[Drawing the Penumbral Veil]] at magnitude 40. That is no easy feat, but if they are successful, the Lyceum will be plunged into impenetrable darkness for a year, making it utterly impossible for the Grendel to loot it, its books, or to carry away the researchers as slaves.
 
The offensive wards of the Lyceum are turned to the ''Storm regio''. To raise these wards the Empire would need a Day ritual of at least 20 magnitude, then a Summer ritual of at least 20 magnitude and then finally perform [[Foam and Spittle of the Furoius Sea]]. If the final ritual is completed then the area around the Lyceum will be ravaged by storms for a year, hammering the Empire's enemies. The wards would serve as a strength 3000 fortification in the region that could not be conquered or removed. The magical storms would target the [[Grendel]] forces any time they undertook military action in the territory.
 
None of the rituals used in this way have their usual effect; their power is directed entirely toward the wards. Likewise, the Shadow regio and the Storm regio do not fulfill the requirement of a "strong regio" for purposes of ritual casting.
 
===Alternative: Respond to Sadogua's offer===
* '''Cast Align the Celestial Net in the presence of the ''Glutton's'' herald'''
* '''Casting the ritual will see the college spirited to the Night realm'''
* '''Rejecting the offer will leave the Lyceum in the Grendel's hands'''
Sadogua has made it abundantly clear that he is ''very angry indeed'' with the Empire. If the wards cannot be raised, one alternative might be to try and win round the ''Wyrm-King'' by travelling to the Lyceum and giving the college to the eternal. ''Jubbjibbaglob'', an apprentice of Sadogua's, has been sent to the isle to make sure the Grendel don't run off with the statue of Simargl, the Empty One, in the [[Dean_of_the_Lyceum#The_Quiet_Annexe|Quiet Annex]], and will be around should the Empire wish to placate the eternal in this matter.
 
To cede the Lyceum a night coven will need to take ''Jubbjibbaglob'' to either the ''Shadow regio'' or the ''Storm regio'' and perform [[Align the Celestial Net]] on it. Once completed the herald will confirm that the necessary steps have been taken to allow the ''Globbersnotch'' to swallow the Lyceum, putting it beyond the reach of the Grendel, and anyone else. It is understood that there will be ample time for anyone in the locale to escape, as Sadogua knows the importance of not rushing a big meal.
 
Of course if the Black Sloth devours the Lyceum, there's no going back from that, but at least it prevents it falling into the hands of the Grendel. However even the Glutton can't eat a whole library at once, so he'll save some of the tastiest books for later. Assuming the Empire wanted to build a replacement, then it can ask the Globberslotch to return whatever texts are still left to help with that. Once he's calmed down, of course.
 
===Objective: Find the ''Final Dance of the Immobile''===
* '''Recover the ritual text of the Winter ritual that was codified this season'''
* '''Success will return the ritual text to the Empire and allow it to be mastered or added to Imperial lore'''
* '''Failure will result in the Grendel being able to utilise the enchantment'''
Since their election at the last Summer Solstice, '''Palaphon Ankarien''', the Dean of the Lyceum had the college work upon the codification of ''Final Dance of the Immobile''. The ritual seems to hold out some promise of weakening or warding against the Dry Patricians. The researchers of the Lyceum had all but completed the codification of the ritual and were finishing the presentation of the text when the armada of the Grendel swept into sight. In the ensuing panic, the text was taken by a Navarri vate in an attempt to get it off the island. However, the vate never reached safety and is presumably still on the island.
 
The scholar is believed to have been injured or possibly captured by the Grendel. Imperial heroes should aim to find and rescue the mage, who should still have the text. If the ritual has been taken from them, the Navarri will be able to indicate who took it. Should the ritual text be recovered then it could either be kept, added to Imperial lore through an appropriate [[Declaration]], or added to Urizen lore through [[Gift of Knowledge]].
 
===Objective: Ransom Sky Mage Faireoir===
* '''Ransom the powerful ritualist of the Sky realm who has an unknown connection with the magicians of the Schloss'''
* '''Success would give the Empire opportunity to claim a powerful strategic ritual text from the Grendel'''
''Faireoir, Seer of the Sky and Diviner of Ophis'', is a well-connected and influential Sky ritualist among the bickering courts and mercantile chambers of the Broken Shore. The Sky Mage was instrumental in directing the Grendel's attack against the Lyceum, planning to use the wealth of magical lore to gain further favour and influence for themselves. While clearly there for the opportunity to enrich themselves and their coven, Faireoir is also looking for something specific. It's not clear what it is, but there's little likelihood that it's anything ''good''.
 
Strangely, this figure appears to be known to the magicians of the [[Dean_of_the_Lyceum#The_Lyceum_Schloss|Lyceum Schloss]] - the fortified annexe where the [[Commonwealth]] magicians studying at the Lyceum. They have taken refuge along with a number of students and several Imperial citiens, but they recognised Sky Mage Faireoir and have pointed him out to Imperial scouts.
 
How they know Sky Mage Faireoir is a fascinating question, one the normal candied Commonwealth have declined to answer at this time. However they have said his coven is powerful and have access to potent war rituals, some of which the Empire does not possess. If the Empire could capture the powerful Sky Mage, he is bound to agree to a ransom in return for this life. His captors could demand a ritual text from him, in return for letting him leave the field alive.
 
It would best if any contract were enforced with a [[Scrivener's Bloodmark]] but if they've captured him the Empire could invoke the [[Lictors]] for any ransom. Provided they take reasonable means to enforce the contract, the Sky Mage would be bound to send a copy of the ritual text to the Empire once he returns to Dubhtraig.
 
==Save the Shining Pillar (Battle)==
In the wake of the Grendel's invasion of Madruga there are others who wish to make the most of the opportunity; using it as a way to make their personal fortunes, strengthen their grip on the mortal realm, or strike against the Empire in their own way. Just before the Winter Solstice a force of Grendel moridun soldiers arrives at Atalaya Heights in Free Landing. With them come a small party of Asavean soldiers and a dignitary of some import.
 
The Plenum has dispatched ''The Priest of Wrecks'' accompanied by several "''Guardians of the Black Bull''" to assist and observe the Grendel's first strike against the Empire. Soon after landing on the shores of Atalaya, ''Barquentius Iyandeus'' the Asavean ecclesiast began preparations for a large supplication that is expected to be completed shortly after the Winter Solstice. This act is intended to serve as a symbolic blow against the Freeborn and the wider Empire and to ensure good fortune for the Grendel's ongoing campaign. It will involve the ritual killing of a number of Imperial citizens and the destruction of the Shining Pillar.
 
The ten attendants of the Shining Pillar known as '''The Beacon's Watch''' refused to abandon the tower, claiming that they must ensure the flame remains lit and the lighthouse is still seen out in the Bay. They have all been captured and are in the custody of the Grendel. This conjunction offers a chance to rescue them from potential sacrifice and to ensure that the skills and knowledge required to maintain and operate the Shining Pillar are preserved.
 
In the days before the Winter Solstice ''High Priestess Shivaarn'', she who praises the [[Siakha|Mother of Monsters]], arrived at one of the islands of Free Landing. Shivaarn performed some form of rite - calling on the Salt-born Devourer and the Mother of Wrecks and the Maelstrom. From dawn until dusk she chanted and gave offerings of trinkets claimed from corsairs, of the [[The_Brass_Coast_hearth_magic#Coins|lucky coins]] of a score of dhomiro, and finally mithril. Chest after chest filled with mithril ore was thrown into the shores and swiftly swept out to sea. And then the sea boiled and foamed as heralds of Siakkha emerged. Not just the carcharadons that so many Imperials are familiar with, but something new. Tempests in human form drawn to join with the Grendel forces massing at the Shining Pillar to overwhelm it. And if they are able to claim enough lives to create some monstrosity of surf and squall in service of Siakha.
 
