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{{CaptionedImage|file=Urizen at War.jpg|align=left|width=700|title=They may only contribute a single army to the Imperial military, but that army possesses an influence that belies its size.|caption=Urizen are not pure theoreticians; they apply their mastery to change the world.}}
==Overview==
The Urizen contribute only a single army to the Imperial military, but they have a history of critical arcane assistance in wars against the Empire's magically capable enemies. This history began even before they joined the Empire, with several notable Urizen magicians providing pivotal assistance to the Empire in the war against [[Alderei the Fair]] and the [[volodny]] sorcerers. This earned them the hatred and enmity of the volodny, but it created a precedent for future conflicts. When the Imperial armies march to war against a foe that uses magic, the Urizen magicians work to provide what support they can.


In theory each Urizen Spire maintains its own defences, but it is common for a single Spire to take responsibility for protecting several neighbours. These military Spires – often called “fastnesses” - are built at strategically important points and attract individuals of a martial bent from all over the Nation.  
Swords, spears and glaives are the favourite weapons; axes, maces and flails are considered to be heavy and ungainly weapons by many. Urizen masters teach their students to see a weapon as a tool to control the space around them; they prefer longer weapons with which they can keep an enemy at a distance. The Urizen disdain wrestling and pugilism. This is partly a result of their desire to keep people outside their personal space, but fighting without a weapon is seen as ineffectual and barbaric — a waste of effort and energy that is the very opposite of the [[Net of the Heavens]] and a higher mind. “''Animals fight with their hands''” is a common rebuke for Urizen children caught fighting.
<div style="float:right; width: 400px; clear: right;">{{CaptionedImage|file=Merrow-possibly-from-morrow.jpg||title=Sentinel|caption=The prowess of warriors of Urizen makes them an important element of the Imperial armies|align=right|width=400}}</div>
==Citadels and Fortifications==
In theory, each Urizen [[Spires|spire]] maintains its own defences, but it is common for spires to collaborate to construct a spire in such a way that it can protect all its neighbours. These military spires — called citadels — are built at strategically important points and are usually heavily fortified. Citadels are often constructed on Urizen's borders, where they can guard important passes, but there are dangers throughout the mountains of Urizen. Brigands and bands of indigenous orcs threaten civilisation and the many powerful [[regio|regios]] that afflict the region create problems of their own. The [[Urizen Culture and Customs#Heliopticon|heliopticon]] allows the transmission of messages between spires without the need to traverse the dangerous valleys and passes that lie between them, enabling citadels to respond quickly to incipient threats.


Urizen Sentinels combine study of strategy, tactics and the mastery of weapons and armour with knowledge of history, magic, religion and philosophy. They study not only the practical arts of fighting, but also the theories of how and why men and women fight, what it means to be a warrior, and the ethics of violence and killing. Many possess some magical ability, but just as often they are dedicated fighters who leave the practice of magic to their charges and allies.  
Citadels attract individuals of a martial bent from all over the nation, and most are led by a [[sentinel]], a dedicated warrior whose skill has earned them the respect of their peers. Although most Urizen view skill with ritual magic as a sign of fitness to govern, ultimately it is [[arete|excellence]] they respect. Arete is about skill, precision and effectiveness with one’s chosen art; a skilled warrior receives more acclaim than a careless mage. Sentinels combine study of strategy, tactics, and the mastery of weapons and armour with knowledge of history, magic, religion and philosophy. Most devote their life to the defence of Urizen and are dedicated supporters for any political decision that helps secure the nation's borders.


