387YE Summer Solstice winds of fortune
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When the [[Rhianos|Regent of the Eternal Sea]] was asked to sponsor a race around the [[Bay of Catazar]], ''Sail Runner'' announced their [[Famine_and_feast#Rhianos|Great Race]] - an impossible contest to travel to the four corners of the known world. The contest has taken ships all over the known world and beyond. Some turned aside from the race in [[Roaring_plenty#Widdershins_By_Riches|pursuit of riches]], some set sail in [[Roaring_plenty#Deosil To Mystery|in search of discovery and excitement]], but some remained [[Roaring_plenty#Straight On For Glory|straight on for glory]], intent on little more than the joy of the adventure. They now claim their winner's laurels. This season, however, not only participants in the race have felt a touch of the splendor of the Summer realm - although that touch has taken an unexpectedly chill form... | When the [[Rhianos|Regent of the Eternal Sea]] was asked to sponsor a race around the [[Bay of Catazar]], ''Sail Runner'' announced their [[Famine_and_feast#Rhianos|Great Race]] - an impossible contest to travel to the four corners of the known world. The contest has taken ships all over the known world and beyond. Some turned aside from the race in [[Roaring_plenty#Widdershins_By_Riches|pursuit of riches]], some set sail in [[Roaring_plenty#Deosil To Mystery|in search of discovery and excitement]], but some remained [[Roaring_plenty#Straight On For Glory|straight on for glory]], intent on little more than the joy of the adventure. They now claim their winner's laurels. This season, however, not only participants in the race have felt a touch of the splendor of the Summer realm - although that touch has taken an unexpectedly chill form... | ||
You can read about the prizes won by those who competed in every leg of the great race, as well as discover what odd curio has fallen into the possession of other Imperial captains, in the [[The last leg]] wind of fortune. | You can read about the prizes won by those who competed in every leg of the great race, as well as discover what odd curio has fallen into the possession of other Imperial captains, in the '''[[The last leg]]''' wind of fortune. | ||
===Hope and Fear (Appraisal)=== | |||
* ''Imperial Military Council; Imperial Senate''' | |||
The [[Imperial Senate]] instructed the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]] to prepare an [[appraisal]] of the [[Forest of Ulnak]] with a view to finding ways to disrupt [[Druj]] operations and supply. A complex commission, with significant strategic implications; as the senators opted not to assign a specific prognosticator to the task, Gerard La Salle decided to prevail on old [[Appraisal#Retired_Prognosticators|Mladen Escovitch]] - schlacta, strategist, and former [[general]] - to come out of retirement for one last job. The appraisal has been delivered, and Mladen has made it clear that this is definitely, definitely, ''definitely'' the last time. | |||
You can learn about what Mladen has uncovered, and what his proposals are for his last ever appraisal, in the '''[[Hope and fear]]''' wind of fortune. | |||
==Other Events== | ==Other Events== | ||
Revision as of 13:52, 6 July 2025
Overview
| Wind of Fortune | Order Released | Last Updated | Concerning |
|---|---|---|---|
| That's where my heart is | 1 | 28/06 | Imperial citizens |
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war, which detail the Empire's military campaigns. They lay out situations, and usually include things that characters can do to take advantage of opportunities or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune, or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character.
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being "rumoured" or use a phrase like "some might say..." the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we're also being as thorough as possible. This information doesn't need further checking in-character. It's not an opinion, and we're not trying to trick you.
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It's perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.
In each case, we've tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting red links) in an attempt to make it easier to keep track of the newest releases.
Winds of Fortune
That's Where My Heart Is (Imperial Address)
- Imperial citizens
- Last updated 28/06/2025
Emperor Vesna has used their power to address the Empire to present a personal message to all Imperial citizens relating to the assault into Sarangrave, the decision of the General Assembly on False Virtues, and to uplift several Imperial citizens.
The message has been distributed across the Empire by the civil service, and you can read it in the That's where my heart is wind of fortune.
The Last Leg (Rhianos Race)
- Imperial Fleet captains; Archmage of Summer; musicians and entertainers
When the Regent of the Eternal Sea was asked to sponsor a race around the Bay of Catazar, Sail Runner announced their Great Race - an impossible contest to travel to the four corners of the known world. The contest has taken ships all over the known world and beyond. Some turned aside from the race in pursuit of riches, some set sail in in search of discovery and excitement, but some remained straight on for glory, intent on little more than the joy of the adventure. They now claim their winner's laurels. This season, however, not only participants in the race have felt a touch of the splendor of the Summer realm - although that touch has taken an unexpectedly chill form...
You can read about the prizes won by those who competed in every leg of the great race, as well as discover what odd curio has fallen into the possession of other Imperial captains, in the The last leg wind of fortune.
Hope and Fear (Appraisal)
- Imperial Military Council; Imperial Senate'
The Imperial Senate instructed the Prognosticators Office to prepare an appraisal of the Forest of Ulnak with a view to finding ways to disrupt Druj operations and supply. A complex commission, with significant strategic implications; as the senators opted not to assign a specific prognosticator to the task, Gerard La Salle decided to prevail on old Mladen Escovitch - schlacta, strategist, and former general - to come out of retirement for one last job. The appraisal has been delivered, and Mladen has made it clear that this is definitely, definitely, definitely the last time.
You can learn about what Mladen has uncovered, and what his proposals are for his last ever appraisal, in the Hope and fear wind of fortune.
Other Events
Trade Summary
Mandates
- You can find details of the mandates, along with the rest of the Synod judgements, here.
A number of mandates were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been automatically enacted.
Spring Conjunctions
- Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here
During the Spring Equinox , there were a number of conjunctions of the Sentinel Gate identified by the Imperial prognosticators. In each case a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the Military Council can only make use of two of the major conjunctions each summit, choosing which to take advantage of during the Muster.