===Objective: Kill the Priest of Wrecks===
* '''Eliminate the Priest of Wrecks and the Guardians of the Black Bull'''
* '''Failure would result in the desecration and ultimate destruction of the Shining Pillar'''
Iyandeus is a loud and passionate orator, not a fighter, and the Plenum has dispatched a guard of warriors who have received blessings of their idolatrous god to ensure the priest is kept safe, or doesn't inadvertently wander into harms way. Marching in heavy chain and tall helms these soldiers are devotees of The Black Bull, the protector soldier spirit-god. These grizzled veterans are sworn into servitude to fight and die to protect Iyandeus, and can be expected to be well-prepared for battle.
 
Killing the Guardians and Iyandeus will ensure that the Asavean supplication cannot go ahead. Besides being an opportunity to take revenge on the Asaveans for Siroc, it will also put a stop to his plans to desecrate and destroy the Shining Pillar.
 
===Objective: Rescue the Beacon Watch===
* '''Free at least five members of the Beacon Watch from the Grendel'''
* '''Success will ensure a future legacy for the Shining Pillar'''
* '''Failure will see the attendants sacrificed to an Asavean god'''
 
The heroes of Anvil will need to track down and locate the members of the Beacon Watch in the area. They are under heavy guard by Grendel forces, rather than in the custody of the small Asavean delegation. The barbarians have split them to avoid any escape attempts and once it is clear that the Sentinel Gate has opened then they will move the lighthouse attendants during the battle to prevent potential rescue attempts.
 
If at least five members of the Beacon Watch are returned safely to Anvil, then the Asavean's rite to their Red God will not be possible. These attendants will return to the Brass Coast to pass on their knowledge and train others to operate the beacon once Madruga is liberated. This will mean that even if the Grendel destroys the edifice, it could be rebuilt to shine out again across the Bay once more.
 
===Objective: Deny the Carcharodons===
* '''Prevent the shoals of Siakha from murdering twenty or more Imperial heroes'''
* '''Success will diminish the influence of the eternal in the area'''
* '''Failure would see a fortified fane to Siakha form off the coast'''
 
The bloodlust rising from Atalaya's cove has drawn the fearsome carcharadon heralds of Siahka ashore to the Shining Pillar. When battle commences they will come ashore in greater numbers, drawn to bloodshed like wolves on the trail of their quarry. Heedless of their survival, the heralds will patrol the lines of contact seeking out those misfortunate enough to have been laid low. Anyone set upon by one of their number can expect a [[Calls#EXECUTE|swift and brutal death]].
 
If the heralds are able to murder twenty or more Imperial citizens, then Siakha's thirst for death and destruction will be fixed on the locale of the Shining Pillar. This would manifest as a raging Spring regio just off the Atalayan coast, forming a roiling gyre of tempest waves, fuming spray, and a sucking maelstrom of magic that would draw nearby ships down to certain death. Merchant shipping would be forced to give the area a wide berth until it could be dealt with, but the immediate threat would the monstrous heralds of Spring that would sprew forth. The presence of the fane would be a dangerous new threat for the Military Council to contend with, serving as a two thousand strength [[fortification]].
 
===Battlefield Environment: Blood in the Air===
* '''The land near the Shining Pillar is under the effect of a powerful Spring miasma'''
* '''All characters experience a feeling of rising bloodlust'''
* '''Any character who does not resist the aura has a single use of CLEAVE with an apprporiate melee weapon whilst in the location'''
 
''A coppery tang fills the nose and the mouth fills slick with thick saliva; the magic of savagery, blood, and destruction pulses through the veins.''
 
Anyone who travels to this location will experience a strong roleplaying effect of rising violence and bloodlust, unless they:
 
* Expend a hero point upon entering the area
* Draw on the spiritual strength of an anointing
* Draw on their Merrow lineage and assume a calm demeanour
* Are bonded to a magical item or have a ritual enchantment that mitigates effects like these
 
Whilst in the location any character can make a '''single''' [[Heroic_skills#Cleaving_Strike|CLEAVE]] call with any melee weapon other than a pike without the need to expend a hero point or the need to have the [[Heroic_skills#Cleaving_Strike|Cleaving Strike]] skill. This ability is lost if the character resists the roleplaying effect at any point, or upon their return to Anvil.
 
 
==Opportunities and Dangers (Conjunctions)==
There are smaller attacks from the Grendel across the Bay of Catazar. Probing attacks, with individual Grendel captains leading their fleets against specific targets in an attempt to recover what they can. Each of these fleets can potentially be claimed - if the Grendel who own them are defeated - but they will likely require extensive repair to get them to the high standard of the Empire. The civil service has agreed to an arrangement with the Sarvos Shipwrights Syndicate that where possible the League guild will salvage the ships of the Grendel and, in return, offer deeds to fleets to those recognised as responsible for the conjunction.
 
===News From the Plain (Necropolis)===
* '''A force of Grendel are seeking information on the bridge that spans the Couros'''
* '''The Sentinel Gate will open at 18:45 on Friday to TBC'''
* '''This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter'''
* '''The ''Champion of Courage'' is responsible for defeating the Grendel'''
''Ranald'', an influential Sky Mage of the Grendel, remained hidden in Necropolis as the peace treaty ran its course and the Imperial Senate [[385YE_Autumn_Equinox_Senate_sessions#Declare_war_on_the_Grendel|declared war]] on the Grendel. Barely escaping ahead of the purge once the espionage ring there was [[Rings_and_crowns#Eyes_of_the_Basilisk|uncovered]], they've been hiding out with a much reduced force along the banks of the river. Now, with the focus of the Highborn and the garrison of [[Necropolis#Reumah's_Rest|Reumah's Rest]] on the coast awaiting an attack from the sea, the company under ''Ranald'' are making their way through Coursmouth towards Ada's Plain.
 
On Ada's Plain not far from the river, and the Courspan Bridge that crosses it, stands the [[chapter]] of Ethan's Respite. The [[Highguard_religious_beliefs#Stewards_of_the_dead|stewards of the dead]] there repeatedly refused to allow the Grendel permission to visit the area over the last two years. The chapter cited tales about a secret, or a historical incident, that would allow the orcs to threaten the Courspan if they uncovered it. It's not clear if this is an item or a piece of information, but it's obvious that curiosity has gotten the better of Sky Mage Ranald.
 
The chapter of Ethnan's Respite have called for aid, asking that the [[Champion of Courage]], '''Thomir, Son of Astion''', take responsibility for preventing the Grendel from finding out... whatever it is they are trying to find out. Dispatching the Sky Mage and their guards before they can become a problem will likely head off future threats from the magician. There's also a chance the Champion might potentially uncover the secrets the Grendel are seeking themselves, of course. Especially if they chose to take magicians capable of using [[Clear Lens of the Eternal River|Day magic divinations]] or [[Shadowed Glass of Sung|Night magic visions]] to explore the area.
 
