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You can learn about relations with the Summer Realm, and a new incarnation of an old opportunity for the people of Dawn, in '''[[Down the cavalier road]]'''.
You can learn about relations with the Summer Realm, and a new incarnation of an old opportunity for the people of Dawn, in '''[[Down the cavalier road]]'''.
===The Way, the Truth, the Life===
* '''Navarr; Advisor on the Vallorn; League and Highborn Assemblies; Imperial Senate; People who hate the vallorn'''
At the Summer Solstice, the Navarr assembly sent Iniska Ashwood to enact a mandate urging their people to take Pride in what has been achieved so far - that one day the vallorn will be eradicated and that the Navarr must plan for that future. Perhaps that day is closer than it has ever been? Should the Empire be prepared to build up the Great Library of Hacynian, it may even be imminent... And even if it is not, there are opportunities here for Navarr captains to adventure in vallorn-tainted areas, and for the Highborn and Navarr National Assemblies to pool their resources in pursuit of their shared cause.
You can learn about these several opportunities related to Navarr and to the Vallorn in '''[[The way, the truth. the life]]'''.


==Other Events==
==Other Events==

Revision as of 21:26, 2 September 2022

Ribbon at the Gate.jpg
The Sentinel Gate is the gateway to adventure.

Overview

Over the past three months, several events have occurred which are of significance to the Empire and may require a response from her champions. You can also read about the progress of the Empire's military campaigns in the Winds of War.

In each case, we've tried to tag the Winds of Fortune entry with the nations, or political bodies, to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place and very little happens in isolation.

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters 'should' know based on what their roleplaying says they have been doing for the past three months.

Many winds of fortune open with a short section of in-character text. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours the assumption is that the reader will create their own context for that information or gossip. They're mostly just a bit of fun and they tend not to contain anything vital to the understanding of the wind of Fortune.

Winds of Fortune

The Winds of Fortune will be presented prior to the Autumn Equinox.

Hopeless as a Feather (Plenipotentiary)

  • Archmages and the Imperial Conclave; specifically invited guests including Brat Umbral Path, Morwenna Winterbuilt, Ahzrukhal of Highguard, Spyridonakes of Urizen, Clèrabela Vicente de Metri of the League, Baerwynn of the Sussivari, and anyone carrying a boon of Sadogua that has lost its power; Grandmaster of the Golden Pyramid, Catellus di Tassato Regario of the Cat's Curiosities, Izaac von Temeschwar, and anyone with an interest in religious curiosities; Elienne of Dawn; Leo the Rainbow Sage and Catrina the Unbelievably Magical

The six archmages can each dispatch a single plenipotentiary message to an eternal of the magical realm they represent every season. The eternal is bound to respond - perhaps with a formal parley, perhaps with something unexpected. During the solstice passed, each of the archmages sent such a message, and replies have been received. During the Autumn Equinox parleys will take place with the Globbersnotch, the Summer Mage, and the Prince with a Thousand Foes; the Sovereign Lord of the City of Chains will provide a peculiar market-auction for items of religious and spiritual significance; and the Wise Crow will provide an opportunity for several people to do something that is apparently ill-advised and bound to end badly.

You can find the details of this season's plenipotentiaries in Hopeless as a feather.

Back in the Same Place (Appraisal)

  • Imperial Senate; the League National Assembly; the Assembly of Ambition; citizens of the League especially those of Temeschwar

The Imperial Senate has instructed Graciana i Lòpez i Guerra to perform an appraisal into the potential to construct a university in Temeschwar, that will increase the number of commissions the Empire can initiate each season. This has proved to be a far from easy task, given the restrictions placed on her by the Senate's motion. She has done her best however and presents two extravagant possibilities for achieving the Senate's goals.

You can read about those two possibilities in Back in the same place

Into Tired Shadow

  • Highborn Assembly; Highborn generals; Urizen

For three seasons the Highborn armies have committed themselves to a crusading storm, straining every sinew to wipe the Druj from the face of Zenith. It seems they will stop at nothing to ensure the salvation of those Urizen people who still suffer under the cruel tyranny of the pernicious barbarians. Even now, with the Druj trapped by the cunning of the Imperial generals victory in Zenith is not assured. For there is another threat, one less martial but as every bit as terrible. The Druj have unleashed their unspeakable evil on Zenith, and if it is not dealt with it threatens to taint the territory for years to come.

You can read about the choices facing the Highborn Assembly in Into tired shadow.

Dear Green Space

  • Wisdom Assembly; Imperial Senate; The League, especially the people of Holberg; Patron of the Pavilion; the Imperial Conclave

During the Summer Solstice, Hembeneth i Guerra of the Brass Coast, Cardinal of Wisdom, called on the virtuous to find a practical solution to the terrible corruption of Holmauer Park in Holberg. The beautiful park was cursed at the same time the mirrors of Sarvos were shattered, apparently as part of some attack against the League by the Hag Queen of the Thrice-cursed Court. Now, the Wisest minds in Holberg and the Empire have turned their attention to the situation, considered the problem of the cursed park from every angle, and come up with a practical solution to the problem. Not that everyone in Holberg views the cursed Park as a problem to be solved...

