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==Overview==
==Overview==
Every year we carry out a review of some part of the game looking to see what we improve. This page summarizes and explains the changes so that players can identify and understand the changes easily. We try to include a section after each update to explain the reasoning behind the change, as well as providing a in-character rationale for what has changed where appropriate.
Every year we carry out a review of some part of the game looking to see what we improve. This page summarizes and explains the changes so that players can identify and understand the changes easily. We try to include a section after each update to explain the reasoning behind the change, as well as providing an in-character rationale for what has changed where appropriate.
 
==Rough Music==
* '''Rough music is only for Imperial institutions like the Senate or large national groups like the Brands or the Earls Council'''
* '''You must get a referee to accompany you before the rough music begins'''
* '''It starts with a riotous procession that moves through Anvil and ends within a minute or two of arriving at the destination'''
* '''Leave plenty of room between you and the targets; do not loom over people or physically intimidating them with your size'''
* '''Do not enter their building or tent'''
* '''Leave enough room for them to flee if they want to; do not shout at or pursue anyone who is leaving the scene'''
We have changed [[The_Marches_culture_and_customs#Rough_music|rough music]] so that it now consists of a loud procession through Anvil that ''culminates'' at the target's location, rather than the racket beginning there. We have added extra emphasis to the previous in-character rules for rough music that always existed, but were rarely followed in practice. We have added a third rule insisting that the target is allowed to flee the scene if they find the confrontation too overwhelming for any reason. We have also included guidance on when rough music can be used.
 
===Reasoning===
Empire is an avowedly political game, one where the decisions that people make are crucial to what happens because they have profound consequences. It's not possible to have a game in which the decisions players make are important yet have no consequences. However we want those decisions to result in in-character confrontations that are filled with drama and tension, not out-of-character unpleasantness. The point of rough music is to highlight important decisions that have been taken, to draw attention to them and emphasize the drama and impact they have had. Participants must take active steps to avoid their actions becoming so daunting that they make other players feel out-of-character punished or intimidated.
 
The existing information already presented clear rules for rough music, like not attacking the targets and not entering their house. There have been a number of occasions at recent events where that IC guidance has been ignored. So we have updated the wiki entry to make it clear in-character why these rules exist but also to state clearly that we require participants to treat these as part of the out-of-character rules of the game. If you engage in rough music you ''must'' follow the three golden rules for everyone's benefit.
 
We've changed rough music to emphasize a procession that ends at the target, so that players can maximise the drama of what they are doing. The rough music ''must'' end within a few minutes of arriving at the destination, it achieves very little in-character to prolong the racket at that point, it simply makes it more out-of-character unpleasant. Starting the rough music early and as part of a procession to the destination means that people can still make a hullabaloo and get everyone's attention, but should prevent any single group of players from being on the receiving end of the noise for too long.
 
We know that Marcher players enjoy engaging in rough music, but the best way to roleplay at Empire is to make the things you do enjoyable for other players as well as yourself. We don't want the Marchers to have a reputation as bullies, so rough music must be a dramatic, climactic confrontation not a ''punishment''.
 
===IC Explanation===
As the guardians of Marcher culture, the egregores have taken steps to remind all Marchers of the importance of following the rules when engaging in rough music. Having spoken with Marchers throughout the nation, they've collated the wisdom of the Marches to provide some best practices that they expect everyone to follow.


==Weakness==
==Weakness==
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===Reasoning===
===Reasoning===
The previous rules implied you couldn't make any calls by listing all the sources of power that you couldn't use while suffering from weakness. That left room for an interpretation that said you could make a call if it was from some source that wasn't mentioned in the list. That was never our intention - one of the the primary things that weakness does is stop you making any calls. We've rewritten the rules to make it clear that that is always the case.
The previous rules implied you couldn't make any calls by listing all the sources of power that you couldn't use while suffering from weakness. That left room for an interpretation that said you could make a call if it was from some source that wasn't mentioned in the list. That was never our intention - one of the primary things that weakness does is stop you making any calls. We've rewritten the rules to make it clear that that is always the case.


