Where the slow river flows
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==Participation : Battle of Wayford== | ==Participation: Battle of Wayford== | ||
* '''Any character whose military unit participated in Mitwold this season may have been exposed to chaotic Spring magic''' | * '''Any character whose military unit participated in Mitwold this season may have been exposed to chaotic Spring magic''' | ||
* '''A briar character can use this opportunity to enhance their physical and/or roleplaying trappings, and gain a temporary point of endurance in the process''' | * '''A briar character can use this opportunity to enhance their physical and/or roleplaying trappings, and gain a temporary point of endurance in the process''' | ||
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==Participation : Holding a Grudge== | ==Participation: Holding a Grudge== | ||
* '''Any Marcher whose military unit supported the fighting in Mitwold may choose to have been inspired by the preaching of Friar Book''' | * '''Any Marcher whose military unit supported the fighting in Mitwold may choose to have been inspired by the preaching of Friar Book''' | ||
* '''Characters may choose to gain a hallowed item with an aura that clearly does not come from one of the seven virtues''' | * '''Characters may choose to gain a hallowed item with an aura that clearly does not come from one of the seven virtues''' | ||
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{{CaptionedImage|file=Assembly_Loyalty.png|align=right|width=200}} | {{CaptionedImage|file=Assembly_Loyalty.png|align=right|width=200}} | ||
==Participation : Pride and Loyalty== | ==Participation: Pride and Loyalty== | ||
* '''Characters whose military unit supported the Drakes or the garrison of Forte Fidelis may partake of a form of spiritual inspiration''' | * '''Characters whose military unit supported the Drakes or the garrison of Forte Fidelis may partake of a form of spiritual inspiration''' | ||
* '''Accessing this inspiration requires an anointing of either Loyalty or Pride''' | * '''Accessing this inspiration requires an anointing of either Loyalty or Pride''' | ||
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The invasion of [[Mitwold]], the losses of [[Mitwold#Oddmire|Oddmire]] and [[Mitwold#Meade_March|Meade March]], and the subsequent atrocities of Stephen of Sarcombe have cut many Marchers to the bone. ''"You don't own it unless you can defend it"'' is a popular saying all across the Marchers, and usually said with stubborn Pride. Right now it's tinged with more than a little regret. Still Marchers are Marchers and land is still land. Even with the killing of Jim Moor and the effect the heroic foot-the-baller's death has had on morale, there's still work to be done. | The invasion of [[Mitwold]], the losses of [[Mitwold#Oddmire|Oddmire]] and [[Mitwold#Meade_March|Meade March]], and the subsequent atrocities of Stephen of Sarcombe have cut many Marchers to the bone. ''"You don't own it unless you can defend it"'' is a popular saying all across the Marchers, and usually said with stubborn Pride. Right now it's tinged with more than a little regret. Still Marchers are Marchers and land is still land. Even with the killing of Jim Moor and the effect the heroic foot-the-baller's death has had on morale, there's still work to be done. | ||
And no time to waste either. The Corazon have been through Meade, intent on theft and pillage. Not just Meade, they've been stripping what they can from village halls, monasteries, granaries and farmsteads. The town of [[Mitwold#Meade|Meade]] and settlements across Meade March into The Meadows have all suffered as anything that might have value is seized. As news comes of the [[Iron Confederacy]]'s march into distant [[Reinos#Chaveiro|Chaveiro]], the orc's larceny turns to urgency as they try to flee the territory with their ill-gotten gains as quickly as possible, eager to return to [[Reinos]] before the | And no time to waste either. The Corazon have been through Meade, intent on theft and pillage. Not just Meade, they've been stripping what they can from village halls, monasteries, granaries and farmsteads. The town of [[Mitwold#Meade|Meade]] and settlements across Meade March into The Meadows have all suffered as anything that might have value is seized. As news comes of the [[Iron Confederacy]]'s march into distant [[Reinos#Chaveiro|Chaveiro]], the orc's larceny turns to urgency as they try to flee the territory with their ill-gotten gains as quickly as possible, eager to return to [[Reinos]] before the Suranni can give them a taste of their own medicine. | ||
There is a conjunction of the [[Sentinel Gate]] that to travel to ''Meade Meadow'' in Meade March and engage the [[Jotun]] on either the Saturday or the Sunday of the equinox. | There is a conjunction of the [[Sentinel Gate]] that to travel to ''Meade Meadow'' in Meade March and engage the [[Jotun]] on either the Saturday or the Sunday of the equinox. | ||
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* '''The Wayford Wanderer's prized foot-the-ball trophy is in the possession of a Corazon jarl''' | * '''The Wayford Wanderer's prized foot-the-ball trophy is in the possession of a Corazon jarl''' | ||
* '''Returning the item to the Marcher egregore will boost the strength of the Drakes by 250 new volunteers''' | * '''Returning the item to the Marcher egregore will boost the strength of the Drakes by 250 new volunteers''' | ||
* '''A Wintermark maggot is offering 9 thrones for the trophy if it's put in an | * '''A Wintermark maggot is offering 9 thrones for the trophy if it's put in an Ephisis Box''' | ||
In YE327 the then [[senator]] for [[Mitwold]], Andy Beater, decided to host a spectacular foot-the-ball tournament at the Summer Solstice in Anvil. His critics carped it was just a distraction from all the troubles of the time. Regardless of the reasons for hosting it, the tournament was a big draw with the senator inviting other nations to field their own teams if they dared take the Marches on. That ambition barely survived due to pressing concerns with [[the Orc Rebellion]], but in the end the tournament did go ahead. The senator presented the winners with a cheap trophy he'd got from a tinsmith in Meade. | In YE327 the then [[senator]] for [[Mitwold]], Andy Beater, decided to host a spectacular foot-the-ball tournament at the Summer Solstice in Anvil. His critics carped it was just a distraction from all the troubles of the time. Regardless of the reasons for hosting it, the tournament was a big draw with the senator inviting other nations to field their own teams if they dared take the Marches on. That ambition barely survived due to pressing concerns with [[the Orc Rebellion]], but in the end the tournament did go ahead. The senator presented the winners with a cheap trophy he'd got from a tinsmith in Meade. | ||
