• Eternal (category Magic) (section Overview)
    Barien, the Iron Duke Challenges, worth, tests Meraud, the Golden Magician Magic, enchantment Rhianos, Regent of the Eternal Sea The sea, seafarers, adventure
    5 KB (246 words) - 17:23, 5 March 2024
  • The Conclave is charged with oversight of magic across the Empire. Its remit includes encouraging the use of magic in the best interests of the Imperial citizens;
    13 KB (1,914 words) - 18:36, 6 March 2023
  • enchantment. Overview Spellcasting Rituals Formulaic Rituals Spontaneous Magic Battlefield Rituals Enchantments Curses Ilium Ritual Theory Magic Items Herbs
    6 KB (894 words) - 12:19, 9 May 2023
  • Regio (category Magic) (section Overview)
    wax and wane with the hour or the season. Some are only detectable with magic, others cause effects that are so pronounced that you cannot fail to realize
    10 KB (1,560 words) - 17:33, 5 April 2023
  • Curse (section Overview)
    ilium. Detect magic can identify the presence of a curse Divination rituals may provide more information on the nature of a curse The detect magic incantation
    5 KB (816 words) - 18:45, 11 March 2024
  • Grendel (section Overview)
    that moridun specializes in. The Grendel seem to view the use of ritual magic as a profoundly economic activity. The most powerful magician among the Grendel
    9 KB (1,435 words) - 07:44, 2 May 2021
  • Rituals (category Magic) (section Overview)
    Imperial lore. Overview Spellcasting Rituals Formulaic Rituals Spontaneous Magic Battlefield Rituals Enchantments Curses Ilium Ritual Theory Magic Items Herbs
    9 KB (1,381 words) - 13:48, 26 June 2023
  • Thule (section Overview)
    parts of Karsk. Magic is at the heart of the Thule nation; where others may value physical strength, the Thule value the use of magic. They are ruthless
    16 KB (2,547 words) - 23:50, 10 August 2023
  • Formulaic ritual (category Magic) (section Overview)
    master it. Overview Spellcasting Rituals Formulaic Rituals Spontaneous Magic Battlefield Rituals Enchantments Curses Ilium Ritual Theory Magic Items Herbs
    7 KB (1,084 words) - 00:17, 24 March 2018
  • Jotun (section Overview)
    repair shattered limbs. Like all other intelligent beings the Jotun employ magic, but they do not seem to consider it a particularly appropriate weapon for
    11 KB (1,762 words) - 11:46, 23 March 2023
  • Archmage (section Overview)
    Conclave's resources. The six archmages match the six realms into which magic is divided. Where the influence of a grandmaster is primarily political,
    13 KB (2,085 words) - 20:28, 11 February 2023
  • Gate. Autumn magic can be used to create a link between the Empire and a barbarian or a foreigner to allow them to use the Gate - and Night magic can transform
    17 KB (2,659 words) - 23:36, 2 November 2023
  • don't tell you what you want to do or how you want to react - there is no magic that can exert complete control over your mind in Empire. Instead all roleplaying
    7 KB (1,090 words) - 21:19, 26 July 2022
  • Astronomancy (category Magic) (section Overview)
    constellation in ritual magic or spellcasting. Traditions Astronomancy Blood Magic Dramaturgy Rune Magic Music of the Spheres Aspect Magic Ritual Theory Spellcasting
    9 KB (1,058 words) - 17:32, 1 March 2023
  • Spring magic (category Magic Theory) (section Overview)
    theory Spring magic Summer magic Autumn magic Winter magic Day magic Night magic Spellcasting Rituals Formulaic Rituals Spontaneous Magic
    10 KB (1,606 words) - 21:41, 9 May 2023
  • Ilium (section Overview)
    describe the method of creating a magic item. Any artisan can study a schema and master the methods involved in creating the magic item it describes. There are
    9 KB (1,333 words) - 12:42, 29 November 2023
  • Calls (section Overview)
    you. Magic calls usually represent magical effects that debilitate or weaken the target You must strike the target with a wand, rod, or staff Magic calls
