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! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link
|-
|-
| 18:15 || 15 || 20 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Reikos, High Chalcis, Emergency Hospital || [[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]]
| 18:15 || 15 || 35 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Reikos, High Chalcis, Emergency Hospital || [[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]]
|-
|-
| 18:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Hahnmark, Valasmark, The Fallen Tree || '''Morgan Drifting Bough''' || [[LINK|Recover the letter]]
| 18:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Hahnmark, Valasmark, The Fallen Tree || '''Morgan Drifting Bough''' || [[LINK|Recover the letter]]
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===Saturday===
===Saturday===
<div class="alert">'''These times and numbers are subject to change until 10:00 on Saturday</div>
<div class="alert">'''These times and numbers are subject to change until 10:00 on Saturday</div>
{|table class="wikitable sortable"
|-
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link
|-
| 12:50 || 4 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Casinea, Syrene, Kaela's Regio || [[Virtue inquisitor|Inquisitor of Prosperity]] || [[LINK|Rescue ''Mendicant Garev'']]
|-
| 14:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Mitwold, Meade March, Maggie's Bulwark || [[Bailiff of Meade]] || [[LINK|Claim the cache]]
|-
| 14:45 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Hercynia, Deer's Folly, Greenmount || [[Vallornguard|Speaker of the Vallornguard]] || [[LINK|Destroy the ettercaps' structure]]
|-
| 15:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sermersuaq, Suaq Wastes, Desolate Stretch  || [[Banner-bearer of Atkonaroq]] || [[LINK|Kill ''Hallr Winterborn'']]
|-
| 15:15 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Reikos, Chalcis Mount, South Downs || [[Champion of Loyalty]] || [[LINK|Rescue the wounded Highborn]]
|-
| 15:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Bregasland, The Rushes, Harry's Hole || [[Narwhal's Spear|General of the Narwhal's Spear]] || [[LINK|Kill the yegarra]]
|-
| 15:35 || 4 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Astolat, Withy,  Igraine's Regio || [[Astolat|Senator for Astolat]] || [[LINK|Fix the regio]]
|-
| 15:45 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Brocéliande, Elerael, Longberth Trod || [[Knight of the Greenwood]] || [[LINK|Eliminate the hunting ettercaps]]
|-
| 17:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Turan Flats, Kullflirn || [[Keeper of the Tower of the Fall]] || [[LINK|Destroy the miasma pillar and stymie Kull]]
|-
| 17:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Ossium, Drownbark Forest, Nadezhda's Enclosure || [[Custodian of the Shchaslyvyy Spile]] || [[LINK|Kill the Kallad]]
|-
| 17:35 || 12 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Sarangrave, Thornfen,  Overgrown Pillar || [[Gardener of Pallas]] || [[LINK|Destroy the miasma pillar]]
|-
| 17:45 || TBC || 20 mins || [[Accessibility#Combat_Suitable_For_Cadets|Cadets]] || Volodmartz, Murupa, Forest of Blades || [[The Academy]] || [[LINK|Find and destroy the "bandit" vale]]
|-
| 18:00 || TBC || 20 mins ||  [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Kroll, Kreeflirn || [[Knight-protector|Knight-protector of Spring]] || [[LINK|Destroy the two miasma pillars]]
|-
| 18:15 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Volodmartz, Livardz, Sunless Vale || [[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]]
|-
| 18:20 || 12 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Sarangrave, Bloodwater Marsh,  Toxic Pillar || [[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[LINK|Destroy the miasma pillar]]
|-
| 18:45 || TBC || 20 mins || [[Accessibility#Combat_Possible|Possible]] || Karsk, Crowslook, Skylost Clearing || [[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[LINK|Treat the Gregadze]]
|-
| 19:05 || 12 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Sarangrave, Thornfen, Haunted Pillar || [[High Exorcist]] || [[LINK|Destroy the miasma pillar]]
|-
| 20:00 || 12 || 30 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Kallavesa, West Marsh, Gull's Isle Hall || '''Ingrid Talon-of-the-Mark''' || [[LINK|Engage in the hetjuveisla]]
|-
| 20:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Feroz, Afarjasse, Abril's Pasture || [[Dhomiro of Afar]] || [[LINK|Stop the Hand of Dumon]]
|-
| 21:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Arbonne, Laufette, Solden Farm || [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Conjunction)|Sort the situation out]]
|-
|colspan="7" |No bows or crossbows after this time
|-
| 21:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarvos, Uccelini, Bertolli's Glebe || [[Ambassador to the Iron Confederacy]] || [[LINK|Stop the Hand of Dumon]]
|}


