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==Other Events==
==Other Events==
===Alongside the Earthquake Drummers===
* '''People interested in the Thule conquest of the Forest of Ulnak'''
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.
You can read the report first received at the last summit in '''[[Alongside the Earthquake Drummers]]'''.


==Mandates==
==Mandates==
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| 11 || Feroz, Oranseri, Sisters' Meadow || [[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore
| 11 || Feroz, Oranseri, Sisters' Meadow || [[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore
|-
|-
| 12 || Sarangrave, Thornfen, Stonesedge || [[Boyar's_Hasta|General of the Boyar's Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] ||  
| 12 || Sarangrave, Thornfen, Stonesedge || [[Boyar's_Hasta|General of the Boyar's Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area
|-
|-
| 13 || Karsk, Branoc, Hall of the Bloodwise || Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more
| 13 || Karsk, Branoc, Hall of the Bloodwise || Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more
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| 19 || Bregasland, The Rushes, Harry's Hole || [[Narwhal's Spear|General of the Narwhal's Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal's Spear resupplied
| 19 || Bregasland, The Rushes, Harry's Hole || [[Narwhal's Spear|General of the Narwhal's Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal's Spear resupplied
|-
|-
| 20 || Astolat, Withy, Igraine's Regio || [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine's_Regio|Fix the regio]] || Regio fixed
| 20 || Astolat, Withy, Igraine's Regio || [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine's_Regio|Fix the regio]] || Regio fixed. '''Éamon Ashenmourn de Cordraco''' should know more
|-
|-
| 21 || Brocéliande, Elerael, Longberth Trod || [[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed
| 21 || Brocéliande, Elerael, Longberth Trod || [[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed

Latest revision as of 21:07, 10 July 2026

Remnants of tales.jpg
News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...

Overview

Wind of Fortune Order Released Last Updated Note
In the Court of Far Horizons 1 03/07 Appraisal
Satraps of the Abyss 2 04/07 Appraisal
The Oran operation 3 05/07 Appraisal
Viridian nemesis 4 06/07 Navarr Highest Calling

Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire's military campaigns. They lay out situations and usually include things that characters can do to take advantage of opportunities or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character.

The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being "rumoured" or use a phrase like "some might say..." the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we're also being as thorough as possible. This information doesn't need further checking in-character. It's not an opinion, and we're not trying to trick you.

Nation Diplomacy Wind

As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It's perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.

In each case, we've tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We've done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting red links) in an attempt to make it easier to keep track of the newest releases.

Winds of Fortune

In the Court of Far Horizons

  • Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade

At the recent summit, the Throne, requested that the Constitutional Court appraise the implications of a new Imperial sodality, the Court of Far Horizons. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality's provisional manifesto. Abraham notes that the manifesto is "bold and vigorous" in establishing it's remit, but that that means that some of implications are far-reaching... which can be both a good and a bad thing depending where you stand.

You can read about Abrahams findings, as well as some proposals from interested parties, in the In the Court of Far Horizons wind of fortune.

Satraps of the Abyss

  • Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms

The Senate has taken advantage of an opportunity brokered by the Ambassador Accalon to engage in a spot of magical cooperation with the Sumaah Republic. Freshly-appointed prognosticator Lisane de Terresford has been sent to appraise how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with eternals. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the realms.

You can read about Lisane's findings, and about the opportunity for the Conclave to assist, in the Satraps of the Abyss wind of fortune.

The Oran Operation

  • The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council

The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the dry patricians. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted an offer from the Protectorate of Morajasse to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their appraisal of the situation has been submitted, with notes added by the Prognosticators Office, and involves a major feat of engineering in the southern Empire.

You can learn about their proposal, and some changes that might make it a little more feasible, in the The Oran operation wind of fortune.

Viridian Nemesis

  • The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council

The highest calling of the the Navarr is to share their long experience fighting the vallorn with other nations. Last season, they chose to work with the people of Urizen; now the Navarr National Assembly has urged their people to embrace the citizens of the League to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the Loyalty Assembly has supported the cause, calling upon those whose heart drives them towards the destruction of Terun's Folly.