Major Conjunctions
| Location | Opportunity | Opposition | Link | Outcome |
| Bregasland, Ottermire, Sal-Ott-Meet | Block the path | Jotun | Glory at the End | Field Marshal was Amberlain P. Black of the Marches; Jotun advance was successfully stopped; Corazón pennants were claimed and presented to the Marcher egregore; Bounds were beaten and the Strong Reeds inspired |
| Reinos, Bastasor, Grismont Road | Seize the township | Jotun | Tame Your Fears | Field Marshal was Velasco i Guerra of the Brass Coast; Garrison of Grismont Township was not defeated; Pastor Ximena successfully captured and released safely; Nergui Enkhtseg killed during the battle; Less than a dozen Imperials signed up for the Balankas Rush |
| Sarangrave, Bendol, Mirereach | Influence the vallorn | Druj | Miles of Tricks and Trials | Not taken; Sarangrave remains unconnected to the trods |
Minor Conjunctions
| # | Location | Responsibility | Overview | Result |
|---|---|---|---|---|
| 1 | Spiral, Apulus, The Cellar Below | Voice of Vigilance | Meet with followers of Berechiah | Uncertain, but the Voice of Vigilance might know more |
| 2 | Therunin, Sweetglades, Broken Copse | Champion of Vigilance | Kill the Lord of Thorns | Lord of Thorns killed and the Sprig of Fecundity recovered |
| 3 | Bregasland, Grey Fens, Drowner's Dell | Keeper of the Breadbasket | Kill all the greenteeth | Greenteeth killed |
| 4 | Morrow, Altis, Canticulous Valley | Archmage of Winter | Perform Ward of the Black Waste | Ward of the Black Waste successfully performed |
| 5 | Holberg, Misericorde, Sacrifice Point | Red-Eyed Reaper | Kill all the greenteeth | Uncertain, some greenteeth were killed but rest fled into Misericorde |
| 6 | The Barrens, Hope's Rest, Field of Triumph | High Exorcist | Exorcise the tortured souls | Imperial casualties suffered. No tortured souls were exorcised and have taken up around the Shrine of Hope |
| 7 | Skarsind, Pakaanan's Pass, Osweald | Custodian of the Brilliant Shore | Intercept the cult's vanguard | Cultists all killed |
| 8 | Therunin, Peakedge Song, Catrin's Glade | Eastern Broker | Rescue the Axou warrior | Menoetius rescued |
| 9 | Sermersuaq, Stark, Njord Beach Hut | Grandmaster of the Unfettered Mind | Investigate the body | Uncertain, but the Grandmaster of the Unfettered Mind should know more |
| 10 | Kallavesa, Wittal Grove, Whittling Grove | Strategos of Wintermark | Intercept the bandits | Bandits intercepted and killed |
| 11 | Therunin, Eastring, Tainted Meadow | Blaze Dunning | Destroy the miasma pillar | Miasma pillar successfully destroyed |
| 12 | Segura, Burnish, Meadow of Dust and Glass | Curator of the Blood Red River | Draw and name constellations | Nine constellations were created and named, the Curator of the Blood Red River should know more |
| 13 | Segura, Burnish, Meadow of Dust and Glass | Azure Sutannir | Create lore and mythology for the constellations | Lore and mythology created for the nine constellations were created, the Azure Sutannir should know more |
| 14 | Skarsind, Pakaanan's Pass, Cave of Bones | Alistair de Vere | Bargain with Tuki of the Little Bones | Uncertain, but Alistair de Vere should know more |
| 15 | Kallavesa, West Marsh, Gull Isle | Imperial Consul | Meet with the godhi | Unclear, but a new Meeting Place was commissioned |
| 16 | Ossium, Drownbark Forest, Makgore's Grove | Cabalist of the Hollow Stone | Defeat the wreckers | Wreckers defeated |
| 17 | Tassato, Madeiras, Lucrezia's Orchard | Tongs Barossa de Tassato Regario | Kill the wreckers | Wreckers killed, including Maurizia Spada di Sarvos |
| 18 | Zenith, Iteri, Lutum Woods | Warmage | Retrieve the ilium | Wreckers defeated, ilium retrieved, and Tuomas of Pirenea killed |
| 19 | Sarvos, Uccelini, Smugglers Copse | Cadet Commander | Interrogate the Grendel captain | Unclear, but the cadets should know more |
| 20 | Mournwold, Alderly, Boar's Hall | Stanley of Chalkdown | Kill Einar the Cunning | Einar the Cunning killed and Jotun defeated |
| 21 | The Barrens, The Untrod Groves, Tournament Square | Enchanter Morien de Carsenere | Attend the tournament of the Earl of the Groves | Unclear, but Enchanter Morien de Carsenere should know more |
| 22 | Kallavesa, Kallavesa Marsh, Hufi's Glen | Woundbinder of the Mark | Defeat the yegarra | Yegarra defeated |
| 23 | Mitwold, Meade March, John's Holt | Bailiff of Meade | Defeat the yegarra | Imperial casualties, yegarra have withdrawn back to Bregasland |
| 24 | Bregasland, The Rushes, Sallow's Shallows | General of the Strong Reeds | Recover the plundered goods | Lasambrians successfully returned to Sallow |
| 25 | Reinos, Ribeira, Carmo's Sheepfold | General of the Summer Storm | Kill Carmo Stoneblade | Carmo Stoneblade killed, and warband defeated |
| 26 | Reinos, Pedreira, Getshold | Champion of Prosperity | Recover Bulangiin Karadghra | Unclear, but the Champion of Prosperity should know more |