• Dawn magical traditions (redirect from Witch) (section War witches)
    Skilled war witches are respected nobles. Those who study magic are called witches in Dawn. Witches can be any gender, and cover several traditions - war
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  • Laroc in their hearts as they fight elsewhere. Here, questing knights and war witches, nobles and yeofolk, clash in glorious bouts, ever eager to prove themselves
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  • every noble house in Dawn has provided stout yeofolk, noble knights, and war witches to take up arms under its banner. It is committed to glorious conquest
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  • glory imagine lines of brave knights clad in shimmering mail or bold war witches wreathed in mystic armour. But there are many paths to glory, the troubadour
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  • forces; the courage of ‘Nightripper’s Bane’ Ser Isobel of Astolat; Dawnish war witches of the Eastern Sky aiding Unconquered and Navarr scouts to recover the
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  • Eagle, but most of those who do so are war witches, martially inclined Enchanters, or questing knights. Witches and enchanters have more reason than most
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  • power to another magical effect such as when raising a storm. Dawnish War Witches often evoke Feresh alongside the other Summer Runes when performing the
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  • Some martially inclined magicians, especially among the Urizen or the war witches of Dawn are able to use the enchantment to keep their own shields, weapons
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  • and realm-wisdom is matched on the battlefield; the House’s knights and war-witches march as part of the famous Winged Lion lance. House Goldvein Location:
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  • places to represent houses that have a higher-than-normal proportion of war witches among their number. As with many legendary beasts, unicorns are said to
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  • a glorious persona. A magician may take on the qualities of a glorious war-witch by girding themselves with mage armour, rod and shield. Likewise, a senator
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  • Rather than needing to exhaust their entire reserve of personal power, a war witch can swiftly cast a heal spell on their enchanted ally, having the dual
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  • creatures encountered in the woods of Metri prove to be no match for the war witches, runesmiths and battlemages that march beneath the banner of the Rod and
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  • many fine and beautiful mundane things). Clad only in mage-armour, their war-witches enter battle with the same unwavering commitment to glory that marks the
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  • Manticore is commissioned, then many knights-errant, questing knights and war witches of Dawn will make their way north to Ossium to help protect construction
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  • taught to apprentices early in their careers as a practice piece. Dawnish war witches often have Hero's Girdle bearing the heraldry of their Noble House, while
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  • the last three months. By all accounts the questing knights, powerful war witches and dogged yeofolk conducted themselves well against their supernatural
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  • weapon or shield. Their common name comes from their popularity with the war witches of Dawn. These rods are usually plated with tempest jade, and often marked
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  • tracked down further details and eventually, with the aid of Dawnish war witches attached to the Eastern Sky cornered and defeated one of the Stone Toad
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  • called The Dancing Fox by some Navarr, while several cabals of Dawnish war-witches call it Glittering Salmon Leap, and a few Urizen refer to it as the Charge
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  • wearer rather than the armour itself. Battle-magicians, especially Dawnish war-witches and Imperial orc warcasters make extensive use of this enchantment, preparing
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  • decorations. It is a favourite of battlefield magicians, especially Dawnish war-witches and Imperial orc warcasters. While it requires additional skill for a
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  • their allies. More martially inclined banner bearers - especially Dawnish war-witches and Imperial orc warcasters prefer to fight with a Celestial Sigil in
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  • magicians. For example, a coven might temporarily teach a band of Dawnish war-witches how to perform the venom spell when they must enter an area infested with
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  • knowledge to Endsmeet. These rods are not particularly common in Dawn as many war-witches choose to master the empower spell personally. They are more commonly
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  • called the Blessing of Arhallogen or Fangs of the King. Some Dawnish war witches refer to the ritual as Donning the Spider Crown. The ability to refresh
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  • Imperial magistrates, as well as with a number of wardens and Dawnish war witches who especially appreciate the ability to keep a fast moving or fleeing
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  • as the war-witches would know it, but it has power nonetheless. You have the heads of two noble Houses of Dawn helping you gird yourself for war, Sir."
