Did you mean: gate design
  • Opportunity (category Game Design)
    players could not normally do themselves. Opportunities are seeded into the game by our plot team. An opportunity often brings with it the ability to do something
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  • Folly (section Game Design)
    benefits. A folly is the general term for any commission that is explicitly designed not to provide any apparent benefits. Most follies are straightforward
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  • fundamental game design of the Senate to ensure the game remains enjoyable for as many players for as long as possible. While we strive to keep the game focussed
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  • Money is a frequent challenge in Dawn, especially for the noble houses. There is no glory in making money; an obsession with money is seen as tawdry, something
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  • is anything that reflects the philosophy of the tradition and improves the game for those involved. Traditions Astronomancy Blood Magic Dramaturgy Rune Magic
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  • Mandate (section OOC Design)
    most crucial elements of the game design. Opportunities, particularly Synod plot opportunities are specifically designed to present the player base with
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  • Rules update 2024 (category Game Design)
    feedback that many people didn't appreciate the design of the criminal system, what role it has in the game and what that implied for any outcomes from any
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  • all the plenipotentiary Winds of Fortune Talking to eternals - a chatty game design article with some advice about getting the most out of plenipotentiary
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  • Crime and criminality (category Game Design) (section Design Goals)
    a considerable amount of time into the design of the legal system in Empire - along with the design of the game rules - to try and make it as effective
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  • Rules update 2019 (category Game Design)
    integrate the new material. When you design a setting for a roleplaying game, many elements are included with an explicit design ethic for what they are trying
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  • Rules update 2016 (category Game Design)
    have a profound impact on the game world. But the design goal was to ensure that Empire remained a live roleplaying game 100% - that all the important
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  • who joins a noble house must first pass a Test of Mettle. There is a game design page especially to provide guidance on setting a test which may also be
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  • round a camp would serve to protect against. This set-up is part of the game design, intended to make Anvil as open as possible to encourage interaction and
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  • Accessibility (category The Game) (section In game documents)
    is not to circumvent the game but rather to identify the problems for our participants which are not part of the game design. The more of these problems
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  • Rules update 2013 (category Game Design)
    mechanism for players to keep things more secure. We have switched the off-game rune for a ribbon due to the problems inherent in marking what is an in-character
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  • claim that they can roleplay that they are helping is not justifiable in a game that places such a strong emphasis on reflecting players' actions in the
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  • Rules update 2014 (category Game Design)
    well as having their resource enchanted. This was always the design intention for the game, but there was a mistake in the way the rules were written down
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  • Dawn monarchy update (category Game Design)
    effective than it would otherwise have been. This directly flows from core game design elements that decisions are expensive and difficult to reverse. The Assembly
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  • Setting a test (category Game Design) (section Design)
    creating a challenge for another player you have a massive impact on their game - if PD created that challenge for that player we'd call it "plot". Creating
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  • Rules update 2018 (category Game Design)
    reasons of out-of-character game design criteria - it is an out-of-character decision taken by the Empire game team to improve the game. We consulted extensively
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  • Rules update 2020 (category Game Design)
    Every year we carry out a review of some part of the game looking to see what we improve. This year our focus has been on updating some parts of the rules
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  • contrary to the game design. We've presented the update here as part of a wind of fortune, but we want to be clear that this is a game update that we've
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  • effort to learn to tell them apart. This is a deliberate part of the game design - it's a feature, not a bug. Under normal circumstances you can hear an
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  • Conjunctions (category Game Design)
    details of the Sentinel Gate. Sentinel Gate design - a longer explanation of some of the out-of-character design philosophy for the Gate. Anomalous conjunctions
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  • Sentinel Gate design (category Game Design) (section Core Design Criteria)
    Sentinel Gate is an essential part of the Empire game design - it allows us to combine a political game centred on Anvil with battles against the Empire's
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  • from the surrounding marshes - but all the signs indicate that this is by design rather than as a consequence of any architectural failure. There are also
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  • Remote Navarr (category Game Design)
    the beaten track it rarely sees many visitors. The Starks of Winterfell in Game of Thrones are like an isolated Steading... they rarely visit Kings Landing