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If the Marchers get the Beater Cup back to the egregore, people will remember how that line ends. The Drakes won't need to go recruiting, there'll be folk queuing up to join. Before they set foot on campaign this season, there'll be two hundred and fifty fresh recruits already to give the Jotun more than a spot of rough music. And who knows, once the Beater Cup is back in Marcher hands, then someone might have another go at a big tournament, perhaps at the fancy new grandstand that [[Barien|Summersmith]] built? | If the Marchers get the Beater Cup back to the egregore, people will remember how that line ends. The Drakes won't need to go recruiting, there'll be folk queuing up to join. Before they set foot on campaign this season, there'll be two hundred and fifty fresh recruits already to give the Jotun more than a spot of rough music. And who knows, once the Beater Cup is back in Marcher hands, then someone might have another go at a big tournament, perhaps at the fancy new grandstand that [[Barien|Summersmith]] built? | ||
Sadly not everyone has entirely bought into the spirit of the Beater Cup. There's a notorious [[Wintermark_economic_interests#Maggot|maggot]] originally from [[Kallavesa#Wittal_Grove|Fisk]], called Kibun Quick-Hands who deals in rare antiques. The fella has a buyer for the trophy and is looking to move it on. He's let it be known that if the Cup ends up in an [[Ephisis' Scale| | Sadly not everyone has entirely bought into the spirit of the Beater Cup. There's a notorious [[Wintermark_economic_interests#Maggot|maggot]] originally from [[Kallavesa#Wittal_Grove|Fisk]], called Kibun Quick-Hands who deals in rare antiques. The fella has a buyer for the trophy and is looking to move it on. He's let it be known that if the Cup ends up in an [[Ephisis' Scale|Ephisis Box]] before the end of the year along with a [[Pallas]] rune then there's 9 thrones on offer to whoever sent it, no questions asked. | ||
===Objective: Control the Meade Meadow Spring=== | ===Objective: Control the Meade Meadow Spring=== | ||
* '''Spring magic has infused a spring, healing anyone touched by the waters while in the regio''' | * '''Spring magic has infused a spring, healing anyone touched by the waters while in the regio''' | ||
* '''Two eternals are offering boons if the Empire will give them control of the | * '''Two eternals are offering boons if the Empire will give them control of the Spring regio''' | ||
* '''Landskeepers could allot control of the spring to one eternal or the other or let neither of them have it''' | * '''Landskeepers could allot control of the spring to one eternal or the other or let neither of them have it''' | ||
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Given there is a battle raging, the field marshal may consider the presence of the Spring to be a liability if it looks like the Jotun are going to make effective use of it. The power of the regio could be nullified by casting Align the Celestial Net to move the regio away from Spring. If that happens, then the unusual magical properties will be lost. | Given there is a battle raging, the field marshal may consider the presence of the Spring to be a liability if it looks like the Jotun are going to make effective use of it. The power of the regio could be nullified by casting Align the Celestial Net to move the regio away from Spring. If that happens, then the unusual magical properties will be lost. | ||
==When Iron Melts (Conjunction) == | |||
* '''A warband of yegarra and Jotun are protecting a cache''' | |||
* '''This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter''' | |||
* '''The ''Bailiff of Meade'' is [[Sentinel_Gate#Prognostication|responsible]] for claiming the cache''' | |||
{{AgainstBarbarians}} | |||
Even as the Empire pushes back into Meade March, there are make-shift palisades being built to hold them off. Scattered caches are being set up for Jotun armies to use in the Mitwold campaign. One of them, guarded by a warband of yegarra and Jotun, is protected by what one beater charitably referred to as a “barricade” and holds a score of potions and dozens of ingots of metals. | |||
Most of the cache will have been brought east from the wealthy mines of Skallahn or even [[Sea_of_Snow#Talemas|Talemas]], but no small amount of the herbs used to brew the potions will have come from the tended gardens of Meade. It is the responsibility of the [[Bailiff of Meade]] to drive off the yegarra and Jotun and claim the cache. Those who have fled from Meade have already indicated to the egregore that they are more than happy for '''William Clerk''' to keep the potions, especially if they are used to give the Jotun a good hiding. | |||
Latest revision as of 21:38, 9 June 2026
Blood of the Wanderer
After the Autumn Equinox, a great host of Jotun crossed Odd’s Way into Mitwold. Fifty thousand or more warriors with two cohorts of the Knights of Glory. They took the Pride of the Marches by surprise, the only defenders the garrison of Forte Fidelis. Those Imperial soldiers committed to the Marches were in Bregasland, fighting to reclaim that conquered territory. Everyone was taken by surprise. They washed across Oddmire, conquered Meade March and the city of Meade, washed into the Meadows before their assault hit its high water mark.
Then during the Winter Solstice itself, Stephen of Sarcombe and his human yegarra launched an assault against the town of Wayford. Imperial heroes responded, passing through the Sentinel Gate to bring an end to his treachery once and for all. In the end though they were unable to save the kidnapped Wayford Wanderers hero Jim Moor; unable to stop him giving support to the heirs of Red Walder; unable to bring Stephen to justice. Despite heroic efforts, Jim was murdered at the same spot magistrates had once executed Red Walder; and where the death of the self-styled bandit king helped secure the prosperity of the Marches the slaughter of the beloved foot-the-ball player has put cracks in the morale of Mitwold.
