• day when you cast the paralysis spell you can do so without spending any mana. You must be able to cast the paralysis spell to use this power. Materials:
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  • day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power. Materials:
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  • use common names for these rods to reference the fact that the paralysis spell allows both the caster and the target to speak - for example in the Brass
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  • complain that the mage armour becomes a little heavier every time the paralysis spell is cast with its assistance, although they clearly do not actually weigh
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  • available to Imperial artisans that allows a magician to perform the shatter spell without training. While there is a staff that provides that power, it requires
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  • and even then is only useful to someone who has already mastered the repel spell - though it is worth noting that the rod in question also uses a large amount
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  • ever be able to cooperate in criminal matters and sadly suggests that this spells an end to current discussions about creating a treaty to allow criminals
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  • lies in the fact that the Empire does not consider knowledge of the venom spell itself to be a criminal offence, so it makes little sense that an implement
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  • nearly a dozen shattered items with a handful of mana crystals. The mend spell is more versatile, and can be performed much faster, but even a skilled magician
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  • especially in The Brass Coast and The League specialise in this simple spell, arranging to perform it on multiple businesses in the same territory in
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  • are present in the remains, the answer is clouded. This bitter divination spell is useful for determining who is buried in a grave without needing to desecrate
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  • channels and twists the energy from each movement, each strike, and each spell cast through it, storing a little of the energy so that it may be called
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  • superior method of capturing an opponent to the more traditional entangle spell. Imperial Orc warcasters favour this staff because it allows them to get
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  • name and face of the character that the item is bonded to. A detect magic spell cast on the item reveals that it is the 'property' of that character in addition
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  • a magician to channel destructive, painful magic through their rod. The spell blasts flesh and twists bone, leaving a limb useless and crippled or immediately
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  • mage units harrying the disciplined ranks of the Granite Pillar, unleashing spells to envenom, weaken or pin their foes in place. It would seem that the Druj
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  • curses such as those caused by the weakness spell or a strike from a Duelist's scales. While the purify spell is more versatile this ritual is very effective
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  • character or item. This ritual breaks bonds in the same way as the create bond spell. The ritualist must touch the target item or character. The ritual severs
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  • effect at a time. The target gains the ability to cast the detect magic spell four times each day as if they know it without spending any mana. They also
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  • rational explanation was this... this treasure - no this trove, was what the spell must have been intended to preserve. The weapon was beautifully made, superbly
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  • allowing the bearer to send a return communication using the operate portal spell at the Imperial Regio. This ability can only be used at night. It needs a
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  • wielding a staff as if it were a two-point spell. The target must follow all the rules for casting an offensive spell including spending two points of personal
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  • Winter Solstice (event 1). The ritual ends at the start of spring. This spell is intended to be cast at the Autumn Equinox (event 4), but may be cast earlier
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  • warcasters supplement their combat abilities with these wands. The mend spell is seen as a means of preserving items of great Worth, especially those already
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  • enchantment effect at a time. The target gains the ability to cast the entangle spell four times per day as if they knew it without spending any mana. They also
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  • target, equivalent to that which would be uncovered with the detect magic spell. You may increase the magnitude of the ritual to penetrate more powerful
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  • victims of venom from such sources as a venom spell or the use of a Barbed Spear. While the purify spell is more versatile, this ritual is very effective
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  • about who crafted a magic item - the divination function of the detect magic spell will determine if there is any additional information beyond the simple identity