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  • Abstraction (category Game Design)
    come from the simplicity that they ensure. The game design strives to ensure that the complexity of the game is in the field - in the interactions between
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  • Secrecy (category Game Design) (section An Inclusive Game)
    meetings in the game. All of these decisions are deliberately taken to make the game as accessible as possible for new players. Setting the game up in this
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  • Senate design (category Game Design) (section Game Limitations)
    military game takes place primarily within the Military council - the game is designed to ensure that the senators can't directly move the military game into
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  • The content on this page may be out of date. See Game Design: Spoils of War for more information When the Empire captures a territory from the barbarians
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  • Rules update 2015 (category Game Design)
    perform it or if the target clearly fails to take the effect. The original game design deliberately set out to make warriors more powerful than wizards on the
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  • Military Council design (category Game Design)
    difficult for anyone to formally address the council. The new design carries the Empire game design ethos through to the logical conclusion for the Military
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  • crudely mechanical - with the result that it was easy for a few players to game the system and circumvent this key element. The mechanism suggested in the
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  • Talking to eternals (category Game Design)
    response you want can present a real in-game challenge This article was originally written by Andy Rafferty, one of the game team, as a blog post in 2020. It
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  • Rules update 2022 (category Game Design)
    fifteen years ago. In that time the expectations of what a game should offer and what a game organiser could try to deliver have changed, and our rules
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  • Rules update 2023 (category Game Design)
    suit our game style that a character can create very powerful game effects without interacting with one of the major political bodies of the game to get
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  • character-driven game - an open world that you are free to explore and influence. This page is part of our introduction to Empire, explaining more about the game. It
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  • is to setting Tests of Mettle, Ardour and Resolve. We have created a game design page especially to provide guidance on setting a test. An earl who possesses
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  • Rules update 2017 (category Game Design)
    fascinating design challenge in Empire because of its mass participation nature. The more players who participate in the Conclave game - the slower the game runs
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  • to the voting mechanisms. These mechanisms are part of the game design - and they are designed to be inequitable and unfair - partly to try and enhance the
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  • and respected across Wintermark then you have to use the mechanisms of the game to create an Imperial title. Every Imperial title goes on the wiki, so everyone
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  • reasons of out-of-character game design criteria - it is an out-of-character decision taken by the Empire game team to improve the game. We will continue to consult
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  • the game. While a statement of principle of this kind is guaranteed to have an effect, this will not always be a benefit. The play-balance of game effects
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  • interesting game in the field. As a purely out-of-character construction, the thing doesn't allow for or create much game in my view as a game designer (players
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  • conduct rules so that we can roleplay safely and respectfully. Game rules govern how the game is fairly played and explain what behaviour is classed as cheating
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  • What we do (category Game Design)
    Facebook, they maintain the same sort of informal tone found in the more game-design oriented essays you can find here. Matthew Pennington runs Profound Decisions;
    135 KB (24,861 words) - 18:03, 29 December 2023
  • it - and embrace it. The game is designed so that leaning in to an archetype and embodying that will hopefully improve your game. Occasionally we publish
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  • commission must make a certain amount of in-game sense both in terms of the setting, and the effect it will have in the game world. For example, a great work that
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  • must provide a phys-rep for any carded game item and the cards should be kept with the phys-reps All carded game items are one-shot items - you must rip
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  • pot and keep the game intriguing, but the primary protagonists who might oppose your in-character agendas will be other players. In a game like Empire, it
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  • commission. Lorenzo's Great Game is a great work that provides additional income to business owners in Temeschwar. The Great Game is a sprawling structure
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  • great work. They mark a spiral design worked into the sod of the foothills and reinforced by wandering feet. This grand design subtly alters and focuses the
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  • wearing a livery coat with this design should be treated as a referee. For this reason players are not allowed to wear this design of livery coat. Referees in
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  • and checking with a referee. Sentinel Gate design - a longer explanation of some of the out-of-character design philosophy for the Gate. Conjunctions - advice
