• — while the core ideas of magic are settled, Urizen magicians can still find much to argue about. Not just the nature of magic and reality, but the application
    18 KB (1,909 words) - 11:07, 7 May 2024
  • Dramaturgy (category Magic) (section Overview)
    same cast member. Traditions Astronomancy Blood Magic Dramaturgy Rune Magic Music of the Spheres Aspect Magic Ritual Theory Spellcasting
    15 KB (1,847 words) - 16:30, 24 August 2018
  • Spellcasting (category Magic) (section Overview)
    the effect. Overview Spellcasting Rituals Formulaic Rituals Spontaneous Magic Battlefield Rituals Enchantments Curses Ilium Ritual Theory Magic Items Herbs
    8 KB (1,147 words) - 10:36, 16 April 2023
  • Reikos (section Overview)
    rejuvenated - and reconfigured - by a wave of Spring magic that swept Reikos in early 380YE. The magic saw the restoration of great swathes of forest, and
    34 KB (5,139 words) - 19:07, 16 April 2024
  • Vallorn (section Overview)
    directly while it remains sustained by Spring magic is a recipe for disaster. Instead the Navarr use the magic of the trods, to drain the Spring energy from
    10 KB (1,886 words) - 09:42, 19 April 2024
  • Zenith (section Overview)
    the ground. Apart from a few isolated spires hidden beneath veils of Night magic, much of the population of Zenith has been displaced. Refugees fled to Redoubt
    20 KB (2,917 words) - 22:02, 6 April 2024
  • Navarr magical traditions (category Magic) (section Overview)
    Magic is dangerous, and selfish magic doubly so. When the cities of Navarr were consumed by the vallorn, much of the Navarr magical lore was preserved
    7 KB (1,118 words) - 17:31, 12 August 2021
  • Vis (category Magic) (section Overview)
    different realm. Found in the Day realm, and used in the performance of Day magic. Over time, this miraculous pigment slowly changes colour from deep purple
    8 KB (1,331 words) - 15:26, 25 March 2024
  • Winter magic (category Magic Theory) (section Overview)
    theory Spring magic Summer magic Autumn magic Winter magic Day magic Night magic Spellcasting Rituals Formulaic Rituals Spontaneous Magic
    12 KB (1,942 words) - 16:22, 4 May 2023
  • are allowed to practice ritual magic in Jarm, although many of the citizens know an incantation or two. Jarmish ritual magic tends to be a combination of
    14 KB (2,277 words) - 22:49, 26 May 2023
  • how magic should be used. They are made up of like-minded individuals and exist to bring together magicians who share a common vision for how magic should
    9 KB (1,471 words) - 11:05, 22 April 2024
  • Autumn magic (category Magic Theory) (section Overview)
    the magic of Autumn itself is rarely the right tool to use. Ritual theory Spring magic Summer magic Autumn magic Winter magic Day magic Night magic Spellcasting
    10 KB (1,698 words) - 12:42, 29 November 2023
  • Earl (section Overview)
    enchantresses. Most enchanters possess at least a basic mastery of ritual magic, focusing on the magic of the Summer Realm (which grants strength to them and their
    2 KB (343 words) - 22:57, 26 May 2023
  • Day magic (category Magic Theory) (section Overview)
    impossible to perform using Day magic. Ritual theory Spring magic Summer magic Autumn magic Winter magic Day magic Night magic Spellcasting Rituals Formulaic
    8 KB (1,351 words) - 14:15, 9 May 2024
  • Druj (section Overview)
    distasteful others may find it. Poison, disease, treachery, ambush, dark magic, torture, wholesale destruction - all are simply tools to be used as needed
    4 KB (689 words) - 20:17, 4 June 2023
  • A college of magic allows the creation of new formulaic rituals. A formulaic ritual can take decades to complete, requiring extensive resources and many
    6 KB (817 words) - 20:25, 7 April 2024
  • enable them to fulfil their constitutional role to support the proper use of magic by the Empire. These powers are grouped together as the Declarations of the
    12 KB (1,725 words) - 12:27, 2 May 2024
  • Resource (redirect from Resource overview)
    twelve measures of one rare material that are used by an artisan to make magic items. Herb garden - produces fourteen herbs for use by a physick or apothecary
    9 KB (1,402 words) - 19:52, 3 September 2023
  • Realm (category Magic) (section Overview)
    the mortal realm. These realms are innately connected to the practice of magic, as well as being home to magical entities called eternals. Magicians have
    5 KB (699 words) - 19:40, 30 August 2022