We've also added religious skills to the list of skills you cannot use while suffering from weakness. You have never been able to use heroic skills or cast spells or rituals while under the effect. Omitting religious skills was an oversight on our part that suggested that these skills weren't as taxing or important as heroic or magical skills. That's not the case - and we've added religious skills to list of skills that prohibited by by the weakness condition.
We've also added religious skills to the list of skills you cannot use while suffering from weakness. You have never been able to use heroic skills or cast spells or rituals while under the effect. Omitting religious skills was an oversight on our part that suggested that these skills weren't as taxing or important as heroic or magical skills. That's not the case - and we've added religious skills to list of skills that prohibited by by the weakness condition.

Revision as of 20:24, 28 March 2024

Overview

Every year we carry out a review of some part of the game looking to see what we improve. This page summarizes and explains the changes so that players can identify and understand the changes easily. We try to include a section after each update to explain the reasoning behind the change, as well as providing an in-character rationale for what has changed where appropriate.

Rough Music

  • Rough music is only for Imperial institutions like the Senate or large national groups like the Brands or the Earls Council
  • You must get a referee to accompany you before the rough music begins
  • It starts with a riotous procession that moves through Anvil and ends within a minute or two of arriving at the destination
  • Leave plenty of room between you and the targets; do not loom over people or physically intimidating them with your size
  • Do not enter their building or tent
  • Leave enough room for them to flee if they want to; do not shout at or pursue anyone who is leaving the scene

We have changed rough music so that it now consists of a loud procession through Anvil that culminates at the target's location, rather than the racket beginning there. We have added extra emphasis to the previous in-character rules for rough music that always existed, but were rarely followed in practice. We have added a third rule insisting that the target is allowed to flee the scene if they find the confrontation too overwhelming for any reason. We have also included guidance on when rough music can be used.

Reasoning

Empire is an avowedly political game, one where the decisions that people make are crucial to what happens because they have profound consequences. It's not possible to have a game in which the decisions players make are important yet have no consequences. However we want those decisions to result in in-character confrontations that are filled with drama and tension, not out-of-character unpleasantness. The point of rough music is to highlight important decisions that have been taken, to draw attention to them and emphasize the drama and impact they have had. Participants must take active steps to avoid their actions becoming so daunting that they make other players feel out-of-character punished or intimidated.

The existing information already presented clear rules for rough music, like not attacking the targets and not entering their house. There have been a number of occasions at recent events where that IC guidance has been ignored. So we have updated the wiki entry to make it clear in-character why these rules exist but also to state clearly that we require participants to treat these as part of the out-of-character rules of the game. If you engage in rough music you must follow the three golden rules for everyone's benefit.

We've changed rough music to emphasize a procession that ends at the target, so that players can maximise the drama of what they are doing. The rough music must end within a few minutes of arriving at the destination, it achieves very little in-character to prolong the racket at that point, it simply makes it more out-of-character unpleasant. Starting the rough music early and as part of a procession to the destination means that people can still make a hullabaloo and get everyone's attention, but should prevent any single group of players from being on the receiving end of the noise for too long.

We know that Marcher players enjoy engaging in rough music, but the best way to roleplay at Empire is to make the things you do enjoyable for other players as well as yourself. We don't want the Marchers to have a reputation as bullies, so rough music must be a dramatic, climactic confrontation not a punishment.

IC Explanation

As the guardians of Marcher culture, the egregores have taken steps to remind all Marchers of the importance of following the rules when engaging in rough music. Having spoken with Marchers throughout the nation, they've collated the wisdom of the Marches to provide some best practices that they expect everyone to follow.

Weakness

We have updated the rules to make absolutely explicit that you cannot make any calls while under the effects of WEAKNESS (this includes execute). We have also added religious skills to the list of skills you cannot use while suffering from weakness. We've simplified the rules wording to make it clear that you can't cast any spells or contribute to any rituals while under the effects of weakness.