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  • bond spell to create a bond you may do so without spending any mana. You cannot use this ability with any other function of the create bond spell (such
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  • enchantment effect at a time. The target gains the ability to cast the empower spell four times per day as if they knew it without spending any mana. They also
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  • obsolete. This may cause the information provided by the ritual to change. The spell is generally at its most reliable where there are only two sides in a conflict;
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  • rune such as Cavul, which guides the power into an appropriate form for a spell of healing. These wands truly come into their own in the most dire of circumstances
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  • battle mage skills to bond to this item. Effect: You may cast the repel spell as if you know it. Materials: Crafting a pugilist's shillelagh requires no
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  • to bond to this item. Effect: Whenever you cast, or swift cast, the heal spell you regain one hit. Materials: Crafting an altruist's recompense requires
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  • Agramant can be detected by a detect magic spell cast on the character for that specific purpose (a detect magic spell cast for any other purpose does not reveal
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  • its magical properties. Effect: Five times per day you may use the empower spell as if you knew it without spending any mana. You may not use this ability
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  • explanation follows. Battlefield healing is not for the faint hearted The heal spell and its variants represent the channelling of raw power to knit bone, mend
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  • wielding a staff. The target must follow all the rules for casting an offensive spell including spending a point of personal mana. . The effect lasts until the
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  • magician skill to bond to this item. Effect: When you cast the paralysis spell, you may call IMPALE rather than PARALYSE. Materials: Crafting a sceptre
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  • protects them from exposure to the raw power of the Wasteland. Unlike a spell, the power of the ritual can be used even while armoured in leather or steel
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  • the magician skill to bond to this item. Effect: You may cast the repel spell as if you knew it. Materials: Crafting a Storm Sceptre requires no special
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  • carefully banked for several months, the magician may cast a single combat spell that costs 1 mana without spending any personal mana. The roleplaying effect
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  • the young girl's fault that their commander thought she could just cast a spell and make everyone ready to fight. "Go and tell Commander Hiram that nobody
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  • skill to bond to this item. Effect: Once per day you can cast the repel spell as if you knew it and without spending any mana. Materials: Crafting a Windreaping
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  • coven bond is used rather than their own. If the apprentice is casting a spell or using a heroic ability, then the supervisor's mana or hero points are
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  • fingers to trace the curve of his jaw. ‘Enough,’ came another voice. Whatever spell the naga was weaving broke. A figure emerged from the shadows beneath the
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  • connecting to any item you can make as if you were casting the create bond spell. Materials: Crafting Lodestone Shears requires seven measures of beggar's
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  • sign a rain of embers that seem to the eyes of the mystically inclined to spell out a rune ... perhaps Queros, perhaps Hirmok, perhaps Mawrig. Then nothing
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  • earlier battle. The venom that coursed through its veins from Gnaeus’ lucky spell, however, would not have gone. That was why it had returned at night. A desperate
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  • deep understanding of offensive magic, including the ability to cast the spell entangle with the puissant drive of the true hero. In the right hands, however
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  • bond to this item. Effect: Three times per day you may cast the entangle spell as if you knew it without spending any mana. Materials: Crafting an ethereal
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  • lounge, and they seemed very interested in our adventures with the Imperial spell. I tell you Marja, the Shark Dodgers are going places!" Marja shook her head
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  • point). This expenditure of mana has the same restrictions as casting a spell. While under the effect of the enchantment the character experiences a roleplaying
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  • on the snow Chorus Though we fought hard and fought long Strong was the spell and our foes they used it well And our blood fell like rubies in the snow
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  • skills to bond to this item. Effect: Twice per day you can cast the weakness spell as if you knew it without spending any mana. Materials: Crafting an Enfeebling