You can learn about the proposed solution, and the alternative suggestion, in Dear green space.

Good Old Smooth Red Wine

  • Imperial Senate; people of Dawn, especially Astolat; Prosperity assembly

The Summer Solstice saw the Dawnish Cardinal of Prosperity, Darian Numbers, turn the eyes of their assembly on Astolat. Over the last three months, the pilgrims of Prosperity have been speaking with yeofolk across the territory coming up with proposals for ways to make Astolat even more prosperous. Thanks to the Blood Red Roads, the fayres of Dawn are seeing many more merchants and traders from other nations - both Imperial and foreign - and now there is a chance to build on that growing tide of prosperity.

You can learn about the proposals for increasing the wealth of Astolat in Good old smooth red wine.

Throw Back the Echoes

The dream of conquering the Barrens has been a Dawnish aspiration for longer than anyone can remember. For centuries they have contested the territory with the Druj, but it's great size has prevented them from ever managing to seize complete control. Even with the evacuation of 383YE, there are a few houses that still cling on to their estates, suffering the brutal rule of the Druj than give up their ancient homes. In recent years that dream has begun to seem distant, and now, as the tide of war with the Druj is beginning to swing decisively in the Empire's favour, they must endure the censure of the Imperial Synod.

You can learn about the situation in Dawn with regard to the Barrens in Throw back the echoes.

Down the Cavalier Road

  • Imperial Conclave; Archmage of Summer; Master of Ice and Darkness; Enchanters of Dawn; General of the Eastern Sky

The king and queens of the Summer Realm are notoriously fickle with their affections. Quick to anger, their rage is usually mercifully brief but it can be intense and all consuming. At the recent summit, the Empire took steps to change the nature of their relationship with several of them and has repeated a number of rewards as a result, some of which have in turn lead to further opportunities. The enchantresses of Dawn have been busy getting the lay of the land in the Summer realm over the last several months for their own reasons - which relate to the future of the Eastern Sky. It appears most of the Summer eternals are currently well disposed to Imperial citizens - with one glaring exception.

You can learn about relations with the Summer Realm, and a new incarnation of an old opportunity for the people of Dawn, in Down the cavalier road.

The Way, the Truth, the Life

  • Navarr; Advisor on the Vallorn; League and Highborn Assemblies; Imperial Senate; People who hate the vallorn

At the Summer Solstice, the Navarr assembly sent Iniska Ashwood to enact a mandate urging their people to take Pride in what has been achieved so far - that one day the vallorn will be eradicated and that the Navarr must plan for that future. Perhaps that day is closer than it has ever been? Should the Empire be prepared to build up the Great Library of Hacynian, it may even be imminent... And even if it is not, there are opportunities here for Navarr captains to adventure in vallorn-tainted areas, and for the Highborn and Navarr National Assemblies to pool their resources in pursuit of their shared cause.

You can learn about these several opportunities related to Navarr and to the Vallorn in The way, the truth. the life.

Other Events

There are a number of other events and situations which are noteworthy, but which for whatever reason have not led to a full Wind of Fortune in their own right.

Summer Conjunctions

During the Summer Solstice, there were a number of conjunctions of the Sentinel Gate identified by the Imperial prognosticators. In each case a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in a ongoing situation. These are the known outcomes of those conjunctions.