===The First Ship (Redoubt)===
* '''A force of Grendel are threatening the Great Harbour of Elos'''
* '''The Sentinel Gate will open at 14:30 on Saturday to TBC'''
* '''This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter'''
* '''The ''Elosian Architect'' is responsible for defeating the Grendel'''
''Maistir Dorcas'' has landed their ships on the gentle coast of [[Redoubt#Naris|Naris]]. The Grendel were observed by a small patrol of sentinels from the [[Redoubt#Court of the White Fountain|Court of the White Fountain]], and they are accompanied by creatures that bear all the hallmarks of being servants of the ''[[Siakha|Mother of Wrecks]]''. The Grendel left a small guard at their ships and made all haste toward Elos. It's unknown what exactly Maistir Dorcas thinks they might achieve if they are left, unchallenged, to reach the harbour. They might plan to fire the shipyard, loot the warehouses and their stockpiles of ingots and herbs, or even simply slaughter the workers on behalf of Siakha. The presence of the heralds makes those aware of them nervous, however. It's unfortunately doubtful the Court of the White Fountain can reach Elos in time to stop Dorcas doing... whatever they are planning to do.
 
The [[Elosian Architect]], '''Talia Seaboar''', is responsible for threats to the harbour there, and may want to gather a band of heroes to intercept the Grendel. There is another incentive, perhaps. The Sarvos Shipwrights Syndicate - who are arguably more salvagers than they are shipwrights these days - would relish the opportunity to claim the Grendel ships refurbish them and sell them on, or rip them apart for parts. They have agreed to give the Elosian Architect the deed to ''The Impulse'', an impressive [[fleet|ship]], its fine structure [[Fleet#Upgrade|upgraded]] with five wains of [[weirwood]], to do with as they see fit. Should Maistir Dorcas be dealt with, of course.
 
===Behind A Lock (Sarvos)===
* '''A force of Grendel are threatening Glass Point Cove'''
* '''The Sentinel Gate will open at 15:00 on Saturday to TBC'''
* '''This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter'''
* '''The ''Custodian of Glass Point Cove'' is responsible for defeating the Grendel'''
''Quartermaster Ewan'' has landed their ships on one of the heavily wooded islands of [[Sarvos#Uccelini|Uccelini]]. A passing fishing boat, by chance, brought news of their presence along with a warning that they are accompanied by servants of the ''[[Siakha|Salt-born Devourer]]''. Now the quartermaster has sent a small force ahead - under the guise of a fishing boat - to the secretive [[Custodian_of_Glass_Point_Cove#Glass_Point_Cove|Glass Point Cove]]. They clearly plan to establish a presence there, perhaps as an advance guard of the Grendel forces. There is a chance to strike at the Grendel on the wooded island before they move to reinforce the vanguard - claiming the precious mana and likely doing extensive damage to the mithril netting.
 
There is an opportunity to benefit from the cunning of the Grendel though. If the Grendel are defeated then not only will the delicate netting be protected, but the ships they arrived on will be left abandoned. The Sarvos Shipwrights Syndicate will waste little time in confiscating the vessels and either selling them on, or breaking them down for parts. They have offered the deed to ''Dance of Victory'', a fleet of ships that have had their hulls upgraded with five wains of weirwood, to the current [[Custodian of Glass Point Cove]], '''Dalibor Marek van Temeschwar''' to do with as they will - if they deal with the threat posed by Quartermaster Ewan.
 
===Following the Craft (Madruga)===
* '''A force of Grendel are fleeing with an heirloom stolen from the Parador of Salt and Sand'''
* '''The Sentinel Gate will open at 15:30 on Saturday to TBC'''
* '''This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter'''
* '''The ''Hakima of Salt and Sand'' is responsible for reclaiming the heirloom'''
''Nechtan'', a wealthy Sand Mage of the Grendel, has withdrawn north of Quzar in [[Madruga#Lightsea|Lightsea]]. The Grendel are accompanied by several heralds of ''[[Siakha|the Mother of Monsters]]'' and are waiting on their fleet to collect them with their ill-gotten gains. One of these is a valuable heirloom stolen from the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]]. The item was used in teaching those who came to learn from the [[hakima]], and has come to symbolise the hope of regaining the parador and re-establishing such classes. Several of the surviving hakima, forced to flee when the parador fell, have pledged to pool their resources and support the Hakima of Salt and Sand with four mana crystals each season until the parador is regained... provided the heirloom is returned and shown to one of the Freeborn egregores.
 
There is an additional opportunity to benefit from the retribution of the Grendel though. If the Grendel are defeated then the fleet will be easy to overcome; something that the Sarvos Shipwrights Syndicate are more than willing to attempt. The Syndicate have offered the deed to ''The Blade of Freedom'', a fleet of ships that have had their hulls upgraded with five wains of weirwood, to the current [[Hakima of Salt and Sand]], '''Bakar i Riqueza''' to do with as they see fit - provided the Sand Mage and their entourage is dealt with.

Revision as of 10:25, 25 April 2024

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The Freeborn philosophy is that society is best served when every individual is responsible for themselves and to themselves.
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City of Sails

The City of a Thousand Sails is always enumerated alongside Meade, Kalpaheim, and the cities of the League. Billowing Siroc, the Sapphire. The hakima say that it was founded by Guerra, that passionate opponent of slavery, driven to build a better world.

Brightly coloured tents extend Siroc out far beyond the small cluster of stone buildings that make up the heart of the city. Sails of all shapes and sizes fill the sheltered bay, guarded by twin towered keeps on either side of the bay along the approach to the harbour. The Salt Guard, designed by Menno van Ritsjhof, and part of the legacy of Imperatrix Lisabetta's plan to armour the Bay of Catazar against the Grendel. Each of the two halves of the Salt Guard is equipped with powerful engines of war, and garrisoned by skilled mariners and corsairs who ensure the towers are always ready to respond to any threat. Between the towers, the iron chains and nets that have guarded the harbour for centuries, since they were first imported at great expense from the forges of Wintermark. Menno van Ritsjhof believed the Salt Guard would make it impossible to assault the City of Rainbow Canvas by sea.

But he was wrong.

Vengeance As A Burning Flame

The first watchers to spy the Grendel Armada approaching assume they must be seeing things. Mistaking a great wave, or a bank of fog, for the wall of masts and sails. Red, green, yellow, and blue, the sails and the mast-banners announce what must surely be the entire Grendel navy speeding from the south-east toward the Madrugan coast. They are low in the water; their holds are packed but presumably with warriors rather than trade goods.

Some of those ships have been seen recently, in other ports across the Bay. Through spyglasses, increasingly panicked watchers make out ships from the yellow-sailed Golden Winds and the green-sailed Tempest. Both navies have anchored off Imperial cities in the last year, escorting merchants, their crew coming ashore to eat and drink in the paradors of Siroc, laughing and joked with the Freeborn, frequenting the markets of the Sapphire, all under the aegis of the two-year peace treaty. The treaty that has just run its course.

There are not only Grendel ships among the armada. As they get closer, as the warning bells echo across the city, the glasses pick out the Asavean warships flanking the main force. Balo's Grace, Leaping Bull and Wind Tamer. The warships that destroyed the Isle of the Justicars, that slaughtered the people of Shantarim. With them a scattering of other war-vessels, far from their home in the distant west.

It's clear why they are here, and were it the Grendel alone it would be bad enough. But the presence of the Asaveans fills those who have an inkling of what is to come with a terrible forboding.