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  • tree and could knock even the sturdiest warrior from their feet without spell or enchantment. Some stories even claim that Steeple Jack could even bowl
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  • rarely considered to be worth the expenditure of mana it requires. Where the spell is sometimes valuable is in enhancing the constitution of an individual who
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  • Effect: Once per day you may cast, or where appropriate swift cast, any spell you know for no mana cost. Materials: Crafting a staff of power requires
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  • that reveals the truth or dispels deception, including the detect magic spell. It can also be used to inspire madness or cause blindness, although this
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  • body or spirit and burn it away. The effect is more focused than a purify spell cast by a magician, but slightly more powerful - it allows the removal of
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  • and delivered a suitable question to the eternal using the operate portal spell and a specially crafted effigy no later than time out the previous night
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  • forces. No ogre has ever been observed casting a spell. It is believed that those rare stories of spell-casting ogres are the creation of storytellers;
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  • bond to this item. Effect: When another character makes you the target of a spell, ritual, heroic skill, or chirurgeon's skill that restores a number of hits
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  • to the pot and then cast her hands outwards over the plate. Some kind of spell maybe? She repeated this twice more, before carefully putting the lid back
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  • fleeing fugitives in their tracks. Unlike the ability granted by the entangle spell, the power of the Constricting Scourge allows the target to restrain an opponent
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  • this item. Effect: Three times per day you may cast the venom or paralysis spell as if you knew it without spending any mana. Materials: Crafting a Caress
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  • and delivered a suitable thesis to the eternal using the operate portal spell and a specially crafted effigy at a Day regio, no later than time out the
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  • in the attempt to augment or search for wisdom, such as the detect magic spell, as well as in rituals designed to punish or rehabilitate a criminal or transgressor
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  • skills to bond to this item. Effect: Twice per day you may cast the entangle spell as if you know it without expending any mana. Materials: Crafting an Amberglass
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  • roleplaying you may open a portal as if you had cast the operate portal spell. You may use this power if you are wearing armour. Materials: Crafting a
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  • justice, revenge and an ability to hold grudges for a long period of time. The spell is sometimes called Horn of the Unicorn, especially by the Navarr and those
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  • grinned at Gerard. "You already know why this won't work - but sure, I'll spell it out for you. An appraisal is all about finding a way to do something.
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  • Imperial presence. Each season, the prognosticators examine the Gate with their spells and converse with egregores and astronomancers, and do their best to compile
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  • season to purchase the mana and pay the ritualists to cast the necessary spells. Such a solution would be impossible in most territories of the Empire,
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  • three spells it grants - shatter, weakness, or paralysis once each day without needing to spend any personal mana. They may choose a different spell each
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  • is 16 or under who casts Operate portal at the regio, can use the simple spell to send a single piece of writing (up to 100 words) to Phaleron The player
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  • colloquial names - in parts of the Brass Coast it might be called a One-more-spell Wand, while the mountebanks of the League call them Lucky Holdouts. It is
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  • structure to help grant the ritual power. The implement charged with this spell is a key element in the ritual, and the role it plays in the performance
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  • bond to this item. Effect: Three times per day you can swift cast the heal spell as if you knew it without spending any mana. Materials: Crafting a radiant
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  • restricted abilities that have been expended are still used up). As with the mend spell, Artisan's Oil can be difficult to use in the middle of a fight. The artificer
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  • strength to strike a mighty blow. A magician cannot manage the simplest spell, and is incapable of effectively contributing to a ritual. An artisan can
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  • ritual magic. Although a piece of crystallised mana can be used to cast any spell, many magicians find this robe’s power gives them more versatility. By invoking
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  • sort of" he paused this time to allow him enough draw breath so he could spell out "Grand... Alliance..." Mirael enjoyed watching the shocked look on his
