• is a vast forge at the foot of a great mountain. The forges run night and day, as the thralls labour to produce weapons and armour for the Jotun armies
    12 KB (2,054 words) - 22:29, 9 March 2024
  • Otherwise, weapons are light, practical, and good for skirmishing rather than heavy combat. Bows Bows are another favoured Navarr weapon. Like the spear
    10 KB (1,413 words) - 15:23, 15 April 2024
  • can resist their efforts to bring it to its ending. They are known to take great pleasure in destroying beautiful or precious things, and one of the few boons
    12 KB (1,921 words) - 11:10, 18 May 2023
  • often seem superstitious and unpredictable. They are known to have made a great study of summoning and communicating with the spirits of the dead - a practice
    17 KB (2,653 words) - 17:46, 5 August 2023
  • Isaella's Dance. This large army is especially fast moving, able to cross great distances very quickly. They are especially adept at using the trods to move
    6 KB (833 words) - 21:03, 6 June 2023
  • abominations that thrive in areas infested with the vallorn. They demonstrate a great deal of diversity, some scouts claim that no two ettercaps are exactly the
    2 KB (491 words) - 09:40, 19 April 2024
  • fashioned three great statues of Highborn soldiers gazing south into Zenith. Each soldier is nearly two hundred foot tall, clothed in armour, weapons at the ready
    19 KB (2,844 words) - 21:38, 6 April 2024
  • escape, they made no effort to rescue anyone else. The orcs fought with the weapons and armour they could salvage. The uprising began in Varushka with the legendary
    17 KB (2,827 words) - 15:01, 11 April 2024
  • the favoured shape, decorated with personal or household devices. Missile weapons are rare, and regarded with some suspicion. Despite their obvious uses,
    8 KB (1,304 words) - 14:23, 20 April 2024
  • sources. They prefer weapons that can endure for generations without shattering or corroding away. As a result they favour oversized weapons with plenty of heft
    12 KB (1,409 words) - 15:33, 15 April 2024
  • lawlessness and in the end the prince declared a ban on the open carrying of weapons. The ban had the desired effect, damping down the bloodshed although the
    24 KB (3,516 words) - 19:46, 20 April 2024
  • to fight. The Navarr consider surprise to be one of the most effective weapons to use in battle, so they are particularly wary of being caught unawares
    3 KB (516 words) - 17:30, 12 August 2021
  • grants the target the ability to spend a hero point to call SHATTER with a great weapon. They also experience a roleplaying effect: You feel an urge to protect
    2 KB (343 words) - 23:00, 4 June 2021
  • slopes and valleys, pine forests and rising mists, set in what's known as the Great Vale, a bowl of mountains that holds both Skarsind and the forest of Hercynia
    34 KB (4,758 words) - 22:20, 23 April 2024
  • lack of wood on the Coast). Weapons Scimitars are less common than straight swords and axes which are the preferred weapons. The bhuj, a large heavy single-bladed
    11 KB (1,408 words) - 15:25, 15 April 2024
  • assistance to this project. The dredging uses flat-bottomed river boats and great nets which are dragged through the silt and mud that serves as the bottom
    6 KB (745 words) - 14:16, 13 November 2023
  • per day they may call cleave when wielding a one-handed weapon, one-handed spear, great weapon or polearm with which they are proficient. As long as the
    4 KB (558 words) - 16:33, 1 March 2021
  • They resemble humanoid bodies infested with plant material; there is a great deal of diversity among 'husks. Some have vines or creepers growing from
    10 KB (1,829 words) - 09:42, 19 April 2024
  • general who unleashes their troops in a triumphant charge seeks great victory, but pays a great price. The army confronts the strongest enemy troops and the
    61 KB (7,942 words) - 00:23, 20 July 2023
  • long and noted history that few orcs are willing to give up - most take great pride in their army's achievements. Imperial Orcs are also aware that much
    14 KB (2,158 words) - 14:57, 11 April 2024
  • behind a great wooden wall. The broad road that runs through Essk links Miekarova to the rest of Varushka. It is famed for the Bell of Essk, a great Winterfolk-forged
    22 KB (3,278 words) - 18:59, 14 April 2024
  • Great Forest Orcs (category Great Forest Orcs) (section The Great Forest Orcs in Play)
    consent to let the Great Forest Orcs access this great storehouse of knowledge and learning? Would they allow the young magicians of the Great Forest orcs to
    24 KB (3,796 words) - 17:08, 29 December 2023
  • all the energy of the spell in a single concentrated burst that can ruin weapons and shields; and the Furrowed Wake, a staff that allows a magician to focus
    5 KB (672 words) - 16:38, 1 March 2021
  • make up for the relative advantages of other weapons. Although this approach succeeded in making great weapons potent on the Empire battlefield, it had negative
    97 KB (16,786 words) - 20:56, 14 August 2020
  • Heirs to a fallen Empire. The Navarr were once part of a great nation that was lost to Orcs and failed magic centuries before the Empire began. Although
