Archetype
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|Troupes are bands of actors who often go masked while performing, and when performing ritual magic. To them, magic is a commodity like any other. | |Troupes are bands of actors who often go masked while performing, and when performing ritual magic. To them, magic is a commodity like any other. | ||
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[[Mountebank]] | |[[Mountebank]] | ||
|Mountebanks are street magicians whose tricks may be sleight of hand or genuine magic, many of whom skirt the edges of the law playing short-cons and rigging street games. | |Mountebanks are street magicians whose tricks may be sleight of hand or genuine magic, many of whom skirt the edges of the law playing short-cons and rigging street games. | ||
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Revision as of 15:19, 11 October 2012
This is a placeholder page for content that PD are actively working on.
The Brass Coast
| Dhomiro | A Dhomiro is a member of a Freeborn family who is chosen by the family to be their representative to the wider world; sometimes as a leader, sometimes as an emissary. |
| Kohan | Kohan are groups of volunteer and outcast warriors-without-family, who traditionally pledge loyalty to their tribe's hakima. |
| Sutannir | Sutannir perform inspiring religious ceremonies for the Freeborn, and (more importantly) organise the parties that follow. |
| Hakima | Hakima are highly-organised groups of magic-users whose loyalty is to the tribe, not their family. They are taken to be wise. |
| Corsair | Freeborn Corsairs are traders and privateers who deal with - and raid - foreign shipping in the Bay of Catazar. |
| Scrivener | Scriveners are Freeborn contract-writers who help traders frame the terms of their deals, and then decorate them with artwork and calligraphy. |
Dawn
| Earl | Description |
| Knight-errant, Questing knight | Description |
| Troubadour | Description |
| Witch, Enchanter | Description |
| Seneschal | Description |
| Advocate | Description |
| Retainer | Description |
Highguard
| Exarch | Description |
| Guardian | Description |
| Unconquered | Description |
| Cataphract | Description |
| Wayfarer | Description |
| Inquisitor | Description |
| Steward of the Dead | Description |
| Magister | Description |
| Benefactor | Description |
| Archivist | Description |
The League
| Merchant Prince | A Merchant Prince is head of a Guild, the tight-knit mercantile organisations which define the shape of League society. |
| Bravo | Bravos are the members of the mercenary Free Companies, as rough and rowdy off the battlefield as they are disciplined and professional on it, and immensely proud of their Companies. |
| Bishop | The Bishops of the League are its high priests, who provide Virtuous guidance to any who can afford it, and who compete using the size and influence of their congregations. |
| Troupe | Troupes are bands of actors who often go masked while performing, and when performing ritual magic. To them, magic is a commodity like any other. |
| Mountebank | Mountebanks are street magicians whose tricks may be sleight of hand or genuine magic, many of whom skirt the edges of the law playing short-cons and rigging street games. |
| Cicisbeo | A Cicisbeo is an expensive professional paramour, the only exception to League culture's absolute prohibition on extramarital relations. |
The Marches
| Steward | Description |
| Beaters | Description |
| Yeoman | Description |
| Monk | Description |
| Friar | Description |
| Landskeeper | Description |
| Alderman | Description |
| Brand | Description |
| Thorn | Description |
| Guide | Description |
| Vate | Description |
Urizen
| Arbiter | An Arbiter is the appointed leader of a Spire, often (but not always) its wisest and most skilled mage. |
| Sentinel | Sentinels are scholar-warriors who strive for excellence in the ways of warfare. In battle, they prefer to stay in reserve until it is clear where they are most needed. |
| Questor | The Questors are a sect of rationalist priests who believe the Way of Virtue is an unfinished doctrine, and must be questioned to understand its truth, relevance and moral rightness. |
| Illuminate | The Illuminates are an Urizen priesthood who work improve the Empire's Virtue by identifying and influencing pivotal figures to become Virtuous. |
| Mage | Urizen Magi are cunning politicians who use magic to bolster their influence, both in the mortal world and in the Eternal Realms. |
| Stargazer | Stargazers are pure scholar-mages who study and experiment to advance humankind's understanding of magic and the Realms, and use their power to improve the world. |
| Seer | The Seers are kin to the Torchbearers, seekers after objective truth who maintain extensive libraries. Many are powerful diviners. |
| Architect | Architects meticulously study the Empire's economy to identify where and when to invest for the best return, and to exert the most influence. |
| Torchbearer | The Torchbearers are a political movement devoted to spreading truth as wide and as fast as possible, in a quest to keep the Empire "honest". |
Varushka
| Boyar | Description |
| Warden | Description |
| Schlacta | Description |
| Wise One | Description |
| Volhov | Description |
| Cabalists | Description |
| Storytellers | Description |
| Stzena | Description |
Wintermark
| Thane | Description |
| Bannermen | Description |
| Stormcrow | Description |
| Runesmith | Description |
| Icewalker | Description |
| Mediator | Description |
| Maggot | Description |
| Scop | Description |
| Grimnir | Description |