Did you mean: spoils
  • three basic spells; detect magic, operate portal and create bond. You may gain additional spells by purchasing an extra spell. Each spell requires you
    7 KB (1,060 words) - 10:35, 28 May 2023
  • must include spell vocals in a clear voice audible to everyone within a few metres of you. All spells are one of two types, regular spells or offensive
    8 KB (1,147 words) - 10:36, 16 April 2023
  • deliver an offensive spell. All offensive spells require an implement to be used. You cannot use an implement to deliver a regular spell such as mend or heal
    18 KB (2,873 words) - 13:45, 31 March 2024
  • Detect magic (category Spells)
    learning to cast spells and perform rituals. Once an apprentice magician masters the ability to attune their perceptions to magic, the spell allows them to
    10 KB (1,631 words) - 11:12, 25 March 2024
  • to represent the malign effects of spells, rituals, and powerful magical items. A skilled battle mage may cast a spell to repel an enemy, while a wraith
    17 KB (2,879 words) - 11:53, 25 March 2024
  • Heal (category Spells)
    wishes to optimise their medicinal capabilities will need to learn additional spells such as restore limb and purify. Magical healing requires the magician to
    8 KB (1,200 words) - 17:23, 14 May 2020
  • especially tactically useful spells (entangle, repel and paralysis) or spells that support their warriors (especially heal). The spells venom and weakness are
    16 KB (2,547 words) - 23:50, 10 August 2023
  • powerful magical spells that magicians can learn to perform by buying lore in one or more of the six realms. There are many more rituals than spells and most are
    9 KB (1,381 words) - 13:48, 26 June 2023
  • Repel (category Spells)
    with their implement, the spell is just as effective when delivered with a light brush. Theoretical magicians believe that the spell draws additional force
    5 KB (672 words) - 16:38, 1 March 2021
  • Create bond (category Spells)
    learning to cast spells and especially to perform rituals. Where detect magic teaches an apprentice magician to perceive magical energies, this spell teaches them
    10 KB (1,677 words) - 16:38, 1 March 2021
  • still leaves a hand free to cast spells. Warcasters who favour this combat style master support magic such as spells that mend or heal their fellow soldiers
    15 KB (2,379 words) - 14:06, 11 April 2024
  • Normally the power of these realms is sequestered away; magicians can perform spells and rituals that draw on the power of the realms, but otherwise it does
    10 KB (1,560 words) - 17:33, 5 April 2023
  • incantations, or on empowering warriors rather than the more aggressive spells. A group of Jotun who know their own worth. The Jotun are geographically
    11 KB (1,762 words) - 11:46, 23 March 2023
  • promote understanding of healing magic and research new healing rituals and spells Ensure that conclave is reminded of the value of life, and that it makes
    3 KB (398 words) - 15:05, 2 May 2024
  • conflict within the order between magicians who are versed in offensive spells and rituals; those whose magic is better suited to battlefield support,
    5 KB (702 words) - 20:10, 13 April 2024
  • unless provoked or they detect the presence of mana crystals or magical spells. A single trogon is usually a match for an armoured warrior or two. They
    4 KB (585 words) - 19:35, 9 September 2013
  • difficult; they are expected to use their magic carefully but to ensure that the spells they cast serve their community without charge. In return many Navarr try
    7 KB (1,118 words) - 17:31, 12 August 2021
  • consumables, and trinkets that aid with or duplicate the effectiveness of magical spells of all sorts. Those who advance his agenda or assist him in some significant
    10 KB (1,617 words) - 10:38, 14 February 2023
  • Skathe is also the magician of the Court, and knows horrible rituals and dark spells that delve into the darkest parts of the Winter realm. She is known to be
    12 KB (1,921 words) - 11:10, 18 May 2023
  • resonance into magic that literally binds the target in place. Rituals and spells that entangle the target, metaphorically or physically, are all possible