    6 KB (900 words) - 01:20, 7 February 2024
  • especially appropriate to military and political leaders, but they also make great champions and representatives for groups. Bands of changelings work well
    17 KB (2,157 words) - 11:47, 31 March 2023
  • Knights-errant, even noble-born ones, are often short of money so it can be a great choice for players who want to play a Dawnish character but don't feel confident
    9 KB (1,601 words) - 18:21, 4 January 2024
  • a large nation spread over the territories of the Mallum. Like the other great barbarian threats - the Jotun and the Grendel - they are split into many
    14 KB (2,335 words) - 17:53, 29 December 2023
  • Asian bows such as those in this video should not be used. Urizen place great stock on politeness and good manners. Their nation is a place of competing
    16 KB (2,462 words) - 14:00, 19 April 2024
  • effect at a time. The target may call IMPALE three times each day with any great weapon. In addition they may react to any roleplaying effect that attempts to
    1 KB (356 words) - 14:12, 12 May 2022
  • nine months. The marshes of Kallavesa are the final resting place of the great heroes and heroines of Wintermark. Alone of all previous Emperors and Empresses
    16 KB (2,352 words) - 22:38, 6 April 2024
  • orcs nobody knew urging their compatriots to take up makeshift weapons - and that those weapons seemed almost preternaturally effective at breaking chains
    142 KB (19,870 words) - 22:32, 20 January 2022
  • time. The target gains the ability to call shatter twice each day with a great weapon. The target also experiences a roleplaying effect: you want to deal with
    4 KB (579 words) - 09:56, 9 June 2020
  • will affect you when you put the item on. Auras on weapons affect you when you draw or wield the weapon. A standard item aura provides a roleplaying effect
    11 KB (1,884 words) - 12:25, 20 April 2023
  • sacrificing ten lives to save a hundred, with using disease or terror as weapons. They choose the most effective course of action without experiencing any
    21 KB (2,905 words) - 11:35, 15 August 2023
  • As a ministry, the title of Burgher allows the holder to purchase fine weapons and armour at a set price. The Burgher spends their money and makes their
    8 KB (1,166 words) - 11:52, 15 November 2023
  • crafters prefer to dedicate their time to making glorious weapons that can be wielded by great heroes, rather than producing a dozen breastplates for a
    6 KB (1,060 words) - 13:28, 2 September 2022
  • based on the weapon that they are using. They may call STRIKEDOWN if they are wielding a polearm, IMPALE if they are wielding a great weapon or CLEAVE if
    5 KB (772 words) - 14:42, 16 February 2024
  • The gardens are tended by the same hands who tend those injured in the great tourneys. The healer of Dawn is expected to distribute the herbs they receive
    3 KB (545 words) - 16:53, 12 May 2022
  • on the weapon that they are using within 10 seconds. They may call STRIKEDOWN if they are wielding a polearm, IMPALE if they are wielding a great weapon
    5 KB (822 words) - 15:29, 1 August 2023
  • pole-arms and robes, while a forest that produces ambergelt spawns warriors with great two-handed axes and dark furs. A forest that normally provides dragonbone
    7 KB (1,131 words) - 10:34, 2 August 2019
  • literally guide the hand of the user, allowing them to wield the weapons of war with great potence. It is most value to one who already has the fire within
    17 KB (2,793 words) - 16:54, 18 April 2024
  • have weapons that are theirs. That belong solely to them. This takes a little while to explain, and while the simple solution is to give them weapons the
    25 KB (4,197 words) - 16:44, 18 April 2024
  • for making weapons and armour - another reason that Casinea is considered a good place for refitting and resupplying Imperial armies. The great quarry of
    27 KB (4,057 words) - 20:02, 6 April 2024
  • materials passing through Dunhearth being turned to fine woodwork, clothing, weapons, armour, pottery, glassware, jewellery, and famous ales and meads. In 381YE
    5 KB (788 words) - 16:00, 5 May 2023
  • tale. Gifts are exchanged; weapons and armour forged in Summer forges or bound with the light touch of Weavers. Trophies of great beasts from forests magical
    62 KB (9,971 words) - 11:45, 2 April 2024
  • they journeyed west and they became known as the Marches. They had no real weapons or armour, and the nobility fully expected them to be slaughtered by orcs
    7 KB (1,158 words) - 14:42, 7 February 2024
  • Dragon claims everything it would have produced over the season for their great hoard. The size and experience of the koboldi warband is directly proportionate
    8 KB (1,186 words) - 20:10, 22 September 2022
  • Equinox 381YE, the people of the Mournwold - including for the time being a great many orc thralls - were not shy about expressing their unhappiness to the
    20 KB (3,194 words) - 14:53, 4 April 2024
  • Iron Door in the monster-haunted depths below Lorenzo's Deep Pockets (a great sinkhole with many names located in the north-west of the Empire). They contained
    30 KB (2,935 words) - 19:26, 3 May 2024
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