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==Overview==
==Overview==
An embassy is a structure that represents contact with a foreign nation.  
Creating an embassy allows the Empire to open diplomatic relations with a [[Foreign_nations|foreign]] nation or empire. Embassies formalize the communications between the Empire and other powers, allowing respective governments to send official communications. Operating an embassy requires the an Imperial citizen is appointed to act as [[ambassador]], and duly empowered to speak on behalf of the Empire.


The creation of an embassy results in the creation of an Imperial title; an ambassador selected to oversee relations with the foreign nation.
The Empire can open embassies with distant foreigners such as [[Asavean Archipelago|Asavea]], [[Principalities of Jarm|Jarm]] and the [[Commonwealth|Commonwealth]]. These foreign powers are empires in their own right and have a similar level of might and influence to the Empire, but are far away over the seas and have many concerns of their own. The Empire can also open embassies to nearby foreigners such as the [[Axos]], the [[Faraden]] and the [[Iron Confederacy]]. These nations possess power equivalent to one or two Imperial nations, but they are much closer to the Empire and their concerns are much more likely to be aligned with Imperial concerns.
 
Ambassadors may be appointed for life or re-elected annually.  


==Senate Commissions==
==Senate Commissions==
The [[Imperial Senate]] may pass a motion for the construction of an embassy with any nation the Empire is not at war with. The government of the foreign nation must reciprocate or else the Senate is just building a large barn.
The [[Imperial Senate]] may pass a motion for the construction of an embassy. The senate must select a [[territory]], and a region within that territory, where the embassy will be constructed.
 
It is also possible for the Senate to pass a motion to upgrade an embassy, increasing the benefits that it provides.?
 
===Benefits===
While an embassy is in operation the foreign nation it is connected to will send diplomatic agents to liase with the Empire.
 
The ambassador can also use the embassy in downtime to directly purchase goods and services appropraite to the foreign nation.


===Downtime===
Each embassy is tied to a single foreign nation. When the construction is complete a new Imperial title of ambassador is automatically created. An ambassador automatically has the [[#Ambassador to a Foreign Nation|power to negotiate]] with the foreign nation. Appointment follows the normal constitutional process for an Imperial position [[Appointments_by_the_Senate#Imperial_Position|appointed by the Senate]] and re-appointed each year after that.  
Each downtime, a character who controls an embassy will have the option to spend money from their inventory to buy materials from the foreign nation. Each embassy provides a specific set of options as to what they may purchase and at what price. Ambassadors spend their money and make their choices during downtime from their character page. Resources purchased are placed in the inventory when the downtime is processed. The specific choices the character can make depend on the nature of the embassy '''?and the number of wains spent setting the position up.'''


For example, an ambassador appointed to oversee the [[Principalities of Jarm|Jarmish]] embassy might have the choice of whether to buy 21 mana crystals for 18 crowns; 42 mana crystals for 36 crowns; or 63 mana crystals for 54 crowns. They could not spend 9 crowns to buy 7 mana crystals.  
The Senate does not need the approval of the foreign nation to begin construction, but unless a foreign nation chooses to recognize an embassy and to reciprocate then it will not provide any benefits of any kind.


Unlike a ministry or sinecure, an embassy ''may'' allow the ambassador to directly purchase wains of mithril, white granite or weirwood.
==Benefits==
===Ambassador to a Foreign Nation===
Each embassy is overseen by an ambassador. If there is no existing ambassador, a new title is automatically created when a new embassy is created. If an ambassador already exists, they are automatically given custodianship of the embassy. It is possible to appoint an ambassador to another nation without constructing an embassy - however most foreign nations will only take an ambassador seriously if an appropriate embassy is constructed to house them and the civil servants required to support them.


Without an embassy, the ambassador does not have access to the power of [[Ambassador#Mercantile_Support|mercantile support]], and their [[Ambassador#Briefing|briefing]] is likely to have minimal content.
===Costs===
===Costs===
* Materials: 20 White Granite, 20 Weirwood
* Materials: 25 wains of [[weirwood]], 25 wains of [[white granite]], and 150 crowns
* Time: 3 months to construct per 50 wains of materials used
* Time: 1 season
* Labour: 2 crowns per wain
* Upkeep: 5 thrones
* Upkeep: None
 
There may be additional costs depending on the nation to which the embassy will be connected. This may mean bribes or other materials, or it may mean political concessions.


==Limitations==
==Limitations==
The foreign nation to which the embassy is connected may change the resources available or remove them entirely based on the relationship between that nation and the Empire.
Operating an embassy is completely dependent on the agreement and cooperation of the foreign nation it is tied to. An embassy with a hostile foreign nation that is not prepared to accept Imperial diplomacy provides no benefits of any kind.
 
There can usually be only one embassy in the Empire to each foreign nation.


==Responsibility==
Even if an agreement is made and an embassy is constructed, it remains contingent on the continuing goodwill of the foreign nation that it houses. If relations sour then they may choose to end contact with the Empire at any time.
The ambassador may have additional responsibilities.


==Recent Embassies==
An embassy is built to the designs required for a specific foreign nation - it is not possible to reallocate a building to a new nation and no nation would accept the insult of being offered a used embassy built for another nation.
The list includes all embassies which have been created or appointed in recent times.
==More Prestigious Embassies==
It is possible, as with many commissions, to enlarge an embassy. This generally requires equal amounts of weirwood and white granite. A larger embassy is more prestigious - the foreign nation will recognise that the Empire values diplomatic relations with them. It will send the same message to other nations - those with smaller embassies will know that the Empire values relations with them differently. Finally, a larger embassy will be more attractive to visiting merchants - meaning the ambassador's [[ministry]] will gain extra purchase levels based on the amounts of extra materials spent.