  • Interdiction varies depending on the kind of magic involved. Most commonly it makes a ritual illegal to perform, or a magic item illegal to own or create. The Declaration
    15 KB (1,889 words) - 14:26, 3 May 2024
  • their archipelago. In the past they have regularly used powerful ritual magic in the pursuit of more living space, but these days they prefer to do their
    16 KB (2,782 words) - 17:52, 29 December 2023
  • Spiral (section Overview)
    vegetation invoked with powerful Spring magic designed to rejuvenate the area. One small area proved resistant to the magic released to heal the wounded hills
    30 KB (4,370 words) - 13:58, 19 April 2024
  • Bands (section Overview)
    their loyalty to each other by creating a band. Bands draw on the hearth magic of oaths combined with magical bonds created by magicians to allow members
    9 KB (1,579 words) - 14:21, 6 July 2022
  • The Dean of the Lyceum oversees the most famous college for the study of magic in the Empire. The Dean of the Lyceum is an Imperial title in the Conclave
    10 KB (1,653 words) - 10:44, 3 June 2023
  • The Throne (section Overview)
    A bleeding pox take your manners. Having a beard doesn't make you wise. We could put a pig in that chair and put a crown on it - it would still be a ruddy
    20 KB (3,231 words) - 13:33, 7 May 2024
  • Dawn hearth magic (category Hearth Magic) (section Overview)
    and where formal magic is predictable and reliable, hearth magic is none of these things. While the principles that underlie hearth magic are common throughout
    15 KB (2,375 words) - 14:06, 16 February 2024
  • Orc (section Overview)
    others. They make frequent use of poison on the battlefield, using herbs and magic to create powerful venoms to overcome their enemies. The Thule rule the wastelands
    15 KB (2,366 words) - 13:49, 19 May 2024
  • Summer magic (category Magic Theory) (section Overview)
    theory Spring magic Summer magic Autumn magic Winter magic Day magic Night magic Spellcasting Rituals Formulaic Rituals Spontaneous Magic
    10 KB (1,548 words) - 14:57, 24 August 2018
  • civil service monitors the fighting force of each Imperial army using Day magic, providing this IC information to the Imperial generals, so that they can
    11 KB (1,379 words) - 11:53, 13 May 2024
  • Candidacy (section Overview)
    Empire's premiere college of Summer magic Penumbral Watcher - receives several unique items related to Night magic and espionage Scholar of Kragg's Hollow
    6 KB (878 words) - 20:47, 29 August 2023
  • order. Whether using Day magic to map a territory, evoking a shield of protection with Winter magic, channelling Summer magic to establish a beach head
    20 KB (3,237 words) - 16:34, 10 January 2023
  • Sarcophan are experts in the ritual magic of Spring, Autumn and Winter; they have little interest in or propensity for the magic of Day, Night or Summer (beyond
    19 KB (3,233 words) - 21:44, 13 May 2024
  • Holberg (section Overview)
    waters of the Morass, meaning the region is now marshy. The powerful Spring magic enchantment, Hallow of the Green World, performed after the Winter Solstice
    29 KB (4,122 words) - 12:15, 15 May 2024
  • Sarvos (section Overview)
    throughout the League and they are usually the centre of League performance magic. Not just theatre is popular however; there are rival opera houses whose
    28 KB (4,110 words) - 17:33, 10 May 2024
  • known to maintain cadres of ritualists who specialise in specific areas of magic. For example, there are many covens within the Assembly of Prosperity who
    28 KB (4,614 words) - 13:19, 21 March 2024
  • Briar (section Overview)
    is just that the most commonly encountered form of Spring Realm magic is healing magic. Many people show no signs at all of being a briar before the bark
    22 KB (3,108 words) - 10:42, 10 August 2023
  • Aspect magic (category Magic) (section Aspect magic and magic items)
    additional work on Heraldic Magic. Traditions Astronomancy Blood Magic Dramaturgy Rune Magic Music of the Spheres Aspect Magic Ritual Theory Spellcasting
    16 KB (2,223 words) - 15:14, 11 April 2024
  • Necropolis (section Overview)
    building was being burnt a dedicated coven of magisters evoked powerful Winter magic to place protective enchantments against fire on many of the texts. While
    23 KB (3,478 words) - 21:44, 13 May 2024
  • evoked in magic used to empower allies with warlike strength, and their thundering charge is sometimes referenced when casting battlefield magic that drives
    34 KB (5,635 words) - 16:01, 4 April 2023