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  • popular with Dawnish enchanters who take the battlefield alongside the war witches, allowing them to channel their personal mana into magic intended to send
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  • aspirant orders. In a few cases, a knightly order will be made up of war witches - using their magic, rather than force of arms, to pursue glory. Almost
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  • empowering the eternals of Summer to fight alongside the knights and the war-witches. By contrast several irreplaceable symbols of Imperial art and culture
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  • binding soldier to soldier to soldier ... Alongside the Dawnish knights and war-witches march the heroes of the Empire. A sea of shields and swords; axes and
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  • every noble house in Dawn has provided stout yeofolk, noble knights, and war witches to take up arms under the banners of Dawn. Valentin of House Orzel is
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  • integrating the magical traditions of Dawn - enchanters, guisers, witch-weavers, war-witches - and the magical practice of heraldic magic. (OOC Note: As with
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  • Court of the White Fountain, supporting the Urizen garrison. The knights, war-witches, and yeofolk of the third Dawnish army are ordered to avoid major engagements
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  • shadow over Estmure. There are confused reports of evil knights, vengeful war-witches and wicked yeofolk twisted by some outside force into performing acts
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  • A stormguard bulwark helps a war witch survive on the battlefield - and wield their magic more effectively. While armour makes it impossible for a magician
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  • them so they can lead you into an ambush and kill all your friends." The war-witch paused, staring into the fire for a moment. Her hand strayed to her rod
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  • disorganised and falls easily before Dawnish steel and the spells of the war witches. It seems that many of the orcs native to the northern Barrens have already
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  • first Warmage was a Dawnish warwitch named Jayne de Severnford, and the witches of Dawn often seek to emulate her by claiming this position and keeping
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  • their people. General of the Wolves of War The main bulk of the Imperial force is represented by the Wolves of War. Supported by nearly nine thousand additional
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  • that lies south of Feroz and Segura - fought alongside the knights and war-witches of Dawn during their triumphant campaign in Semmerholm. As with the merchants
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  • aspect magic in the Empire are: Heraldic magic - primarily used in Dawn, witches draw on the symbolism of powerful magical creatures. Beast magic - primarily
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  • then prevail And crush our dreaded foe with bloody war, bloody war We save our Semmerholm with bloody war By axe and pick and song, we shall fight we shall
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  • .. her!" Oliver kept his shield raised toward the woods, but shot the war-witch a quick glance. His face was pale. Their fear was contagious. "We go into
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  • adventures old and new! 2. Unyielding Dawn has met their test. 4. Knights, War Witches and the rest. 6. Hall of the Seven raised with Pride. 8. Vallorn hearts
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  • Wolves of War supported by a great many Varushkan wagon raiders and sell swords, as well as Temeschwari bravos keen to wrest some profit from the war against
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  • healer who risks being hurt while getting to their patients, and to the war witch who fights alongside the other nobles of their house. In Varushka a potent
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  • enchantments such as Strength of the Bull or Swan's Cruel Wing. However, as the war-witch Elaine de Rouillard famously said when challenged over her support of the
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  • items are known as Mirrors of Glory, for by strengthening an ally, the war witch is also strengthened. Those among the Navarr who have taken the oaths of
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  • these arcane weapons are not especially popular with the traditional war witch, who tends to focus more on raw magical power. They are much more commonly
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  • nervous. Three times in the last fifty years, the Commonwealth has been at war with nearby countries and in each case they have been victorious. Yet, rather
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  • natural, Hugo was sure of it. Even embroiled in the heat of battle, the war-witch could feel his staff lurch in the direction of each lightning-strike, while
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  • open about who his champions will be. He has drawn "some of the finest war witches and enchanters" to his banner, apparently, and his champions will be not
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  • the cunning feints of the cause-bound mercenaries of the Wolves of War. The Wolves of War, advised by mercenary Urizeni strategists and supported by Varushkan
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  • Navarr and Highguard, to the warmage healers of Urizen, to the weavers and war-witches of Dawn, there are folk in every nation who are no strangers to warfare
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  • the witches of the weaver cabals. Any noble of the house is entitled to bear its arms on their surcote and shield, and when the house marches to war they
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  • concealing their revulsion at the corrupted, corrupting war zone into which they have marched. The Wolves of War, seasoned League troops supported by hard-bitten
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  • heraldry of the witch themselves (if they are a noble) or perhaps using beasts associated with the realms they utilise. The armour of the war witch often echoes
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  • armies of Dawn will be filled with zeal for conquest, and the knights, war-witches, and yeofolk soldiers of those armies will look to their heritage for
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  • a little over half the region - much of the same land that the Wolves of War claimed during their attempt to drive the orcs out of Tamarbode before their
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  • dereliction of duty. A knight leaves her post to spend three days carousing; a war-witch abandons his nobility to marry a farmer; a band of archers break ranks
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  • flesh they continue to push for war. Bolstered by every noble knight and war-witch who can reach the town, the witches coordinate a desperate defence.