The heroes managed to execute Bill of Beatsdown, the son of Red Walder, but that death only stoked the grudge-fires in the spirits of his sister Jill Longlegs, his childhood friend Jack Poultice, and his surrogate father figure Dusty Cobb. Of the three it is hard to say who will prove to be the most dangerous; the clever gossip who knows everyone’s business; the vicious thug who counts coin higher than any virtue; or the fallen monk angry at Empire and Synod alike. Together they are a dangerous combination, and now they are lose in Mitwold with weapons and armour provided by the traitor of the Mournwold.
My Drakes, it is time. We must return to Mitwold. We return to the Wayford, I'll cut down Jim Moor, bury him with his kit and my own football. We are to draw the line at Wayford with a Solid Defence, an opportunity made possible because Coal Carefoot ensured Bree Shaw's last act was to resupply the Drakes. We will bask in the warm Sun joining us from the East. Our older siblings heard our plea and come not as strangers but as kin when Black Roses Bloom here, let them remember who stood when Mitwold called, Our soil their Glory!
William Guildenstern, General of the DrakesMy Soldiers, I will make this simple. We march into Mitwold for a Strategic Defence. Hold the line in Wayford, it cannot fall. When the invaders meet our steel, leave none alive to do so again. Keep an eye open for Stephen of Sarcombe. I promise 10 Thrones to whomever brings me that vermin alive so I might wring his neck with my own hands. That traitor cannot be allowed to survive battle with us again. Stephen must Die.
Jack Ashton, General of the TusksGrey go the days with their grinding strain, Small are their victories, shadowed with pain; But bright is the battle-line that banishes fear, And hearts are made whole when the war-cry is near. There stand the shield-lines, steadfast and strong, Helms all a-glimmer, spears set in throng; Blade-song rises where bold battlers stand, And the field is made fair by their fate-forged hand. We shield the folk, spare the untried and weak, Let no sly scavenger plunder or sneak; No hand shall dishonour the dead where they lie, Nor trouble their rest ’neath the wide watching sky. These are our war-ways, our word and our will; Beautiful the battle-days, fierce and yet fair still- Not for the scarecrow that shrinks from the fray, But the bold who break forth where the war-banners sway.
Iron Osric, General of the Green ShieldMy last orders to the Valiant Pegasus fills me with loyalty and pride. We defend with our siblings from the nations whilst we do what the Valiant Pegasus does best, tending to our brothers and sisters injured whilst we hold against our enemies. You my army have inspired, General Lucifor.
Lucifer, General of the Valiant PegasusRadiant Knights of Dawn, our Sun may rise in the East, but we set our shields in the West. The Golden Sun shines where the Empire needs it most. We march with the beat of the Drakes drum, we do not come as strangers, but as kin. Guard the fields as you would your own name. The land remembers who bled for it. Let the soil drink its fill. Let the black roses bloom. Let our solid defence stand as strong as any oath sworn by a friend, by a brother. Our loyalty to this Empire and those in need will lead us to victory as a shining example of a new Dawn. Their soil, our glory.
Lord Daemon Mortére, General of the Golden SunAnd of course Stephen escaped, along with many of this troops, to remain a thorn in the side of the Marchers and the southern Empire. His fury and bitterness at the loss of his partner has curdled into something truly monstrous; he has become a man who does not quibble over murdering innocents to achieve his goals. A man who wields terror and violence as a weapon against his enemies. While the Jarl-of-Jarls, and many of the Jotun champions, have clearly come to view Stephen as a liability, the yegarra is not without his supporters. There have always been a few Jotun who pay only lip service to their ideals, and to them Stephen seems a fine example of what can be achieved when one puts winning above the archaic, idealistic demands of honour. They’ve seen him triumph over the Empire time and again, and while his methods may be blood-soaked and dishonourable, one cannot argue with results.
As the Solstice ends, and the slow climb to Spring begins, this is Mitwold then. Riven by chaos, grieving, angry, afraid of what the future might hold. The people of Oddmire and Meade in thrall to the Jotun conquerors, the folk of the Meadows and the Downs worried that they might be next.
Imperial Aid
Nobody doubted for one moment that the Drakes would return to Mitwold to fight the invading Jotun, and come they do. Out of Bregasland, through Green March and the outskirts of Alderly, over the Chalkdowns to the Golden Downs and a rendezvous with the other Imperial armies come to drive the Jotun out. With them, some ten thousand force under arms of Imperial captains - Marcher folk of course, but next to them are sworn allies, a cohort of knights from Dawn, Highborn guardians, and heroes of Wintermark among others. To meet this sea of red and black are the Tusks, of course, but also the Golden Sun, the Valiant Pegasus, and the Green Shield. At their sides, the garrison of Forte Fidelis.
As the armies gather, so do the clouds. Last season saw bitter Winter snow, but after the Solstice the weather turns unexpectedly. The corpse-blue sky of late Winter is already beginning to give way to the softer blues of Spring, promising the first life-giving rains. They fall early in Mitwold this year, and every drop resonates with the healing power of Spring magic. No injury that it is not mortal will fester here; even dire wounds will heal overnight provided the patient is able to sup fresh water in their sickbed. Those who recognise such things - and there are stargazers in the Marches, even if they do not give themselves airs and graces - say that the Fountain, which Marchers sometimes call the Green Willow watches over Mitwold as the armies march to war. Perhaps they are right; those who have fought where the Rivers of Life flow say that there is something different this time, and soldiers speak of strange dreams of a figure who whispers in their dreams of birth and growth and the surety of Spring following Winter.
