Line 16: Line 16:


===Additional Power===
===Additional Power===
This ritual can be used to grant a greater bonus. Every extra five effective military units added to the strength of the campaign army increases the magnitude of the spell by 60.
This ritual can be used to improve the effect. Every effective 2,000 strength added to the campaign army increases the magnitude of the ritual by 60.


==Description==
==Description==

Revision as of 16:15, 17 May 2014

Rules

Day Magnitude 80

Performing the Ritual

Performing this ritual takes at least 10 minutes of roleplaying. This ritual targets an Imperial army. The general responsible for the army must be present throughout.

During the ritual the casters must be in a strong Day regio.

This ritual is an enchantment. A target may only be under one enchantment effect at a time.

Effects

This ritual places an enchantment on the soldiers of a campaign army that allows them to make and execute strategic and tactical plans more effectively. The target campaign army gains a boost to it's combat ability equivalent to 2,000 additional soldiers but only for purposes of determining victory - that is, the army does not inflict additional casualties. As with any enchantment on an army or navy, the additional army strength granted by this enchantment may be reduced by the orders issued by the general While the effect is expressed as being equivalent to additional soldiers, this enchantment never reduces casualties suffered by the army.

The general used to focus this ritual experiences a short-lived roleplaying effect: they are immediately made aware of every single soldier and piece of equipment in the target campaign army, their status, readiness and prowess. This rush of information is often sufficient to knock a general off their feet or even cause a loss of consciousness, but fades entirely within around ten seconds. In some cases, a referee might use this opportunity to draw their attention to conditions or circumstances around the campaign army that may have plot implications.

The effect lasts until the start of the next Profound Decisions Empire event.

Additional Power

This ritual can be used to improve the effect. Every effective 2,000 strength added to the campaign army increases the magnitude of the ritual by 60.

Description

This ritual empowers and enhances an army, using the Imperial general as focus. Every soldier in the target army gains an increased awareness of their role within the army, and the needs of the army as a whole. Officers are aware of the status and needs of the soldiers who fight under them, and gain a much greater understanding of the purpose and goal of strategic and tactical decisions. Captains and commanders receive an even more wide-ranging awareness, being able to understand and collate information about enemy movements and strength, the effects of terrain and weather, and the probabilities of success for any given maneuver. The army does not become infallible, but it gains an unparalleled ability to work as a single unit and to make informed decisions about how best to proceed. This clarity extends to interactions both with other campaign armies and with military units that join the army later, helping them to integrate and allowing the commanders to make reasonable decisions about their abilities.

On the battlefield, warriors under this enchantment fight cohesively, and sometimes display a supernatural awareness of their surroundings, their fellow soldiers, and the overall progress of the battle.

This ritual is also sometimes called Ascent of the Pyramid, a reference to the Day Eternal Turning Mirror who is sometimes invoked during this ritual for it's ability to perceive the many parts that make up a whole, and to assist in unifying those disparate agencies towards a single aim.

Common Elements

This ritual enhances a campaign army, and the general of the target army serves as a vital focus for delivering the magic. It is common to include a banner or standard that will be used by the target force as a focus for the ritual. Other common elements include the invocation of Paragons and Exemplars of Vigilance and Loyalty, as well as the names of Day Eternals associated with information such as Kimus and Sinokenon but most especially Zakalwe. Other elements include girding or crowning the military leader, the rhythmic beat of military drums, the presence of warriors from the same nation as the target as witnesses. Another common element is the use of crystals and mirrors to reflect parts of the ritual, slowly moving them towards a single location to symbolise the coming together of disparate elements.

The rune of thought, Aesh, is favoured for this ritual as are the Autumn runes Queros and Lann. The constellations of The Chain and The Three Sisters might be invoked, as might the characters of The Captain or The Doctor.