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  • three basic spells; detect magic, operate portal and create bond. You may gain additional spells by purchasing an extra spell. Each spell requires you
    7 KB (1,060 words) - 21:32, 24 September 2025
  • must include spell vocals in a clear voice audible to everyone within a few metres of you. All spells are one of two types, regular spells or offensive
    8 KB (1,168 words) - 21:41, 24 September 2025
  • deliver an offensive spell. All offensive spells require an implement to be used. You cannot use an implement to deliver a regular spell such as mend or heal
    20 KB (3,235 words) - 15:30, 27 October 2025
  • Detect magic (category Spells)
    learning to cast spells and perform rituals. Once an apprentice magician masters the ability to attune their perceptions to magic, the spell allows them to
    10 KB (1,665 words) - 09:52, 9 August 2025
  • to represent the malign effects of spells, rituals, and powerful magical items. A skilled battle mage may cast a spell to repel an enemy, while a wraith
    17 KB (2,884 words) - 18:57, 8 August 2025
  • especially tactically useful spells (entangle, repel and paralysis) or spells that support their warriors (especially heal). The spells venom and weakness are
    16 KB (2,446 words) - 00:29, 11 July 2025
  • Purify (category Spells)
    conditions linger until treated, and this spell is one of the most effective ways to treat them; the spell will heal either or both conditions. A physick
    5 KB (733 words) - 18:03, 19 January 2023
  • Heal (category Spells)
    wishes to optimise their medicinal capabilities will need to learn additional spells such as restore limb and purify. Magical healing requires the magician to
    8 KB (1,200 words) - 17:23, 14 May 2020
  • Operate portal (category Spells)
    find it difficult to learn more powerful spells, or use crystal mana. Perhaps the most important use of this spell for Imperial magicians is to gain access
    10 KB (1,696 words) - 19:17, 5 April 2023
  • powerful magical spells that magicians can learn to perform by buying lore in one or more of the six realms. There are many more rituals than spells and most are
    9 KB (1,401 words) - 22:30, 1 October 2025
  • Repel (category Spells)
    with their implement, the spell is just as effective when delivered with a light brush. Theoretical magicians believe that the spell draws additional force
    4 KB (649 words) - 19:02, 3 May 2025
  • Create bond (category Spells)
    learning to cast spells and especially to perform rituals. Where detect magic teaches an apprentice magician to perceive magical energies, this spell teaches them
    10 KB (1,677 words) - 16:38, 1 March 2021
  • Weakness (category Spells)
    addition, they cannot use any heroic skills, religious skills, cast any spells or contribute to any rituals. Only skills, magic items, or enchantments
    3 KB (377 words) - 13:05, 7 August 2025
  • Empower (category Spells)
    to cast the spell many more times each day. The potent ritual Glorious Crown of Enchantment likewise increases the number of times the spell can be cast
    5 KB (822 words) - 15:29, 1 August 2023
  • Venom (category Spells)
    of this spell. You must assume that the target has taken the effect when you cast this spell. The effect lasts until cured by the purify spell, or a similar
    3 KB (487 words) - 17:45, 6 August 2025
  • Entangle (category Spells)
    This spell binds the target, preventing them from moving their feet for a short period. Some victims of the spell describe the sensation of invisible chains
    4 KB (657 words) - 19:07, 4 March 2023
  • Restore limb (category Spells)
    This spell complements the heal and purify spells - it allows a ruined limb to be restored to full functionality. Bone, sinew, muscle, flesh and blood
    5 KB (833 words) - 18:58, 4 March 2023
  • still leaves a hand free to cast spells. Warcasters who favour this combat style master support magic such as spells that mend or heal their fellow soldiers
    15 KB (2,380 words) - 17:42, 12 July 2025
  • the tenacity of that which grows from it. Spells which strengthen, cause people to stand fast, defy other spells, shields the innocent from effects, or are
    5 KB (615 words) - 14:01, 16 November 2023
  • provided a game benefit like additional hits or the ability to cast more spells. Hearth magic will often change how you think or feel, it might make you
    10 KB (1,639 words) - 13:40, 3 May 2025
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