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  • Almodin Oktístis who was approached to design 'in keeping with Urizeni style' by Senator Kallavesa. The original design included a number of statues and decorations
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  • before they are used at our events. They check every item to ensure that the design, construction and condition of it is suitable for use at our events. If
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  • Technology (category The Game)
    note that Empire is not a game of technological exploration - technological advancement and invention are not themes of the game. This means that you cannot
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  • In a live roleplaying game, the more effort every participant makes with their costume, the better the game becomes for everybody. By costume we don't
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  • whose tattoos were damaged or lost due to misadventure or war, finding the design reappear somewhere else provided they stayed true to the oaths. Very rarely
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  • Intent (section OOC Design)
    death penalty should be determined by how the player chooses to play the game. If someone committed a serious crime, intending to do it, this lies on the
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  • limits and to get involved in events appropriate to their title during the game, but they do not have any options beyond those explicitly listed for the
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  • rather than a specific design used by everyone. In a legion of orcs that use a dagger as their symbol for example, each design may be a slightly different
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  • headdresses that represent game animals, such as stags, hares and pigeons. Details of the hunt vary from year to year; a glorified game of hide-and-seek one
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  • court are NPCs. Their decisions are made in the interests of keeping the game enjoyable, they are not made so as to create plot when players disagree with
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  • of two crowns to change resource will apply. (OOC: It is part of the game design that a character cannot have more than one personal resource. This means
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  • a significant increase in mana production. The market follows a similar design to the Temeschwar Mana Exchange which was built at the same time. A four
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  • Freeborn artist Doratea i Jovita i Riqueza's painting of the servants of Cold Sun attempts to capture their implacable, inhuman nature. Click for audio
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  • earlier - we're keen to avoid the game being bogged down with too many procedural votes of this kind. Rather the game is designed so that important votes like
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  • The Mirrored Maschieri is expected to act as a champion of fashion and design right across the Empire, to celebrate true beauty and to support Sarvos’
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  • a Varushkan shield nailed to it, lacquered and painted with a labyrinth design intended to make monsters become lost and confused if they try to approach
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  • before they are used at our events. They check every item to ensure that the design, construction and condition of it is suitable for use at our events. If
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  • your character you should either paint or cover all visible skin or else design the areas that are coloured to make it clear that you have mottled skin
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  • suggestion for how the final design might be chosen. Eilian proposes a contest for the Empire's finest artists to create a design for a commission to celebrate
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  • while touching a target of a spell, or might use a permanent or temporary design that incorporates a rune. Runes are commonly painted or carved onto the
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  • together and good groups are great for helping new players get involved in a game. The brief for every nation in Empire includes several archetypes to help
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  • the banner of the firebird - a great eagle wreathed in orange flames. This design was first seen in the months leading up to the Winter Solstice last year
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  • on combat and heroic skills. A battle mage is just as effective a way to design a kohan as a warrior who focuses on mundane combat skills. It's also possible
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  • War is not a game. War is not a game, it is a life-and-death conflict. Most Navarr warriors have little interest in forming battle lines and engaging their
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  • with a net of mithril thanks to the aid of the Spiral artisans who helped design it. The fine geometries of the web keep the dark influence of the Black
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  • their archons, who in turn surrounded the grand archon There was a clear design, a geometric arrangement of three thousand heralds, filling the valley below
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  • absolutely impartial and honest. The point of the Law is to attempt to create a game in which there is a strong effective legal sanction against theft and murder
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  • you - they pride themselves on their wealth and affluence Masters of the game - the Grendel are cunning and savvy, they seek to understand their rivals
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  • of the visuals for Empire, and their orc masks have been created with the game in mind. The masks by Dogbane SFX are also valid for all orcs in the setting
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  • all the people of the League, Tassatans are most likely to view life as a game and they are notorious for their love of intrigue, not just for the sake