==Military Considerations==
==Military Considerations==

Latest revision as of 01:27, 8 June 2026

Alone in the battle.jpg
Sometimes, even in the tumult of battle, there are moments of silence.

Overview

Over the last three months, Imperial forces have engaged in military campaigns. Sometimes those engagements have been wide-ranging and dramatic, other times they have been more sedate. Where there has been dramatic action, or where there are opportunities, we've given a Wind of War its own page; other military actions are discussed here.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of War and the Winds of Fortune is to make players aware of things their characters should know, based on what their roleplaying says they have been doing, and to maintain the Empire as a living, breathing place where all kinds of events take place beyond the scope of Anvil.

It should go without saying that we ask everyone to abide by the rules about online roleplaying with regard to the military campaign. It's important that the key in-character activity of the Empire world takes place at events. The game is busier and better if everything that can happen in the field, does happen in the field. Military planning and political discussions should happen at events. For this reason, we generally discourage too much downtime roleplaying between events and put strict limits on what can be done online, particularly using our forums and Facebook groups.

All that said, we now present a summary of the key military activity in the Empire - both with links to the expanded Wind of War pages and notes about other important things that have happened that didn't need a full battle campaign write-up.

Conflict Wind
Bay of Catazar Deep blue sea
Mareave Wide azure skies
Mitwold Where the slow river flows
Bregasland Old blue banners dancing
Therunin A bright cerulean flame
Sarangrave Other monstrous geographies

Wide Carnivorous Skies

Spring is the cruellest season, forcing life out of ground left barren by Winter frost. The inevitable wheel does not change, any more than war changes. Snow gives way to rain, and the rain falls on the wicked and the virtuous alike. It falls across the Bay of Catazar, across the battlefields of Redoubt and onto the churning salt-expanse that is the bounded sea. The waves of the Deep blue sea murmur of navies and rocky shores, and the machinations of the Grendel.

From the mountains of Redoubt, let the mind's eye wander with the wings of the gulls. South to the arid coast of Mareave, now remarked and reshaped by the churning of the hungry sea. The sandy soil is thirsty, and there is neither blood nor rain enough in the world to quench that thirst it seems. The salt-winds blow from the sea and the storm rides on them. The horns blow, the drums beat, and armies clash beneath the Wide azure skies.

On the other side of the Empire, the Jotun press their claim to the farmlands of the Marches. The Mournwold has slipped through their grasp, but they have not abandoned their ambitions here. Mitwold has been invaded for the first time in centuries, the city of Meade conquered and looted. The call goes out to the oathsworn Drakes and their allies to drive the barbarians out, and battle rages Where the slow river flows. Across the border to the west, it is the Empire who are the invaders, striving to take back the Dour Fens of Bregasland from the Jotun who now occupy it. The war is fought over the only piece of dry land in the whole of the marshes, Gravenmarch, and the old stone plateau that dominates its skyline. As the winds of the new year blow, they set the Old blue banners dancing.

And then at last we come to the eastern border, to the lands where chaos reigns between the water and the peaks. To Therunin, where the Pilgrim's Defiance marches against the vallorn of Tharunind. They know they will not win, but the effort must be made to slow the vallorn, to let it rage against them, to answer its abominable furore with virtue and faith. They fight the unspeakable from the darkest past, to secure a future for Navarr, burning with A bright cerulean flame.

