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| The [[Reikos#The_Unbound_Steel_Hall_of_Lost_Chapters|Unbound Steel Hall of Lost Chapters]] || Reikos || Congregation (Pride) || 15 liao and 30 votes
| The [[Reikos#The_Unbound_Steel_Hall_of_Lost_Chapters|Unbound Steel Hall of Lost Chapters]] || Reikos || Congregation (Pride) || 15 liao and 30 votes
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| [[Lorenzo's_Legacy#Lorenzo.27s_Great_Game|Lorenzo's Great Game]] || [[Temeschwar]] || Business || TBC
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Revision as of 12:15, 25 July 2018

Overview

A great work is any major economic investment which is sufficiently large in scope that it provides a benefit to the inhabitants of an entire territory. The return can take the form of money, herbs, materials for crafting items or mana crystals.

Great works do not normally result in the creation of an Imperial title, as most great works do not require an Imperial citizen be appointed to oversee them. The Senate may choose to create a custodian for a great work - an Imperial title with responsibility to look after the great work.

There are a number of important rules that impact great works, setting the costs, restricting the benefits, and imposing limitations any of which may be superseded by an appropriate opportunity.

Senate Commissions

The Imperial Senate may pass a motion for the construction of infrastructure capable of improving the wealth generated by resources in a territory.

It is also possible for the Senate to pass a motion to upgrade a great work, increasing the benefits that it provides.

Benefits

Each great work is linked to a specific type of personal resource in a specific territory. Every member of that nation who attended the last event and who owns the appropriate personal resource in the territory gains the benefit.

The size and effectiveness of the great work sets the total size of the benefit that accrues to everyone in the territory - this benefit is divided equally between the affected players of that nation each season (in the setting there are wide reaching benefits to other NPCs but these are ignored when calculating returns for play balance reasons).

The type of benefit received is restricted to the normal production of a resource. A great work that effects farms or businesses provides additional money while one that affects mana sites provides mana crystals.

A great work that effects a specific type of mine or forest must provide the appropriate ingots or measures. A great work that affects all mines or all forests will produce random ingots or measures. A great work that benefits herb gardens provides random herbs.

Fleets are more versatile; it is possible to build a great work that provides one of money, random ingots, random measures, or random herbs.

As always, these restrictions apply only to a standard commission. A great work that arises from an opportunity may have different costs and provide different benefits.

Costs

  • Materials: Variable (minimum 40 wains)
  • Time: 3 months to construct per 50 wains of materials used
  • Labour: 2 crowns per wain
  • Upkeep: None

The more resources are devoted to constructing a great work, the greater the return. Under normal circumstances, the material required will be the one associated with upgrading an equivalent personal resource. For example, at least 40 wains of mithril is required to create a great work that enhances mana sites.

Wains Money Ingots Herbs Mana Crystals
40 900 rings 50 75 37
56 1080 rings 60 90 45
80 1300 rings 72 108 54
100 1440 rings 80 120 60
160 1800 rings 100 150 75
280 2340 rings 130 195 97

In addition to the wains required, it costs 2 crowns per wain to pay for labour and skills to complete the construction.

The table shows some standard costs and benefits for a range of great works. For example a greak work created by the Senate using 56 wains of mithril could produce 45 mana crystals each season. There is no upper limit on how many wains can be used to construct a great work; provided at least 40 wains are used, then any amount can be spent to build it.

Limitations

It is not possible to create a great work which creates ilium, liao or synod votes, mithril, weirwood, or white granite, without a relevant opportunity.

It is not possible to create a great work which is linked to military units. If the Senate wishes to spend significant sums to increase the military effectiveness of the Empire then they must do it by raising armies or constructing fortifications.

It is not possible to create a great work that affects congregations.

Great works are not affected by rituals that target personal resources. A ritual that increases the production of a green iron mine will not affect a great work that provides green iron nor one that benefits green iron mines.

Only members of a nation may benefit from a great work - a vast series of forges throughout Hahnmark might provide a bonus to all Wintermark mines based in the territory - but Wintermark characters dwelling in other territories - and characters from other nations would not benefit from the great work.

Responsibility

The Senator for a territory is expected to be responsible for any problems that might beset the structures represented by a great work. For example, if Grendel corsairs are raiding the Madruga shipyards, then the Empire will expect the Madruga senator to deal with the problem.