CaptainNationTerritoryBanner
Iñez i Azul-Mar i ErigoThe Brass CoastKahramanBloodgold Jackals

Salt Stone, Iron Net

Massive as the armada is, it must contend with the Salt Guard. Trebuchet and catapult are armed and ready, launching great chunks of stone toward the attacking ships. A cheer goes up as one of the lead Grendel ships, a green-sailed vessel of the Tempest, is smashed to flotsam by the first stone.

Bronze sigils shimmer and flicker across the walls of the twin towers. Imperial magicians have used the potent Autumn magic to magically reinforce the Salt Guard, with power acquired from the realm of the Forge Mistress. The siege engines are loaded by towering bronze constructs drawn from the City of Fire and Stone, the volcano-smithy of Shikal. The magical sigils of fire, stone, strength ripple across the chains and nets as they are raised across the harbour mouth. The marines themselves wait nervously, the sweat that beads their skin not only due to the supernatural warmth the enchantment has brought with it.

A single warband of Freeborn soldiers has come to Siroc to protect the city, taking up places on the walls. They are not the only unexpected defenders. When runners are sent into the city proper, to warn the people, the Commonwealth Embassy responds by sending it's entire garrison to support the Salt Guard. It is hard it imagine that fifty grim-faced warriors dedicated to the common good will make much of a difference in the face of an entire Grendel armada – but they come anyway. They march through the streets as the bells ring and people hurry to gather their families, and maybe a few people take heart from their willingness to defend the Billowing City.

While the people are afraid, they are Freeborn. They do not bow their heads to tyrants, be they human or orc. Those with battle-experience grab weapons kept in cupboards, and strap on old pieces of battered armour. Corsairs and sailors take to their own ships, ready to try and engage any invading vessel that might somehow breach the defences. The doors of the Parador of the Kindled Flame are thrown wide, to any who want to take refuge beside the children behind their walls of white granite.

The Grendel don't know any of this of course – or perhaps they do. There has been talk for some time of an espionage ring in Madruga, sponsored by some spymaster of the Broken Shore. Surely no Freeborn would sell their loyalty to the Brass Coast to the Grendel, no matter how much they were offered. Surely.

It's clear the Armada is prepared, though, for the Salt Guard and the harbour defences. Several of the leading ships of the Tempest have great serrated metal rams attached to the prow, just on the waterline, designed to tangle and rip at the port defences. There are ballistae and catapults on the invading ships that counter the hail of stone and javelins with missiles of their own.

The Asaveans in particular hold back, maintaining a barrage against the two Salt Guard towers, chipping away at even the magically reinforced stone. The Balo's Grace, the Leaping Bull, the Wind Tamer. Named in honour of the blasphemous gods of the Archipelago, they are massive compared to the Grendel vessels that surround them, but still surprisingly manoeuvrable, with triple banks of oars that let them evade all save the luckiest hit.

Then, without any warning, fighting erupts across the harbour itself. Confused reports begin to spread of both humans and orcs making pinpoint strikes at the winches and pulleys that control the web of steel keeping the invading ships from the harbour. Treachery, from within Siroc itself.

Out at sea, perfectly timed to coincide with the attacks against the nets and chains, dozens of smaller boats – rowboats – are launched. They strive for the harbour, hard to target directly, maneuverable, swift. Some are sunk; many more manage to reach the harbour walls and join the attack on the defences. The fighting spills across the docks themselves.

Many of the warriors attacking the harbour are Naguerro, a former sept of the Lasambrian Orcs with a particular hatred for the Empire. Others raise the unfamiliar banner of a shark, ringed by lightning. Both forces seem almost unhinged in their zeal to slaughter the Freeborn defenders and capture the docks, break the defences, leave the city vulnerable.

Step by step the defenders are forced to retreat back toward the fortress-keeps of the Salt Guard. The nets and chains fall. There are Grendel vessels in the harbour itself, more Naguerro and Storm Sharks spilling out across the quayside, spilling out into the city, spilling Freeborn blood with mad abandon.

Canvas Makes a Poor Shield

Not all the Grendel ships storm the harbour. While the green-sailed Tempest and the blue-sailed Simoon take the forefront in the attack, the Golden Wind are busy on the coast outside the city, unloading orc soldiers, covered by the vessels of the red-sailed Shamal.

The banners of the Iron Gulls are raised. The Empire knows the 'Gulls, veterans of dozens of engagements. They survived the Battle of Solen's Doubt. They were at the forefront of the invasion of Feroz. They are known to be masters of seige warfare, and the warships of the Golden Wind unload rams and catapults alongside the soldiers themselves.

Beside them, the Black Eels raise their own standards. They, too, were at Solen's Doubt. They, too, are veterans of the war against the Empire. They enter the city from the south, but where the Iron Gulls are more interested in probing the defenders of the Salt Guard, the Black Eels seem to be here for plunder and mayhem.

In the midst of the two armies a few hundred Grendel soldiers raise the slightly tattered banner of Governor Rahab, who rules over the conquered territories of Feroz to the south. There is a particular grimness to these orcs (and a handful of human mercenaries with them). Some of the Gulls and Eels mock them behind their backs, as they make haste toward the city ahead of the two armies. They seem especially eager to engage the Freeborn defenders.

While the rest of the armada is busy invading the harbour, the Shamal and the Tempest switch positions. Judging by the number of crimson sails the Shamal is smaller than the Tempest, their ships are newer, showing fewer of the marks of war. So too are the army they disgorge from their holds and decks. The standard of the Bone Nautilus, a white-and-gold tentacled spiral beast, are raised. This army is made up primarily of orcs, but there are a significant number of humans in their midst. Some are clearly hard bitten veteran mercenaries, some are keen-eyed youths, but there are also a number of Asavean footsoldiers, in distinctive helms, with spears and shields. They follow the other land troops in an assault against the south side of the city.

Menno van Ritsjhof was reportedly incensed when he discovered that Siroc has little in the way of defence against an attack from the shore. Perhaps the Freeborn felt that their position made it inconceivable that there would be a threat from the ground, rather than the sea. There are walls, but they are nearly as old as the city itself, and they surround the heart of the Sapphire not its borders. Siroc is a city of traders and merchants, that welcomes visitors. There are defences of course, but the Salt Guard is at the heart of them. There are defenders, but again they are focused around the Salt Guard. The three armies approaching by land are quickly in among the tents and pallanquins, and canvas offers little protection against the rapacious invaders.

Falling Salt

The Salt Guard falls. Great metal-bound catapult stones chip away at the walls, and smash the towers. Under the cover of a seemingly random assault, a squad of Naguerra battle-magicians unleash Spring magic against the gates of first one keep, and then barely ten minutes later the other. Rending vines erupting across the wood and stone, ripping it to pieces. The attackers pour inside. Commonwealth and Freeborn soldiers back-to-back, using every trick that the League architects could think of to make it harder for them to seize the fort. One by one the engines of destruction on both sides of the Salt Guard fall silent. The garrison is too busy fighting to survive to focus on the Grendel armada.

Those ships of the Broken Shore who are equipped to do so launch barrage after barrage of missiles against the two towers of the Salt Guard. Those without siege engines on their decks either turn the captured harbour defences against the fortress, or disembark, joining the fighting in the docks and inside the Guard.