Finally let our eye drift further east, to what was once and still is the Mallum. To the marshes of the Sarangrave, where the Empire advances on the last stronghold of the Druj in that benighted territory. The Tower of the Skink looms above the woods and wetlands, controlling the pass that leads to allied Axos. The eastern barbarians are beaten but not yet broken; their forces in Sarangrave are depleted but they still fight. As the Imperial armies move, the air is thick with uncertainty; if we have learned anything at all from the campaign to take the territory it is that there are Other monstrous geographies at play in the eastern marshes

Battle opportunities

Imperial prognosticators have identified four possible major conjunctions of the Sentinel Gate at the coming summit. The Military Council will muster on Friday night, and the generals will select two of them to be taken up by Imperial heroes. At the moment, the full details of these opportunities are not clear; more information will be provided nearer to the event.

All battle opportunities are Combat Highly Likely environments.

Battle opportunities

Imperial prognosticators have identified five possible major conjunctions of the Sentinel Gate at the coming summit. The Military Council will muster on Friday night, and the generals will select two of them to be taken up by Imperial heroes. At the moment the full details of these opportunities are not clear; more information will be provided nearer to the event.

All battle opportunities are Combat Highly Likely environments.

TerritoryOpportunityLocationOppositionDayLearn MoreCS Briefing
SarangraveHold back the vallornFeverbank Trees, Nesustak ForestDrujSaturday onlyTBCPDF Link
SarangraveHold back the vallornMantifent's Bier, Bloodwater MarshDrujSaturday onlyTBCPDF Link
MareaveFreeze the Grendel advanceOhwinn Scour, ClisearnGrendelSaturday or SundayTBCPDF Link
MitwoldRecover Meade's treasuresMeade Meadow, Meade MarchLasambrian JotunSaturday or SundayTBCPDF Link
BregaslandErect the Mere StoneDrayham Mere, Grey FensJotunSaturday or SundayTBCPDF Link

Battle participation

If you have your own orc mask please do bring it along as we're keen to ensure we can field a force predominantly comprised of barbarian orcs. If you are unable to wear a mask, then all battle opportunities have limited roles for human barbarian combatants and low-combat roles such as healers, support mages, artisans, messengers and attendants. Player elite monster units (EMUs) are expected to monster as their barbarian orc units in the Sarangrave, Skallahn, or Mareave battle opportunities, and should not include human combatants in those.

Conjunctions

The Sentinel Gate also allows smaller groups of Imperial citizens to reach locations all over the Empire where their intervention might change the course of events. Many of these conjunctions involve combat, but there are also a variety of other opportunities presented by the magic of the Gate.

For most conjunctions, the Civil Service has identified the Imperial titles that are the most appropriate to take overall responsibility for ensuring that a response is organised. Whilst the individual has been named by the Civil Service, there is no legal requirement for them to coordinate a response or travel on the conjunction. They may delegate oversight to another individual of their choosing. As always, Imperial war scouts will be on hand at the Sentinel Gate to provide further information to any citizens wanting to learn more. They can provide updates on the barbarians' goals, guidance on how to engage the enemy troops or advice on how to avoid casualties and return back to Anvil in safety.

Sometimes it is necessary for us to make small adjustments to the timing or size of encounters at the time of this publication and when an encounter runs at an event. Details for the conjunctions on Friday will be finalised on Friday afternoon of the event before time-in (18:00) whilst details for the conjunctions on Saturday will be finalised on Saturday before time-in (10:00). Please check the details of any conjunction you are interested in as soon as possible to ensure that you have the full and up-to-date information; it might also be sensible to check again shortly before the planned time of the encounter. You can check the details of a conjunction by casting Detect Magic (Discover Conjunction) on the Sentinel Gate in the presence of a referee.

It's very important to pay attention to the accessibility note for each conjunction, which covers the likelihood of combat. Further details about the accessibility of a conjunction are available both before and during the event. You can learn more about this on the accessibility page.

