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Mithril
Imperial Bourse Seats
| Resource | Territory | Nation | Output |
|---|---|---|---|
| Brilliant Star | Redoubt | Urizen | 24 wains of mithril |
| Crawling Depths | Ossium | Varushka | 14 wains of mithril |
| The Fortress of Salt | Temeschwar | The League | 25 wains of mithril |
| The Great Mine of Briante | Kahraman | The Brass Coast | 22 wains of mithril |
| The Great Pits of Ennerlund | Holberg | The League | 27 wains of mithril |
National Bourse Seats
| Resource | Territory | Nation | Output |
|---|---|---|---|
| The Eternal Shafts of Time | Karov | Varushka | 27 wains of mithril |
| The Singing Caves | Mournwold | The Marches | 28 wains of mithril |
Lost Seats
| Resource | Territory | Nation | Output |
|---|---|---|---|
| Pride of Ikka's Tears | Sermersuaq | Wintermark | 15 wains of mithril |
| The Legacy | Spiral | Urizen | 22 wains of mithril |
Weirwood
Imperial Bourse Seats
| Resource | Territory | Nation | Output |
|---|---|---|---|
| Canterspire Circle | Morrow | Urizen | 22 wains of weirwood |
| Great Forest at Reikos | Reikos | Highguard | 25 wains of weirwood |
| Heartwood of the Great Vale | Hercynia | Navarr | 25 wains of weirwood |
| Hunt of Alderei the Fair | Volodmartz | Varushka | 26 wains of weirwood |
| The Golden Trees of Seren | Miaren | Navarr | 28 wains of weirwood |
| Weirwater Vales | Weirwater | Dawn | 23 wains of weirwood |
National Bourse Seats
| Resource | Territory | Nation | Output |
|---|---|---|---|
| The Thimble | Therunin | Navarr | 20 wains of weirwood |
White Granite
Imperial Bourse Seats
| Resource | Territory | Nation | Output |
|---|---|---|---|
| Brilliant Shore | Skarsind | Imperial Orcs | 26 wains of white granite |
| Sutton Stone Quarries | Upwold | The Marches | 23 wains of white granite |
| The Arratan Gamble | Tassato | The League | 25 wains of white granite |
| The Damatian Cliffs | Kahraman | The Brass Coast | 27 wains of white granite |
| The Night Quarry | Miekarova | Varushka | 26 wains of white granite |
National Bourse Seats
| Resource | Territory | Nation | Output |
|---|---|---|---|
| The Granites of Veltsgorsk | Volodmartz | Varushka | 26 wains of white granite |
| The Vigilant Swan | Reikos | Highguard | 26 wains of white granite |
Ilium
Imperial Bourse Seats
| Resource | Territory | Nation | Output |
|---|---|---|---|
| Syrene's Wisdom | Casinea | Highguard | 7 rings of ilium |
National Bourse Seats
| Resource | Territory | Nation | Output |
|---|---|---|---|
| Gift of the Dwindling Star | Volodmartz | Varushka | 4 rings of ilium |
| The Regario Dossier | Tassato | The League | 4 rings of ilium |
| The Steel Fist | Necropolis | Highguard | 8 rings of ilium |
Lost Seats
| Resource | Territory | Nation | Output |
|---|---|---|---|
| The Broken Shore Bounty | Feroz | The Brass Coast | 7 rings of ilium |
| The Scorrero Nets | Feroz | The Brass Coast | 5 rings of ilium |
| The Stonefield Ice Caves | Sermersuaq | Wintermark | 5 rings of ilium |
Plan
- check data for new titles and commissions
- More all data pages to archive
- Move stored procedures to page system
- Add documentation to work flow
- Sort Roll of Honour shit.
Add commission output - "additional small donations"Create Election schedule pageEdit election system to mandate character ID and default descriptionComplete Table for Category:Title pageNeed to update Election Results code - for this page 383YE_Autumn_Equinox_Imperial_electionsAdd voting scores into Archive:All election results
| Fish | Chips |
|---|---|
| first | Line |
| second | Entry |
| third | End |
Workflow Pages
- Archive:All_Commission_Payments
- Archive:All_Election_Results
- Archive:Bourse Seats
- Archive:Current_Imperial_Titles
- Election schedule
- Category:Title
- Update latest XXYear XX season Conclave Sessions page e.g. 383YE Winter Solstice Conclave sessions
- Update latest XXYear XXSeason Imperial elections page e.g. 383YE Winter Solstice Imperial elections
Accessibility – Possible Spoiler
| Category | Status |
|---|---|
| Combat Unlikely or Contained | May use the non-contact gesture as needed. Comes with same risk as if in Anvil; any combat will be in a contained area that is easily avoided both IC and OOC. |
| Walking | You will need to travel a couple of hundred yards to the start of the encounter, but once started it is designed to take place in a reasonably contained area. |
| Light | Encounter takes place late at night and will be poorly illuminated. |
| Smoke | Encounter will include significant use of smoke as an essential component of the encounter. |
| Mobility | Encounter takes place in the woods which can be difficult underfoot with rough terrain and other obstacles. |
| Accomodations Possible | If you wish to partake in the encounter but the combination of poor light, distance and mobility will make that a challenge, please talk to us well beforehand. We will try to arrange for you to travel earlier than the other players, by a separate route with better illumination. |