Golden Ramparts
mNo edit summary |
|||
| Line 23: | Line 23: | ||
This ritual was given as a gift to the [[Rod and Shield]] by the [[eternal]] [[Meraud]]. Raewynn Farkas, then [[Grandmaster]] of the Rod and Shield, attempted to have the ritual added to Imperial lore in Spring 380YE, but due to a number of bureaucratic problems the ritual was not actually made available to the magicians of the Empire until Autumn on the following year. | This ritual was given as a gift to the [[Rod and Shield]] by the [[eternal]] [[Meraud]]. Raewynn Farkas, then [[Grandmaster]] of the Rod and Shield, attempted to have the ritual added to Imperial lore in Spring 380YE, but due to a number of bureaucratic problems the ritual was not actually made available to the magicians of the Empire until Autumn on the following year. | ||
''Golden Ramparts'' infuses a [[fortification]] with the power of the Summer eternal Meraud. The most obvious sign of the [[enchantment]] is the appearance of several dozen magical golden lions - denizens of Meraud's realm. These lions are intelligent, and articulate, creatures, generally referring to themselves as "knights". They savagely attack anyone who seeks to damage the fortification, or the people of the [[territory]] | ''Golden Ramparts'' infuses a [[fortification]] with the power of the Summer eternal Meraud. The most obvious sign of the [[enchantment]] is the appearance of several dozen magical golden lions - denizens of Meraud's realm. These lions are intelligent, and articulate, creatures, generally referring to themselves as "knights". They savagely attack anyone who seeks to damage the fortification, or the people of the [[territory]] wherein it stands. Their roars echo like thunder over quite a wide distance, and they glow visibly when exposed to sunlight. They are very occasionally accompanied by a cadre of Meraud's apprentices - heralds with powers comparable to those employed by Imperial [[Magical_skills#Battle_Mage|battle mages]] who fight alongside the garrison. | ||
The [[fortification#Bastion|bastion]] of the fortification is also enchanted with Summer magic. At sunrise, noon, and sunset, the ramparts and towers shimmer with a perceptible golden aura. Soldiers who garrison the fortification feel confident and capable when in contact with the structure itself, and certain that they can resist any attacker if they simply stand firm and fight bravely. This effect is particularly pronounced if the defender is a [[changeling]] or a [[Magical skills#Magician|magician]] - indeed a changeling magician may find the experience dangerously [[Changeling#Overcome|overwhelming]]. | The [[fortification#Bastion|bastion]] of the fortification is also enchanted with Summer magic. At sunrise, noon, and sunset, the ramparts and towers shimmer with a perceptible golden aura. Soldiers who garrison the fortification feel confident and capable when in contact with the structure itself, and certain that they can resist any attacker if they simply stand firm and fight bravely. This effect is particularly pronounced if the defender is a [[changeling]] or a [[Magical skills#Magician|magician]] - indeed a changeling magician may find the experience dangerously [[Changeling#Overcome|overwhelming]]. | ||
Latest revision as of 21:43, 18 March 2026
Rules
Summer Magnitude 80
Performing the Ritual
Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imperial Regio it requires at least 5 minutes of roleplaying instead.
This ritual targets a fortification, and must be performed in a strong Summer regio in the territory containing the fortification. If the territory is part of the Empire, then it may instead be performed from the Imperial regio.
This ritual is an enchantment. A target may only be under one enchantment effect at a time.
Effects
This ritual summons a contingent of several dozen large golden lions in service to the eternal Meraud and binds them to protect the area around the target fortification. The lions are as intelligent as humans or orcs, capable of speech, and fight alongside any garrison of friendly soldiers. They attack mercilessly, and their echoing thunderous roars inspire the defenders alongside whom they fight.
The bastion is supported by a defensive force of 1,500, similar to that provided by military units taking a guarding action to support it. This means that if the fortification has an intact garrison, its fighting strength is increased. If there is no active garrison, the force will instead defend the walls of the bastion associated with the fortification providing 1,500 defensive force in that region which helps defend it and will inflict casualties against a force attacking the region containing the bastion.
The effect lasts until the start of the next Profound Decisions Empire event.
Options
Any caster who has mastered the ritual may choose to substitute orichalcum for crystal mana when contributing to it. Every 2 ingots of orichalcum spent counts as 1 crystal mana when contributing to the ritual.
Assurance
Following the Spring Equinox 385YE, a scholar at the Icy Crag of the Eternal Sun helpfully pointed out that the ritual has an assurance that had been overlooked. If the Senate ever dissolves the Conclave order of the Rod and Shield, or alters their manifesto to remove the idea that Magic can determine the outcome of battles and wars, the ritual loses all power.
Description
This ritual was given as a gift to the Rod and Shield by the eternal Meraud. Raewynn Farkas, then Grandmaster of the Rod and Shield, attempted to have the ritual added to Imperial lore in Spring 380YE, but due to a number of bureaucratic problems the ritual was not actually made available to the magicians of the Empire until Autumn on the following year.
Golden Ramparts infuses a fortification with the power of the Summer eternal Meraud. The most obvious sign of the enchantment is the appearance of several dozen magical golden lions - denizens of Meraud's realm. These lions are intelligent, and articulate, creatures, generally referring to themselves as "knights". They savagely attack anyone who seeks to damage the fortification, or the people of the territory wherein it stands. Their roars echo like thunder over quite a wide distance, and they glow visibly when exposed to sunlight. They are very occasionally accompanied by a cadre of Meraud's apprentices - heralds with powers comparable to those employed by Imperial battle mages who fight alongside the garrison.
The bastion of the fortification is also enchanted with Summer magic. At sunrise, noon, and sunset, the ramparts and towers shimmer with a perceptible golden aura. Soldiers who garrison the fortification feel confident and capable when in contact with the structure itself, and certain that they can resist any attacker if they simply stand firm and fight bravely. This effect is particularly pronounced if the defender is a changeling or a magician - indeed a changeling magician may find the experience dangerously overwhelming.
During the ritual, the coven must clearly indicate the fortification they wish to affect – the name of the target, and both the territory and region it occupies, are the bare minimum required. The biggest restriction on performing the ritual is the requirement that it be performed in a regio. While it can be performed at the Imperial Regio at Anvil, this is of no help if the fortification that is to be enchanted is not in an Imperial territory.
The ritual itself has something of a shadowy reputation. There are rumours that it was a bribe used to encourage the Rod and Shield to attack the regio associated with the Icy Crag of the Eternal Sun, bringing the frozen wrath of Cathan Canae to bear on that college of magic. The source of the rumour is believed to be the eternal Jaheris, and as such should be taken with a pinch of salt. Following the contribution of Might of Vstaive to Urizen lore, however, this concern about the provenance of the ritual once again became a topic of discussion. Especially given that Jaheris was again apparently involved in seeing that magic made available to the magicians of Urizen.
Common Elements
Performance often uses a map of the territory where the fortification stands - or of the fortification itself. Images or effigies of the castle may also be involved. References to the enduring majesty of the stars – or the astronomantic constellation of the Mountain - resonate strongly with its performance. The runes Tykonus and Feresh, which represent victory and majesty, are another obvious component to use. In a dramaturgical context, the Bishop or the Captain would both be appropriate Personae to use.
An evocation of Meraud is a standard component of this ritual; indeed leaving it out could in theory offend the eternal whose power it draws on.