The Imperial strategy is twofold. The Jotun must be denied any more purchase in Mitwold; the bulk of the Empire’s soldiers hold the line against the invaders. The Drakes and the Golden Sun set their standards in the good earth, ready to do what it takes to hold the barbarians. The Tusks prepare to meet the advance of the Jotun, ready to move where they can best harry the enemy and turn them back. The Valiant Pegasus stands beside their allies of Dawn and the Marches, swiftly deploying their field hospitals and ensuring every cohort of the Empire has healers and physicks ready to tend the fallen and ensure as few lives as possible are lost in the defence.
At the same time the Green Shield pushes forward, to engage the enemy and take back the land they have already stolen, to drive them west back into Bregasland. Yet they also fight with honour - not to shepherd their allies but to leave the Jotun in no doubt that they are honourable opponents. They are better than Stephen of Sarcombe, murderer and despoiler. With them come a heavily armoured host of the Knights of Glory, conjured from the demesne of the Lady of Pennants. Fearsome commander Elodian the War-smith leads her warband of rune-armoured hammersmiths. They send their enemies sprawling with irresistible blows of their greathammers, all the while singing battle-hymns of glory and heroism to inspire the Winterfolk they strive alongside.
Ready for what may come, for the great host of the Jotun that must come, the forces of the Empire await the breaking storm.
Stormbreak
The storm comes, but it is perhaps not the one the defenders of the Marches had anticipated. The Jotun invaders, the great host of them, have pulled back west already. Yet the barbarians have not abandoned Mitwold. In their place come the three armies of the Lasambrian-Jotun - the covetous Corazón, the zealous Escuta, the disciplined Hierro. Alongside the Hierro marches a warband of Summer warriors, led by the lion-maned warlord Kore in scarlet armour. His troops are fantastical swift-footed knights with the lower bodies of great cats, crimson knights who use their short lances to great effect on the flatlands of Mitwold, devastating their enemies with a thundering charge and then laying about themselves with spear and claw. The hammersmiths of Elodian meet their assault head-on, revelling in the chance to test themselves against their cousins of the Summer realm alongside their Winterfolk allies.
While the Escuta and Hierro seek to push forward, looking to secure the Jotun hold over the Meadows, the Corazón fall back into their traditional ways. They look to plunder the farms and villages of the Marches, more interested in the loot they can claim than in fighting Imperial troops or pressing barbarian claim to the Marches. Not to say that they are any less dangerous; when they encounter Imperial defenders they fight hard to overcome them retreating only when it is clear they will claim no booty this day. Even with the Ice Fishers of Ldansk alongside them, the Corazón have their work cut out for them - but they have almost as many successes as they have failures and slowly but surely they gather a great store of stolen wealth not only from the Meadows but from Meade March and Oddmire as well.
It’s clear the Lasambrians are expecting tough opposition; the Hierro set the pace with a slow, almost cautious strategy looking to secure the gains the Jotun have already made in the Meadows and to ensure the Empire gains no foothold in Meade March. The Escuta, showing a little of the wildness that beats in their soul, strike sporadically looking to be as unpredictable as possible forcing the larger Imperial force to spread itself thin, looking to balance their greater numbers with quick, agile skirmishes. Yet for all their speed, they are careful to avoid direct confrontation, preferring to retreat than allow themselves to be cornered or forced to fight.
The barbarians test the Imperial defence over and over, but are unable to make headway. The cordon of iron and blood thrown up across eastern Mitwold is too sturdy for them to penetrate. As the weeks drag on it looks as if this engagement will be a stalemate… until the Battle of Wayford takes the barbarians by surprise.
The Battle of Wayford
This is not our land, but we fight for virtue of our cousins as they answer their call of honour. Let Loyalty be our battlecry, let Pride in our fellows be our shield, and let Ambition be the blade we set against the throat of the Marches.
Eahgoh Blackhammer, General of the HierroThe future lies before us, and we must not blink as it turns its bright gaze upon us. Waste no lives, for the Empire is cunning in the traps it lays, yet do not fear the battle to come. The virtuous ghodi speak of Ambition, and of Pride, and we know we walk in the footsteps of our ancestors.
Lefsnir Red-armed, General of the EscutaTake everything that is not nailed to the ground, and show the Ice Fishers of Ldansk that we are the best at what we do.
Meketh of the Flames, General of the CorazónBuilt on the southern borders of the Meadows, where the river Meade flows slow, and shallow, and wide, the market-town of Wayford is a centre for trade and travel. Old, sometimes seen as sleepy, but rich nonetheless. The raid of Stephen of Sarcombe first made the people wary, then it made them angry. When the Hierro push forward, they find the garrison of Forte Fidelis already in position, a rough militia of yeomen farmers and retired Marcher soldiers lined up alongside them. The commanders of the Tusks have anticipated the Lasambrian strategy, and prepared their defences, Along with soldiers of the Drakes who grew up around Wayford, backed up by Highborn physicks and Dawnish knights, they wait in ambush a little way down the river. As the Hierro and the Escuta cross the ford that gives the town its name, the trap is sprung.
As the defenders of Mitwold attack from upstream, as the garrison and the militia hold the town, the Green Shield pour down from the north. The Lasambrian forces are caught between them, half on one side of the river and half on the other. They rally quickly - many are veterans of the plains of Segura and the hills of Kahraman and they know better than to underestimate the Empire - but they are at a clear disadvantage. At first it looks as if the battle will be entirely one-sided - but then the Ice Fishers of Ldansk raise their banners and come crashing across the Meade north of the ford to attack the flank of the Green Shields. These Jotun are no strangers to fighting in situations like these, as adept at navigating the warmer rivers of the south as they are the ice-floes and frigid lakes of their icy home far to the north. In their wake come the Corazón, more eager to get to the rich pickings represented by Wayford then they are to engage the Winterfolk army.