At this point, the Asavean vessels move closer. They join the bombardment but their target is not the Salt Guard but the city of Siroc itself. They are seemingly unconcerned about crushing Grendel troops beneath their iron shot. It's not clear what happens but suddenly after a half hour of smashing tents and buildings and fleeing Freeborn and small groups of Grendel, the Asavean weapons still for a few minutes, then open fire against the Salt Guard along with the others. But the damage is done – swathes of the markets and paradors clustered around the quayside, flattened, burning. Dozens of ships, of quays, shattered to splinters. Columns of smoke begin to rise. Fire flickers in some of the windows of the Salt Guard.

With an almighty groan, one of the two Salt Guard keeps begins to collapse in on itself, transformed suddenly into a chimney that sends roaring flames up through the interior. Barrels of oil join the rocks being hurled toward Menno von Rijshof's masterpiece. Those defenders still trapped inside are no longer battling the invading orcs, but fighting to breathe as the smoke rises, fighting to escape as the fire spreads.

As the sun drops towards the eastern horizon, the second tower catches. Those defenders who manage to make it out of the collapsing fortification, coughing, gasping, wheezing, are swiftly dealt with by the invaders.

Fire Spreads

With the Salt Guard shattered, the city is easy prey for the immense force ranged against it. The Grendel have not had it all their own way; the courage of the Salt Guard has purchased vital hours for those who can see what is coming to flee the city, north toward Lightsea or west to one of the bridges across the Scorrero, toward Segura.

The Grendel follow. Over the next few months, the invaders spread north along the coast into Lightsea. Quzar falls before the Iron Gulls, despite the best efforts of the hakima and masters of Autumn magic supporting the defenders. The Parador of Salt and Sand is torn apart by the Naguerro, who loot many of the treasures within, treasures carried out of Feroz by fleeing magicians.

At the same time, the Black Eels loot and raid the port towns freely, killing any who try to resist, but seemingly unconcerned about those who wish to flee – unless they try to take their wealth with them.

Three of the Grendel navies, supported by the Bone Nautilus and the Asavean warships, assail Free Landing, assaulting the port towns of the corsairs. These islands were the first proper home for the Freeborn – and for the second time the Grendel seize Atalaya, the fount from which the entire Brass Coast flowed. Midport falls to the Shamal and the Golden Sails. The Tempest seizes the Shining Pillar – that great white-and-gold tower familiar to every sailor along the Bay of Catazar, sometimes used as a symbol for the Brass Coast itself. When a sailor can see the beacon of the Shining Pillar, they know they are home. After the Grendel take the island on which it stands, the beacon falters, and goes out, for the first time in centuries the Shining Pillar does not shine.

Meanwhile the Simoom concerns itself with besieging the Isle of the Lyceum. The magicians there fight back, supported by their Commonwealth allies at the Lyceum Schloss. Contact with the island has been sporadic at best; it is not clear if the entire island has been conquered or what the state of the grand libraries, arcane academics, or students is. There is little hope that they may be able to hold out against the Grendel and their allies. There is a great deal of worry about what the Grendel might do with the vast stores of lore contained within the Lyceum.

As the Winter Solstice approaches... but wait. That's in the future. We aren't done with Siroc yet.

The Last Sight

Before the Grendel sweep across the rest of Madruga, on land and sea, they finish the conquest of Siroc. The offices of the Mistress of the Glass Parador are looted, by the honour guard of Governor Rahab of Feroz. Perhaps the wealth they manage to steal here will make up for the fortune Rahab lost when the Scorrero Nets collapsed?

The Bone Nautilus surround the Parador of the Kindled Flame, eager to capture those who have sought sanctuary within, eager to carry away the children whose home it is to a life of slavery. When they finally breach the heavy oak doors, they find the place deserted. No sign of anyone hiding.

They have no way of knowing, but the children, their guardians, and those who accepted the offer of safety within the walls, are long gone. As the flames consumed the Salt Guard, two dozen friends of the Prince of a Thousand Foes revealed themselves, and the sewer entrance, and lead those who would otherwise have been trapped in the orphanage to safety. They are already well on their way to Segura.

The same story unfolds across Siroc. Guardian angels – most mortal, some decidedly not – reveal themselves and help people escape what is to come. Without their unexected – and mostly invisibile - aid, a great many more people would have died when the city fell. If anyone bothers to ask – and most people are simply grateful for the aid – they say that they are discharging a service for the Archmage of Spring. They run when they can, they fight when they must, but they never try to hide. They discourage hiding, for some reason.

While many escape, many more do not. The Grendel take a few slaves but once the city falls they seem more interested in bearing away its loot rather than its people. The same cannot be said for the Asaveans. Now that the Salt Guard has fallen, the warships and mercenaries of the far west join in the conquest of the city. They are absolutely without mercy, killing anyone who comes within spear-reach or sword-reach.

It is they who lead the attack against the House of the Way, one of the oldest congregations in the Brass Coast. They smash the doors, shatter beautiful windows that have blazed in the setting sun for two hundred years, slaughter the priests and sutannir. Even the Naguerro seem a little taken aback by their zeal for slaughter, these human warriors from far away across the sea.

The Asaveans are also the ones who set the fires. Despite the chaos, the Grendel are careful to make sure that the city of tents does not burn. For a day and a night, they rampage through Siroc, taking everything they can find, everything they can carry. Then as the sun sets on the second day after the fall, as the armies regroup on the plains outside the city for the march north and west, as the navies withdraw to anchorages along the coast, the Asavean warships launch barrels of burning oil into the city. Another, and another, and another. The sky turns red, the glow growing like a baleful promise.

Asavean captains, more than a dozen cold-eyed scions of the patrician families - and it seems all the major families are represented – watch from the shoreline. They are not alone. Their soldiers have taken carefully selected prisoners. Where possible they are sutannir, or priests of the Way, or dhomiro of one family or other. Two dozen, no more, dragged in manacles to the waterline south of the city.

As the barrels of oil fly, as burning brands are touched to the kindling piled all across the city, as Siroc burns, these prisoners are forced to watch. And then, as the fire stretches across the horizon, the final cruelty.

The last priests of the God of Chains are with the Asaveans and at a nod form the captains, they murder each of the prisoners. The last thing they see as they are hurled untimely into the Labyrinth is the jewel of Madruga, the Sapphire, their Billowing City, burning as the first stars of evening glitter in the uncaring sky.

All save three. These last three - one Erigo, one Riqueza, one Guerra - are released once the fires start to die down. Pushed into the surf, discarded like refuse, like jetsam on the coast of Brass, the last words of their captors echoing in their ears.

“We were an Empire before any of your petty kingdoms existed; we have no more lessons to learn about vengeance. But we can teach.”

Game Information: Madruga

The Grendel armada has seized three regions of Madruga: Siroc Plains, Lightsea, and Free Landing. As detailed in the Not a drop to drink Wind of Fortune, the blight of the Great Grasses remains contained thanks to the enchantment that has been diligently cast each prior season. As predicted however it has also stabilized in a way that means the region is no longer under Imperial control. As a consequence, with the Freeborn only controlling Calvos Sound and Torres, they have lost control of the territory. The Grendel have not, however, taken control of the territory; they only control three of the six regions. The territory is thus considerd contested – although the Senator for Madruga loses their seat in the Senate regardless.

The Salt Guard was overwhelmed and destroyed, but it provided sufficient defence to slow the Grendel invasion. Without it, and its enchantment, the armada may have had sufficient strength to launch a significant attack on Calvos Sound as well as the three regions it captured.

Losses: Imperial Titles

A number of Imperial titles have lost powers and sources of income.