  • army will grow wealthy; a portion of this bounty in the form of potions, magic items, money, herbs, crystal mana, crafting materials and valuable materials
    61 KB (7,942 words) - 00:23, 20 July 2023
  • Alignment (section Overview)
    the supernatural effects apply also to the eternal. As far as the hearth magic that underpins amity (and presumably enmity) is concerned, there is no difference
    17 KB (1,484 words) - 16:09, 1 May 2024
  • Madruga (section Overview)
    known for its community of magicians, especially those versed in Autumn magic. Many of the coastal settlements here were plundered by the Grendel during
    21 KB (3,084 words) - 01:29, 9 May 2024
  • uses magic to support the nation as a whole and Marcher traditions in particular. Landskeepers can use a variety of methods, besides hearth magics and rituals
    9 KB (1,487 words) - 13:30, 13 April 2024
  • the business of another house. For example, if another Imperial college of magic were constructed, the magistrates would almost certainly insist that a dean
    17 KB (2,707 words) - 13:46, 11 December 2023
  • the studies of the Icy Crag of the Eternal Sun, a College of Magic specialising in Summer magic. The Icy Crag stands above the vale of Volchitrava, south-west
    10 KB (1,645 words) - 09:25, 4 September 2022
  • their magic towards the service of the military, and there is a great emphasis on practical application over theory. Those who master ritual magic - often
    21 KB (3,404 words) - 09:57, 10 May 2023
  • Imperial Orcs magical traditions (category Magic) (section Overview)
    used for destructive or harmful magic; The Mask helps magic related to wisdom or divination; the Rod is used for magic related to authority or warding;
    15 KB (2,379 words) - 14:06, 11 April 2024
  • Warmage (section Overview)
    strategic use of magic; is appraised of the availability and effect of magical resources; and to recognises opportunities to use magic on the battlefield
    6 KB (940 words) - 12:56, 23 June 2023
  • Ritual theory (category Magic Theory) (section Overview)
    theory Spring magic Summer magic Autumn magic Winter magic Day magic Night magic Spellcasting Rituals Formulaic Rituals Spontaneous Magic
    47 KB (6,754 words) - 12:38, 9 May 2024
  • Morrow (section Overview)
    lore for the benefit of the Empire. Instead of building their academy of magic around an existing spire, they created an entirely new one and called it
    19 KB (2,844 words) - 21:38, 6 April 2024
  • Hakima (section Overview)
    One uses magic as a political tool to gain influence to better serve the entire Freeborn nation - the other is a lackey who uses their magic at the behest
    13 KB (2,155 words) - 16:43, 7 August 2023
  • Miekarova (section Overview)
    Bourse seat is a bone of contention for some Miekarovans. This College of Magic focused on the study of the summer realm was built in Volchitrava shortly
    22 KB (3,279 words) - 18:59, 14 April 2024
  • Casinea (section Overview)
    around Syrene, most of whom are dedicated to the study and application of magic, or to exploration of the virtues of Vigilance and Wisdom. Syrene is best
    27 KB (4,057 words) - 20:02, 6 April 2024
  • Sorcery (section Overview)
    them from performing ritual magic, and engaging with eternals. The most common reason for this declaration is an abuse of magic by misuse of curses against
    15 KB (1,181 words) - 21:07, 15 May 2024
  • Anvil (section Overview)
    of publications, covering subject from medicine to religion, politics to magic, and everything in between. The Library also publishes, and will help publish
    22 KB (3,159 words) - 06:34, 20 April 2024
  • normal circumstances, a priest can spend only one dose of liao. There are magic items, potions, and even ritual enchantments that can allow a priest to use
    6 KB (849 words) - 15:13, 14 February 2024
  • Semmerholm (section Overview)
    but it would take exceptionally potent magic to actually destroy it - most likely some dire curse of Winter magic to leech the power from the stones. The
    21 KB (3,301 words) - 19:50, 6 April 2024
  • Runeforge (section Overview)
    allows an artisan to create unique magic items. A runeforge allows the Empire to create new magic items. Creating a new magic item is normally a process that
    6 KB (1,025 words) - 18:13, 9 May 2024
  • Weirwater (section Overview)
    led by a powerful Ghulai and her coven, who wielded the power of Spring magic against the Imperial defenders. With the aid of the Navarr - especially Megan
    10 KB (1,513 words) - 19:51, 6 April 2024
  • Spire (section Overview)