Sentinels tend to live in martial communities, training, living and fighting closely together. Distinct groups form close-knit “families” within the larger community, made up of groups with individual talents. Within a fastness, most of the population will be trained soldiers, but some of their number will be skilled wizards specialising in battlefield roles. A group of Sentinels learn to rely absolutely on one another, able to operate together or separately on a battlefield.  
Securing the nation's borders is no easy task. Urizen only has the capacity to support one army, the [[Citadel Guard]], and that force is in great demand in every conflict the Empire fights due to its unique magical attributes. The preferred solution to this problem is to create a [[fortification]], a massive stone fortress such as the [[Redoubt#The_Court_of_the_White_Fountain|Court of the White Fountain]] or the [[Redoubt#The_Walls_of_Cargo|Walls of Cargo]]. These bastions can help to defend the territory where they are constructed and slow the advance of invading troops. Temporary fortifications can be raised with powerful magic, such as [[Frozen Citadel of Cathan Canae]], but they only last a season before the ritual must be renewed. Permanent fortifications built from [[white granite]] are expensive and time-consuming to build, but they are the best way that Urizen can reliably guarantee its own safety given the small size of its population.
==Imperial Armies==
Urizen fields one [[imperial armies|Imperial army]]: the [[Citadel Guard]]. The Urizen also have a great deal of interest in the position of [[Warmage]], appointed by the [[Imperial Conclave]] by declaration of [[Candidacy|candidacy]], to serve as a de facto general, albeit one without command of an army.
<div style="float:right; width: 400px; clear: right;">{{CaptionedImage|file=Nicassia.jpg |title=Urizen General|caption=The General of the Citadel Guard is always a weighty voice in the Military Council|align=right|width=400}}</div>
{{CaptionedImage|file=Citadel.jpg|align=left|width=100}}
===Citadel Guard===
One of the oldest continuously active armies in the Empire, the Citadel Guard (unsurprisingly) incorporates a large number of magicians, battle-magicians and sentinels trained to fight alongside them.  In addition to the skilled and well-equipped combat magicians, there are also diviners who use the magic of [[Day magic|Day]] and [[Night magic|Night]] to gather intelligence about the magical capabilities of their enemies; scouts and disciplined raiders who focus on denying those resources to the enemy; and potent ritualists who can channel the magic of the Empire to bring down [[curse|curses]] and [[enchantment|enchantments]] on the [[territory]] where the army campaigns. The army possesses the unique [[Highest discipline]] quality that allows the general to employ several unique magical techniques over the course of a year.


Sentinels tend not to be on the front lines of a battle – they observe the unfolding conflict and quickly decide where their particular skills can make the most difference to the outcome, then employ those skills with ruthless effectiveness before moving on to another crisis point.
The first Urizen General leads the Citadel Guard, and is appointed (or re-appointed) at the Summer solstice each year. There is a long tradition of choosing a respected sentinel for this position. Although not technically a legal requirement, the sentinels regard command of the army as crucial to the defence of Urizen, and most strive to ensure one of their own is chosen.


A second popular martial tradition in Urizen is that of the Caducean. This tradition has its roots in cabals of chirurgeons and alchemists who honed their skills on the battlefield and employed bodyguards to protect them. Over time, the healers and their bodyguards engaged in an exchange of philosophies that produced a tradition of warrior-doctors who are capable of protecting themselves in battle while seeking to recover and aid the injured and the dying. This union of magic and martial skill is represented in their commonly used symbol – a sword or a rod representing combat prowess or magical might, bound by a pair of vines or snakes representing medicine.  
==Supply==
Urizen is neither a populous nation, nor one that is especially martial in nature. In recent years, following the [[Druj]] invasion of [[Zenith]], Urizen has [[Commission#Insufficient_Supply|struggled to support]] the Citadel Guard, especially when the orcs of [[the Mallum]] pushed into [[Morrow]]. As of the start of the Spring Equinox 383YE, the army is stable once again, but any significant loss of prosperous land is likely to renew the risk of the army disbanding.


Caduceans form battlefield units combining mundane healing lore, alchemical preparations, skill with sword and shield and generally an amount of healing magic or the Realm Lore of Spring. Many embrace philosophies that stress the importance of life or of service to fellow citizens of the Empire. These battlefield medics tend to follow an altruistic creed, but they are not pacifists – some of the toughest warriors in Urizen belong to the Hospitaller orders, and they do not balk at slaughtering any enemy that stands between them and the lives they wish to save.
==Additional Information==
 
* [[Sentinel]]
Their creed is often informed by the Net of the Heavens. By saving the life of an important person they increase the likelihood they will be able to influence that individual to enact changes that are in line with their philosophies.
* [[Citadel Guard]]
 
{{Urizen Links}}
[[Category:Nations]]
[[Category:Urizen]]

Latest revision as of 10:51, 27 June 2022

They may only contribute a single army to the Imperial military, but that army possesses an influence that belies its size.
Urizen are not pure theoreticians; they apply their mastery to change the world.

Overview

The Urizen contribute only a single army to the Imperial military, but they have a history of critical arcane assistance in wars against the Empire's magically capable enemies. This history began even before they joined the Empire, with several notable Urizen magicians providing pivotal assistance to the Empire in the war against Alderei the Fair and the volodny sorcerers. This earned them the hatred and enmity of the volodny, but it created a precedent for future conflicts. When the Imperial armies march to war against a foe that uses magic, the Urizen magicians work to provide what support they can.

