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{{CaptionedImage|file=Urizen Games.jpg|caption=An [[ambition|ambitious]] people with a desire for order in all things.|align=right|width=600}}
==Overview==
The Urizen live in the mountains in settlements called [[spires]]: clusters of buildings, halls, galleries, and balconies that are carved into a hilltop or the side of a mountain peak. Spires tend to specialise: a given spire might be known for its fine craftsmanship, the beauty and artistry of its musicians, its dedication to martial affairs, or its mastery of one or more spheres of magical power.


<quote-right>Give me knowledge to know what to do,
These majestic peaks have shaped Urizen society. They are defensible, but can only support a small population. As a result, Urizen is the smallest nation in terms of population, although its numbers have been slowly increasing since it joined the Empire. The small size gives every person a clear sense of their own importance and their place in the community. The Urizen philosophers claim that the high peaks allow them to maintain a sense of perspective on the world, giving them a physical distance from the turmoil of day-to-day life in the Empire that allows them to be able to consider problems dispassionately.  
The wisdom to know when to do it,
And the courage to change the world.</quote-right>


The Urizen live in the mountainous region in the south. These majestic peaks have shaped their society – while they are defensible, they have also restricted their ability to build and farm. Urizen is probably the smallest nation in terms of population, although its numbers have been steadily increasing since it joined the Empire.  
The Urizen prize rationality and learning above all other qualities. They favour an ordered approach to life and their culture is shaped by the philosophies and ideals they have embraced. They are an ambitious people with a desire for perfection in all things and most Urizen spend what time they can in study, contemplation, and practice. Scholars and philosophers are prominent, but magic is considered the highest discipline of all in Urizen and their most prominent citizens are usually powerful mages.  


Critics might claim that the mountains have also given the Urizen an undeserved sense of superiority – they literally look down on everyone else, and their small population gives each of them an inflated sense of their own importance.
Urizen love to see practical applications of knowledge, lore, and philosophy. While learning for its own sake is laudable, the Urizen value much more highly knowledge that is used to create tangible benefit — to change the world, even in a small way. They are credited with creating whole branches of natural philosophy and mathematics, formalising and codifying ideas such as algebra, geometry, and trigonometry. They are most proud of practical inventions such as the telescope, or the many magical rituals they have created. They apply their learning to make their lives more comfortable and fulfilling, and strive for the ideal of achieving something elegantly and with the least expenditure of effort.
<div style="float:right; width: 450px; clear: right;"><quote by="Aristotle">All people by nature desire knowledge.</quote></div>
Urizen aspires to a sense of timeless tranquillity. They seek to cultivate serenity and calm in themselves and in their environment. Most Urizen live a structured life that provides a foundation for them to build their identities around. They are not moribund or calcified, but disruption of the personal daily routine is a clear sign that there are problems that demand their attention.


They live a little apart from the Empire, but they do so to gain perspective, not to isolate themselves. The folk of Urizen are not hermits – they are Imperial citizens who have a long history of working to make the Empire a “better”  place – although they do not all necessarily agree on the precise meaning of “better.
Many Urizen spires embody the Urizeni search for arete aiming to serve as a centre for the pursuit of excellence in a specific specialism; to study a particular kind of magic, to embody an ideal, or to defend a region. It is common for Urizen citizens to move between spires if they wish to pursue a different path, to find a spire that best suits their temperament and interests, so most welcome new members who can contribute to the spire's arete. Some Brass Coast families take advantage of this welcoming attitude, seeking out a welcoming spire for a merrow child who might find the calm of Urizen more appealing than their raucous home. The Freeborn refer to this practice as [[The_Brass_Coast_culture_and_customs#The_Gift|the Gift]].


The archetypal Urizen is an educated person who applies their learning to every part of their life. An individual Urizen might easily be an implacable blade-master, oratorical reformer, dedicated natural philosopher, wise theologian or powerful magician. Wherever possible they seek to expand their understanding of the world and their role within it, and apply that understanding to achieve their goals. While learning for its own sake is laudable, the Urizen value much more highly knowledge that is used to create tangible benefit – to change the world, even in a small way. Pure mathematics is fascinating area of study, but to use ones knowledge to bridge a mountain pass or create a wonder such as the heliopticon is much more important.  
A desire for order and perfection in all things is what drives most Urizen. They seek mastery of the self, often through philosophies such as [[arete]] and [[Urizen Culture and Customs#Poise|poise]], and they employ the teachings of the [[Net of the Heavens]] to make the world around them flawless and sublime. Most strive to move the Empire towards a utopia. While different spires disagree on what constitutes the perfect society, they broadly agree it should involve the largest amount of happiness for the largest number of people.  