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  • inland, the rocky coast gives way to fertile chalk-soiled downs, with rich game-filled woodland, large farms, and prosperous market towns beyond. The largest
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  • The gentleman on the left in this picture from the Seventh Sea roleplaying game, represents the style embraced by the academics and those who favour the
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  • that the title as designed does not have the power of concedence so wouldn't be able to give anything away. We've made a small game update, so that all
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  • to fall behind in the fight against stone and steel. We will trust to the design of the Five-Who-Are-One. Tomoreh Galdramathur, General of the Jaws of Winter's
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  • locks is undone. The water starts to flow freely, aiding the Jotun's ruinous design. They continue their wreckers work through the night, lit by great bonfires
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  • the game. Unfortunately, this ritual is completely incompatible with Empire's magic theory and was a remnant from the very first years of the game before
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  • whether as central characters or “clowns” during the interludes. A popular game between playwrights and critics is to conceal the characters in some way
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  • age are able to participate and roleplay fully in the game setting. The additional rules are designed only to ensure that all participants are fully protected
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  • murder their foes. They urge their fellows to remember that this is not a game, or a story, and that the enemy who waits for them will not easily be defeated
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  • of the Barrens. The woodlands here are dense, and broken up by maze-like game trails, and overgrown pathways. Most of the Druj who inhabited this area
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  • it entertainment; a chance to acquire an invitation to a high-stakes card game; an opportunity to become captain of the Passion of the Flame (a renowned
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  • offering an in-character service add more to the game for our players than they detract from it. However, as the game has grown over time, we have needed to create
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  • their Test of Citizenship. This demonstrates their ability to engage with the game world in an IC manner and understand how to make the most of the Student
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  • woods seem largely uninhabited by the orcs, and the only trails appear to be game trails, Trackless, it is easy to become lost in the groves – but reports
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  • roleplay that they had a profound spiritual epiphany during the raid. In game terms, they were enveloped by a spontaneous aura that gave them a profound
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  • This may be subject to change based on activities that take place during the game. Terunael in Axos Andretti of Phoenix Rising
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  • limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section
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  • involved. Foot-the-ball might be a simple game of five-a-side or it might be a more traditionally Marcher game with unlimited participants. Stick-and-ball
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  • role is to ensure the smooth running of Conclave meetings - not to play the game. The Prefect of the Conclave is responsible for ensuring that Conclave sessions
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  • tradition draws on images from Finland, the Kalevala, and the Crannogmen from Game of Thrones. As bog-dwelling shamans, their look is heavily informed by their
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  • striking and memorable that it is impossible to see them without thinking of the game that created them. We've listed some of the items we chose not to include
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  • parent or guardian is happy with their child becoming more involved in the game. The Test is fairly informal and should not be a source of stress or nervousness
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  • limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section
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  • ultimately, you can play an architect who buys and sells resources in the game, or who buys and sells the services of others — you don't need any specific
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  • one's opponents. He greatly appreciates anyone who can introduce him to a new game of this kind. While it is true that no plan survives contact with the enemy
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  • a way the Druj would never have anticipated. By carefully modifying the design of the Gardens, and including nine mithril-infused monoliths in the shape
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  • The smell of burning coals and a metallic tang fills the air; the magic of design, artifice, and craft vibrates through the ground. Anyone who travels to
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  • for as well. The third time, that was just plain foolishness. "Top of my game", I thought, "I can handle anything old Iron Britches throws at me, no problem"
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  • the warmer the result. Wrap over Coat This is a very simple wrap-over coat design similar to a dressing gown. You can use a gusset at the side for it to flare
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  • - both during the game and before it. We do ask people to save in-character agendas for time-in as far as possible, and ‘keep the game live’. However, we
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  • possible. These are fully described on the calls page. Characters Playing the Game Referees & GOD Safety Event safety Bow safety Weapon checking - arrows and
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  • the vallorn at their own game Gave one last speech in 272YE in Liathaven claiming that the Dance of Navarr and Thorn is designed to spread the vallorn’s