Friday

These times and numbers are subject to change until 18:00 on Friday
Time People Duration Combat Location Responsibility Overview/Link
18:15 15 35 mins Unlikely Reikos, High Chalcis, Emergency Hospital Medical Officer of the Pegasus Respite Assist the refugees
18:30 TBC 20 mins Highly Likely Hahnmark, Valasmark, The Fallen Tree Morgan Drifting Bough Recover the letter
18:35 4 40 mins Unlikely Hahnmark, Kronemark, Grieversonn Farmstead Eevi of the Gadrai Meet with Valdr Grieversonn
18:45 TBC 20 mins Highly Likely Karov, Wieliczka, Maria's Descent Senator for Temeschwar Retrieve the Rat Idol from the cultists of the Night Below
19:00 TBC 20 mins Highly Likely Reinos, Bastasor, Beatriz's Field Champion of Ambition Claim the Lasambrian banner
19:15 TBC 20 mins Highly Likely Ossium, Drownbark Forest, Sarakov Point Merchant-Boyar of the Stinking Market Investigate wagon raiders acting strangely
20:30 TBC 20 mins Highly Likely Madruga, Crucible, Egnar Range Grandmaster of the Rod and Shield Slay the dire astacids
20:45 10 20 mins Highly Likely Sarangrave, Turan Flats, Dahis Outskirts Strategos of Dawn Rescue the sept members from the blinded ghosts
21:00 TBC 20 mins Highly Likely Spiral, Apulian, Broken Lea Oblivion Sentinel Claim the wage of the Vorlach Adventurers
21:15 10 20 mins Highly Likely Forest of Ulnak, Grimfen Mire, The Bound Glade High Exorcist Recover the Thule's material and clear the ghosts
No bows or crossbows after this time
21:30 TBC 20 mins Highly Likely Feroz, Oranseri, Sisters' Meadow Corsair of Oran Reclaim the Brazen Links
21:45 10 20 mins Highly Likely Sarangrave, Thornfen, Stonesedge General of the Boyar's Hasta Eliminate the blinded ghosts
23:00 9 60 mins Unlikely Karsk, Branoc, Hall of the Bloodwise Named persons Meet with Taysa of the Black Feathers

Saturday

These times and numbers are subject to change until 10:00 on Saturday
Time People Duration Combat Location Responsibility Overview/Link
12:50 4 30 mins Unlikely Casinea, Syrene, Kaela's Regio Inquisitor of Prosperity Rescue Mendicant Garev
14:30 TBC 20 mins Highly Likely Mitwold, Meade March, Maggie's Bulwark Bailiff of Meade Claim the cache
14:45 TBC 20 mins Highly Likely Hercynia, Deer's Folly, Greenmount Speaker of the Vallornguard Destroy the ettercaps' structure
15:00 TBC 20 mins Highly Likely Sermersuaq, Suaq Wastes, Desolate Stretch Banner-bearer of Atkonaroq Kill Hallr Winterborn
15:15 TBC 20 mins Highly Likely Reikos, Chalcis Mount, South Downs Champion of Loyalty Rescue the wounded Highborn
15:30 TBC 20 mins Highly Likely Bregasland, The Rushes, Harry's Hole General of the Narwhal's Spear Kill the yegarra
15:35 4 30 mins Unlikely Astolat, Withy, Igraine's Regio Senator for Astolat Fix the regio
15:45 TBC 20 mins Highly Likely Brocéliande, Elerael, Longberth Trod Knight of the Greenwood Eliminate the hunting ettercaps
17:00 TBC 20 mins Highly Likely Sarangrave, Turan Flats, Kullflirn Keeper of the Tower of the Fall Destroy the miasma pillar and stymie Kull
17:30 TBC 20 mins Highly Likely Ossium, Drownbark Forest, Nadezhda's Enclosure Custodian of the Shchaslyvyy Spile Kill the Kallad
17:35 12 30 mins Unlikely Sarangrave, Thornfen, Overgrown Pillar Gardener of Pallas Destroy the miasma pillar
17:45 TBC 20 mins Cadets Volodmartz, Murupa, Forest of Blades The Academy Find and destroy the "bandit" vale
18:00 TBC 20 mins Highly Likely Sarangrave, Kroll, Kreeflirn Knight-protector of Spring Destroy the two miasma pillars
18:15 TBC 20 mins Highly Likely Volodmartz, Livardz, Sunless Vale Grieftender of the Forgotten End the suffering of the Shadow Fellowship
18:20 12 30 mins Unlikely Sarangrave, Bloodwater Marsh, Toxic Pillar Guild Leader of the Apothecaries Guild Destroy the miasma pillar
18:45 TBC 20 mins Possible Karsk, Crowslook, Skylost Clearing Guild Leader of the Apothecaries Guild Treat the Gregadze
19:05 12 30 mins Unlikely Sarangrave, Thornfen, Haunted Pillar High Exorcist Destroy the miasma pillar
20:00 12 30 mins Unlikely Kallavesa, West Marsh, Gull's Isle Hall Ingrid Talon-of-the-Mark Engage in the hetjuveisla
20:30 TBC 20 mins Highly Likely Feroz, Afarjasse, Abril's Pasture Dhomiro of Afar Stop the Hand of Dumon
21:00 TBC 20 mins Highly Likely Arbonne, Laufette, Solden Farm Minister of Historical Research Sort the situation out
No bows or crossbows after this time
21:30 TBC 20 mins Highly Likely Sarvos, Uccelini, Bertolli's Glebe Ambassador to the Iron Confederacy Stop the Hand of Dumon