The river is shallow, but fighting in water is a challenge for orc and human alike. The river itself flows with life, but it heals wounds; it offers no protection against drowning. Foes who fall in the Meade struggle to keep their heads above the surface. A bitter irony, to drown in these life-giving waters; one that too many soldiers come to understand too late. If not for the Vigilant Pegasus on the one side, and the caution of the Escuta on the other, the death toll might have been grim indeed - especially for the Jotun fighting alongside the Lasambrians, who fear death by drowning more than any other fate.
The riverwater churns with mud and blood and then explodes. The first geyser erupts in the middle of a fight between heavy-armoured Hierro and Marcher pikemen, showering both with heavy droplets of pure water. Instantly, all injuries heal, and the warriors on both side are filled with an almost unendurable burst of vitality. Then another waterspout, and another. One soldier is flung twenty feet into the air when the river waters by his feet surges upwards - they land with cries of pain, shattered spine… and then the healing waters restore them as fully as they had broken them. Fountains of magical healing water burst wherever the fighting is at its fiercest, and where their waters touch they heal everything - war wounds and terrible injuries alike - restoring health and vigour and allowing warriors on their last legs to keep fighting. Blood flows and flows, fatal amounts, but almost every time the waters heal the soldiers and keep them fighting. The battle between barbarian and Imperial becomes the worst kind of meatgrinder; the only way to keep the enemy down is to execute them or to hold them beneath the water so they drown. Scuffles break out up and down the riverbanks, warriors on both sides abandoning any pretence of strategy to wrestle their foes beneath the water and flood their lungs with water.
The Green Shields sound their horns first, calling their warriors back before the conflict can descend into true barbarism. The Hierro follow suit minutes later; not everyone responds in a timely fashion. As the two sides separate, the fountains of life subside. The barbarians on the wrong side of the river take the opportunity to fight free of the defenders, retreating across to where their fellows are forming up. Arrows fly - from both sides - but those who fall in the river pierced by wooden shafts quickly rise again thanks to the curse of Spring.
Across the river, the two sides stare at each other, as the bodies of the fallen float downstream between them in their dozens, Imperial and barbarian alike, many too mutilated to be recognisable. One final indignity; the dead are already beginning to decompose as if weeks were passing in mere minutes. A quick truce is negotiated to allow both sides to try and hook the fallen from the river, the horror of a battle that might never have ended, sharp in the minds of orc and human alike.
Night falls, and the two forces stay on their own side of the river. The next day, the Lasambrian Jotun pull back. They know now that they are outnumbered, and even without the cursed river battle they would not have held the day. The Corazón at least are happy; they at least have done well out of the confusion looting the outskirts of the town. In particular, they have made off with many foot-the-ball trophies the Wayford Wanderers won over the years, including that kept as a memorial to their terrible last game when so many died at the hands of the heralds of Siakha.
Aftermath
The battle of Wayford is not the last engagement of the war in Mitwold; far from it. The Lasambrians are chastened, but they do not abandon their ambitions. Perhaps they are a little more careful around the River Meade, leery of whatever dangerous water spirits possess its water. Twice more, though, they seek to cross from the Jotun-dominated side of the Meadows to the free side, but they are at pains to use the bridges that have stood for three centuries or more. Twice more, they are beaten back.
At the same time, the Green Shields and their rune-armoured allies from the Summer realm use their momentum to push the orcs hard. They seize on their caution around the river, pursuing whenever they leave an opening or an unguarded flank. Engagement by engagement, the Winterfolk drive the Lasambrian Jotun back. A few Imperial warriors who perhaps should know better take to hurling buckets of water toward the Lasambrians during these scattered engagements, mocking their caution of the River Meade. The Winterfolk commanders have sharp words to say about such behaviour, and it mostly tails off. Mostly.
Whenever the invaders are forced to retreat, the Tusks and the Drakes are there to hold what the Green Shield have taken. As the Spring Equinox gets closer, its clear to everyone that the Hierro and the Escuta can’t hold out in the Meadows. Perhaps its the terrain - too much of it is simply flat open ground and as they have demonstrated in Segura they are not at their best in such conditions. Perhaps its the fervour of the defence, the common folk of the Marches inspired by the Drakes, organised by Forte Fidelis, refusing to give any more ground to the invaders.
They retreat, out of the Meadows, but no farther. The Green Shield try to push into Meade March, but they encounter too stiff a resistance to make much headway. While the Lasambrians can’t face the might of the Empire alone, even with their allies the Green Shield can’t face three entire armies by themselves and hope for more than limited victory. Yet even a limited victory, in such conditions, is still something of a triumph.
As the Equinox dawns, the Empire controls the Meadows and both Downs, the Jotun-Lasambrians hold Meade March and Oddmire. The Green Shield have made some small progress toward liberating Meade, but the city remains in the hands of the Jotun. The news that comes from Meade is not good - the Corazón have been through the place like butter through a goose. The Jotun who robbed the place last season were rank amateurs beside the orcs of the Lasambrian hills. At least, though, there has been no hint of an atrocity such as the one Stephen of Sarcombe planned.
As to Stephen himself… his warband has not been seen this season to the frustration of those who would see him brought to book for his crimes. It is too much to hope he has been executed by his own side. The general of the Tusks has placed a ten Throne bounty on his head, and that just adds to the enthusiasm of those who want to see him dead for what he has done not only to Jim Moor but to folk across the Marches whenever he has the chance. Indeed, there’s stories of friars supporting anyone prepared to make their grudge against the traitor concrete, to sanctify it with liao. The Valiant Pegasus in particular is concerned to hear of this, but in the confusion of battle there is little chance to investigate further.