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  • sports. A few still play a traditional Jotun game involving hooked sticks and a hard wooden ball, but the game has largely been supplanted by participation
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  • King Bréanainn who won the grand tourney with armour and arms of his own design. Ever since that early day the House has always sought to elevate to its
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  • position. Its role is to be the umpire for the Bourse sessions - not to play the game. The Agent of the Bourse is charged with ensuring the smooth running of all
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  • magistrates and militia. It's easy to be a law-breaker in a live-roleplaying game, whereas striving to uphold the law can be a real challenge. By doing so
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  • the real world significance of them is so strong that it would impact the game, we want to avoid players confusing these nations with real world cultures
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  • the enjoyment flows from the act of participating - the more you put into a game - the more enjoyment you can get out of it. Turning up for a battle is the
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  • has taken part in the action is assumed to have sustained some damage. The game effect is that each fleet suffers a -2 penalty to its production (equivalent
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  • your focus it's best if your temple is trying to achieve something in the game whether that's spreading a particular approach to a virtue or enacting wide-reaching
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  • limits and to get involved in events appropriate to their title during the game, but they do not have any powers beyond those explicitly listed in the section
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  • ensure the smooth running of Military Council meetings - not to play the game. The Herald of the Council acts as an impartial chair to ensure that Imperial
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  • have made a study of the area, there are some similarities between their design and the patterns favoured by the Navarr. The hermits mostly shrug, and say
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  • “clowns” during the interludes, or background figures in a scene. A popular game between artists is to conceal the characters in some way, often by exploiting
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  • playing one gives you a reason to poke your nose into every facet of the game. If you're successful, your commitment to revealing the truth will win you
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  • important to appreciate that you are playing a game alongside adults so we expect you to be mature and to play the game the same way they do. This means that you
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  • in any other. Expect to be judged in character so aim to keep upping your game and raising the standards around you. "Masks represent anonymity, and are
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  • are any changes to the normal game rules in effect for a sanctioned event, otherwise you must follow all the standard game rules. This means rituals you
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  • look like. The look of Marian in the recent Robin Hood film, Lady Stark in Game of Thrones and Eowyn in Lord of the Rings all appeal to me - that slightly
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  • should be kept with the phys-rep, otherwise you cannot use the potion in game and should not carry it on your person. You can only use a potion yourself
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  • received nineteen entries to design Bastion anew We celebrate all these visions. We instruct architects to use the design of Millward Cowley for the structure
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  • Main Page (section The Game)
    Then take a look at the game overview to get an idea of what Empire is all about. Empire uses a simple set of rules that are designed to be fun to play and
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  • those who follow her to pursue a moral purpose, giving you a purpose in the game. If you seek to change things for the better then being a Guerra gives you
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  • There is a sumptuous nature to the materials and tones used, idealistic in design instead of practical. Arthurian, pre-raphaelite and the neo-medievalism
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  • fest LRP game, so that you understand and enjoy the kind of political game that we run. If you have ever wanted to create plot for a big game with over
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  • either side of the bay along the approach to the harbour. The Salt Guard, designed by Menno van Ritsjhof, and part of the legacy of Imperatrix Lisabetta's
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  • becomes an obvious focus for the ritual. It might be painted with a special design that is echoed on the body of the magician (for example, a rune on the hand
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  • to stop other kinds of raids. We create raids as part of the plot of the game, they represent opportunities undertaken by the Empire's enemies (just as
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  • compelling game. We can all suffer from bleed occasionally, but if you want to play Empire, then you must make sure you engage with the game in good faith
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  • strategy to the people of Wintermark. As with the first game of grand strategy, the second part of the game will test the Winterfolk's acumen and challenge them
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  • of the Imperial senate and resort to armed rebellion is to lose the great game, we of the League instead invite Urizen to play as equals for all is prosperity
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  • only position. Its role is to be the umpire for the Synod - not to play the game. The Tribune of the Synod helps to ensure that Synod judgements take place