You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the Viridian nemesis wind of fortune.

Diplomatic Winds

Each season, the Civil Service prepares a summary of the Empire's relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the Senate and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate ambassador that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.

These winds of fortune deal with the Empire's diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate ambassador or the Imperial Consul. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they're as likely as any other wind to contain something of interest to characters from all walks of life.

Other Events

Alongside the Earthquake Drummers

  • People interested in the Thule conquest of the Forest of Ulnak

Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern Ossium, to support the Earthquake Drummers. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the Forest of Ulnak have spread. Any Imperial citizen can be aware of the details of this report.

You can read the report first received at the last summit in Alongside the Earthquake Drummers.

Mandates

  • You can find details of the mandates, along with the rest of the Synod judgements, here.

A number of mandates were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been automatically enacted.

Spring Conjunctions

  • Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here

During the Winter Solstice, there were a number of conjunctions of the Sentinel Gate identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the Military Council can only make use of two of the major conjunctions each summit, choosing which to take advantage of during the Muster.

Major Conjunctions

LocationOpportunityOppositionLinkOutcome
Sarangrave, Bloodwater Marsh, Mantifent's BierHold back the vallornDrujBloodwater MarshField Marshal was Andronikos of the Lighthouse-That-Was of Urizen; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued
Mareave, Clisearn, Ohwinn ScourFreeze the Grendel advanceGrendelWealth of WaterField Marshal was Skywise Rykana of the Imperial Orcs; Iskanders Donjon was summoned; Scutt-Tadgh taken back to Anvil using Cuckoo's Egg and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; Fergus Konnaugh succesfully cursed with Like Water Through Your Fingers; Blades of Evdokia were killed.
Sarangrave, Nesustak Forest, Feverbank TreesHold back the vallornDrujNesustak ForestNot taken; Vallornspawn of Béantal Dol attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of Irra Harah unknown
Mitwold, Meade March, Meade MeadowRecover Meade's treasuresLasambrian JotunPlundered GoldNot taken; Warband of Fjorknae orcs have been hired; Foot-the-ball trophy lost
Bregasland, Grey Fens, Drayham MereErect the Mere StoneJotunA Broken RockNot taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the haunted quality; Fate of Friar Bloughton unknown; Grey Walkers remain in the area.