People live longer in Urizen. Partly this is a consequence of the pace of life and partly it is because of magical rituals specifically used to extend life, but there is also “something in the air.” It is not rare for an Urizen to live to be 100 years old, and to maintain their faculties and vitality until the end of life. It is not uncommon for older individuals from other Nations to “retire” to Urizen to live out their last years in peaceful study, perhaps with an eye towards ensuring they gain more years.
The archetypal Urizen is an educated person who applies their learning and discipline to every part of their life. An individual Urizen might easily be an implacable blade-master, oratorical reformer, dedicated natural philosopher, wise theologian or powerful magician. Wherever possible, they seek to expand their understanding of the world and their role within it, and apply that understanding to achieve their goals.
==Archetypes==
{{CaptionedImage|file=Contemplation.jpeg|caption=The contemplation that leads to perfection.|align=right|width=350}}
<table style="float: right; width: auto; margin-left: 15px;">
<tr><th colspan="2">Urizen Archetypes</th></tr>
<tr><td style="width: 50%;">[[Arbiter]]</td><td style="width: 50%;">[[Sentinel]]</td></tr>
<tr><td>[[Architect]]</td><td>[[Stargazer]]</td></tr>
<tr><td>[[Illuminate]]</td><td>[[Sword scholar|Sword Scholar]]</td></tr>
<tr><td>[[Mage]]</td><td>[[Torchbearer]]</td></tr>
<tr><td>[[Seer]]</td><td>[[Questor]]</td></tr>
</table>
There are magicians, priests, warriors, and traders of every stripe in every nation in the Empire. An archetype represents a specific attitude or approach to a given role that reflects cultural values and common ambitions of a nation. Choosing an archetype helps to define your character; it provides roleplaying hooks and ready-made character goals, but it also places demands on your character in terms of how you portray them. Selecting an archetype is optional, and it's better not to pick one if none of them appeal to you.


The Urizen live in settlements called Spires, clusters of buildings, halls, galleries and balconies carved into the side of the mountain peaks. Spires tend to cluster around usable farmland, and sources of water and wood, supported and enhanced through the use of magic.  
Urizen is a nation of magicians, and the average citizen aspires to master magic if they can. Among the most accomplished magicians there are several identifiable roles that citizens gravitate to. [[Stargazer|Stargazers]] are scholars of magical lore who possess a deep and powerful love of magic in all its forms. Even the most cerebral stargazer is excited by magic - exuberant in their desire not just to perform it, but to deepen their understanding of it. They push the boundaries of magic, seeking out new understanding, uncovering new secrets, and performing new rituals that have never been cast before.  


<quote>Most of this information on Spires could be an appendix.</quote>
In contrast, both [[seer|seers]] and [[mage|magi]] see magic as a tool with which to achieve a higher goal. Seers believe that perfect understanding is the key to unlocking the Net of the Heavens. Seers strive to direct the future by discovering everything they can about the world, especially through magical means, and sharing that information with those they believe can use it best. The mages (or magi) are the political magicians of Urizen. They see the application of magic as fundamentally political in nature, something that can be used to change the world for the better, but only when used wisely. They use their magical abilities to help their allies to try to build webs of favour and influence.  


Between Spires are large stretches of barely populated countryside, much of it inhospitable. Urizen Spires tend to be small – a combination of living space and food make this a necessity. Their Spires tend to be airy and large, however – a typical Urizen is used to having plenty of space to move around in, and plenty of privacy to get on with the things that interest them.
Although Urizen is famed for its magicians, it is also a nation of philosophers. In Urizen priests who use their understanding of the Net of the Heavens to perfect the world are called [[illuminate|illuminates]]. Unlike many other Imperial priests, their focus is on trying to enable virtuous citizens to gain power in the Empire, preferably at the expense of those whose actions demonstrate a lack of virtue. By contrast a [[questor]] is any Urizeni priest who wishes to perfect [[the Doctrines of the Faith]]. They pursue deep philosophical questions searching for new insights into moral philosophy, the mind of the creator and the telos or purpose of life. Rather than guide the actions of others, they prefer to use probing questions to encourage their congregations to seek their own conclusions.