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  • It is a new year, but the war is old. Marcher armies oppose the Grendel in Madruga while the armies of Dawn and their Varushkan allies fight the Druj to
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  • vanguard of the nation. In a Triumphant Charge take the lands of the enemy. War witches of the army, if regio can be identified mark them as a priority. Tancred
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  • also bring back news of the other settlements - and of the progress of the war. Despite their defeat at Osseini, the Grendel invasion continues. They press
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  • Persona Realms Magical Associations The Captain Summer, Spring war and fighting; military endeavour; disasters that must be overcome; Courage and Loyalty
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  • wage war. From their pikes to their favourite boots, make them incapable of coming back to trouble us. Gabriel Barossa, General of the Wolves of War Almost
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  • ocean of bright plate and well-worn chain, of star-kissed mage armour and war robes, of gold suns and blue skies and crimson wolves and sable towers? On
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  • the strong words of Alexander of House Tallstag. Alexander is a powerful war-witch, and so the Mistress of Blizzards chooses to present him with a draught
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  • and produce an extra 8 measures each season. 382YE Autumn Equinox Winds of War - the original invasion of Ossium Chilled to the bone - first Wind of Fortune
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  • rejected statement that "All citizens of the Empire are called to attend the Witches' Ball in the League on Saturday 6pm to display Loyalty to show the Grendel
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  • nation, whose name is now lost to antiquity, were exterminated during the war of conquest, finally forced back to their stronghold in Ulvenholm and destroyed
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  • such a commission. 16/08/2022 We've added a boxout to the Accoutrements of War ritual making it clearer that the special production granted by the enchantment
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  • poppies - 382YE Summer Wind of War detailing the victory over the Liathaven vallorn Immolation - 382YE Spring Wind of War detailing the fight against the
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  • sentinels and battlemages of Urizen accompanied by a cohort of elfin war witches. Spire-and-moon standards snap viciously in the early morning wind, alongside
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  • Together Bohemond de Rondell, Zadkiel de Coeurdefer, and the highly respected war-witch Corvyn de Coeurdefer were able to overcome all obstacles to claim the prize
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  • current position is while the Empire remains formally at war with them. The Empire declared war on the Rahvin in Winter 379YE - ending that conflict will
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  • skilled professionals hired to teach them hunting, singing and the arts of war. Most tutelage include a series of ever more difficult, and sometimes dangerous
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  • gargoyle-sentinels sit watchfully over them ready to raise further alarms if needed. In war-torn Zenith, the defenders are able to draw on the power of the magical wards
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  • stronger more skilled warrior to dominate his opponent. Most Jotun will wield a war axe with a shield, but many opt to wield a long handled axe with two hands
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  • tells them in poetry and song to inspire their people to greatness. Witch Witches are Dawnish magic-users. In noble houses, they fight alongside the House's
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  • Water, Knights of Glory, Clarion Call of Ivory and Dust. Accoutrements of War, Machines of Destruction, Golden Ramparts, Wolves of Winter, Quickening Cold
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  • Lyceum during the Summer Solstice 385YE. Inspired by the work of Dawnish war weavers using spring rituals such as Hands of Sacred Life and Blood of the
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  • almost. Resigned? Bitter?" "Well we did just kick the snot out of them in a war and then kick them out of Anvil last time they came down. I'm surprised they're
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  • ways to reduce the blood price of the Empire's wars, resulting in the development of new strategies of war intended to minimise the loss of life. Although
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  • their enemies, neither do they seek opportunities for bloodshed – this is a war of conquest not slaughter. They are also backed by the Fire of the South,
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  • he wants to hear it, for the military council. We're pretty sure their witches have found the green place right?" This last was addressed to a short, dark
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  • their device and took the field against more than a hundred knights and witches arrayed against them. Rather than end the tourney ignominiously, Richilde's
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  • pilgrims in Brocéliande home to Highguard to prepare for the next stage of the war against the vallorn. Synod Mandate, Highguard National Assembly This mandate
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  • the Standard of War on the first three military captains who can pay the asking price of 15 measures of Beggar's Lye. The de Coyne witches will provide all
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  • There are also other theatres, places where the war is cooler... or where things that are not quite war are taking place. Three days after the Spring Equinox
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  • of the Mournwold. Let us show our people that this is not a war of extermination, but a war for Marcher land. Words are wind, so let's damned well show