Madruga no longer has a Senator.

The Mistress of the Glass Parador and the Hakima of Salt and Sand no longer have ministries. The titles still exist, however, and still have any appropriate responsibilities.

The Commonwealth Embassy has been destroyed. The Ambassador to the Commonwealth has lost their ministry but maintains their other powers. The Commonwealth is likely to have a strong opinion about the destruction of its embassy in the Empire.

Freeborn Flame Marina is in Grendel hands. The benefits it provided, allowing fleets of the Brass Coast to be upgraded more easily have been lost to the Freeborn, although it might be possible to regain the benefit if it were liberated.

The Empire no longer controls the Lyceum. This means the Dean of the Lyceum has lost their ability to codify ritual texts, the benefits of the Quiet Annexe, and access to their apartments. They remain Arbiter of Imperial Lore however. Unfortunately, one of the things they have also lost is the work on the ritual text they were codifying; it is still on the island itself.

The Parador of the Kindled Flame has been ruined, along with the city of Siroc itself. The devastation is sufficient to give Siroc Plains the ruins quality.

Losses: Military

The loss of Siroc has struck a devastating blow to the Brass Coast. The wealth of the Sapphire has been taken by the Grendel and the city itself comprehensively burnt. Furthermore, the Grendel have captured the wealthy ports of Lightsea and Free Landing. Coupled with the loss of the entire territory of Feroz, this means that The Brass Coast can no longer support their three armies. If not for the Iron Qanat, they would only be able to support a single army. Regardless the outcome is the same; following the Winter Solstice, they will begin to decline due to insufficient supply.

Assuming nothing else significant changes, the Freeborn will reclaim their ability to support armies once they are again in control of two of the prosperous coastal regions of the Brass Coast - Free Landing, Lightsea, Cazar Straits, Oranseri, or Fortargenta. This presumes they remain in control of Calvos Sound and the port-town of Calvos; if they lose that they will need to reconquer three regions.

The only silver lining is that the situation will not get worse - a nation is either "out of supply" or it is not. So even if the Brass Coast loses further territory their armies will not decline any faster - but it might mean that they have further to go before they can reclaim their ability to supply their armies.

Intercede at the Lyceum (Battle)

The Grendel's assault into Madruga has been a hammer blow to the Brass Coast. The Broken Shore's navies and armies have secured a solid foothold in the territory - almost claiming dominion in a single season of campaigning. Siroc has been razed and large swathes of the coast up through Free Landing are under the heel of the Salt Lords. Now the Grendel moridun troops and mercenary forces are securing the many islands offshore.

Principle among these is the isle on which the Lyceum has stood for nearly 300 years. This is an incredible prize for the Grendel, an asset of extraordinary value, however it is not so easily taken. Over the centuries, the magicians of the isle have spent considerable resources erecting potent magical wards that can protect the college if is attacked. However those wards need powerful magical rituals to be performed to invoke them - no easy task.

The heroes of the Empire have an opportunity to strike against Grendel forces at the Field of Aenea. There, they can attempt to recover a ritual text of strategic importance; kill the "Seeker of the Sky" who is seeking the very same ritual; and take up the eternal Sadogua's offer to "keep the Lyceum safe". There is also an unexpected and unusual opportunity to deploy powerful magic to aid the protection, defence and obfuscation of the entire island.

Prognosticator Atraxes notes that a conjunction of the Web and the Great Wyrm offers the Empire the unique window during the solstice to intercede in Madruga and potentially protect the Lyceum from the Grendel. The alignment of stars above the contested territory will enable rituals cast at two linked regio to behave in strange and more powerful ways than normal.

Objective: Raise the Lyceum's wards

  • Cast rituals at the two regio to raise the islands powerful wards
  • Each regio requires three potent rituals to invoke and power the ancient wards
  • Failure will allow the Grendel to loot the Lyceum

The reason the Lyceum was located in Free Landing was the presence of twin regio that had an unusual property; they shifted the realm to which they were aligned after each ritual that was cast. They provided an excellent opportunity to research how ritual magic would interact with regio without risking accidentally cursing an entire territory. The regio shift according to a set pattern - something Imperial magicians have built the Lyceum's wards to exploit. The wards are difficult to raise, partly because of the magical energy need to power the wards and partly because they make using the Lyceum well nigh impossible, so it requires a major effort by Imperial magicians to trigger them.

The defensive wards of the Lyceum are tuned to the Shadow regio. To raise these wards the Empire would need to perform an Autumn ritual of at least 20 magnitude, then Winter ritual of at least 20 magnitude and then finally perform Drawing the Penumbral Veil at magnitude 40. That is no easy feat, but if they are successful, the Lyceum will be plunged into impenetrable darkness for a year, making it utterly impossible for the Grendel to loot it, its books, or to carry away the researchers as slaves.

The offensive wards of the Lyceum are turned to the Storm regio. To raise these wards the Empire would need a Day ritual of at least 20 magnitude, then a Summer ritual of at least 20 magnitude and then finally perform Foam and Spittle of the Furoius Sea. If the final ritual is completed then the area around the Lyceum will be ravaged by storms for a year, hammering the Empire's enemies. The wards would serve as a strength 3000 fortification in the region that could not be conquered or removed. The magical storms would target the Grendel forces any time they undertook military action in the territory.

None of the rituals used in this way have their usual effect; their power is directed entirely toward the wards. Likewise, the Shadow regio and the Storm regio do not fulfill the requirement of a "strong regio" for purposes of ritual casting.

Alternative: Respond to Sadogua's offer

  • Cast Align the Celestial Net in the presence of the Glutton's herald
  • Casting the ritual will see the college spirited to the Night realm
  • Rejecting the offer will leave the Lyceum in the Grendel's hands

Sadogua has made it abundantly clear that he is very angry indeed with the Empire. If the wards cannot be raised, one alternative might be to try and win round the Wyrm-King by travelling to the Lyceum and giving the college to the eternal. Jubbjibbaglob, an apprentice of Sadogua's, has been sent to the isle to make sure the Grendel don't run off with the statue of Simargl, the Empty One, in the Quiet Annex, and will be around should the Empire wish to placate the eternal in this matter.

To cede the Lyceum a night coven will need to take Jubbjibbaglob to either the Shadow regio or the Storm regio and perform Align the Celestial Net on it. Once completed the herald will confirm that the necessary steps have been taken to allow the Globbersnotch to swallow the Lyceum, putting it beyond the reach of the Grendel, and anyone else. It is understood that there will be ample time for anyone in the locale to escape, as Sadogua knows the importance of not rushing a big meal.

Of course if the Black Sloth devours the Lyceum, there's no going back from that, but at least it prevents it falling into the hands of the Grendel. However even the Glutton can't eat a whole library at once, so he'll save some of the tastiest books for later. Assuming the Empire wanted to build a replacement, then it can ask the Globberslotch to return whatever texts are still left to help with that. Once he's calmed down, of course.

Objective: Find the Final Dance of the Immobile

  • Recover the ritual text of the Winter ritual that was codified this season
  • Success will return the ritual text to the Empire and allow it to be mastered or added to Imperial lore
  • Failure will result in the Grendel being able to utilise the enchantment

Since their election at the last Summer Solstice, Palaphon Ankarien, the Dean of the Lyceum had the college work upon the codification of Final Dance of the Immobile. The ritual seems to hold out some promise of weakening or warding against the Dry Patricians. The researchers of the Lyceum had all but completed the codification of the ritual and were finishing the presentation of the text when the armada of the Grendel swept into sight. In the ensuing panic, the text was taken by a Navarri vate in an attempt to get it off the island. However, the vate never reached safety and is presumably still on the island.