    10 KB (1,698 words) - 12:42, 29 November 2023
  • entangle, repel and paralysis spells as if you know them. 1 0 0 10 0 7 0 0 5 22 Staff of Life You may cast, or swift cast, the spells heal, purify and restore
    4 KB (560 words) - 20:20, 18 June 2022
  • Declaration of Sorcery does not prohibit, including all of the following: Casting spells Owning mana crystals or using them for any reason other than to perform
    11 KB (1,181 words) - 21:20, 11 April 2024
  • rulers of Jarm are all magicians; only someone with the ability to cast spells can hold any position of authority. Those who cannot master magic are consigned
    14 KB (2,277 words) - 22:49, 26 May 2023
  • witches are highly prized by their house. While a war witch may master any spells, two popular incantations are empower and heal. The former allows a war
    9 KB (1,405 words) - 14:06, 16 February 2024
  • the tenacity of that which grows from it. Spells which strengthen, cause people to stand fast, defy other spells, shields the innocent from effects, or are
    5 KB (615 words) - 14:01, 16 November 2023
  • really listening, just chuckling at the assorted magicians casting divination spells to try and work out how it was done. "A magician never reveals their tricks
    54 KB (8,634 words) - 15:31, 1 March 2024
  • seeking to detect each time they cast the spell. If a conjunction for that location exists - then the spell will identify the approximate time and how
    17 KB (2,659 words) - 23:36, 2 November 2023
  • item endures, or until a magician breaks the bond using the create bond spell. Personal magic items fall into one of three forms: weapons, armour, and
    15 KB (1,989 words) - 12:50, 18 January 2024
  • crystal warriors are capable of performing a limited repertoire of battlefield spells, often related to the nature of the mana site from which they are formed
    8 KB (1,258 words) - 09:12, 1 May 2022
  • fast-casting of regular spells were lagging behind in effectiveness. We've now adjusted these effects to allow a magician to cast spells with a few seconds
    59 KB (9,886 words) - 17:03, 24 July 2022
  • their personal abilities with additional use of two valuable divinatory spells. It is often held between the thumb and two forefingers, as if it were a
    3 KB (537 words) - 16:16, 1 March 2021
  • confidence bleeding from his eyes as they stood locked together. He ran through spells in his mind and settled on one. A repel probably, an entangle perhaps. Predictable
    5 KB (813 words) - 16:36, 29 March 2017
  • all magicians specializing in Day magic, mastering information gathering spells such as Clear Lens of the Eternal River, Skein of Years, and other forms
    15 KB (2,297 words) - 10:34, 8 April 2024
  • seems will tolerate their subjects learning some of the more simple battle spells and little more. In total they have only a few dozen rituals - none of which
    24 KB (3,796 words) - 17:08, 29 December 2023
  • however to see fierce battlemages within the ranks of the kohan, using brutal spells to blow holes in enemy formations or shatter their weapons. Kohan expect
    15 KB (2,392 words) - 15:12, 4 April 2024
  • nation Joining a band in play requires a magician using the create bond spell Ensure that you have the permission of the players who are part of a band
    9 KB (1,579 words) - 14:21, 6 July 2022
  • know that the powers of their healers are limited. As a result they cast spells sparingly - trying to use their magic when it will have the most effect
    2 KB (408 words) - 10:40, 10 August 2019
  • least one trained spell-breaker, a sentinel skilled at identifying, evaluating, and combating enemy magicians on the battlefield. Every spell-breaker favours
    20 KB (3,237 words) - 16:34, 10 January 2023
  • made - armies move and campaigns are fought, colleges of magic research new spells and characters generate income and items to use at their next event depending
    11 KB (1,790 words) - 15:36, 16 March 2023
  • valuable information at the right moment. Of course if you can't cast those spells or rituals, you can always cultivate allies who can. What may be more useful
    16 KB (2,694 words) - 21:24, 7 April 2023