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  • Raised By: Eyrbia Melampus de Tassato Judgement: This assembly endorses the Witches' Ball Event and encourages all League citizens to assist in preparation
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  • of the Marches Assembly of Nine Summer Solstice Custodian of the Imperial War Memorial Vacant Unknown Sinecure; until death, revocation or abdication Imperial
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  • continue the war against the Druj to its inevitable conclusion. The Assembly could use a mandate to encourage people to take up arms and finish this war once and
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  • - Summer 383YE Wind of War Lethal and elusive - Spring Equinox 383YE Wind of Fortune Good News First - Spring 383YE Wind of War When all the land is in
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  • with tabor or drum, then musicians on instruments like shawms, fifes and war-drums join to repeat the tune. The tune is the first theme of Dead Can Dance's
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  • a gesture. "Child there is always something wrong with the world... Some war, some disaster, some famine. But there are lots of very capable cabals in
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  • destroyed Dawnguard, the great Dawnish stronghold in the Barrens. Now the tide of war is beginning to swing decisively in the Empire's favour; the Barrens has been
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  • Appearance: A real weapon or a painted wooden prop, the Blade represents conflict, war and suffering. Some very theatrical troupes construct hinged or spring-loaded
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  • the magicians of Dawn for their contribution to the Imperial war effort and urges witches and weavers to forge their legends with the Dawnish armies. Outcome:
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  • robes are among the signature creations of the Witch Weavers of Dawn, particularly those who take up war magics later in their careers and need to make
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  • between 106YE and 112YE the Imperial Conclave was engaged in what amounts to a war with a herald called the Dominus Murum et Speculorum? It's fascinating. Apparently
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  • that worries me, this bit where they say outwith this time and space the war continues." The civil servant effected mad, swooping accents as he quoted
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  • supplement their magical abilities with a Quiet Word rod, while more dedicated war wizards can appreciate the value of a Shadowbound Donjon staff. The Caress
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  • ritual. This ritual lacks the brute force power of Raise the Standard of War, but what it lacks in might it makes up for in versatility; it is also easier
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  • and quilted as she watched her sons come of age and prepare themselves for war. He'd been a little embarrassed when he and Wade had arrived at the muster
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  • for weapons of war. Verys, Rune of Strength, and Mawrig, Rune of Destruction, are both ideal for use with this ritual. One Dawnish witch, Percival of the
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  • such as this wand to their standard bearers and occasionally a Witch Weaver will go to war with the armies of Dawn to perform repairs. Form: Weapon. Takes
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  • even as it is divided into two rival camps. Here you can learn of the civil war in Asavea and the Empire's role in it, and the seismic changes sweeping through
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  • was large and while it could carry a hefty cargo it was obviously built for war, not trade. Alarms sounded across the port as crews rushed to their ballista
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  • scrupulous in ensuring every ring spent gives the maximum impact for the Imperial war effort. They ensure all mages who assist are treated fairly and with prosperity
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  • borders into the two liberated regions. The Navarr have won a battle, but the war continues. As the Winter Solstice draws closer it becomes clear that the force
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  • the price for war in Asavea? Where does the virtue of becoming entangled in this conflict really lie? Who, ultimately, profits from war? You can learn
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  • the figures came closer, she could see that both of them had been in the wars. "I have... a bad feeling." She said, quietly. The pigs didn't care. They
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  • Shadow Grants a concealing bonus to a military unit for both raiding and war. 10 Tithe of Bats Exchanges measures of iridescent gloaming and dragonbone
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  • Hound's triumph acts as a braying horn, a call to war summoning every loyal Dawnish warrior and witch to do battle. The Druj have never been weaker, now
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  • full military strength, including enchantments such as Raise the Standard of War that help when supporting an army, to the Mission of Mercy opportunity. The
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  • Barrens, and several exotic phenomena in Spiral - were detailed in the winds of war.
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  • Bregasland but roleplays they have spent the last three months avoiding the war in Mitwold is free to strengthen their lineage trappings for example. A noble
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  • rather than warriors - this is a college of magic after all not a college of war. Still, that does not mean it should necessarily be any less martial only
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  • Connell), and then the crew are split into two teams - team Plot and team War. Team War - the larger of the two teams - monsters quests in support of the military
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