Minor Conjunctions

# Location Responsibility Overview Result
1 Reikos, High Chalcis, Emergency Hospital Medical Officer of the Pegasus Respite Assist the refugees Refugees treated and assisted
2 Hahnmark, Valasmark, The Fallen Tree Morgan Drifting Bough Recover the letter Uncertain, but Morgan Drifting Bough should know more
3 Hahnmark, Kronemark, Grieversonn Farmstead Eevi of the Gadrai Meet with Valdr Grieversonn Valdr Grieversson was dedicated to Loyalty
4 Karov, Wieliczka, Maria's Descent Senator for Temeschwar Retrieve the Rat Idol from the cultists of the Night Below Idol successfully recovered
5 Reinos, Bastasor, Beatriz's Field Champion of Ambition Claim the Lasambrian banner Lasambrian banner recovered
6 Ossium, Drownbark Forest, Sarakov Point Merchant-Boyar of the Stinking Market Investigate wagon raiders acting strangely Several strange items were recovered and the wagon raiders were rid of their spiritual ailments
7 Madruga, Crucible, Egnar Range Grandmaster of the Rod and Shield Slay the dire astacids Imperial casualties suffered. Camp of the Sand Crab left in ruins
8 Sarangrave, Turan Flats, Dahis Outskirts Strategos of Dawn Rescue the sept members from the blinded ghosts Sept members rescued
9 Spiral, Apulus, Broken Lea Oblivion Sentinel Claim the wage of the Vorlach Adventurers Imperials repulsed. Vorlach Adventurers escaped Spiral.
10 Forest of Ulnak, Grimfen Mire, The Bound Glade High Exorcist Recover the Thule's material and clear the ghosts All ghosts exorcised
11 Feroz, Oranseri, Sisters' Meadow Corsair of Oran Reclaim the Brazen Links Brazen Links reclaimed and returned to the Freeborn egregore
12 Sarangrave, Thornfen, Stonesedge General of the Boyar's Hasta Eliminate the blinded ghosts The blinded ghosts were not eliminated and remain a threat in the area
13 Karsk, Branoc, Hall of the Bloodwise Named persons Meet with Taysa of the Black Feathers Uncertain, but named persons should know more
14 Casinea, Syrene, Kaela's Regio Inquisitor of Prosperity Rescue Mendicant Garev Mendicant Garev rescued. Iniska Ashwood later raised a judgement on the matter
15 Mitwold, Meade March, Maggie's Bulwark Bailiff of Meade Claim the cache Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade
16 Hercynia, Deer's Folly, Greenmount Speaker of the Vallornguard Destroy the ettercaps' structure All ettercaps killed and structure destroyed
17 Sermersuaq, Suaq Wastes, Desolate Stretch Banner-bearer of Atkonaroq Kill Hallr Winterborn Hallr Winterborn killed and banner recovered
18 Reikos, Chalcis Mount, South Downs Champion of Loyalty Rescue the wounded Highborn All ettercaps killed. Highborn rescued and treated in Anvil
19 Bregasland, The Rushes, Harry's Hole General of the Narwhal's Spear Kill the yegarra Yegarra killed; Narwhal's Spear resupplied
20 Astolat, Withy, Igraine's Regio Senator for Astolat Fix the regio Regio fixed. Éamon Ashenmourn de Cordraco should know more
21 Brocéliande, Elerael, Longberth Trod Knight of the Greenwood Eliminate the hunting ettercaps All ettercaps killed
22 Sarangrave, Turan Flats, Kullflirn Keeper of the Tower of the Fall Destroy the miasma pillar and stymie Kull Druj all killed and miasma pillar destroyed
23 Ossium, Drownbark Forest, Nadezhda's Enclosure Custodian of the Shchaslyvyy Spile Kill the Kallad Kallad all killed
24 Sarangrave, Thornfen, Overgrown Pillar Gardener of Pallas Destroy the miasma pillar Miasma pillar destroyed
25 Volodmartz, Murupa, Forest of Blades The Academy Find and destroy the "bandit" vale "Bandit" vale destroyed
26 Sarangrave, Kroll, Kreeflirn Knight-protector of Spring Destroy the two miasma pillars Both miasma pillars destroyed. Some Imperial casualties
27 Volodmartz, Livardz, Sunless Vale Grieftender of the Forgotten End the suffering of the Shadow Fellowship Suffering of Shadow Fellowship ended
28 Sarangrave, Bloodwater Marsh, Toxic Pillar Guild Leader of the Apothecaries Guild Destroy the miasma pillar Miasma pillar destroyed
29 Karsk, Crowslook, Skylost Clearing Guild Leader of the Apothecaries Guild Treat the Gregadze Situation unclear, but the Speaker of Apothecaries Guild should know more
30 Sarangrave, Thornfen, Haunted Pillar High Exorcist Destroy the miasma pillar Miasma pillar destroyed
31 Kallavesa, West Marsh, Gull's Isle Hall Ingrid Talon-of-the-Mark Engage in the hetjuveisla Hetjuveisla engaged in. Those who went should know more
32 Feroz, Afarjasse, Abril's Pasture Dhomiro of Afar Stop the Hand of Dumon Hand of Dumon killed, herd of Afar is safe
33 Arbonne, Laufette, Solden Farm Minister of Historical Research Sort the situation out Hand of Dumon killed. Marko Siwarsbairn rescued.
34 Sarvos, Uccelini, Bertolli's Glebe Ambassador to the Iron Confederacy Stop the Hand of Dumon Hand of Dumon killed
35 Sarangrave, Bloodwater Marsh, Dandelion Glade Sławomir Rabovich Bolotstrazh Meet with the rebels Uncertain, but the named citizens should know more