Stephen himself might not be visible, but the ripples of his continued presence in Mitwold certainly are. It seems that he has been busy offering aid to the heirs of Red Walder - and they have been seen right enough. While Imperial armies fight to protect Mitwold, these cowards attack baggage trains and refugees alike, caring neither for the sanctity of the Marches nor for those who have already lost so much. The Golden Sun and the Valiant Pegasus drive the bandits off - they are in no position to face disciplined soldiers of the Empire - but where there are no soldiers the only defence is the militia organised by the garrison of Forte Fidelis and they are stretched to breaking. If the situation is allowed to continue, it’s anyone’s guess what the increasingly bold bandits - and their traitor patron - might try next.
For now though, Spring comes to the Marches and away from the battlefront, the rhythms of life reassert themselves. Ploughing, planting, planning for the year to come. As the last of the healing rains fall, green shoots begin to unfurl. Whatever else happens, it looks like this year will see a bumper harvest in Mitwold. Thirsty soil in the best soil, after all.
Game Information
- The Empire has driven the barbarians out of the Meadows, reclaiming the region
- Imperial troops are a tenth of the way towards liberating Meade March
The fighting this season has seen the Lasambrian Jotun held back from claiming any more of Mitwold, and thanks to the offensive orders of the Green Shields they have lost their foothold in that region. The Winterfolk army has pushed forward, beginning to take a foothold in Meade March. The barbarians still control that region, including the city of Meade, and the region of Oddmire. The Empire benefitted from its defensive tactics; estimates are hard given the Rivers of Life but it seems the barbarians suffered easily three times as many casualties as Imperial forces.
The Corazón have been engaged in plundering Mitwold, seizing whatever wealth they can get hold of. The Green Shield have been using the fight with honour order; while it does not impede the Corazón, the fact the Wintermark army has chosen to do so is obvious to everyone in the territory.
The battle at Wayford is the major engagement of this season, and is marked out by unpredictable magical effects. Marcher landskeepers believe it was likely caused by an unexpected interaction between the constellation of the Green Willow and the powerful curse of Rivers of Life.
The heirs of Red Walder - the three would-be bandit chiefs who escaped from Imperial heroes at the Winter Solstice - are causing trouble in Mitwold. With support and weapons from Stephen of Sarcombe, they are taking every opportunity to raid baggage trains, attack travellers, and even assault small, outlying farms. At the moment their impact is not great - at least not on the people who aren't on the receiving end of their attacks - but there is the potential for serious problems in the future. As such, the regions of the Meadows, Maiden Downs and Golden Downs have all gained the Banditry quality representing the impact of their criminal actions.
Participation: Battle of Wayford
- Any character whose military unit participated in Mitwold this season may have been exposed to chaotic Spring magic
- A briar character can use this opportunity to enhance their physical and/or roleplaying trappings, and gain a temporary point of endurance in the process
- Any unlineaged human might use this opportunity to gain the briar lineage
- Red flowers are a very appropriate trapping for anyone who takes one of these options
The general of any armies in Mitwold, or anyone whose military unit supported one of the armies or reinforced the garrison of Forte Fidelis, may have fought at the Battle of Wayford. Those who did so may have been exposed to the wild healing curse that washed over the battlefield.
If your character has the briar lineage you may use this as an opportunity to increase your physical trappings if you wish, such as by adding additional bark, or adding flowers. In the latter case red flowers are particularly appropriate. You may also choose to intensify one or more of your roleplaying trappings either permanently or for the duration of the Spring Equinox. In either case, any briar character who fought at the Battle of Wayford begins the Spring Equinox with an additional, temporary, point of endurance. This point is the first lost when you take an injury, and cannot be restored. It fades by the end of the Spring Equinox regardless.
Any human character who does not have lineage and fought at the Battle of Wayford alongside their military unit (or was a general of one of the armies involved) may take this opportunity to develop the Briar lineage as a result of being repeatedly healed by wild Spring magic. You will need to email plot@profounddecisions.co.uk before midnight on the 27th of May with your PID. You will need to physrep your trappings; in addition to bark the addition of red flowers is particularly appropriate for showing that you gained your lineage as a result of the battle. Be aware that lineage is generally a permanent change to your character so think carefully about the commitment before you choose to embrace it. Also bear in mind that characters who already have lineage will not develop it due to the waters of Wayford.
Participation: Holding a Grudge
- Any Marcher whose military unit supported the fighting in Mitwold may choose to have been inspired by the preaching of Friar Book
- Characters may choose to gain a hallowed item with an aura that clearly does not come from one of the seven virtues
- This opportunity has expired
Any Marcher character whose military unit supported an army in Mitwold, or who reinforced the garrison at Forte Fidelis, may have been motivated by a desire to defeat Stephen of Sarcombe. During the fighting, a friar going by the name of Book has been outspoken about the wrongs done to the Marches by Stephen and his fellow traitor yegarra and the stain on the nation that his continued survival represents. They alternate praise for the general of the Tusks with calls to action, and for those who have spoken to them privately afterward they are prepared to use their small personal supply of liao to help dedicate folk to the pursuit of Stephen.
Marcher characters can choose to take advantage of this and receive a hallowing on their weapon that will last for the coming year. To do so, you must email plot@profounddecisions.co.uk by midnight on the 27th of May and include your PID and indicate which of the following three motivations most underpins your desire to see Stephen of Sarcombe executed.
Fair words won't bury grudges.