The scholar is believed to have been injured or possibly captured by the Grendel. Imperial heroes should aim to find and rescue the mage, who should still have the text. If the ritual has been taken from them, the Navarri will be able to indicate who took it. Should the ritual text be recovered then it could either be kept, added to Imperial lore through an appropriate Declaration, or added to Urizen lore through Gift of Knowledge.

Objective: Ransom Sky Mage Faireoir

  • Ransom the powerful ritualist of the Sky realm who has an unknown connection with the magicians of the Schloss
  • Success would give the Empire opportunity to claim a powerful strategic ritual text from the Grendel

Faireoir, Seer of the Sky and Diviner of Ophis, is a well-connected and influential Sky ritualist among the bickering courts and mercantile chambers of the Broken Shore. The Sky Mage was instrumental in directing the Grendel's attack against the Lyceum, planning to use the wealth of magical lore to gain further favour and influence for themselves. While clearly there for the opportunity to enrich themselves and their coven, Faireoir is also looking for something specific. It's not clear what it is, but there's little likelihood that it's anything good.

Strangely, this figure appears to be known to the magicians of the Lyceum Schloss - the fortified annexe where the Commonwealth magicians studying at the Lyceum. They have taken refuge along with a number of students and several Imperial citiens, but they recognised Sky Mage Faireoir and have pointed him out to Imperial scouts.

How they know Sky Mage Faireoir is a fascinating question, one the normal candied Commonwealth have declined to answer at this time. However they have said his coven is powerful and have access to potent war rituals, some of which the Empire does not possess. If the Empire could capture the powerful Sky Mage, he is bound to agree to a ransom in return for this life. His captors could demand a ritual text from him, in return for letting him leave the field alive.

It would best if any contract were enforced with a Scrivener's Bloodmark but if they've captured him the Empire could invoke the Lictors for any ransom. Provided they take reasonable means to enforce the contract, the Sky Mage would be bound to send a copy of the ritual text to the Empire once he returns to Dubhtraig.

Save the Shining Pillar (Battle)

In the wake of the Grendel's invasion of Madruga there are others who wish to make the most of the opportunity; using it as a way to make their personal fortunes, strengthen their grip on the mortal realm, or strike against the Empire in their own way. Just before the Winter Solstice a force of Grendel moridun soldiers arrives at Atalaya Heights in Free Landing. With them come a small party of Asavean soldiers and a dignitary of some import.

The Plenum has dispatched The Priest of Wrecks accompanied by several "Guardians of the Black Bull" to assist and observe the Grendel's first strike against the Empire. Soon after landing on the shores of Atalaya, Barquentius Iyandeus the Asavean ecclesiast began preparations for a large supplication that is expected to be completed shortly after the Winter Solstice. This act is intended to serve as a symbolic blow against the Freeborn and the wider Empire and to ensure good fortune for the Grendel's ongoing campaign. It will involve the ritual killing of a number of Imperial citizens and the destruction of the Shining Pillar.

The ten attendants of the Shining Pillar known as The Beacon's Watch refused to abandon the tower, claiming that they must ensure the flame remains lit and the lighthouse is still seen out in the Bay. They have all been captured and are in the custody of the Grendel. This conjunction offers a chance to rescue them from potential sacrifice and to ensure that the skills and knowledge required to maintain and operate the Shining Pillar are preserved.

In the days before the Winter Solstice High Priestess Shivaarn, she who praises the Mother of Monsters, arrived at one of the islands of Free Landing. Shivaarn performed some form of rite - calling on the Salt-born Devourer and the Mother of Wrecks and the Maelstrom. From dawn until dusk she chanted and gave offerings of trinkets claimed from corsairs, of the lucky coins of a score of dhomiro, and finally mithril. Chest after chest filled with mithril ore was thrown into the shores and swiftly swept out to sea. And then the sea boiled and foamed as heralds of Siakkha emerged. Not just the carcharadons that so many Imperials are familiar with, but something new. Tempests in human form drawn to join with the Grendel forces massing at the Shining Pillar to overwhelm it. And if they are able to claim enough lives to create some monstrosity of surf and squall in service of Siakha.

Objective: Kill the Priest of Wrecks

  • Eliminate the Priest of Wrecks and the Guardians of the Black Bull
  • Failure would result in the desecration and ultimate destruction of the Shining Pillar

Iyandeus is a loud and passionate orator, not a fighter, and the Plenum has dispatched a guard of warriors who have received blessings of their idolatrous god to ensure the priest is kept safe, or doesn't inadvertently wander into harms way. Marching in heavy chain and tall helms these soldiers are devotees of The Black Bull, the protector soldier spirit-god. These grizzled veterans are sworn into servitude to fight and die to protect Iyandeus, and can be expected to be well-prepared for battle.

Killing the Guardians and Iyandeus will ensure that the Asavean supplication cannot go ahead. Besides being an opportunity to take revenge on the Asaveans for Siroc, it will also put a stop to his plans to desecrate and destroy the Shining Pillar.

Objective: Rescue the Beacon Watch

  • Free at least five members of the Beacon Watch from the Grendel
  • Success will ensure a future legacy for the Shining Pillar
  • Failure will see the attendants sacrificed to an Asavean god

The heroes of Anvil will need to track down and locate the members of the Beacon Watch in the area. They are under heavy guard by Grendel forces, rather than in the custody of the small Asavean delegation. The barbarians have split them to avoid any escape attempts and once it is clear that the Sentinel Gate has opened then they will move the lighthouse attendants during the battle to prevent potential rescue attempts.

If at least five members of the Beacon Watch are returned safely to Anvil, then the Asavean's rite to their Red God will not be possible. These attendants will return to the Brass Coast to pass on their knowledge and train others to operate the beacon once Madruga is liberated. This will mean that even if the Grendel destroys the edifice, it could be rebuilt to shine out again across the Bay once more.

Objective: Deny the Carcharodons

  • Prevent the shoals of Siakha from murdering twenty or more Imperial heroes
  • Success will diminish the influence of the eternal in the area
  • Failure would see a fortified fane to Siakha form off the coast

The bloodlust rising from Atalaya's cove has drawn the fearsome carcharadon heralds of Siahka ashore to the Shining Pillar. When battle commences they will come ashore in greater numbers, drawn to bloodshed like wolves on the trail of their quarry. Heedless of their survival, the heralds will patrol the lines of contact seeking out those misfortunate enough to have been laid low. Anyone set upon by one of their number can expect a swift and brutal death.

If the heralds are able to murder twenty or more Imperial citizens, then Siakha's thirst for death and destruction will be fixed on the locale of the Shining Pillar. This would manifest as a raging Spring regio just off the Atalayan coast, forming a roiling gyre of tempest waves, fuming spray, and a sucking maelstrom of magic that would draw nearby ships down to certain death. Merchant shipping would be forced to give the area a wide berth until it could be dealt with, but the immediate threat would the monstrous heralds of Spring that would sprew forth. The presence of the fane would be a dangerous new threat for the Military Council to contend with, serving as a two thousand strength fortification.