* [[Sarvos#Asavean_Embassy|Asavean Embassy]]
It is of course possible that an [[appraisal]] could be performed by the civil service could provide more information about the benefits, costs, and potential drawbacks to enlarging one or more embassies.
* [[Redoubt#Cargo|Jarmish Embassy]]
{{#lst:Archive:All_Commissions|embassies}}


[[Category:Senate]]
[[Category:Senate]]
[[Category:Imperial Titles]]
[[Category:Commission]]
[[Category:Foreign Nations]]

Latest revision as of 18:08, 17 September 2023

Overview

Creating an embassy allows the Empire to open diplomatic relations with a foreign nation or empire. Embassies formalize the communications between the Empire and other powers, allowing respective governments to send official communications. Operating an embassy requires the an Imperial citizen is appointed to act as ambassador, and duly empowered to speak on behalf of the Empire.

The Empire can open embassies with distant foreigners such as Asavea, Jarm and the Commonwealth. These foreign powers are empires in their own right and have a similar level of might and influence to the Empire, but are far away over the seas and have many concerns of their own. The Empire can also open embassies to nearby foreigners such as the Axos, the Faraden and the Iron Confederacy. These nations possess power equivalent to one or two Imperial nations, but they are much closer to the Empire and their concerns are much more likely to be aligned with Imperial concerns.

Senate Commissions

The Imperial Senate may pass a motion for the construction of an embassy. The senate must select a territory, and a region within that territory, where the embassy will be constructed.

Each embassy is tied to a single foreign nation. When the construction is complete a new Imperial title of ambassador is automatically created. An ambassador automatically has the power to negotiate with the foreign nation. Appointment follows the normal constitutional process for an Imperial position appointed by the Senate and re-appointed each year after that.

The Senate does not need the approval of the foreign nation to begin construction, but unless a foreign nation chooses to recognize an embassy and to reciprocate then it will not provide any benefits of any kind.

Benefits

Ambassador to a Foreign Nation

Each embassy is overseen by an ambassador. If there is no existing ambassador, a new title is automatically created when a new embassy is created. If an ambassador already exists, they are automatically given custodianship of the embassy. It is possible to appoint an ambassador to another nation without constructing an embassy - however most foreign nations will only take an ambassador seriously if an appropriate embassy is constructed to house them and the civil servants required to support them.

Without an embassy, the ambassador does not have access to the power of mercantile support, and their briefing is likely to have minimal content.

Costs

  • Materials: 25 wains of weirwood, 25 wains of white granite, and 150 crowns
  • Time: 1 season
  • Upkeep: 5 thrones

Limitations

Operating an embassy is completely dependent on the agreement and cooperation of the foreign nation it is tied to. An embassy with a hostile foreign nation that is not prepared to accept Imperial diplomacy provides no benefits of any kind.

Even if an agreement is made and an embassy is constructed, it remains contingent on the continuing goodwill of the foreign nation that it houses. If relations sour then they may choose to end contact with the Empire at any time.

An embassy is built to the designs required for a specific foreign nation - it is not possible to reallocate a building to a new nation and no nation would accept the insult of being offered a used embassy built for another nation.

More Prestigious Embassies

It is possible, as with many commissions, to enlarge an embassy. This generally requires equal amounts of weirwood and white granite. A larger embassy is more prestigious - the foreign nation will recognise that the Empire values diplomatic relations with them. It will send the same message to other nations - those with smaller embassies will know that the Empire values relations with them differently. Finally, a larger embassy will be more attractive to visiting merchants - meaning the ambassador's ministry will gain extra purchase levels based on the amounts of extra materials spent.

It is of course possible that an appraisal could be performed by the civil service could provide more information about the benefits, costs, and potential drawbacks to enlarging one or more embassies.

Current Embassies

This table includes all embassies which have been constructed in the Empire in recent times and are still standing. For a full list of title holders see here. This list was last updated following the Autumn Equinox 385YE.

EmbassyLocationElectionAmbassador
Ambassador to AsaveaCigno, SarvosSummerAsier i Elia i Guerra
Ambassador to AxosLimus, RedoubtWinterFintan Founders' Dance
Ambassador to FaradenAnduzjasse, SeguraSpringErasmo di Tassato
Ambassador to JarmLimus, RedoubtWinterAriadne of the Auric Horizon
Ambassador to OtkodovMieriada, MiekarovaSpringFania Vessely-Vanek
Ambassador to the GrendelLimus, RedoubtWinterAbel
Ambassador to the Iron ConfederacyCigno, SarvosWinterCedric Gallows
Ambassador to the Sarcophan DelvesLimus, RedoubtAutumnThalia of Netherwatch
Ambassador to the Sumaah RepublicCoursmouth, NecropolisSpringAccalon

Former Embassies

These embassies are no longer active. This happens automatically if an embassy is abrogated by the Imperial Senate but in most cases it is because the commission has been captured or destroyed by barbarians.

EmbassyLocationElectionAmbassador
Ambassador to the CommonwealthSiroc Plains, MadrugaSpringLucia Sanguineo Rezia di Tassato