Multiple Great Works

The Senate may commission a great work be upgraded - or create a second great work in a territory that is intended to benefit the same personal resource. For instance the Senate could authorize the creation of a vast rope works in Siroc in Madruga that would provide an income in crowns to all fleets based in the territory.

Because the new great work would benefit fleets in the Madruga, the same as the existing great work, the Madruga shipyard does, the effectiveness would be reduced. In effect the total benefit would then correspond to the total amount of wains spent constructing great works that benefit fleets in Madruga. The civil service can provide estimates on the total benefit that will accrue from the completion of a great work in a territory. These estimates are only valid for the current state of the territory.

A second great work in a territory that benefited owners with different personal resources would provide the full effect listed.

Recent Great Works

The table includes all great works which have been created in recent times.

Name of Great Work Territory Resource Output
The Bloody Great Theatre Temeschwar Congregation (Pride) 15 liao and 30 votes
The Blood Red River Museum Tassato Congregation (Pride) 15 liao and 30 votes
The Blood Red Quays Art Gallery Sarvos Congregation (Pride) 15 liao and 30 votes
The College of the Liberated Sarvos Business 900 rings
The Colossus of Sarvos Sarvos Business 400 rings
The Gardens of High Chalcis Reikos Herb garden 120 herbs(1)
The Gardens of Morrow Morrow Herb garden 75 herbs
The Grand Conservatory of Music Redoubt Congregation (Pride) 15 liao and 30 votes
The Grand Ossuary Reikos Congregation 1300 rings
The Harps of Astolat Astolat Mana site 45 crystal mana
The Holmauer Park Holberg Business 1500 rings
The Imperial Breadbasket Bregasland Farm 1080 rings
The Imperial Breadbasket Mitwold Farm 1080 rings
The Imperial Breadbasket Upwold Farm 1080 rings
The Legion's Rookery Skarsind Congregation 12 liao and 25 votes
Lorenzo's Legacy of Ambition Tassato Mana site 37 crystal mana
Lorenzo's Legacy of Courage Holberg Mana site 37 crystal mana
Lorenzo's Legacy of Loyalty Temeschwar Mana site 37 crystal mana
Lorenzo's Legacy of Pride Sarvos Mana site 37 crystal mana
Lorenzo's Legacy of Prosperity Casinea Mana site 37 crystal mana
Lorenzo's Legacy of Vigilance Hahnmark Mana site 37 crystal mana
The Moonwater Hall Upwold Business 225 rings
The Moonwater Hall Upwold Farm 110 rings
The Pilgrim's Trail Kallavesa Congregation 25 liao and 50 votes
The Red Blade Memorial Skarsind Herb garden 90 true vervain
The Roads of Karsk Karsk Forest 50 natural materials
The Roads of Karsk Karsk Mine 50 metals
The Blood Red Roads Temeschwar Business 337 rings
The Blood Red Roads Temeschwar Farm 337 rings
The Blood Red Roads Sarvos Business 110 rings
The Blood Red Roads Sarvos Farm 337 rings
The Blood Red Roads Tassato Business 170 rings
The Blood Red Roads Tassato Farm 337 rings
The Blood Red Roads Holberg Business 102 rings
The Blood Red Roads Holberg Farm 337 rings
The Blood Red Roads Casinea Business 337 rings
The Blood Red Roads Casinea Farm 337 rings
The Blood Red Roads Astolat Business 337 rings
The Blood Red Roads Astolat Farm 337 rings
The Blood Red Roads Semmerholm Business 337 rings
The Blood Red Roads Semmerholm Farm 337 rings
The Blood Red Roads Upwold Business 337 rings
The Blood Red Roads Upwold Farm 120 rings
The Blood Red Roads Hahnmark Business 337 rings
The Blood Red Roads Hahnmark Farm 337 rings
The Blood Red Roads Miaren Business 337 rings
The Blood Red Roads Miaren Farm 337 rings
The Blood Red Roads Karov Business 337 rings
The Blood Red Roads Karov Farm 337 rings
The Blood Red Roads Madruga Business 337 rings
The Blood Red Roads Madruga Farm 337 rings
The Towers of Anduz Segura Business 1080 rings
The Unbound Steel Hall of Lost Chapters Reikos Congregation (Pride) 15 liao and 30 votes
Lorenzo's Great Game Temeschwar Business TBC
  1. Until the Autumn Equinox 382YE the Gardens will provide no benefit to the herb garden owners in Reikos following a vote of the Senate

Previous Great Works