Battlefield Environment: Blood in the Air

  • The land near the Shining Pillar is under the effect of a powerful Spring miasma
  • All characters experience a feeling of rising bloodlust
  • Any character who does not resist the aura has a single use of CLEAVE with an apprporiate melee weapon whilst in the location

A coppery tang fills the nose and the mouth fills slick with thick saliva; the magic of savagery, blood, and destruction pulses through the veins.

Anyone who travels to this location will experience a strong roleplaying effect of rising violence and bloodlust, unless they:

  • Expend a hero point upon entering the area
  • Draw on the spiritual strength of an anointing
  • Draw on their Merrow lineage and assume a calm demeanour
  • Are bonded to a magical item or have a ritual enchantment that mitigates effects like these

Whilst in the location any character can make a single CLEAVE call with any melee weapon other than a pike without the need to expend a hero point or the need to have the Cleaving Strike skill. This ability is lost if the character resists the roleplaying effect at any point, or upon their return to Anvil.


Opportunities and Dangers (Conjunctions)

There are smaller attacks from the Grendel across the Bay of Catazar. Probing attacks, with individual Grendel captains leading their fleets against specific targets in an attempt to recover what they can. Each of these fleets can potentially be claimed - if the Grendel who own them are defeated - but they will likely require extensive repair to get them to the high standard of the Empire. The civil service has agreed to an arrangement with the Sarvos Shipwrights Syndicate that where possible the League guild will salvage the ships of the Grendel and, in return, offer deeds to fleets to those recognised as responsible for the conjunction.

News From the Plain (Necropolis)

  • A force of Grendel are seeking information on the bridge that spans the Couros
  • The Sentinel Gate will open at 18:45 on Friday to TBC
  • This skirmish is a combat highly likely encounter
  • The Champion of Courage is responsible for defeating the Grendel

Ranald, an influential Sky Mage of the Grendel, remained hidden in Necropolis as the peace treaty ran its course and the Imperial Senate declared war on the Grendel. Barely escaping ahead of the purge once the espionage ring there was uncovered, they've been hiding out with a much reduced force along the banks of the river. Now, with the focus of the Highborn and the garrison of Reumah's Rest on the coast awaiting an attack from the sea, the company under Ranald are making their way through Coursmouth towards Ada's Plain.

On Ada's Plain not far from the river, and the Courspan Bridge that crosses it, stands the chapter of Ethan's Respite. The stewards of the dead there repeatedly refused to allow the Grendel permission to visit the area over the last two years. The chapter cited tales about a secret, or a historical incident, that would allow the orcs to threaten the Courspan if they uncovered it. It's not clear if this is an item or a piece of information, but it's obvious that curiosity has gotten the better of Sky Mage Ranald.

The chapter of Ethnan's Respite have called for aid, asking that the Champion of Courage, Thomir, Son of Astion, take responsibility for preventing the Grendel from finding out... whatever it is they are trying to find out. Dispatching the Sky Mage and their guards before they can become a problem will likely head off future threats from the magician. There's also a chance the Champion might potentially uncover the secrets the Grendel are seeking themselves, of course. Especially if they chose to take magicians capable of using Day magic divinations or Night magic visions to explore the area.

The First Ship (Redoubt)

  • A force of Grendel are threatening the Great Harbour of Elos
  • The Sentinel Gate will open at 14:30 on Saturday to TBC
  • This skirmish is a combat highly likely encounter
  • The Elosian Architect is responsible for defeating the Grendel

Maistir Dorcas has landed their ships on the gentle coast of Naris. The Grendel were observed by a small patrol of sentinels from the Court of the White Fountain, and they are accompanied by creatures that bear all the hallmarks of being servants of the Mother of Wrecks. The Grendel left a small guard at their ships and made all haste toward Elos. It's unknown what exactly Maistir Dorcas thinks they might achieve if they are left, unchallenged, to reach the harbour. They might plan to fire the shipyard, loot the warehouses and their stockpiles of ingots and herbs, or even simply slaughter the workers on behalf of Siakha. The presence of the heralds makes those aware of them nervous, however. It's unfortunately doubtful the Court of the White Fountain can reach Elos in time to stop Dorcas doing... whatever they are planning to do.

The Elosian Architect, Talia Seaboar, is responsible for threats to the harbour there, and may want to gather a band of heroes to intercept the Grendel. There is another incentive, perhaps. The Sarvos Shipwrights Syndicate - who are arguably more salvagers than they are shipwrights these days - would relish the opportunity to claim the Grendel ships refurbish them and sell them on, or rip them apart for parts. They have agreed to give the Elosian Architect the deed to The Impulse, an impressive ship, its fine structure upgraded with five wains of weirwood, to do with as they see fit. Should Maistir Dorcas be dealt with, of course.

Behind A Lock (Sarvos)

  • A force of Grendel are threatening Glass Point Cove
  • The Sentinel Gate will open at 15:00 on Saturday to TBC
  • This skirmish is a combat highly likely encounter
  • The Custodian of Glass Point Cove is responsible for defeating the Grendel

Quartermaster Ewan has landed their ships on one of the heavily wooded islands of Uccelini. A passing fishing boat, by chance, brought news of their presence along with a warning that they are accompanied by servants of the Salt-born Devourer. Now the quartermaster has sent a small force ahead - under the guise of a fishing boat - to the secretive Glass Point Cove. They clearly plan to establish a presence there, perhaps as an advance guard of the Grendel forces. There is a chance to strike at the Grendel on the wooded island before they move to reinforce the vanguard - claiming the precious mana and likely doing extensive damage to the mithril netting.

There is an opportunity to benefit from the cunning of the Grendel though. If the Grendel are defeated then not only will the delicate netting be protected, but the ships they arrived on will be left abandoned. The Sarvos Shipwrights Syndicate will waste little time in confiscating the vessels and either selling them on, or breaking them down for parts. They have offered the deed to Dance of Victory, a fleet of ships that have had their hulls upgraded with five wains of weirwood, to the current Custodian of Glass Point Cove, Dalibor Marek van Temeschwar to do with as they will - if they deal with the threat posed by Quartermaster Ewan.

Following the Craft (Madruga)

  • A force of Grendel are fleeing with an heirloom stolen from the Parador of Salt and Sand
  • The Sentinel Gate will open at 15:30 on Saturday to TBC
  • This skirmish is a combat highly likely encounter
  • The Hakima of Salt and Sand is responsible for reclaiming the heirloom

Nechtan, a wealthy Sand Mage of the Grendel, has withdrawn north of Quzar in Lightsea. The Grendel are accompanied by several heralds of the Mother of Monsters and are waiting on their fleet to collect them with their ill-gotten gains. One of these is a valuable heirloom stolen from the Parador of Salt and Sand. The item was used in teaching those who came to learn from the hakima, and has come to symbolise the hope of regaining the parador and re-establishing such classes. Several of the surviving hakima, forced to flee when the parador fell, have pledged to pool their resources and support the Hakima of Salt and Sand with four mana crystals each season until the parador is regained... provided the heirloom is returned and shown to one of the Freeborn egregores.

There is an additional opportunity to benefit from the retribution of the Grendel though. If the Grendel are defeated then the fleet will be easy to overcome; something that the Sarvos Shipwrights Syndicate are more than willing to attempt. The Syndicate have offered the deed to The Blade of Freedom, a fleet of ships that have had their hulls upgraded with five wains of weirwood, to the current Hakima of Salt and Sand, Bakar i Riqueza to do with as they see fit - provided the Sand Mage and their entourage is dealt with.