Category:Spring Ritual
| Ritual | Explanation | Magnitude |
|---|---|---|
| Blessing of New Spring | Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals. | 2 |
| Blood of the Hydra | Repairs ruined limbs. | 2 |
| Hands of Sacred Life | Heal lost hits. | 2 |
| Turns the Circle | Rots a body. | 4 |
| Fan the Flame of New Life | Makes a couple fertile. | 6 |
| Hearthfire Circle | Provides powerful healing to a patient. | 7 |
| Call Down Lightning's Wrath | Lets a battle mage call STRIKEDOWN with a staff by casting an offensive spell. | 8 |
| Chirurgeon's Healing Touch | Target gains two stay with me uses each day for a season. | 8 |
| Churning Cauldron of Bravash | Creates new herbs from existing herbs. | 8 |
| Merciless Wrath of the Reaver | Adds three ranks to a military unit that takes a raiding action during the next season. | 8 |
| Fountain of Life | Target can cast heal, purify and restore limb as if they knew them for a season. | 10 |
| Rampant Growth | Grants additional money and herbs to the production of a forest. | 10 |
| Touch of Vile Humours | Grants the ability to call VENOM with any weapon or implement once per day. | 11 |
| Blood and Salt | Grants five extra ranks to a fleet taking a raiding action. | 12 |
| Madyn's Gift | Creates new doses of realmsroot | 12 |
| Unending Cascade of Blood's Fire | Grants a magician the ability to repeatedly use magical venom. | 14 |
| Vitality of Rushing Water | Reduces the effectiveness of venom for a season. | 14 |
| Skin of Bark, Blood of Amber | Target gains three ranks of endurance for a season. | 15 |
| Anathemic Call of Bug and Briar | Curses a target and halves the production of their farm, forest or garden resource for a year. | 16 |
| Irrepressible Monkey Spirit | Target gains two unstoppable or relentless uses each day for a season. | 17 |
| Hands of the Healer | Target casts heal faster for a season. | 19 |
| Fire in the Blood | Grants 1 rank of Spring lore, and additional prowess with venomous rituals for a season, at the cost of lasting venom. | 20 |
| Forest Remains | Grants two uses of SHATTER each day with a great weapon, for a season. | 22 |
| Curse of Gangrenous Flesh | A year-long curse of venom. | 40 |
| Dance of Navarr and Thorn | Extends or repairs trods. | 40 |
| Foam and Spittle of the Furious Sea | Curses a coastal territory with terrible storms that harm navies and fleets. | 40 |
| Regrow the Land's Heart | Replenishes a territory damaged by war or disaster | 40 |
| Thunderous Deluge | Curses a territory with catastrophic storms that harm businesses and farms. | 46 |
| Fetid Breath of Teeming Plague | Allows the use of an area-of-effect venom call. | 50 |
| Rising Roots that Rend Stone | Breaches a fortification on the battlefield. | 50 |
| Rivers of Life | Curses a territory halving casualties suffered by campaign armies. | 50 |
| Rivers Run Red | Curses a territory doubling casualties suffered by campaign armies. | 50 |
| Mountain Remembers Its Youth | Curses a territory with tremors and clouds of poisonous gasses. | 60 |
| Forge the Wooden Fastness | Creates a temporary supernatural fortification in wooded territory. | 100 |
| Thunderous Tread of the Trees | Curses a territory, causing vegetation to become hostile and animate | 120 |
| Hallow of the Green World | Enchants the Empire with power drawn from the Spring realm. | 210 |
Pages in category "Spring Ritual"
The following 41 pages are in this category, out of 41 total.