Most of Urizen’s terrain is hilly or mountainous. Fertile soil is precious, and very much in demand. The farmers of Urizen are adept at teasing as much food as possible from comparatively little arable land. The natural philosophers have made great advances in irrigation, crop rotation and step farming. In many cases the application of magic is used to ensure that harvests are sufficient to feed everyone who depends on them, but there is rarely much in the way of surplus.  
Urizen is threatened by the [[Druj]] to the east and by the [[Grendel]] to the south. For defence it relies on the dedication of its [[sentinel|sentinels]], who embrace the arts of war with the same passion and commitment that their fellow Urizeni study magic. A respected sentinel is much more than just a skilled warrior - they are expected to study strategy, tactics, logistics, history, magic, and diplomacy. Anything that might influence the outcome of a battle falls within the domain of the sentinel. Their great rivals are the [[sword scholar|sword scholars]], warrior priests with a passionate dedication to wisdom and reason. They exhort the virtuous to test what they learn, and oppose the Imperial Synod because they believe that obedience to a higher authority stifles virtue. They challenge anyone who presents claims of revelation, rejecting everything that is not founded in logic and evidence.


An Urizen Spire is formed when a “parent” Spire begins to become too populous. When this happens the Spire begins work on a new Spire a short distance away – usually on a nearby mountain peak. When the new Spire is largely complete, a proportion of the original population moves to the new Spire. The two Spires maintain a relationship a little like that of a parent and child until the “child” Spire is “mature” enough to be self-sustaining, at which point a formal ceremony is held in which the two Spires become independent groups. Political ties often remain close between the two Spires.  
For leadership, Urizen looks to it's [[arbiter|arbiters]]. Arbiters are civic-minded administrators chosen to lead the spires, citadels, and temples of Urizen by their fellows. They are focussed on ensuring the good of their spire, their territory, and their nation, usually in that order. Committed to the wellbeing of their community, arbiters are the backbone of Urizen, collectively striving to ensure the safety and prosperity of all. If you are part of a group then it is good idea to create your own [[spire]] and choose one among you to be your arbiter.


The older Spires of Urizen have ultimately spawned dozens of daughter, grand-daughter and great-grand-daughter Spires. These larger settlements are called Citadels, and they represent the original settlements from which all other Urizen settlements are “descended.” Because they occupy the best locations in the Nation, they are able to support the largest populations and are the equivalent of small cities, wheras most Spires are the equivalent of small towns.
Few people in Urizen are motivated by money for its own sake but [[Architect|architects]] are interested in economics and fascinated by the way that money moves around and influences the world. Much more than mere traders, they see money as a powerful tool for influencing people and changing society for the better. Through investment and mercantile activity they seek to change the world around them.


Sometimes a new Spire is formed because a group within an existing Spire disagrees with the way things are run, and occasionally just because a group wants to try something new. These Spires are less planned, and more prone to failure.
One of the most famous Urizen archetype is the [[torchbearer]]. Magician, priest or warrior, anyone who has a commitment to the truth can be a torchbearer. They strive to keep their fellow citizens informed about current events, but they also delve into the past to make sure that the Empire is built on solid foundations. They dislike falsehood and secrets, especially political secrets, and regularly clash with those who value a palatable lie over a painful truth as well as those with something to hide.
Occasionally two (or even three or four) Spires will co-operate to create a third Spire, mingling their populations in doing so. The newly created Spire is often created as a means to exploit a specific resource, or as part of a political agreement between the participants. Regardless of the reason for forming the Spire, the assumption is that eventualy it will become independent of the parents as soon as it is self sufficient.


The idea of one group directly controlling more than one Spire in Urizen is generally considered laughable. A combination of the problems caused by the mountainous terrain, coupled with the resentment that grows within a few generations of someone else telling them what to do, is seen as leading inevitably to bloody revolt, which is the last thing any Urizen wants to see.
==Names==
Urizen names are inspired by Roman and Byzantine names. They do not use the classical Roman three part name, and comic pidgin Latin should not be used, but the classical roots give a single name the right air of timelessness.


[[Category:Nations]]
Formally, all Urizen append the name of their spire to their title. Spires are small enough that the occupants can avoid naming children with names used by other living residents of the spire, so the Urizen have no need of family names. If two Urizen with the same name do end up living in the same spire then one or both of them are usually given an appropriate epithet by the peers, e.g. "Portia the younger".
[[Category:Urizen]]
{{CaptionedImage|file=UrizenTeaching.jpg|caption=Philosophers and teachers who favour an ordered approach to life.|align=right|width=450}}
[[Spire]] names tend to be in English, and are usually descriptive. For example; Evenspire, White Marble Temple, Citadel of the Immaculates.
 
===Sample names===
Adula, Aeneas, Alba, Aquila, Belisari, Camilla, Cyrus, Drusus, Felix, Flavia, Florian, Hadrian, Julia, Livia, Majorian, Martina, Marcus, Megaris, Nicasia, Octavia, Octavius, Priscilla, Portia, Sabina, Seneca, Severus, Sophia, Tacitus, Tiberius, Tatiana, Vaanes, Valeria, Zeno.
 