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  • position. Its role is to be the umpire for the senate sessions - not to play the game. Each Senate session is chaired by the Speaker who helps to ensure that the
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  • the Navarr leaders accusing them of trying to play the Vallorn at its own game. Not surprisingly such views were not well received and Drustan was soon
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  • details of the Sentinel Gate. Sentinel Gate design - a longer explanation of some of the out-of-character design philosophy for the Gate. Conjunctions - advice
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  • committed. Obviously, be aware that this might have a significant impact on your game - admitting you have committed a murder may result in the full force of the
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  • crags of the pass as it crosses into Tsark proper - the Maze of Zora. Of a design unfamiliar to anything seen in the Empire, the maze is full of pit traps
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  • are likely never to forget it - the Deepest Feast ever held in the Empire. Design Note We won't be providing any additional information about the mysteries
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  • artifact that has been hallowed with the Hallowing of the Steward and bears a design of seven chains, radiating as the spokes of a wheel from the central boss
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  • functional in nature. Such constructs are expensive and time consuming to design and create, but the Crucible is the perfect place for such work to take
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  • them win glory, the rules for hearth magic support their narrative, and the game is made deeper and more engaging for everyone. Hearth magic is comparable
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  • scrupulous in obeying the orders of their general - no civilian is harmed by design - but any enemy who dares to raise a weapon against the Empire finds an
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  • otherwise the game would lose all identity, the character and flavour of each camp would be lost and the net result would be that the game became more bland
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  • Wintermark. No vehicles are allowed on site after 18:00 on Friday as the game has started by this point. We have created a vehicle drop off point near
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  • drive the Jotun from Suaq Fount and Suaq Wastes, and we will trust to the design of the Five-Who-Are-One. Tomoreh Galdramathur, General of the Jaws of Winter's
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  • have created once the game begins. Games like Empire have more in common with popular MMOs like EVE Online. The foundation of the game lies in the activities
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  • item(s) over a short period. The best thing to trade using this ritual are game items such as materials or coins, ribboned items such as magic items, lammied
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  • Game overview (category The Game)
    whose content has been superseded by pages such as the setting and the game The game is set in a powerful Empire that is surrounded by hostile barbarians
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  • He should have gone with them of course... but he was too old to play that game now - and they were too young to admit they needed help dealing with a boggart
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  • we run a series of sessions designed to provide support for players new to the game or new to different areas of the game or after a refresher on an area
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  • magician's mastery of the physical world, moving enemies around as if they were game pieces. Its ability to control the movement of others makes it fascinating
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  • We have deliberately kept the system simple; Empire is intended to be a game in which characters make difficult, political choices. For that to work the
    12 KB (2,016 words) - 13:09, 16 June 2023
  • The Empire (category The Game)
    pages such as the setting and the game This page is part of our introduction to Empire, explaining more about the game. It provides information about the
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  • weak, subtle and pervasive – it doesn't present a fundamental change to the game and it won't change the costs to perform spells or rituals for example. Many
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  • time. The trade winds blow, and they reflect the state of play in the Great Game. During the Winter Solstice, two Freeborn sisters Maricela i Tsagaan i Guerra
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  • Consequently LRP should be regarded as an abbreviation not a word. "An LRP game" not "A LRP game". IC and OOC should be written in full as in-character or out-of-character
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  • the rules they should follow. In a LRP game, the rules have powerful implications that help to define the game. For example, stories in a setting in which
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  • years older than they used to be, despite the fact that no time has passed in game. While this is clearly also true of all our older players, this is easier
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  • participant from being involved with a game area such as Conclave or the Senate A participant who is banned from a game area cannot hold any title associated
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  • at events are designed to ensure that we maintain a high level of immersion in this area. At present, due to the popularity of the game with players and
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  • the Way who dwell in Redoubt and Temeschwar to form a ring around the Great Game, the Pallas Docks, and the Runeforge urging every citizen to turn back. Not
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  • favour slowly. The Jotun fall back, again. Their tactics are defensive, designed to minimise the casualties they take. Rather than stand against the joyous