  • means Artefacts are affected by SHATTER, but can be repaired with the Mend spell Artefacts can only be permanently destroyed with the Words of Ending ritual
    9 KB (1,333 words) - 12:42, 29 November 2023
  • involved in combat, instead supporting their fellows with ritual magic, support spells, their skills as an artisan, or most often as some sort of magical healer
    8 KB (1,318 words) - 14:13, 10 April 2024
  • is, the slower and more insidious it tends to be. Examples: the weakness spell, Withering Touch of Frost, Crumbling Flesh and Withering Limbs, Hungry Grasp
    12 KB (1,942 words) - 16:22, 4 May 2023
  • lad is full of pluck and so on and so forth and knows quite a few useful spells. You'll recognise him because he has very recently cut his hair very short
    15 KB (2,528 words) - 21:29, 21 January 2022
  • personal mana. Although the spells are powerful, we decided on balance that they are not as powerful as similar two point spells, like paralysis and empower
    5 KB (906 words) - 17:45, 23 January 2015
  • We've simplified the rules wording to make it clear that you can't cast any spells or contribute to any rituals while under the effects of weakness. The previous
    42 KB (5,990 words) - 20:31, 15 April 2024
  • poison, but once identified the cumulative effects are treated easily by a spell or a physician with access to marrowort. An apothecary with access to an
    2 KB (352 words) - 16:24, 19 February 2020
  • world of Empire has significant magical healing. The five magical herbs and spells such as heal, purify, and restore limb mean that many injuries or illnesses
    30 KB (4,816 words) - 20:13, 3 April 2024
  • found a target within fifteen minutes of the completion of the ritual, the spell automatically rebounds and they are targeted by the power of the curse themselves
    5 KB (816 words) - 18:45, 11 March 2024
  • roseweald poisoning, and the effect can be quickly removed with a purify spell, or application of an infusion of bladeroot. An apothecary with access to
    2 KB (360 words) - 16:25, 19 February 2020
  • provided a game benefit like additional hits or the ability to cast more spells. Hearth magic will often change how you think or feel, it might make you
    10 KB (1,639 words) - 20:47, 8 July 2022
  • results of Marrowort poisoning, and it is easily treated with the purify spell or the application of a dose of Imperial roseweald. An apothecary with access
    3 KB (411 words) - 16:28, 19 February 2020
  • Arcane Mark using the detect magic spell. If the outcome is disputed then the Prefect of the Conclave will repeat the spell. Any member of an order may call
    9 KB (1,471 words) - 11:05, 22 April 2024
  • of the High Places, Bright Eyes Gleam in the Depths, and the detect magic spell. The light of the Day realm dispels illusions, reveals secrets and shatters
    8 KB (1,345 words) - 18:59, 22 April 2018
  • special ability to recognise potions they cannot make. The detect magic spell is no use in identifying potions or their effects; they are herbal effects
    75 KB (1,694 words) - 18:54, 13 February 2024
  • the ability to use the detect magic spell once during the next ten minutes without requiring you to know the spell or expend any mana. Recipe: Two drams
    6 KB (910 words) - 20:31, 12 May 2023
  • The ritual ends at the start of winter. This spell is intended to be cast at the Winter Solstice. If the spell is cast later in the year, then money that
    4 KB (753 words) - 13:30, 13 April 2024
  • referee to do admin in the field, such as bonding a magic item, casting spells or rituals, then the referee will be able to do that for you, once they've
    29 KB (4,878 words) - 14:26, 31 January 2024
  • on soldiers and the common citizenry of the Empire. Examples: The Empower spell, Glorious Crown of Enchantment, Sutannir's Promise, Noble Mien of the Hawk
    10 KB (1,548 words) - 14:57, 24 August 2018
  • ritualists access to spells the coven do not know that are desperately valuable. A group of ritualists with no knowledge of spells such as heal or purify
    4 KB (634 words) - 15:14, 2 April 2017
  • undermine the important political intrigue - but there are very effective spells and rituals that allow you to talk to the dead. It's relatively easy to