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  • history hangs heavy around them and could be read - much as the detect magic spell does. There are also few Imperial Orcs in the territory to encourage to find
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  • strong arms I plied my charms While hail and sleet fell thick But no magic spell that I could tell Could raise his flaccid... ...banner I found among the
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  • behemoth's essence. There are fanciful stories that some warriors who receive the spell on multiple occasions eventually feel the urge to travel to the Summer Realm
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  • to bond to this item. Effect: Twice per day you may swift cast the heal spell as if you knew it and without spending any mana Materials: Crafting a Blood-dimming
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  • magicians may even combine the performance of the ritual with the create bond spell or as part of a ceremony to make or reaffirm an oath of fraternity or loyalty
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  • be performed on a magician and grants them the ability to cast the repel spell four times each day as if they know it without spending any mana. They also
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  • mage-assassin who wielded a Bravo’s Blade and rod. They first cast the venom spell then followed up with a blow from the Bravo’s Blade. The assassin wore a
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  • skill to bond to this item. Effect: Once per day you can swift cast the heal spell as if you knew it and without spending any mana. Materials: Crafting a Bloodsilver
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  • others while under this enchantment. In times of reasonable plenty, this spell is mostly useful for enhancing the constitution of an individual who is already
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  • they evaporated, and the room shook slightly – though whether from the spell’s completion or the gale outside, Aelix couldn’t be sure. “Silly boy. I have
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  • castles were overwhelmed by virtuous armies. The implement charged with this spell is a key element in the ritual, and the role it plays in the performance
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  • similar enchantments. It is common for those who receive the benefit of the spell to offer a portion of any plunder they gain in the coming season to the ritualists
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  • swift cast) a specific spell three times each day without expending any mana. The character must already know the appropriate spell to be able to use the
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  • skill to bond to this item. Effect: You may cast, or swift cast, the heal spell as if you know it. Materials: Crafting an acolyte's mercy requires no special
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  • any information about the target with divination magic. The detect magic spell (or similar incantation or item-use) will provide only the information that
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  • in these cases to collect a little of the material that remains after the spell is complete and return it to the same field. A number of ritualists weave
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  • battle mage skills to bond to this item. Effect: When you swift cast the mend spell, you need only spend 1 mana rather than the usual 2 mana. Materials: Crafting
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  • supernatural venom caused by this enchantment cannot be removed by a purify spell (although attempting to do so will not cost the caster any mana) unless the
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  • match the fury of a battle-ready kohan, while a Dawnish Yeofolk may find the spell gives them the confidence they need to seek out their test of mettle. Even
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  • Volhov's Robe. The ritual may also involve a casting of the create bond spell - either to bind a new Volhov's Robe to the recipient, or to symbolically
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  • point). This expenditure of mana has the same restrictions as casting a spell. Materials: Crafting a Circlet of Falling Snow requires no special materials
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  • character without expending any mana. You must be able to cast the appropriate spell to use this power. Materials: Crafting a Robe of Blood and Bone requires
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  • enchantment effect at a time. The target gains the ability to cast the venom spell four times each day as if they know it without spending any mana. They also
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  • any tools they might realistically need when they are targeted with this spell - a forge, a spinning wheel, a workbench or whatever. The item is crafted
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  • are said to have developed the ritual that would later be refined into the spell "create bond", and to have made the first items that dealt with the creation
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  • enchantment quickly fades. It is common for those who receive the benefit of the spell to offer a portion of any plunder they gain in the coming season to the ritualists
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  • the lore of the six realms. Most are much more familiar with nonviolent spells than with any kind of battle magic. Anyone who has the training to be an