Marcher Proverb- You are angry that the guilty go unpunished, and want to see them brought to justice.
- You are prepared to pursue vengeance not only against Stephen but against anyone who wrongs “your people” (however you define that)
- You know that grudges are rooted in virtue, and that nobody should be shy about seeking retribution against criminals such as Stephen
Book talks seriously about the importance of settling grudges, something they say is rooted in the heart of the Marches. Criminals like Stephen need to be brought to justice, and the traitor has made this personal. He's murdered Marcher folk, and there has to be a reckoning for that. "There's two ways to bury a hatchet." as the Marcher proverb goes. Stephen of Sarcombe needs to get what's owed to him, Book says. Ideally in a way that gives anyone else thinking of harming good Marcher folk pause.
There is some concern that Book is preaching something that comes close to the "false virtue" of vengeance here. Openly bearing a hallow created using a spiritual power other than one of the seven may prove problematic. While the Synod has not proscribed false hallows, it has determined that preaching or promoting vengeance is a crime and its possible that might extend to Friar Book and his enthusiasm for Marcher grudges. On the other hand, as he points out, there's nothing new about the Marcher passion for ensuring those who wrong them, pay for it.
Participation: Pride and Loyalty
- Characters whose military unit supported the Drakes or the garrison of Forte Fidelis may partake of a form of spiritual inspiration
- Accessing this inspiration requires an anointing of either Loyalty or Pride
- The inspiration is stronger for Marcher characters but people from other nations still receive a benefit
- Military units who supported the Drakes, or reinforced the garrison of Forte Fidelis, may receive a special benefit
The Empire has taken steps on several battles to bolster the Pride and Loyalty of the Marcher armies, and while those efforts have been focused in Mournwold and Bregasland, the people of Mitwold are still heartened to see "their" army return to fight for them. The general of the Drakes has sworn powerful oaths to protect the people of "their" territory. The inspiration this act provides should not be underestimated.
Any Marcher character whose military unit supported either the Drakes or the garrison of Forte Fidelis this season may experience that inspiration if it suits their characterisation. As long as they have an anointing of Loyalty or Pride, they receive a bonus hero point during the Spring Equinox. This bonus increases their maximum number of hero points for the duration of the summit.
Any character who is not a Marcher may also receive a benefit but it is less intense. Instead of an increase to their maximum hero points for the summit, they receive a single temporary hero point which is lost once it is used - provided they have an appropriate anointing.
Note that the character does not have to start the event with the anointing of Pride or Loyalty. They can claim the benefit if they receive that aura in play provided it is a Marcher priest who leads the ceremony. In the event that they lose or change their anointing of Pride or Loyalty, the bonus hero point is lost and can't be regained during the summit.
Battle Opportunity: Plundered Gold
The invasion of Mitwold, the losses of Oddmire and Meade March, and the subsequent atrocities of Stephen of Sarcombe have cut many Marchers to the bone. "You don't own it unless you can defend it" is a popular saying all across the Marchers, and usually said with stubborn Pride. Right now it's tinged with more than a little regret. Still Marchers are Marchers and land is still land. Even with the killing of Jim Moor and the effect the heroic foot-the-baller's death has had on morale, there's still work to be done.
And no time to waste either. The Corazon have been through Meade, intent on theft and pillage. Not just Meade, they've been stripping what they can from village halls, monasteries, granaries and farmsteads. The town of Meade and settlements across Meade March into The Meadows have all suffered as anything that might have value is seized. As news comes of the Iron Confederacy's march into distant Chaveiro, the orc's larceny turns to urgency as they try to flee the territory with their ill-gotten gains as quickly as possible, eager to return to Reinos before the Suranni can give them a taste of their own medicine.
There is a conjunction of the Sentinel Gate that to travel to Meade Meadow in Meade March and engage the Jotun on either the Saturday or the Sunday of the equinox.
Objective: Return the Bounty of Meade
- Lasambrians are fleeing with a rune-bound chest filled with plunder
- If the treasures are returned to Meade the Field Marshal will receive 10 thrones to reward those who saved the wealth of Meade
- Success will prevent the riches being used to hire a war-band of Fjorknae orcs
Orcs of the Corazon army are making their way through Meade Meadow after gathering a trove of looted valuables from Meade. The goods are the property of the people of Meade and by rights they must returned to their owners if secured. To the Lasambrians however, the haul represents something even more precious, a way to try to relieve the pressure in the north and allow them to turn their face against the Iron Confederacy.
The recent assault upon Kierheim, and the vulnerability it exposed, has drawn the interests of the Jotun of the far west, the lands beyond the shores of Kalsea and over the Sea of Snow on the isle of Fjorknae. The Lasambrians have found a huge runebox and filled it with the stolen plunder. Now to heavy to carry, they have placed the great chest, atop a sled constructed in a similar manner to those of the Suaq icewalkers or natives of Tromsa in the cold north. They plan to drag it away and put it on a boat to send over the Sea of Snows to induce the orcs of Fjorknae to join the war on the mainland.
The sled is not easy to move, laden as it is with piles of loot, and shifting it will take a concerted effort. If the orcs are killed, or driven off, then it will be possible to replace them. The runebox is too strong to break open on the battlefield, so the sled will be essential to shift it. Even then it will take six unarmed individuals to move it. Should one of those labouring on the sled be struck down or unable to contribute, then the party will have to wait until a full six are able to work together on the task.
To recover the plunder from the orcs it will need to be dragged back to the Sentinel Gate, where the Marcher egregore and civil service will ensure they are returned to the grateful alders of Meade. If that happens, they will provide the Field Marshal with 10 thrones for them to reward the heroes who recovered their belongings. If the loot cannot be recovered, the Lasambrians will use it tempt a large warband of Fjorknae orcs to join them on campaign next season.