Swords, spears and glaives are the favourite weapons; axes, maces and flails are considered to be heavy and ungainly weapons by many. Urizen masters teach their students to see a weapon as a tool to control the space around them; they prefer longer weapons with which they can keep an enemy at a distance. The Urizen disdain wrestling and pugilism. This is partly a result of their desire to keep people outside their personal space, but fighting without a weapon is seen as ineffectual and barbaric — a waste of effort and energy that is the very opposite of the Net of the Heavens and a higher mind. “Animals fight with their hands” is a common rebuke for Urizen children caught fighting.

Sentinel
The prowess of warriors of Urizen makes them an important element of the Imperial armies

Citadels and Fortifications

In theory, each Urizen spire maintains its own defences, but it is common for spires to collaborate to construct a spire in such a way that it can protect all its neighbours. These military spires — called citadels — are built at strategically important points and are usually heavily fortified. Citadels are often constructed on Urizen's borders, where they can guard important passes, but there are dangers throughout the mountains of Urizen. Brigands and bands of indigenous orcs threaten civilisation and the many powerful regios that afflict the region create problems of their own. The heliopticon allows the transmission of messages between spires without the need to traverse the dangerous valleys and passes that lie between them, enabling citadels to respond quickly to incipient threats.

Citadels attract individuals of a martial bent from all over the nation, and most are led by a sentinel, a dedicated warrior whose skill has earned them the respect of their peers. Although most Urizen view skill with ritual magic as a sign of fitness to govern, ultimately it is excellence they respect. Arete is about skill, precision and effectiveness with one’s chosen art; a skilled warrior receives more acclaim than a careless mage. Sentinels combine study of strategy, tactics, and the mastery of weapons and armour with knowledge of history, magic, religion and philosophy. Most devote their life to the defence of Urizen and are dedicated supporters for any political decision that helps secure the nation's borders.

Securing the nation's borders is no easy task. Urizen only has the capacity to support one army, the Citadel Guard, and that force is in great demand in every conflict the Empire fights due to its unique magical attributes. The preferred solution to this problem is to create a fortification, a massive stone fortress such as the Court of the White Fountain or the Walls of Cargo. These bastions can help to defend the territory where they are constructed and slow the advance of invading troops. Temporary fortifications can be raised with powerful magic, such as Frozen Citadel of Cathan Canae, but they only last a season before the ritual must be renewed. Permanent fortifications built from white granite are expensive and time-consuming to build, but they are the best way that Urizen can reliably guarantee its own safety given the small size of its population.

Imperial Armies

Urizen fields one Imperial army: the Citadel Guard. The Urizen also have a great deal of interest in the position of Warmage, appointed by the Imperial Conclave by declaration of candidacy, to serve as a de facto general, albeit one without command of an army.

Urizen General
The General of the Citadel Guard is always a weighty voice in the Military Council
Citadel.jpg

Citadel Guard

One of the oldest continuously active armies in the Empire, the Citadel Guard (unsurprisingly) incorporates a large number of magicians, battle-magicians and sentinels trained to fight alongside them. In addition to the skilled and well-equipped combat magicians, there are also diviners who use the magic of Day and Night to gather intelligence about the magical capabilities of their enemies; scouts and disciplined raiders who focus on denying those resources to the enemy; and potent ritualists who can channel the magic of the Empire to bring down curses and enchantments on the territory where the army campaigns. The army possesses the unique Highest discipline quality that allows the general to employ several unique magical techniques over the course of a year.

The first Urizen General leads the Citadel Guard, and is appointed (or re-appointed) at the Summer solstice each year. There is a long tradition of choosing a respected sentinel for this position. Although not technically a legal requirement, the sentinels regard command of the army as crucial to the defence of Urizen, and most strive to ensure one of their own is chosen.

Supply

Urizen is neither a populous nation, nor one that is especially martial in nature. In recent years, following the Druj invasion of Zenith, Urizen has struggled to support the Citadel Guard, especially when the orcs of the Mallum pushed into Morrow. As of the start of the Spring Equinox 383YE, the army is stable once again, but any significant loss of prosperous land is likely to renew the risk of the army disbanding.

Additional Information

Further Reading

Core Brief

Additional Information