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  • battle mage skills to bond to this item. Effect: You may cast the weakness spell as if you know it. Materials: Crafting an Agramant's bargain requires no
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  • shrug, the thane granted her the weapon. Kaisa bound it to her with a swift spell and set off to find the bandits. That proved simple as the orcs did not try
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  • of being powerful. He approves as much of the magician who uses his heal spell to support his allies as he does of the coven that masters a powerful ritual
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  • at night. Any magician, especially one who has just spent mana to cast a spell, may hear an unearthly chord of distant music, inaudible to others nearby
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  • if they are in presence of the new regio by performing the detect magic spell with the assistance of a referee. Anyone who spends more than a few minutes
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  • picked up his wine goblet and his lips were moving quickly. Was he casting a spell? Performing a ritual? He slowly tipped the goblet, letting half of their
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  • and soul, and song and honour. Blood and pride, and mind and thought." The spell cast, the enchanter sighed. "That armour is yours now, as much as your own
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  • any consecration can replace (or remove) this enchantment. A detect magic spell performed in the area determines the realm and magnitude of the effect. The
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  • acquired by the traders whose ships were under the influence of this Autumn spell. Mind you it is also worth noting that some of these "items" have brought
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  • skill to bond to this item. Effect: Once per day you can cast the weakness spell as if you knew it and without spending any mana. Materials: Crafting a Whelpmaster's
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  • magicians argued that there was little benefit in making this ritual a formulaic spell. An arcane projection is generally much more suited to producing specific
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  • to run for it, but his feet were glued to the wooden planks. He knew the spell wouldn't last long, but he also knew Carlos wouldn't be wasting breath on
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  • involves inflicting a bleeding wound on the target. Some covens who use this spell regularly have a specific knife (or sometimes a sickle) that they use to
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  • any consecration can replace (or remove) this enchantment. A detect magic spell performed in the area determines the realm and magnitude of the effect. The
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  • status if they were affected although this effect will not work if the purify spell would fail to remove the VENOM effect for any reason. The character must
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  • challenges here are those of influence and politics, rather than swords and spells, but the triumphs and disasters are no less important to the future of the
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  • create the effects of certain spells. This suite includes rituals such as Hands of Sacred Life that duplicates the heal spell, and the combination of Ascetic
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  • battle mage skills to bond to this item. Effect: You may cast the paralysis spell as if you know it. Materials: Crafting an Unseen Encasement requires no special
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  • cannot alter your appearance again without further use of magic. A potent spell that can make you appear as different lineages. A human target of this ritual
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  • entangle, repel and paralysis spells as if you know them. 1 0 0 10 0 7 0 0 5 22 Staff of Life You may cast, or swift cast, the spells heal, purify and restore
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  • Llofir has worked with the Kallavesi mystic Tremont of Cundahl to prepare the spells; the Wintermark magician has presented them to the Imperial Conclave in
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  • alleviated by anything that would remove the venom condition such as the purify spell or a dose of Imperial roseweald applied by a physician. .
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  • to the application of the purify spell, being much closer in potency to a curse or traumatic wound than the venom spell-effect. In addition, we are offering
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  • Sunday morning, bonds between groups cannot be severed with the create bond spell. Anyone who wishes to leave a coven, sect, or banner must employ more powerful
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  • Lets a battle mage call STRIKEDOWN with a staff by casting an offensive spell. 8 Chirurgeon's Healing Touch Target gains two stay with me uses each day
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  • or whether the effects are mundane. Their response is that this is not a spell like the Empire understands it - but that Lashonar is being of magic - an
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  • ruin, and the soldiers in that camp. The Citadel Guard are working a potent spell and with their technique enacted, their magic gathered, they unleash their