N.B. Whilst some names are inspired by real world names which may be given to specific genders, Empire is a gender blind setting and people of any gender choose any name they like that is appropriate to their nation.
 
===Naming resources===
* [http://www.behindthename.com/names/usage/ancient-roman Roman names]
* [http://www.peiraeuspubliclibrary.com/names/medievalnames/byzantine.html Byzantine names]
 
{{Urizen Links}}

Latest revision as of 13:54, 19 April 2024

Urizen Games.jpg
An ambitious people with a desire for order in all things.

Overview

The Urizen live in the mountains in settlements called spires: clusters of buildings, halls, galleries, and balconies that are carved into a hilltop or the side of a mountain peak. Spires tend to specialise: a given spire might be known for its fine craftsmanship, the beauty and artistry of its musicians, its dedication to martial affairs, or its mastery of one or more spheres of magical power.

These majestic peaks have shaped Urizen society. They are defensible, but can only support a small population. As a result, Urizen is the smallest nation in terms of population, although its numbers have been slowly increasing since it joined the Empire. The small size gives every person a clear sense of their own importance and their place in the community. The Urizen philosophers claim that the high peaks allow them to maintain a sense of perspective on the world, giving them a physical distance from the turmoil of day-to-day life in the Empire that allows them to be able to consider problems dispassionately.

The Urizen prize rationality and learning above all other qualities. They favour an ordered approach to life and their culture is shaped by the philosophies and ideals they have embraced. They are an ambitious people with a desire for perfection in all things and most Urizen spend what time they can in study, contemplation, and practice. Scholars and philosophers are prominent, but magic is considered the highest discipline of all in Urizen and their most prominent citizens are usually powerful mages.

Urizen love to see practical applications of knowledge, lore, and philosophy. While learning for its own sake is laudable, the Urizen value much more highly knowledge that is used to create tangible benefit — to change the world, even in a small way. They are credited with creating whole branches of natural philosophy and mathematics, formalising and codifying ideas such as algebra, geometry, and trigonometry. They are most proud of practical inventions such as the telescope, or the many magical rituals they have created. They apply their learning to make their lives more comfortable and fulfilling, and strive for the ideal of achieving something elegantly and with the least expenditure of effort.

All people by nature desire knowledge.

Aristotle

Urizen aspires to a sense of timeless tranquillity. They seek to cultivate serenity and calm in themselves and in their environment. Most Urizen live a structured life that provides a foundation for them to build their identities around. They are not moribund or calcified, but disruption of the personal daily routine is a clear sign that there are problems that demand their attention.

Many Urizen spires embody the Urizeni search for arete aiming to serve as a centre for the pursuit of excellence in a specific specialism; to study a particular kind of magic, to embody an ideal, or to defend a region. It is common for Urizen citizens to move between spires if they wish to pursue a different path, to find a spire that best suits their temperament and interests, so most welcome new members who can contribute to the spire's arete. Some Brass Coast families take advantage of this welcoming attitude, seeking out a welcoming spire for a merrow child who might find the calm of Urizen more appealing than their raucous home. The Freeborn refer to this practice as the Gift.

A desire for order and perfection in all things is what drives most Urizen. They seek mastery of the self, often through philosophies such as arete and poise, and they employ the teachings of the Net of the Heavens to make the world around them flawless and sublime. Most strive to move the Empire towards a utopia. While different spires disagree on what constitutes the perfect society, they broadly agree it should involve the largest amount of happiness for the largest number of people.

The archetypal Urizen is an educated person who applies their learning and discipline to every part of their life. An individual Urizen might easily be an implacable blade-master, oratorical reformer, dedicated natural philosopher, wise theologian or powerful magician. Wherever possible, they seek to expand their understanding of the world and their role within it, and apply that understanding to achieve their goals.

Archetypes

Contemplation.jpeg
The contemplation that leads to perfection.
Urizen Archetypes
ArbiterSentinel
ArchitectStargazer
IlluminateSword Scholar
MageTorchbearer
SeerQuestor

There are magicians, priests, warriors, and traders of every stripe in every nation in the Empire. An archetype represents a specific attitude or approach to a given role that reflects cultural values and common ambitions of a nation. Choosing an archetype helps to define your character; it provides roleplaying hooks and ready-made character goals, but it also places demands on your character in terms of how you portray them. Selecting an archetype is optional, and it's better not to pick one if none of them appeal to you.