    15 KB (2,669 words) - 13:25, 26 April 2023
  • imminent conjunctions, and how to combine that information with divinatory spells and reams of intelligence to determine how the conjunction might best be
    25 KB (3,797 words) - 17:58, 29 December 2023
  • is only possible to reach the Hall of Worlds by using the operate portal spell or an equivalent magical ability while standing in the Imperial Regio. Likewise
    22 KB (3,159 words) - 06:34, 20 April 2024
  • Common spells such as weakness, or heal require the caster to be close enough to touch the target or else use an implement to deliver the spell. Ritual
    46 KB (6,599 words) - 18:38, 25 April 2024
  • character who has purchased the magician skill is able to cast some basic spells and dedicated spellcasters are able to learn many more. If you are playing
    3 KB (496 words) - 11:19, 25 April 2020
  • understand all the familiar helpful spells. Only a small number are familiar with warlike incantations however. Spells such as weakness or repel were generally
    46 KB (6,410 words) - 12:22, 11 April 2024
  • not possible to use just any item in this manner however; the detect magic spell will explicitly indicate if an item can be used as a focus for Whispers through
    13 KB (2,195 words) - 17:33, 20 May 2023
  • full of dancing lights and flitting shapes. Under the influence of this spell, a marshland or fen can become a lethal deathtrap; invaders find themselves
    5 KB (815 words) - 14:04, 31 March 2023
  • enchantment effect at a time. The target gains the ability to cast, the spells shatter, weakness, and paralysis as if they knew them. They also experience
    6 KB (690 words) - 15:42, 13 January 2022
  • mark can be detected by a detect magic spell cast on the character for that specific purpose (a detect magic spell cast for any other purpose does not reveal
    7 KB (1,074 words) - 12:12, 8 March 2023
  • character. If you retrain an extra recipe skill or extra spell then the appropriate recipe or spell will be dropped at the same time. If you retrain a realm
    13 KB (2,083 words) - 17:39, 5 April 2023
  • VENOM status if they were affected. This effect will not work if the purify spell would fail to remove the VENOM effect for any reason. The target is not subject
    5 KB (782 words) - 20:57, 11 May 2022
  • a single scroll which may be used in conjunction with the operate portal spell to request information from the Celestial Library. The emissary must indicate
    3 KB (526 words) - 12:01, 14 May 2022
  • appearance? Do you own a theatre of your own? What about when you’re not casting spells? Do you put on theatrical performances for cash? What about in downtime
    15 KB (2,389 words) - 09:55, 11 May 2023
  • pouch, from which the existing spell was refined and specialised. One of the main advantages it has over the night pouch spell, beyond the difficulty of opening
    2 KB (382 words) - 16:24, 1 March 2021
  • return at 14:00 on Sunday to auction this season's access to the Loom of Spells at the regio. Sanvar Isk is very upset about certain allegations that have
    36 KB (5,609 words) - 16:16, 24 April 2024
  • reply. If the letter is important enough, the recipient may arrange for this spell or a variant to be used to deliver a message of their own, or they may (depending
    12 KB (1,911 words) - 16:12, 21 February 2024
  • landskeepers are written with a degree of hostility towards those ritualists and spell casters who are not landskeepers but have remained part of a Marcher household
    9 KB (1,487 words) - 13:30, 13 April 2024
  • hunting is likely to follow them. Within a decade, most areas affected by this spell will have been effectively emptied of natural animal populations which can
    3 KB (618 words) - 10:04, 4 August 2023
  • To strengthen their ancestors, they invoke their presence when casting spells and rituals, allowing their forebears to draw a little of the power of their
    22 KB (3,783 words) - 09:55, 16 April 2024
  • difficult to predict the amount of blood that will be recouped from this spell. It is clear that the more ingots or measures of special materials have gone