    mountain top, dedicated to the mastery of magic. The arcane spires are the backbone of Urizen - they wield the magic that makes the nation powerful and are
    20 KB (3,336 words) - 13:39, 28 September 2021
  • conflicts. When the Imperial armies march to war against a foe that uses magic, the Urizen magicians work to provide what support they can. Swords, spears
    7 KB (989 words) - 10:51, 27 June 2022
  • Astolat (section Overview)
    Druj sorcerers - but they needed a ready source of power to wield their magic on the battlefield, or to weave the enchantments that will help the knights
    20 KB (3,171 words) - 19:48, 6 April 2024
  • engraved with intricate swirling patterns and serving as a focus for blood magic of the vates who visit the library to study. In the middle of the table rests
    11 KB (1,308 words) - 09:24, 19 April 2024
  • Herb (section Overview)
    herbs that are common throughout the Empire. These herbs are infused with magic which allows them to be used by a skilled physick to cure a range of ailments
    4 KB (548 words) - 21:17, 25 May 2019
  • the Summer Solstice 384YE. The army is able to use their mastery of Spring magic and their expertise with herbs to create powerful blade venoms to apply to
    6 KB (833 words) - 21:03, 6 June 2023
  • Blood magic (category Magic) (section Overview)
    to blood magic. Blood magic is most common amongst the Navarr, especially the vates. All blood magic has a powerful synergy with hearth magic of sacrifice
    23 KB (3,681 words) - 11:33, 9 February 2023
  • became known as the place to go for prognostication and the study of Day magic. While the Provost had the final say in the research agenda of the Halls
    9 KB (937 words) - 19:04, 7 August 2020
  • Trod (section Overview)
    more hardy. As a striding migrates along the trods the unconstrained Spring Magic which is the heart of the vallorn is slowly leached away. The longer the
    9 KB (1,620 words) - 09:41, 19 April 2024
  • simplest choice is to spend your skills buying mastery of Summer magic. This is the most common magic in Dawn, and should help your character play a useful role
    7 KB (1,162 words) - 19:35, 4 January 2024
  • Kallavesi (section Overview)
    those with the naga lineage. Some of these naga-dominated halls disdain magic, preferring to focus on the arts of war and take a rapturous joy in battle
    10 KB (1,540 words) - 14:25, 19 April 2024
  • another in public. Use of magic: Using magic on another person is never in and of itself a crime. However if the effect of the magic meets the definition of
    15 KB (2,224 words) - 23:59, 7 May 2024
  • Academy. It appears that when they laboured under the Druj, what little magic they possessed was stripped from them. The Druj it seems will tolerate their
    24 KB (3,796 words) - 17:08, 29 December 2023
  • Sentinel (section Overview)
    master multiple weapons, and perhaps learn a little healing or combat magic, viewing magic as one of the many weapons they can wield as circumstances require
    22 KB (3,627 words) - 19:57, 25 February 2024
  • General (section Overview)
    Dominion. As such, an adjutant cannot be used to focus the power of ritual magic on an army regardless of whether the general is alive or not. Because of
    12 KB (1,852 words) - 18:16, 11 April 2024
  • curses and dangerous spirits have the ability to create a location aura. Some magic rituals such as The Chamber of Delights or Solace of Chimes also create location
    5 KB (819 words) - 11:35, 1 March 2024
  • Imperial Conclave. They are responsible for coordinating the use of divination magic by the magicians of the Empire. The title was amended by the Senate during
    4 KB (623 words) - 22:54, 23 August 2023
  • Potion (category Magic) (section Overview)
    detect magic spell is no use in identifying potions or their effects; they are herbal effects, not magical ones. Some magicians use ritual magic to identify
    75 KB (1,694 words) - 18:54, 13 February 2024
  • combination of an assault by the combined septs of the Barrens and powerful Spring magic. When the Imperial forces struck into the Barrens at the beginning of 384YE
    17 KB (2,712 words) - 13:58, 9 April 2024
  • created order requires a clear statement as to its purpose and attitudes to magic, and a symbol similar to those possessed by existing orders that is used
    18 KB (2,920 words) - 00:18, 1 May 2024
  • Karsk (section Overview)
    campaign by Varushkan, Navarr and Urizen forces aided by powerful ritual magic forced the Thule back out of Nitrost, returning the territory to Imperial
    27 KB (4,042 words) - 22:13, 6 April 2024