Military Considerations

This is a placeholder page for content that PD are actively working on.

Several territory pages now contain details of strategic obstacles presented or advantages provided by movement through or fighting in those lands. There are also several fortifications that follow different rules. Several armies or nations have special rules or opportunities related to the orders they can issue, which should be borne in mind when discussing military strategies during the Winter Solstice.

  • Billeting: Any Imperial army can take the Billet order in Bregasland, Mitwold, Mournwold, or Upwold. Link
  • Dawn:
    • Dawnish armies cannot take the Cautious Advance order or the Give Ground order. Link
    • The borders of the Barrens are patrolled by citizens of the territory as a result of the mandate enacted by Ser Tunic. The Druj require 25 victory points to claim a beachhead in the Barrens.
  • Highguard
    • Highborn armies can take the Protect the Innocent order. Link
    • Highborn armies enchanted with rituals or targeted by a boon that calls an eternal to send heralds to fight alongside the army will lose a thousand effective strength until the end of the Spring Equinox 389YE as a result of a mandate enacted by Frater Pontius of Adoniram's Testament
    • Any Highborn army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. Link
  • The Marches:
  • Urizen:
    • The borders of Morrow and Zenith are patrolled by citizens of the territory as a result of the mandate enacted by Herminius of the House of the Wanderer. The Druj require 25 victory points to claim a beachhead in Morrow and Zenith.
    • Any Urizen army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. Link
  • Varushka:
    • The borders of Ossium are patrolled by citizens of the territory as a result of the mandate enacted by Velko Perunovich Razorasza. The Druj require 25 victory points to claim a beachhead in Ossium.
    • Varushkan armies can take the Hospitality of the Boyars order whilst in Ossium. Link.
  • Wintermark:
    • Wintermark armies can take the Fight with Honour order. Link.
    • Wintermark armies fighting against the Jotun will gain 10% more victory points but inflict 20% less casualties. Link
    • Wintermark armies fighting against the Jotun have their casualties taken reduced by 10%. This effect continues as long as the Winterfolk continue to fight honourably. Link

Click Expand to see military considerations that are less relevant at the current time but are still active.

  • Morrow: Any Highborn or Urizen army that defends in Morrow against an army attacking from Zenith gains a 20% bonus to defend territory and suffers a 10% reduction in casualties inflicted. Link