    6 KB (931 words) - 10:14, 2 August 2019
  • will tolerate their subject nations learning some of the more simple battle spells and little more. In total they have only a few dozen rituals - none of which
    23 KB (3,960 words) - 13:20, 28 January 2022
  • Rafael Barossa D'Apulian who then paid for it to be codified at the Loom of Spells and will pay for it to enter Imperial lore. Outcome: Passed. Silver Tongue
    11 KB (1,382 words) - 11:33, 1 May 2024
  • coven to expand their versatility; a common use is to allow members to cast spells such as mend or repel that might be useful in a coming battle. While it
    3 KB (411 words) - 14:12, 4 June 2019
  • evoking the power of the vial at the Imperial Regio using the operate portal spell, the user can focus the power of the shadow well on a single allied spy network
    8 KB (1,097 words) - 14:01, 15 November 2023
  • an interest in, and the ability to offer enhancements to, the night pouch spell (and by extension the ritual Secrets for the Shadow Courier). Some magicians
    11 KB (1,709 words) - 21:09, 14 August 2020
  • Wisdom of the Balanced Blade. The divination function of the detect magic spell will indicate if there is information that can be found with Wisdom of the
    5 KB (812 words) - 18:48, 11 March 2024
  • know what to do with it. So the little Grendel pedant could bloody well spell it out. In response, the Grendel's face was a picture of easy charm as they
    24 KB (3,456 words) - 14:15, 18 July 2022
  • Imperial presence. Each season, the prognosticators examine the Gate with their spells and converse with egregores and astronomancers, and do their best to compile
    32 KB (4,940 words) - 16:31, 13 April 2024
  • item or the character, making them hard to break with unbonding effects. Spells such as create bond and items such as Lodestone Shears cannot target any
    3 KB (503 words) - 23:25, 3 August 2023
  • Bregas swear that the fens are home to eerie nocturnal ebon hounds that spell disaster for anyone who looks at them too closely. Wherever there is deep
    19 KB (2,960 words) - 12:19, 15 April 2024
  • Weakness (category Spells)
    addition, they cannot use any heroic skills, religious skills, cast any spells or contribute to any rituals. Only skills, magic items, or enchantments
    3 KB (377 words) - 11:50, 25 March 2024
  • before the foundation of the Empire, this resistance to unification nearly spelled the downfall of the Marches. The Marchers were slowly driven out of their
    23 KB (3,722 words) - 13:29, 13 April 2024
  • them to learn to detect magic, create bonds and even cast a few more simple spells. It would not however, enable them to perform powerful magic - for that
    31 KB (5,222 words) - 14:22, 8 December 2023
  • hakima are written with a degree of hostility towards those ritualists and spell casters who are not hakima but have remained part of a Freeborn family group
    13 KB (2,155 words) - 16:43, 7 August 2023
  • Venom (category Spells)
    of this spell. You must assume that the target has taken the effect when you cast this spell. The effect lasts until cured by the purify spell, or a similar
    3 KB (487 words) - 13:36, 31 March 2023
  • Restore limb (category Spells)
    This spell complements the heal and purify spells - it allows a ruined limb to be restored to full functionality. Bone, sinew, muscle, flesh and blood
    5 KB (833 words) - 18:58, 4 March 2023
  • Entangle (category Spells)
    This spell binds the target, preventing them from moving their feet for a short period. Some victims of the spell describe the sensation of invisible chains
    4 KB (657 words) - 19:07, 4 March 2023
  • Shatter (category Spells)
    broken with this spell the person who is bonded to it is unable to access any of its magical abilities. The magical force unleashed by this spell is invisible
    4 KB (627 words) - 16:41, 1 March 2021
  • Paralysis (category Spells)
    masters this devastating spell is the Sceptre of the Necropolis, a powerful rod that gives the wielder a limited ability to use their spell to critically injure
    5 KB (675 words) - 09:17, 28 September 2020
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