    17 KB (2,879 words) - 11:53, 25 March 2024
  • Night magic (category Magic Theory) (section Overview)
    else. Night magic cannot mend items, for example. Ritual theory Spring magic Summer magic Autumn magic Winter magic Day magic Night magic Spellcasting
    11 KB (1,778 words) - 15:27, 9 May 2024
  • Territory (section Overview)
    own distinct history and culture as well as being important for politics, magic, and war. Your choice of territory can have a big important on your character
    6 KB (892 words) - 23:27, 26 February 2024
  • Lineage (redirect from Lineage overview) (section Overview)
    Lineage is a touch of magic in the blood. Lineage represents the touch of magic on a human, and can occur in many ways. Parents with lineage often give
    14 KB (2,257 words) - 10:45, 4 December 2023
  • — while the core ideas of magic are settled, Urizen magicians can still find much to argue about. Not just the nature of magic and reality, but the application
    18 KB (1,909 words) - 11:07, 7 May 2024
  • Dramaturgy (category Magic) (section Overview)
    same cast member. Traditions Astronomancy Blood Magic Dramaturgy Rune Magic Music of the Spheres Aspect Magic Ritual Theory Spellcasting
    15 KB (1,847 words) - 16:30, 24 August 2018
  • Spellcasting (category Magic) (section Overview)
    the effect. Overview Spellcasting Rituals Formulaic Rituals Spontaneous Magic Battlefield Rituals Enchantments Curses Ilium Ritual Theory Magic Items Herbs
    8 KB (1,147 words) - 10:36, 16 April 2023
  • Vallorn (section Overview)
    directly while it remains sustained by Spring magic is a recipe for disaster. Instead the Navarr use the magic of the trods, to drain the Spring energy from
    10 KB (1,886 words) - 09:42, 19 April 2024
  • Reikos (section Overview)
    rejuvenated - and reconfigured - by a wave of Spring magic that swept Reikos in early 380YE. The magic saw the restoration of great swathes of forest, and
    34 KB (5,139 words) - 19:07, 16 April 2024
  • Navarr magical traditions (category Magic) (section Overview)
    Magic is dangerous, and selfish magic doubly so. When the cities of Navarr were consumed by the vallorn, much of the Navarr magical lore was preserved
    7 KB (1,118 words) - 17:31, 12 August 2021
  • Zenith (section Overview)
    the ground. Apart from a few isolated spires hidden beneath veils of Night magic, much of the population of Zenith has been displaced. Refugees fled to Redoubt
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  • Vis (category Magic) (section Overview)
    different realm. Found in the Day realm, and used in the performance of Day magic. Over time, this miraculous pigment slowly changes colour from deep purple
    8 KB (1,331 words) - 15:26, 25 March 2024
  • Winter magic (category Magic Theory) (section Overview)
    theory Spring magic Summer magic Autumn magic Winter magic Day magic Night magic Spellcasting Rituals Formulaic Rituals Spontaneous Magic
    12 KB (1,942 words) - 16:22, 4 May 2023
  • are allowed to practice ritual magic in Jarm, although many of the citizens know an incantation or two. Jarmish ritual magic tends to be a combination of
    14 KB (2,277 words) - 22:49, 26 May 2023
  • Autumn magic (category Magic Theory) (section Overview)
    the magic of Autumn itself is rarely the right tool to use. Ritual theory Spring magic Summer magic Autumn magic Winter magic Day magic Night magic Spellcasting
    10 KB (1,698 words) - 12:42, 29 November 2023
  • how magic should be used. They are made up of like-minded individuals and exist to bring together magicians who share a common vision for how magic should
    9 KB (1,471 words) - 11:05, 22 April 2024
  • Day magic (category Magic Theory) (section Overview)
    impossible to perform using Day magic. Ritual theory Spring magic Summer magic Autumn magic Winter magic Day magic Night magic Spellcasting Rituals Formulaic
    8 KB (1,351 words) - 14:15, 9 May 2024
