Category:Night Ritual
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This table lists all the [[Night magic]] [[rituals]] that are part of [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. | This table lists all the [[Night magic]] [[rituals]] that are part of [[Formulaic_ritual#Imperial_Lore_and_the_Ritual_List|Imperial lore]]. | ||
{{RitualTable|Night}} | {{RitualTable|Night}} | ||
This table lists all the [[Night magic]] [[rituals]] that are part of [[Urizen_magical_traditions#Urizen_Lore|Urizen lore]] | |||
{{UrizenRitualTable|UrizenNight}} | |||
{{pdf}} | |||
Latest revision as of 14:33, 9 February 2023
Overview
This table lists all the Night magic rituals that are part of Imperial lore.
| Ritual | Explanation | Magnitude |
|---|---|---|
| Freedom of the Soul | Creates an aura on a character that greatly heightens emotions. | 2 |
| Missive for Sadogua | Sends a message to the eternal Sadogua. | 2 |
| Cast Off The Chain of Memory | Excises memory via voluntary amnesia. | 4 |
| Incantation's Mystic Mask | Obfuscate the next ritual cast by this coven. | 4 |
| Masque of the Blinded Weaver | Obscures bonds between items or characters. | 4 |
| Secrets for the Shadow Courier | Creates a year duration Ornate Pouch for a character. | 4 |
| Secrets of Skillful Artifice | Grants ability to craft a single item. | 4 |
| Secrets of the Empty Heart | Gives the ability to die rather than reveal a secret. | 4 |
| Signs and Portents | Provides a coven with visions of important events. | 4 |
| Thief's Arcane Gambit | Steals an enchantment. | 4 |
| Cuckoo's Egg | Allows a willing target to pass through the Sentinel Gate as if they were an Imperial citizen, once within ten minutes. | 6 |
| Eight-spoked Wheel | Transforms three ingots or measures of materials along an alchemical path. | 6 |
| Riddle Hides the Reward | Curses an item or character making it difficult to sever magical bonds connected to them. | 6 |
| Shroud of Mist and Shadow | Grants a concealing bonus to a military unit that takes a raiding action. | 6 |
| Verdant Bounty of the Twilight Bayou | Adds five measures to the production of a forest over the next season. | 6 |
| Embrace the Living Flame | Grants an additional hero point for a season. | 7 |
| Chamber of Delights | Creates an aura in an area that encourages relaxation. | 8 |
| Drawing the Penumbral Veil | Shrouds a territory from scrying. | 8 |
| Retrograde Wheel | Transforms three ingots or measures of materials the other way along an alchemical path. | 8 |
| Ride the Noble Steed | Grants two people a vivid dream of riding a horse next time they sleep. | 8 |
| Shadowed Glass of Sung | Divines mysterious, secretive, or enigmatic information about the immediate area. | 8 |
| Silver Tongue of Virtue | Enhances a congregation for the next season granting additional 3 liao and 6 votes in the synod. | 8 |
| Twilight Masquerade | Creates a magical disguise that changes lineage. | 8 |
| Whispering Shadow Courtiers | Enables limited communication with the Whisper Gallery. | 8 |
| Gardener's Wheel | Transforms up to five drams of the same herb along a specific path. | 10 |
| Muffled Oar | Grants five extra ranks to a fleet taking a scouting action. | 10 |
| Secrets of the Soul's Desire | Reveals information about a past-life vision | 10 |
| Tithe of Bats | Exchanges measures of iridescent gloaming and dragonbone for Night vis. | 10 |
| Unfettered Anarchy | Curses a character with uncontrollable emotions. | 10 |
| Infant Starts with a Blank Slate | Causes a willing character to forget all their mastered rituals. | 12 |
| Dreams in the Witch House | Provides divinatory visions about important events taking place in a territory. | 14 |
| Clear Counsel of the Everflowing River | Prompts Sung to deliver response to a question, which must have been asked on a previous day of the same event | 20 |
| Conclave of Trees and Shadow | Transforms a forest into a powerful military unit for a season. | 20 |
| Rule of Risk and Reward | Grants 2 additional ranks of lore for performing arcane projections. | 20 |
| Sift the Dreamscape's Sands | Grants 1 additional rank of any lore overnight, which can be changed each morning for a season. | 20 |
| Vale of Shadows | Conceals a resource from invaders. | 20 |
| Still Waters, Running Deep | Grants 3 additional hero points for a season. | 29 |
| Align the Celestial Net | Realign regio for the next ritual cast at it. | 30 |
| Emulsion of Lye and Lightning | Transforms ilium, tempest jade, and beggar's lye into a powerful cleaning substance. | 60 |
| Transmogrification of the Soul's Echo | Permanently change the personality of a willing character, and remove some curses. | 60 |
| Amalgamation of Silver and Gold | Transforms ilium, weltsilver, and ambergelt into a powerful curative substance. | 70 |
| Distil the Serpent's Stone | Creates a unique consumable alchemical item. | 100 |
| Dripping Echoes of the Fen | Creates a temporary supernatural fortification in marsh territory. | 100 |
| Wondrous Forests of the Night | Enchants the Empire with power drawn from the Night realm. | 210 |
This table lists all the Night magic rituals that are part of Urizen lore
| Ritual | Explanation | Magnitude |
|---|---|---|
| The Stargazer's Astrolabe | Grants a magician the ability to repeatedly use detect magic | 8 |
| The Certainty of Doubt | Curses a character so that any congregation they control provides half as much liao and votes for a year | 16 |
| Mirror of Perfection | Upgrade a mana site with ilium | 30 |
| Flame and the Flood | Upgrade a forest with ilium | 30 |
| An Echo of Songs | Upgrade a mine with ilium | 30 |
This selection of articles can be downloaded as a PDF book (or as html only)
Pages in category "Night Ritual"
The following 49 pages are in this category, out of 49 total.