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<table><td style="background-color: LightGray;">'''Territory'''</td><td style="background-color: LightGray;">'''Opportunity'''</td><td style="background-color: LightGray;">'''Location'''</td><td style="background-color: LightGray;">'''Opposition'''</td><td style="background-color: LightGray;">'''Day'''</td><td style="background-color: LightGray;">'''Learn More'''</td><td style="background-color: LightGray;">'''CS Briefing'''</td>
<table><td style="background-color: LightGray;">'''Territory'''</td><td style="background-color: LightGray;">'''Opportunity'''</td><td style="background-color: LightGray;">'''Location'''</td><td style="background-color: LightGray;">'''Opposition'''</td><td style="background-color: LightGray;">'''Day'''</td><td style="background-color: LightGray;">'''Learn More'''</td><td style="background-color: LightGray;">'''CS Briefing'''</td>
<tr><td>[[Sarangrave]]</td><td>Contain the dead</td><td>''Fens of Varreth'', Turan Flats</td><td>Druj</td><td>Either day</td><td>{{TBC}}</td><td>[[:File:|PDF Link]]</td></tr>
<tr><td>[[Sarangrave]]</td><td>Contain the dead</td><td>''Fens of Varreth'', Turan Flats</td><td>Druj</td><td>Either day</td><td>{{TBC}}</td><td>[[:File:|PDF Link]]</td></tr>
<tr><td>[[Forest of Ulnak]]</td><td>Raid the Druj</td><td>''Ripped Pine Tracks'', Oerwealt</td><td>Druj</td><td>Either day</td><td>{{TBC}}</td><td>[[:File:|PDF Link]]</td></tr>
<tr><td>[[Forest of Ulnak]]</td><td>Raid the Druj</td><td>''Fetid Heart'', Ghul'Thak Forest</td><td>Druj</td><td>Either day</td><td>{{TBC}}</td><td>[[:File:|PDF Link]]</td></tr>
<tr><td>[[Mareave]]</td><td>Open the Vaults</td><td>''Ruins of Sinat'', Clisearn</td><td>Grendel</td><td>Sunday</td><td>{{TBC}}</td><td>[[:File:|PDF Link]]</td></tr>
<tr><td>[[Mareave]]</td><td>Open the Vaults</td><td>''Ruins of Sinat'', Clisearn</td><td>Grendel</td><td>Sunday</td><td>{{TBC}}</td><td>[[:File:|PDF Link]]</td></tr>
</table>
</table>

Revision as of 13:47, 18 July 2026

Overseer Challenged.webp
Those who sit highest have the furthest to fall

Overview

Over the last three months, Imperial forces have engaged in military campaigns. Sometimes those engagements have been wide-ranging and dramatic, other times they have been more sedate. Where there has been dramatic action, or where there are opportunities, we've given a Wind of War its own page; other military actions are discussed here.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of War and the Winds of Fortune is to make players aware of things their characters should know, based on what their roleplaying says they have been doing, and to maintain the Empire as a living, breathing place where all kinds of events take place beyond the scope of Anvil.

It should go without saying that we ask everyone to abide by the rules about online roleplaying with regard to the military campaign. It's important that the key in-character activity of the Empire world takes place at events. The game is busier and better if everything that can happen in the field, does happen in the field. Military planning and political discussions should happen at events. For this reason, we generally discourage too much downtime roleplaying between events and put strict limits on what can be done online, particularly using our forums and Facebook groups.

All that said, we now present a summary of the key military activity in the Empire - both with links to the expanded Wind of War pages and notes about other important things that have happened that didn't need a full battle campaign write-up.

Conflict Wind
Madruga Phantasms and foam
Mareave Mithril and rope
Sarangrave Thorn and bone

Battle opportunities

Imperial prognosticators have identified three possible major conjunctions of the Sentinel Gate at the coming summit. The Military Council will muster on Friday night, and the generals will select two of them to be taken up by Imperial heroes. At the moment, the full details of these opportunities are not clear; more information will be provided nearer to the event.

All battle opportunities are Combat Highly Likely environments.

TerritoryOpportunityLocationOppositionDayLearn MoreCS Briefing
SarangraveContain the deadFens of Varreth, Turan FlatsDrujEither dayTBC[[:File:|PDF Link]]
Forest of UlnakRaid the DrujFetid Heart, Ghul'Thak ForestDrujEither dayTBC[[:File:|PDF Link]]
MareaveOpen the VaultsRuins of Sinat, ClisearnGrendelSundayTBC[[:File:|PDF Link]]

Battle participation

If you have your own orc mask please do bring it along as we're keen to ensure we can field forces predominantly comprised of barbarian orcs. If you are unable to wear a mask, then all battle opportunities have limited roles for human barbarian combatants and low-combat roles such as healers, support mages, artisans, messengers and attendants. Player elite monster units (EMUs) are expected to monster as their barbarian orc units regardless of the battle opportunity, and should not include human combatants.

  • The Forest of Ulnak opportunity involves forces composed primarily of Druj orc fighters

We ask the majority of player volunteers to take on the roles of Druj orcs as normal. If you have your own orc mask, please do bring it along as we're keen to ensure we can field a force predominantly comprised of Druj orcs. You can help by wearing leather or plate armour you have, as well as any iconic Druj weaponry, particularly swords, spears and great weapons, as well as bows of all types. You can find out more about the iconic Druj look here, but the key element for portraying the Druj is a mantle and ragged material layers that echo natural greens, browns, greys, and black, with occasional bright accent colours as their iconic look.