Reasoning

The previous rules implied you couldn't make any calls by listing all the sources of power that you couldn't use while suffering from weakness. That left room for an interpretation that said you could make a call if it was from some source that wasn't mentioned in the list. That was never our intention - one of the primary things that weakness does is stop you making any calls. We've rewritten the rules to make it clear that that is always the case.

We've also added religious skills to the list of skills you cannot use while suffering from weakness. You have never been able to use heroic skills or cast spells or rituals while under the effect. Omitting religious skills was an oversight on our part that suggested that these skills weren't as taxing or important as heroic or magical skills. That's not the case - and we've added religious skills to list of skills that prohibited by by the weakness condition.

Writ of Consecration

We've added the rules for the new Synod judgement for a writ of consecration to the wiki. This follows the decision of the Imperial Senate to use a motion to create a new law requiring such a writ before any citizen can use true liao to create an inspirational location dedicated to a paragon, exemplar or other inspirational location. The appropriate virtue assembly must raise the writ of consecration and pass it with a greater majority. If that happens, then the Imperial civil service prognosticators will produce a report on the options available to the Synod and the likely outcomes of each - it will create a plot opportunity that is published as a wind of fortune or as part of another wind of fortune. The report will provide one or more possible competing mandates for the Synod to consider at the following summit.

These mandates will be available for a single season. Any opportunities to create inspirational locations that have not been previously taken up have now expired, as the new law represents a significant change in circumstances.

Reasoning

For the most part this is a small wiki update to reflect the changes made by players, however we have included it here because we have made some tweaks to the process as part of our rules review over winter. We've changed the timing of the various parts of the writ, so that we have time to produce a wind of fortune laying out all the consequences of a decision before the General Assembly makes its decision. That means we can ensure that players can make an informed decision based on the consequences rather than having to guess what the outcome will be. We've also made it so that any options will be accessed using a mandate that a priest has to raise in the General Assembly, rather than being automatically raised by the Tribune. We've done this because there are likely to be options to pick between and because we want the mandate to name the priest who will carry out the true liao consecration.

Previously the options presented by these kind of winds of fortune have often been open-ended, so that players can take as long as they wish to decide if they want to take them up. That tends to leave a history of open options that can be a problem to deal with later when circumstances change. Given the involvement of the virtue assembly in creating the original writ, the new process means that they will have to reaffirm that is their wish (by passing a new writ) if any opportunity it produces is not taken up at the following summit.

IC Explanation

The Imperial civil service have issued guidance for the new writ of consecration. The guidance has been amended to allow the civil service to provide the maximum possible information to the Synod before they make their final decision. The civil service have also submitted an administrative motion to the Imperial Senate to ask them to consider if the new writ should also cover the use of true liao to create sacred sites as well as memorials to inspirational figures. The civil service recommend this change - as it will significantly simplify Imperial governance - but are cognizant of the fact that the Imperial Senate may have wanted to deliberately exclude sacred sites from the new law.

Tally of the Votes

We've changed Tally of the Votes so that all players who are eligible to vote will receive a single voting slip in their pack at the start of the event. The bond will give the character's name, the in-character date of the summit and list all titles that are elected by Tally of the Votes that season. Bonds are only valid at the summit they are issued on. Elections will take place in the nation camps on Saturday afternoon; the winner is whoever presents the most votes to support their claim to the position.

Each bond can be used by a single successful candidate. The votes of the winner will be destroyed; anyone who has not won the election is entitled to keep their votes. Voting will then proceed to any remaining titles. This means that if more than one title is being elected, then any citizen who is unsuccessful can use the votes they hold for a subsequent election, if they wish to do so.

A small number of Imperial titles have had their election season shifted to provide the best balance of limiting election administration and maximising interaction between players. Where a title has been shifted, there will be a short election in 2024 at the old date to bring the election cycle into line, and then the next election will be at the new date.

Reasoning

The new rules will enable more electioneering because candidates will be able to seek out potential supporters and ask for their votes directly. Rather than ask them to go to the hub to vote, a process that can be bureaucratic and burdensome for some players, a candidate can ask an eligible voter to show their support by giving them their bond. By putting the bonds in the packs of every player, we make it easier for players, especially new players, to be more aware that they have votes and what they can vote on.

