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This ritual is part of Urizen lore rather than Imperial lore.

Rules

Night Magnitude 20

Urizen Lore

This ritual is part of Urizen lore rather than Imperial lore. Any Urizen character with the appropriate lore can master or perform this ritual. A character from another nation who mastered the ritual before it became part of Urizen lore may still perform it, but does so under the usual rules for performing a ritual learned from a ritual text.

Performing the Ritual

Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character, who must be present throughout. The target character must possess the hero skill. This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

The target gains two additional hero points. At the completion of the ritual, they receive a mystic vision related to things that are happening, have happened or may happen at the event. The information is often cryptic and is not a catalogue of events that will happen, but rather the suggestion of things that are likely to happen, or that are relevant to those events.

An individual target can receive only one vision at each event; whether that be from this ritual, contributing to Signs and Portents, consuming Goosewhisper Infusion, or any other method.

While under the enchantment, they also experience a roleplaying effect: You are keenly aware of the significance of any impending social or martial confrontation. You feel the urge to carefully prepare for the forthcoming conflict, to ensure they are worthy of a hero's name. You find it hard to contemplate shying away from this confrontation, no matter the danger.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Targets

This ritual can affect additional characters from the same banner. Each additional character increases the magnitude by 11. Additional characters must be present throughout.

OOC Elements

The result of this ritual is liable to be delivered in the form of a written vision, acquired from GOD or the referee processing the ritual. The target can study their vision as long as they like, but cannot discuss it or make notes until they have handed the slip back to a referee; at that point they are free to roleplay however they like - they may play through the process of receiving the vision, or act as if they have been in waking trance and the vision has already passed.

As with Signs and Portents, it is not possible to direct this ritual to gain information about specific topics. It also doesn't matter where the ritual is performed - a single pool of visions exists that Signs and Portents and similar effects draw on.