  • Draughir (section Overview)
    Touched by Winter magic, draughir are marked by deep hungers, and a certain kind of deep wisdom. The Draughir are touched by the realm of Winter, a nightmare
    21 KB (2,905 words) - 11:35, 15 August 2023
  • Commission (section Overview)
    Fortification Spy network Shipyard Sinecure Ministry Great work Embassy College of Magic Runeforge Folly Fane Any commission that is proposed by a senator will be
    16 KB (2,532 words) - 16:28, 8 May 2024
  • Miaren (section Overview)
    survived exposure to the heart of corruption, a combination of divination magic and tireless archaeology slowly teased our some of the secrets of the Terunael
    19 KB (2,844 words) - 17:17, 3 May 2024
  • as a college of magic is expensive. The upkeep on the Heliopticon network, costs the senate the normal amounts for a college of magic, and an additional
    11 KB (1,608 words) - 17:26, 12 May 2024
  • The League hearth magic (category Hearth Magic) (section Overview)
    and where formal magic is predictable and reliable, hearth magic is none of these things. While the principles that underlie hearth magic are common throughout
    17 KB (2,893 words) - 21:41, 25 April 2020
  • Naga (section Overview)
    Touched by the magic of Night, naga are mysterious and passionate in equal measure. The naga are touched by the realm of Night, a realm of shape-changing
    19 KB (2,737 words) - 16:56, 8 March 2023
  • Varushka hearth magic (category Hearth Magic) (section Overview)
    and where formal magic is predictable and reliable, hearth magic is none of these things. While the principles that underlie hearth magic are common throughout
    18 KB (3,075 words) - 09:03, 26 March 2022
  • Appraisal (section Overview)
    even sovereigns and have made an extensive study of esoteric magics such as hearth magic, peculiar regio, astronomantic tulpas and even more obscure occult
    20 KB (2,466 words) - 20:24, 9 April 2024
  • contains many grimnir, physicks, apothecaries, and magicians versed in healing magic, allowing them to offer aid and respite to allied soldiers who fight alongside
    14 KB (2,098 words) - 14:48, 12 July 2023
  • Mithril (section Overview)
    with mithril generates mine material or mana crystals. Runeforge College of Magic Folly Mithril can be used to upgrade: Mana site - each upgrade alternates
    6 KB (877 words) - 21:47, 10 August 2020
  • Weirwood (section Overview)
    built with weirwood would generate rings or herbs. Runeforge College of Magic Shipyard Spy network Folly Weirwood can be used to upgrade: Fleet - each
    4 KB (609 words) - 17:31, 19 June 2023
  • white granite would generate rings or forest materials Runeforge College of Magic Shipyard Folly White Granite can be used to upgrade: Business - each upgrade
    5 KB (743 words) - 21:47, 10 August 2020
  • Egregores (section Overview)
    each camp Each nation has a single egregore spirit, created through ritual magic to represent the personification of the nation. The spirit may be present
    7 KB (523 words) - 16:15, 26 March 2024
  • exports for Wintermark merchants are crafted items marked with runes. Both magic items made by Wintermark artisans, and mundane items expertly marked with
    15 KB (1,047 words) - 14:53, 8 May 2024
  • Liathaven (section Overview)
    stem the growth of the vallorn, Navarr magicians laid a powerful Winter magic curse across Liathaven. Wither the Seed is a subtle, durable, malediction
    26 KB (3,804 words) - 20:07, 13 May 2024
  • Conclave's resources. The six archmages match the six realms into which magic is divided. Where the influence of a grandmaster is primarily political,
    6 KB (780 words) - 20:33, 11 February 2023
  • of our business against the Conclave's precious time using the scales of magic itself. If the price seems too high, then perhaps what you have to say is
    13 KB (2,210 words) - 11:45, 8 May 2023
  • of one of four magical magic standards, created by the weavers of Weirwater. The bearer is expected to protect this unique magic item with their life -
    5 KB (683 words) - 20:03, 8 January 2024
  • service of the Synod. The Conclave(18) shall ensure the fit and proper use of magic in the service of the Empire. They will identify those arcane practitioners
    18 KB (2,865 words) - 10:43, 3 August 2020
  • and most are skilled at using magic in battle. Yeofolk magicians are called weavers and are usually skilled at ritual magic. Most noble houses include a
    10 KB (1,712 words) - 08:54, 22 April 2024
View ( | ) (20 | 50 | 100 | 250 | 500)