In situations where more than one title is being voted on, it will be much harder for a single powerful voting block to ensure they win all the elections - the new system will support rival groups vying for power to get something even if they can't get the title they wanted. The new process should also make it simpler for our civil service who will no longer need to record each individual vote, just identify the winners.

IC Explanation

With the number of Bourse elections continuing to increase, the Imperial Civil Service have been forced to make some changes to the election protocols to ensure that they can continue to fairly assess the will of the nations in these matters.

New Election Schedule

The schedule below shows the titles elected by Tally of the Votes and the order and season they will now be elected. Titles will be elected in the order listed below. Titles shown in italics have had their election season shifted.

NationWinterSpringSummerAutumn
Brass CoastVizier of the Incarnadine Satchel
Marracossa Sendito
Cerevado NetsHakima of Salt and Sand
Mistress of the Glass Parador
The Red Depths
Dhomiro of the Cinnabar Hills
Mistress of the Dust Parador
DawnCastellan of Spiral Castle
Reeve of Boar's Market
HighguardBursar of the House of SpiritsVigilant Swan
Cinderpath Custodian
Imperial OrcsFour Seasons' Boneweaver
Steward of the Mines of Gulhule
Steel Fist
Bonesetter of Torfast Trading Post
Legion Engineer
Preceptor of the Skarsind College of Warcasting
The LeagueMaster of Rings
Chair of the Wolf
Tassatan Hills
Custodian of the Assayer's Guild
Northbound Trademaster
Keeper of the Tome
The MarchesSteward of Good Leaf Gardens
Bailiff of the Grand Market
Singing Caves
Master of the Root and Stem
NavarrThimble
Broker of the Invisible Cord
Broker of Treji Wayhouse
UrizenQuaymaster of the Elosian Docks
Architect of the Crucible
Brilliant Star
VarushkaOverseer of the Westward Road
Warden of the Trees and Hills
Harbourmaster of the Semmerlak
Eagle of Triosk
Gift of the Dwindling Star
Merchant Boyar of the Bittershore
Custodian of Ivarsgard Docks
Granites of Veltsgorsk
Burgher of Ketsov
Boyar of the Iron Roads
Eternal Shafts of Time
Bargainer of the Iron Tower
Tolvoli Butcher
WintermarkMediator of Wreck
Talon of Kauppahall
Pride of Ikka's Tears
Kalpaheim Tradeholder

Moved Titles

Artificial Intelligence

  • Content generated using Artificial Intelligence cannot be used at Empire events

Content that is made using generative-AI tools (https://en.wikipedia.org/wiki/Generative_artificial_intelligence) cannot be used in the field at Empire. It is fine for digital artists to use procedural tools to create art for the game, but images manufactured by AI art engines must not be used in-character. Likewise, writers can use modern tools to proof their writing, but any substantial block of prose that is generated using a large-language model or any equivalent AI tool must not be used in-character. We also ask people not to post images, video or text created using generative-AI to our forums or Facebook groups.

Reasoning

Empire is a game of hard skills by design - we want success in Empire to derive primarily from your abilities as a player to a large extent. This is why we have always asked people not to play recorded music at events: we want to highlight the role of the many skilled IC musicians in Anvil.

To be consistent with that approach we've decided to ban the use of all AI generated content in-character. Human creativity is at the heart of Empire - we want our game to showcase the abilities of the artists and writers who create art for the game - we're not interested in creating events for machines to attend.

We've also chosen to prohibit the posting of generative-AI content on our forum and in our Facebook groups. These groups are very busy already and generative content adds little value. It is also ethically contentious and invariably leads to unproductive arguments about the use of AI, rather than positive discussions about Empire. This is not a conduct issue; players are welcome to post Empire content that is generated using AI to their own walls. This rule only limits what is used at events and what is posted in our social media spaces.

Further Reading