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  • to use the unstoppable skill as if you know it. You must be able to cast spells to use this power - it will not work if you are wearing armour other than
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  • Ephisis. 4 Shared Mastery of the Magician's Guild Grants knowledge of a spell known by a member of the coven. 4 The Conspirator's Cloak Grants an aura
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  • requirement for any of those accompanying Menos to perform the operate portal spell themselves. Phaleron is keen that every Urizen who wishes to attend the parley
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  • will wash away a taint such as this - it can only be purged by blade and spell wielded by mortal hands imbued with the burning light of Virtue. After the
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  • the river tends to be slow moving, the dangerous currents it is famous for spell disaster for anyone who misjudges the water. There have already been several
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  • indicate a single topic they desire information about, use the operate portal spell at a suitable regio, and then during the next summit the emissary will receive
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  • may make someone ill the sickness it causes can be treated with the purify spell so it is useless as a poison. Furthermore it is pretty clear to everyone
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  • defeat the Jarl and return the sword to Barien using the operate portal spell at the Imperial regio then the Weigher of Worth will receive an item of worth
    26 KB (4,176 words) - 12:56, 7 June 2023
  • does not win any concessions from the Empire. That will almost inevitably spell trouble down the line. Communication with the Rahvin can be achieved by sending
    120 KB (20,070 words) - 13:17, 7 November 2023
  • with a stout rowanwood board after that. Her contention was that the runes spelled out a message, and that regardless of what else it was it was bad luck,
    28 KB (4,782 words) - 17:56, 29 December 2023
  • entangle, repel and paralysis spells as if you know them. 1 0 0 10 0 7 0 0 5 22 Staff of Life You may cast, or swift cast, the spells heal, purify and restore
    318 members (0 subcategories, 0 files) - 13:25, 18 November 2020
  • magicians) are certain that the Grendel looters are under the effect of a potent spell, most likely a day magic enchantment, that allows them to effortlessly coordinate
    31 KB (5,211 words) - 18:02, 29 December 2023
  • discern enchantment, or identify magical item functions of the detect magic spell, exactly as if they were magicians! They may only do this if they are not
    17 KB (2,678 words) - 23:29, 3 August 2023
  • 0 0 7 11 7 43 Sunfire Pennant Five times per day you may use the empower spell as if you knew it without spending any mana. You may not use this ability
    43 members (0 subcategories, 31 files) - 13:03, 25 April 2023
  • with it the threat of sickness - physicks and healers versed in the purify spell have their work cut out for them. The damage is extensive, and nowhere more
    42 KB (6,839 words) - 17:55, 29 December 2023
  • can cast, or swift cast, the heal spell as if you knew it. 2 0 0 0 0 0 0 0 0 0 Storm Sceptre You may cast the repel spell as if you knew it. 2 0 0 0 0 0 0
    17 members (0 subcategories, 0 files) - 11:08, 17 August 2020
  • swift cast, the heal spell as if you knew it. 2 0 0 0 0 0 0 0 0 0 Mazzarine Spindle You may cast, or swift cast, the restore limb spell as if you know it
    16 members (0 subcategories, 0 files) - 11:07, 17 August 2020
  • day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power. 1 0 0 3 0 0
    14 members (0 subcategories, 0 files) - 07:01, 18 August 2020
  • not only the mastery of rituals, but also the knowledge of how to cast any spell, as well as the lore of Spring magic from their subject! The woman was apparently
    33 KB (5,252 words) - 23:15, 3 August 2023
  • you cast, or swift cast, the heal spell you may do so without spending any mana. You must be able to cast the heal spell to use this power. 1 0 0 0 8 7 0
    16 members (0 subcategories, 0 files) - 07:00, 18 August 2020
  • Surprise Once per day after casting the empower spell on a target you also gain the benefit of the empower spell. 2 0 0 0 0 0 0 0 0 0 Shears of Winter When
    10 members (0 subcategories, 0 files) - 11:07, 17 August 2020
  • point). This expenditure of mana has the same restrictions as casting a spell. 2 0 0 0 0 0 0 0 0 0 Dragonbone Symbol Once per day, if you are Dedicated
    14 members (0 subcategories, 0 files) - 07:04, 18 August 2020
  • of the Magi When you cast, or swift cast, the operate portal spell, or the create bond spell, or perform the discern enchantment, identify ritual performance
    8 members (0 subcategories, 0 files) - 11:09, 17 August 2020
  • connecting to any item you can make as if you were casting the create bond spell. 1 0 0 6 0 0 7 0 0 13 Bloodcloak Three times per day when you use the physick
    9 members (0 subcategories, 0 files) - 07:05, 18 August 2020
  • 9 11 5 44 Virtuous Ward When another character makes you the target of a spell, ritual, heroic skill, or chirurgeon that restores a number of hits you regain
    12 members (0 subcategories, 0 files) - 07:06, 18 August 2020
  • this case I rather hope it's never actually needed. Predictably the hot spell broke... over the July weekend we were running our event. The PD weather
    135 KB (24,861 words) - 18:03, 29 December 2023
  • to aim for a specific target and ensure the blow is pulled for safety. 4: Spell Vocals are cool (and required). A chance to put your own spin on the call
    218 KB (38,531 words) - 11:27, 17 November 2023
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