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  • promising unconquered enthusiastically - perhaps the best known example in the game was the chapter of Exile in Reikos that prided itself on training young unconquered
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  • Reinos when they arrive at the Summer Solstice event. These are three pieces designed to give a little flavour, and to highlight smaller-scale events related
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  • for answers; and a gambler looking for marks fellow players for a unique game of cards. Details of these opportunities are found here. Highguard; Imperial
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  • from certain, it's easy to see the value of a fortification specifically designed to protect against naval attack Fortifications in Holmauer (Link) Holberg
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  • arguing and being kind and cleaning up your room as well!" Tiring of the game and realizing he was not going to get any peace, he took one of the precious
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  • absolute facts - the nitty-gritty of numbers, regions captured, and important game effects. As always, how much or how little of this information you choose
    64 KB (10,671 words) - 22:53, 26 May 2023
  • opposite Mhorish. No vehicles are allowed on site after 6pm on Friday as the game has started by this point. We have created a vehicle drop off point near
    8 KB (1,100 words) - 18:37, 3 September 2023
  • opposite Mhorish. No vehicles are allowed on site after 6pm on Friday as the game has started by this point. We have created a vehicle drop off point near
    8 KB (1,093 words) - 12:14, 24 July 2022
  • opposite Mhorish. No vehicles are allowed on site after 6pm on Friday as the game has started by this point. We have created a vehicle drop off point near
    8 KB (1,008 words) - 21:53, 29 March 2023
  • opposite Mhorish. No vehicles are allowed on site after 6pm on Friday as the game has started by this point. We have created a vehicle drop off point near
    8 KB (1,108 words) - 12:27, 4 June 2023
  • opposite Mhorish. No vehicles are allowed on site after 6pm on Friday as the game has started by this point. We have created a vehicle drop off point near
    8 KB (1,099 words) - 20:53, 20 April 2023
  • opposite Mhorish. No vehicles are allowed on site after 6pm on Friday as the game has started by this point. We have created a vehicle drop off point near
    8 KB (1,145 words) - 21:52, 29 March 2023
  • opposite Mhorish. No vehicles are allowed on site after 6pm on Friday as the game has started by this point. We have created a vehicle drop off point near
    8 KB (1,103 words) - 09:59, 19 July 2023
  • opposite Mhorish. No vehicles are allowed on site after 6pm on Friday as the game has started by this point. We have created a vehicle drop off point near
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  • rules or empire@profounddecisions.co.uk with any other questions about the game. We'll answer as quickly as we can and we'll add your question to our FAQ
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  • channel now has audio recordings of: Fire and Hemlock (read by Anna Reid) The Game (read by Anna Reid) Hexwood (read by Limonos Nikephoros) Homewood Bounders
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  • unprecedented numbers.The corsairs recognise pirates when they see them - the game of minnow-and-shark between Freeborn privateers and Grendel raiders shows
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  • fleets rather than military units The spy network would be specifically designed to be supported by ship captains rather than soldiers. With the Broken
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  • intends that a broader discussion of strategy take place in the context of a game, and will be interested to see what lesson the Archmage may take from it
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  • to defend the territory - or worse yet, had adopted tactics specifically designed to drive the Imperial armies out of Clypion - then the heroes of the Empire
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  • certain tree; speak a certain rhyme. There is a path, but it is clearly designed for a small band of people to walk not for the four-thousand soldiers more
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  • swirl about, we hope that players will take the call in the spirit of the game, rather than ignore the smoke near them. We will make use of pyrotechnics
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  • anything. Lashonar's game has been postponed During the Autumn equinox, heralds of the chatterer visited Anvil recruiting participants for a game or contest the
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  • the effects of the fog are designed to give in-character excuses for players to shore up their shared understanding of the game and provide enjoyable roleplaying
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  • things we have not thought about in advance - that's what makes running this game fun! Players can change the laws of the land or use a statement of principle
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  • text explaining the ritual and an out-of-character box that summarizes the game information about the ritual. These out-of-character boxes are essentially
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  • page under the section titled Special Qualities. To quickly summarise the game effects: For each region of Ossium that has the under-developed quality,
    67 KB (9,625 words) - 18:03, 29 December 2023
  • Eternal Dragons. The Undying Lords of the Thule wish for an opportunity to hunt game in the Suaq Fount and the East Floes for the next five years. They are prepared
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  • several of Lorenzo Macelliao von Temeschwar's legacies of virtue, the Great Game casino outside Temeschwar, the Pallas Docks in Cargo, and even the Spiral
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  • the Senate is apparently selling copies of a marvellous book that is also a game. Written by Lincin of Urizen (with some minor editorial assistance from the
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  • Solstice 383YE regarding his involvement with the Iron Quanat, Lorenzo's Great Game, and the Spiral Sword runeforge, all works of the idolater Almodin Oktístis
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