  • The Sarangrave opportunity involves forces composed primarily of Druj orc fighters, with options for playing winter husks

We ask the majority of player volunteers to take on the roles of Druj orcs as normal. If you have your own orc mask, please do bring it along as we're keen to ensure we can field a force predominantly comprised of Druj orcs. You can help by wearing leather or plate armour you have, as well as any iconic Druj weaponry, particularly swords, spears and great weapons, as well as bows of all types. You can find out more about the iconic Druj look here, but the key element for portraying the Druj is a mantle and ragged material layers that echo natural greens, browns, greys, and black, with occasional bright accent colours as their iconic look.

Winter husks have no special requirements and can be represented by basic costume, armour, and weapons (but not thrown or ranged weapons). This could be added to with costume from any Imperial nation that has recently fought in Sarangrave. Using rags and tattered fabric can also enhance the look. Please do not wear any form of undead or zombie mask, as we are aiming to portray the recently dead soliders of Imperial armies, not long decaying or rotting corpses.

  • The Mareave opportunity involves forces composed primarily of Grendel orc soldiers

We ask the majority of player volunteers to take on the roles of Grendel orcs as normal. You can help by wearing leather or plate armour you have, as well as any iconic Grendel weaponry, particularly swords, spears, and bows of all types. You can find out more about the iconic Grendel look here, and the key elements for portraying the Grendel are a light coloured base layer, with mantles, shoulder capes, wraps and other purple clothing and other bright colours as their iconic look.

IMPORTANT - we will not be reusing any orc masks to players for these battle opportunities. Our orc masks will only be used once this event and then washed ready for the next event. We are continuing the provision of battle opportunities with non-orc enemies until such a time as we have sufficient masks to run two fully orc-masked battles.

Conjunctions

The Sentinel Gate also allows smaller groups of Imperial citizens to reach locations all over the Empire where their intervention might change the course of events. Many of these conjunctions involve combat, but there are also a variety of other opportunities presented by the magic of the Gate.

For most conjunctions, the Civil Service has identified the Imperial titles that are the most appropriate to take overall responsibility for ensuring that a response is organised. Whilst the individual has been named by the Civil Service, there is no legal requirement for them to coordinate a response or travel on the conjunction. They may delegate oversight to another individual of their choosing. As always, Imperial war scouts will be on hand at the Sentinel Gate to provide further information to any citizens wanting to learn more. They can provide updates on the barbarians' goals, guidance on how to engage the enemy troops or advice on how to avoid casualties and return back to Anvil in safety.

Sometimes it is necessary for us to make small adjustments to the timing or size of encounters at the time of this publication and when an encounter runs at an event. Details for the conjunctions on Friday will be finalised on Friday afternoon of the event before time-in (18:00) whilst details for the conjunctions on Saturday will be finalised on Saturday before time-in (10:00). Please check the details of any conjunction you are interested in as soon as possible to ensure that you have the full and up-to-date information; it might also be sensible to check again shortly before the planned time of the encounter. You can check the details of a conjunction by casting Detect Magic (Discover Conjunction) on the Sentinel Gate in the presence of a referee.

It's very important to pay attention to the accessibility note for each conjunction, which covers the likelihood of combat. Further details about the accessibility of a conjunction are available both before and during the event. You can learn more about this on the accessibility page.

Friday

Saturday

Military Considerations

This is a placeholder page for content that PD are actively working on.

Several territory pages now contain details of strategic obstacles presented or advantages provided by movement through or fighting in those lands. There are also several fortifications that follow different rules. Several armies or nations have special rules or opportunities related to the orders they can issue, which should be borne in mind when discussing military strategies during the Winter Solstice.

  • Billeting: Any Imperial army can take the Billet order in Mitwold, Mournwold, or Upwold. Link
  • Dawn:
    • Dawnish armies cannot take the Cautious Advance order or the Give Ground order. Link
    • The borders of the Barrens are patrolled by citizens of the territory as a result of the mandate enacted by Ser Tunic. The Druj require 25 victory points to claim a beachhead in the Barrens.
  • Highguard
    • Highborn armies can take the Protect the Innocent order. Link
    • Highborn armies enchanted with rituals or targeted by a boon that calls an eternal to send heralds to fight alongside the army will lose a thousand effective strength until the end of the Spring Equinox 389YE as a result of a mandate enacted by Frater Pontius of Adoniram's Testament
    • Any Highborn army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. Link
  • Imperial Orcs
    • An Imperial Orc army can take the Forge Hammers order whilst in Skarsind. Link
  • The Marches:
  • Urizen:
    • The borders of Morrow and Zenith are patrolled by citizens of the territory as a result of the mandate enacted by Herminius of the House of the Wanderer. The Druj require 25 victory points to claim a beachhead in Morrow and Zenith.
    • Any Urizen army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. Link
  • Varushka:
    • The borders of Ossium are patrolled by citizens of the territory as a result of the mandate enacted by Velko Perunovich Razorasza. The Druj require 25 victory points to claim a beachhead in Ossium.
    • Varushkan armies can take the Hospitality of the Boyars order whilst in Ossium. Link.
  • Wintermark:
    • Wintermark armies can take the Fight with Honour order. Link.
    • Wintermark armies fighting against the Jotun will gain 10% more victory points but inflict 20% less casualties. Link
    • Wintermark armies fighting against the Jotun have their casualties taken reduced by 10%. This effect continues as long as the Winterfolk continue to fight honourably. Link

Click Expand to see military considerations that are less relevant at the current time but are still active.

  • Morrow: Any Highborn or Urizen army that defends in Morrow against an army attacking from Zenith gains a 20% bonus to defend territory and suffers a 10% reduction in casualties inflicted. Link