  • Druj (section Overview)
    distasteful others may find it. Poison, disease, treachery, ambush, dark magic, torture, wholesale destruction - all are simply tools to be used as needed
    4 KB (689 words) - 20:17, 4 June 2023
  • A college of magic allows the creation of new formulaic rituals. A formulaic ritual can take decades to complete, requiring extensive resources and many
    6 KB (817 words) - 20:25, 7 April 2024
  • Realm (category Magic) (section Overview)
    the mortal realm. These realms are innately connected to the practice of magic, as well as being home to magical entities called eternals. Magicians have
    5 KB (699 words) - 19:40, 30 August 2022
  • enable them to fulfil their constitutional role to support the proper use of magic by the Empire. These powers are grouped together as the Declarations of the
    12 KB (1,725 words) - 12:27, 2 May 2024
  • Resource (redirect from Resource overview)
    twelve measures of one rare material that are used by an artisan to make magic items. Herb garden - produces fourteen herbs for use by a physick or apothecary
    9 KB (1,402 words) - 19:52, 3 September 2023
  • Interdiction varies depending on the kind of magic involved. Most commonly it makes a ritual illegal to perform, or a magic item illegal to own or create. The Declaration
    15 KB (1,889 words) - 14:26, 3 May 2024
  • Bands (section Overview)
    their loyalty to each other by creating a band. Bands draw on the hearth magic of oaths combined with magical bonds created by magicians to allow members
    9 KB (1,579 words) - 14:21, 6 July 2022
  • their archipelago. In the past they have regularly used powerful ritual magic in the pursuit of more living space, but these days they prefer to do their
    16 KB (2,782 words) - 17:52, 29 December 2023
  • Spiral (section Overview)
    vegetation invoked with powerful Spring magic designed to rejuvenate the area. One small area proved resistant to the magic released to heal the wounded hills
    30 KB (4,370 words) - 13:58, 19 April 2024
  • The Dean of the Lyceum oversees the most famous college for the study of magic in the Empire. The Dean of the Lyceum is an Imperial title in the Conclave
    10 KB (1,653 words) - 10:44, 3 June 2023
  • Dawn hearth magic (category Hearth Magic) (section Overview)
    and where formal magic is predictable and reliable, hearth magic is none of these things. While the principles that underlie hearth magic are common throughout
    15 KB (2,375 words) - 14:06, 16 February 2024
  • The Throne (section Overview)
    A bleeding pox take your manners. Having a beard doesn't make you wise. We could put a pig in that chair and put a crown on it - it would still be a ruddy
    20 KB (3,231 words) - 13:33, 7 May 2024
  • Orc (section Overview)
    others. They make frequent use of poison on the battlefield, using herbs and magic to create powerful venoms to overcome their enemies. The Thule rule the wastelands
    15 KB (2,358 words) - 12:54, 11 April 2024
  • Summer magic (category Magic Theory) (section Overview)
    theory Spring magic Summer magic Autumn magic Winter magic Day magic Night magic Spellcasting Rituals Formulaic Rituals Spontaneous Magic
    10 KB (1,548 words) - 14:57, 24 August 2018
  • civil service monitors the fighting force of each Imperial army using Day magic, providing this IC information to the Imperial generals, so that they can
    11 KB (1,379 words) - 10:34, 20 April 2024
  • Candidacy (section Overview)
    Empire's premiere college of Summer magic Penumbral Watcher - receives several unique items related to Night magic and espionage Scholar of Kragg's Hollow
    6 KB (878 words) - 20:47, 29 August 2023
  • order. Whether using Day magic to map a territory, evoking a shield of protection with Winter magic, channelling Summer magic to establish a beach head
    20 KB (3,237 words) - 16:34, 10 January 2023
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