Objective: Recover the Trophy
- The Wayford Wanderer's prized foot-the-ball trophy is in the possession of a Corazon jarl
- Returning the item to the Marcher egregore will boost the strength of the Drakes by 250 new volunteers
- A Wintermark maggot is offering 9 thrones for the trophy if it's put in an Ephisis Box
In YE327 the then senator for Mitwold, Andy Beater, decided to host a spectacular foot-the-ball tournament at the Summer Solstice in Anvil. His critics carped it was just a distraction from all the troubles of the time. Regardless of the reasons for hosting it, the tournament was a big draw with the senator inviting other nations to field their own teams if they dared take the Marches on. That ambition barely survived due to pressing concerns with the Orc Rebellion, but in the end the tournament did go ahead. The senator presented the winners with a cheap trophy he'd got from a tinsmith in Meade.
Every now and again, some enthusiastic soul would get the same idea and they'd have another go at getting everyone to put a team together. At the end when the winner was declared, they'd reel out the Beater trophy and find someone important to give it to the winner. The last lot to win were the Wayford Wanderers... Jim said it was the proudest day of his life when the young Britta presented him with the battered Cup.
Some say Jim had the trophy on him when Stephen's mob grabbed him. Others reckon it was stolen from the Shephard's Alms, the Wanderer's favourite drinking hole. Regardless of how it went missing, it's now in the possession of Aitana Redondo, a fierce Lasambrian Jotun jarl from the hills of Corghosa in Reinos. He's been seen loudly crowing about it, using it to taunt every Beater he sees.
It's such a small thing... it's just a stupid trophy. But it's not just a trophy. It was Jim's trophy. And as they say in the Marches... "Pride in small things..."
If the Marchers get the Beater Cup back to the egregore, people will remember how that line ends. The Drakes won't need to go recruiting, there'll be folk queuing up to join. Before they set foot on campaign this season, there'll be two hundred and fifty fresh recruits already to give the Jotun more than a spot of rough music. And who knows, once the Beater Cup is back in Marcher hands, then someone might have another go at a big tournament, perhaps at the fancy new grandstand that Summersmith built?
Sadly not everyone has entirely bought into the spirit of the Beater Cup. There's a notorious maggot originally from Fisk, called Kibun Quick-Hands who deals in rare antiques. The fella has a buyer for the trophy and is looking to move it on. He's let it be known that if the Cup ends up in an Ephisis Box before the end of the year along with a Pallas rune then there's 9 thrones on offer to whoever sent it, no questions asked.
Objective: Control the Meade Meadow Spring
- Spring magic has infused a spring, healing anyone touched by the waters while in the regio
- Two eternals are offering boons if the Empire will give them control of the Spring regio
- Landskeepers could allot control of the spring to one eternal or the other or let neither of them have it
As a result of the powerful magic that wracked Mitwold this season, one of the local springs that rises in Meade Meadow has become suffused with the healing magic of the Spring realm. All that an injured soldier needs is a few drops of the waters to be dropped on their forehead, while they are in the regio, for the magic to run its course. In the space of a few seconds all injuries or ruined limbs sustained by the individual will be healed. The waters lose their healing strength when taken from the Spring, so anyone who is wounded would have to go to the Spring, but control of it could prove decisive in any battle. The Lasambrian Jotun are also fully aware of the font and the benefits it offers, so they can be expected to try to control it for their own use if they can.
Such things are rare, but not unknown. The effects usually prove temporary, but sometimes they can be stabilised if an eternal is involved. This one seems to have drawn the attention of two such eternals who are vying for control of the regio. The Spider King and the Brother Harvest loathe each other; both are both keen to get their extend their influence in the mortal realm and use the waters for their own end.
A powerful ritual could be used to allot the regio to either of these two eternals.
- The spring could be allotted to Brother Harvest by casting Vitality of Rushing Water at magnitude 25 on the regio
- The spring could be allotted to the Spider King by casting Unending Cascade of Blood's Fire at magnitude 25 on the regio
- The power could be nullified for the rest of the battle by casting Align the Celestial Net at magnitude 30
Dedicating the fountainhead to either spring eternal won't change the immediate effects - the spring will continue to heal anyone who touches the waters while they are stood in the regio. However both beings are keen to claim the valuable regio and make use of the waters; if the regio is allotted to either eternal then they will offer a boon to the Marches next season.
Given there is a battle raging, the field marshal may consider the presence of the Spring to be a liability if it looks like the Jotun are going to make effective use of it. The power of the regio could be nullified by casting Align the Celestial Net to move the regio away from Spring. If that happens, then the unusual magical properties will be lost.
When Iron Melts (Conjunction)
- A warband of yegarra and Jotun are protecting a cache
- This skirmish is a combat highly likely encounter
- The Bailiff of Meade is responsible for claiming the cache
- This conjunction is against barbarians; magistrates advise that lethal force is fully justified
Even as the Empire pushes back into Meade March, there are make-shift palisades being built to hold them off. Scattered caches are being set up for Jotun armies to use in the Mitwold campaign. One of them, guarded by a warband of yegarra and Jotun, is protected by what one beater charitably referred to as a “barricade” and holds a score of potions and dozens of ingots of metals.
Most of the cache will have been brought east from the wealthy mines of Skallahn or even Talemas, but no small amount of the herbs used to brew the potions will have come from the tended gardens of Meade. It is the responsibility of the Bailiff of Meade to drive off the yegarra and Jotun and claim the cache. Those who have fled from Meade have already indicated to the egregore that they are more than happy for William Clerk to keep the potions, especially if they are used to give the Jotun a good hiding.