# Link Location Responsibility Overview Result
1 Second skin Sermersuaq, White Plume Rocks Mediator of Hyljehal Free a hylje hostage from the Jotun Koskinen was rescued from the Jotun, freeing the hylje to continue to aid their allies
2 Old bones Sermersuaq, Spirax wood Weigher of Worth Deny the Spear of Bounty to the Jotun and cause their quest to fail Despite the valiant efforts of the imperial Orcs and their allies, the Jotun kept hold of the spear and have gained the favour of Hayaak
3 The Missing Warlock Sermersuaq, Flat Hills Ambassador to Otkodov Retrieve a vital Thule warlock captured by the Jotun The matter of the missing warlock was resolved to the satisfaction of the Thule. They commend the Ambassador for their role in this resolution
4 Heart of Oaths Bregasland, unknown, unknown Archmage of Day Opportunity for the Imperial Orcs to recover the artifact Pilgrim's Shield Oath-Heart Dillion Fisher was dealt with and the shield Oath-Heart recovered
5 Captain's Price Segura, Cereva Hall Imperial Fleet Master Intercept a raiding party of Wave Riders on Imperial soil After repeated attempts to dissuade the Grendel from their course, negotiations broke down. The Waveriders were prevented for reaching Cereva Hall
6 A little time Bregasland, Greywater Estate General of the Strong Reeds Help House Greywater escape a Jotun execution squad House Greywater escaped into the secret places of the marsh. They support the Strong Reeds in resisting the Jotun presence
7 Stolen history Zenith, Golden Cascade Curator of the White City Museum Recover the Amulet of Truth from a wicked Druj warleader Despite the best efforts of the righteous Imperials, Khelver was able to escape with her stolen amulet
8 Stolen knowledge Zenith, Sleetstorm Pass Grandmaster of the Unfettered Mind Deny the ghulai of Sarangrave a mysterious magical text The ghulai of Sarangrave were able to escape with the mysterious text
9 Kick against the pricks Sarangrave, Dead Stone Woods, Senator for Temeschwar Recover a Bloodwater Spear orc from the Druj Imperial heroes were unfortunately unable to get close to the Druj prisoner
10 Stormwood Barrens, Stormwood Archmage of Spring Claim the Stone of Storms from Druj dedicated to Siakha The stone was claimed, and many of the Druj followers of Siakha slain
11 Sour honey Ossium, the Bone Hives Keeper of the Bone Hives Stop the Druj destroying the Bone Hives The Druj were only able to destroy two of the Bone Hives, meaning they will produce nothing until after the Winter Solstice 384YE
12 Boyar of Steel Karsk, Ashen Fields Boyarina Nisha Melinka Rupeilia Strazcovich Deal with the self-styled Boyar of Isember Alexi Iskandrova Isembrioch The robber-boyar was intercepted and executed before he could flee
13 Troubled waters Barrens, Circle of Falling Trees General of the Golden Axe Stop a group of Druj ghulai trapping soldiers on the wrong side of the river The ritual was successfully intercepted, and the Golden Axe soldiers were able to make it back across the river without difficulty
14 Lost Wanderers Karsk, Wild Copse Dean of the First Voice Glade Rescue kidnapped Navarr and recover an ancient relic One of the prisoners, and the relic they were carrying, were rescued from the bandits
15 Dark spirits Karsk, Whispering Glade Guardian of the Maze of Zoria Find a way to deal with the dark power of Isember After some diplomacy, the Dark Spirit was allowed to flee
16 From the forest Barrens, Lupine Arbour Knight-Protector of Spring Defeat a horror from the Spring realm threatening the Dawnish armies The beast was dealt with decisively, and the Dawnish armies saved from its depredations
17 A poisoned chalice Barrens, Red Plains General of the Wolves of War Retrieve cursed treasure and end a threat to the Wolves of War The cursed treasure was examined and a cure provided to the wagon raiders fighting alongside the Wolves of War
18 A sudden flood Barrens, Saltmaw Archmage of Spring Unleash the Barren Sea to flood the Fangs and the Saltmarsh Despite strong opposition, the magic was invoked, and the heroes were able to escape back to Anvil. The Barren Sea rages against the land
# Link Location Responsibility Overview Outcome
A Reeve of the Summer Lands Semmerholm, the Semmerstones Iron Duke challengers A grand audience with Barien to reward those who have completed his Challenge The audience went without any significant hitches
B Allied Groves Zenith, Allied Groves Grandmaster of Silver Chalice Investigate and deal with the malaise The malaise was dealt with, and the victims healed
C The Grove of the Halls Zenith, Grove of the Halls Herbalist of the Hearth Save as many of the ex-prisoners as possible All the ex-prisoners were restored to good health
D Ghosts in Wintermark Hahnmark, Turelva Scops of Wintermark Help the ghostly spirits haunting the area pass on Every unquiet spirit was laid to rest, and their stories brought back to Anvil
E Feverwater Wreck Therunin, Feverwater Dredgemaster of Feverwater Explore an ancient wreck at the bottom of the Feverwater The expedition returned safely

Trade Summary

Rather than spread this information out around the various foreign nations, we've collected it here for ease of reference.

  • Asavean Archipelago: With sanctions imposed by both the Empire and the Asavean plenum, any fleet captain trading with Nemoria receives a -2 rank penalty to their production.
  • Axos: The impact of recent events continues to fade, but the dreadful docks at Issyk remain a problem. Consequently Imperial fleets suffer significant penalties to trade with Axos. A fleet captain trading at the Towers of Kantor suffers a -1 rank penalty, while trading at the Chambers of Issyk suffers an incredible -3 rank penalty.
  • The Commonwealth: Commonwealth citizens remain enthusiastic about trading the Imperial fleet captains. Fleets trading with Leerdam receive an additional dram of Bladeroot, while fleets trading with Volkavaar receive an additional vial of Artisan's Oil on top of their normal production.
  • Principalities of Jarm: The ports of Kavor and Vezak remain closed to Imperial fleets.
  • Sarcophan Delves: Imperial captains continue to be welcomed in the Delves. Fleets trading with the great port-city of Sarcophan receive an additional dose of Marrowort and an additional dose of Imperial Roseweald on top of their normal production.
  • Sumaah Republic: Imperial captains are free to trade with the Sumaah Republic. Fleets visiting Zemeh receive standard production.
  • Grendel: The port of Oran is closed to Imperial fleets.
  • Iron Confederacy: The port of Robec remains closed to Imperial fleets.

Mandates

  • You can find details of the mandates, along with the rest of the Synod judgements, here.

Nine mandates were successfully upheld in the Imperial Synod. All mandates have been automatically enacted as long as the named priest has sufficient liao in their inventory before Downtime opens. Some mandates were upheld by their respective assemblies but not enacted.