Urizen is a nation of magicians, and the average citizen aspires to master magic if they can. Among the most accomplished magicians there are several identifiable roles that citizens gravitate to. Stargazers are scholars of magical lore who possess a deep and powerful love of magic in all its forms. Even the most cerebral stargazer is excited by magic - exuberant in their desire not just to perform it, but to deepen their understanding of it. They push the boundaries of magic, seeking out new understanding, uncovering new secrets, and performing new rituals that have never been cast before.

In contrast, both seers and magi see magic as a tool with which to achieve a higher goal. Seers believe that perfect understanding is the key to unlocking the Net of the Heavens. Seers strive to direct the future by discovering everything they can about the world, especially through magical means, and sharing that information with those they believe can use it best. The mages (or magi) are the political magicians of Urizen. They see the application of magic as fundamentally political in nature, something that can be used to change the world for the better, but only when used wisely. They use their magical abilities to help their allies to try to build webs of favour and influence.

Although Urizen is famed for its magicians, it is also a nation of philosophers. In Urizen priests who use their understanding of the Net of the Heavens to perfect the world are called illuminates. Unlike many other Imperial priests, their focus is on trying to enable virtuous citizens to gain power in the Empire, preferably at the expense of those whose actions demonstrate a lack of virtue. By contrast a questor is any Urizeni priest who wishes to perfect the Doctrines of the Faith. They pursue deep philosophical questions searching for new insights into moral philosophy, the mind of the creator and the telos or purpose of life. Rather than guide the actions of others, they prefer to use probing questions to encourage their congregations to seek their own conclusions.

Urizen is threatened by the Druj to the east and by the Grendel to the south. For defence it relies on the dedication of its sentinels, who embrace the arts of war with the same passion and commitment that their fellow Urizeni study magic. A respected sentinel is much more than just a skilled warrior - they are expected to study strategy, tactics, logistics, history, magic, and diplomacy. Anything that might influence the outcome of a battle falls within the domain of the sentinel. Their great rivals are the sword scholars, warrior priests with a passionate dedication to wisdom and reason. They exhort the virtuous to test what they learn, and oppose the Imperial Synod because they believe that obedience to a higher authority stifles virtue. They challenge anyone who presents claims of revelation, rejecting everything that is not founded in logic and evidence.

For leadership, Urizen looks to it's arbiters. Arbiters are civic-minded administrators chosen to lead the spires, citadels, and temples of Urizen by their fellows. They are focussed on ensuring the good of their spire, their territory, and their nation, usually in that order. Committed to the wellbeing of their community, arbiters are the backbone of Urizen, collectively striving to ensure the safety and prosperity of all. If you are part of a group then it is good idea to create your own spire and choose one among you to be your arbiter.

Few people in Urizen are motivated by money for its own sake but architects are interested in economics and fascinated by the way that money moves around and influences the world. Much more than mere traders, they see money as a powerful tool for influencing people and changing society for the better. Through investment and mercantile activity they seek to change the world around them.

One of the most famous Urizen archetype is the torchbearer. Magician, priest or warrior, anyone who has a commitment to the truth can be a torchbearer. They strive to keep their fellow citizens informed about current events, but they also delve into the past to make sure that the Empire is built on solid foundations. They dislike falsehood and secrets, especially political secrets, and regularly clash with those who value a palatable lie over a painful truth as well as those with something to hide.

Names

Urizen names are inspired by Roman and Byzantine names. They do not use the classical Roman three part name, and comic pidgin Latin should not be used, but the classical roots give a single name the right air of timelessness.

Formally, all Urizen append the name of their spire to their title. Spires are small enough that the occupants can avoid naming children with names used by other living residents of the spire, so the Urizen have no need of family names. If two Urizen with the same name do end up living in the same spire then one or both of them are usually given an appropriate epithet by the peers, e.g. "Portia the younger".

UrizenTeaching.jpg
Philosophers and teachers who favour an ordered approach to life.

Spire names tend to be in English, and are usually descriptive. For example; Evenspire, White Marble Temple, Citadel of the Immaculates.

Sample names

Adula, Aeneas, Alba, Aquila, Belisari, Camilla, Cyrus, Drusus, Felix, Flavia, Florian, Hadrian, Julia, Livia, Majorian, Martina, Marcus, Megaris, Nicasia, Octavia, Octavius, Priscilla, Portia, Sabina, Seneca, Severus, Sophia, Tacitus, Tiberius, Tatiana, Vaanes, Valeria, Zeno.

N.B. Whilst some names are inspired by real world names which may be given to specific genders, Empire is a gender blind setting and people of any gender choose any name they like that is appropriate to their nation.

Naming resources

Further Reading

Core Brief

Additional Information