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[[Matt's Scratchpad]]
[[Matt's Scratchpad]]


[[The Claw]]
[[Astronomancy]]
The Claw is visible all year round but spends most of the autumn and winter months relatively close to the western horizon, only rising to its peak, approximately halfway to overhead, during mid-spring. It is formed of four stars, the brightest of which is located almost directly above the ‘tail’ of The Stork.
 
[[The Fountain]]
'''Significance:''' I#ve used this in a lot of healing and fertility ritual descriptions, I think it represents a natural law like ''living things live''.
The Fountain is a constellation of nine stars that rises from the horizon in early spring, reaches its zenith as spring turns to summer and vanishes below the horizon during the winter months. Water, birth – it is these things and has dominion over them. They don't believe this “creature” is conscious.
 
[[The Chalice]]
'''Significance:''' Used this in healing, and I think it has grail imagery. How it differs from the Fountain I have no idea.
The Chalice travels along the horizon from south-east to south-west from late winter to late spring and is absent from the night sky for the rest of the year. It is sometimes referred to as the ‘Double Chalice’ or the ‘Cup of Choices’ as it is an almost symmetrical constellation of six stars.
 
[[The Oak]]
'''Significance:''' I've used this in a chunk of buffing rituals, I think it has something to do with things enduring?
The Oak is usually located by following the final strand of The Web to pinpoint the Oak’s brightest star, which forms the apex of this constellation of ten stars. What is commonly referred to as the ‘Root’ star is obscured by the horizon until late spring, when it rises over the following months. By late summer this constellation is found almost overhead.
 
[[The Mountain]]
The Mountain is formed of ten stars and appears low to the horizon. Whilst the ‘peak’ is visible throughout the year, the constellation is partially obscured during the winter months, only completely rising in to view during the late spring and summer.
 
[[The Stallion]]
'''Significance:''' Used this in a few buffs, I think it's feisty and passionate. What the heck that means as a natural/magical law I have no idea.
The Stallion is a complex constellation of 14 stars and is located beneath The Phoenix. It is most easily located by following the line of the fixed star of The Chain, through the rear of The Phoenix and down to the center of the Stallion’s back.
 
[[The Spider]]
The Spider is a small cluster of five stars just off the fourth star in the spiral of The Web. It appears to have two ‘arms’ reaching out towards The Web whilst a small triangular ‘body’ points outwards.
 
[[The Web]]
'''Significance:''' I think this has something to do with influence, and the way apparently unconnected things effect each other
The Web is found almost directly opposite The Phoenix with The Chain equidistant between them. It spirals inwards with an almost direct line between its first two stars that can be extended out to find the apex of The Oak. There are, in fact, nine stars in this constellation, however the center star is somewhat faint and easily obscured on a less than clear night.
 
[[The Drowned Man]]
'''Significance:''' I've used this on curses; I think it suggests the inevitability of death; the law that "things end".<br>
The Drowned Man contains eleven stars, the brightest of which forms the ‘foot’. The ‘arms’ stretch between the head of The Phoenix and the right side of The Mountain.
 
[[The Door]]
'''Significance:''' This is a trilithion gate, and it almost certainly has a load of threshold images and physical/emotional, transition - stopping being one thing to become another - kinda stuff.<br>
The Door is comprised of four bright stars and is generally found by following the arrow of The Lock’s brightest star. It only appears in full during the winter months.
 
[[The Lock]]
'''Significance:''' Seals, control.
The Lock is a trio of stars located below The Key. Forming a triangle, its brightest star points in the direction of the constellation of The
Door.
 
[[The Key]]
'''Significance:''' Opening, finding, unsealing. Might have an idea that there are no secrets, or that everything can be understood or something equally Clavicus-y
The Key is formed by a pair of twin stars and found almost directly above The Lock. It sits outside the curve where The Great Wyrm passes behind the tail of The Phoenix.
 
[[The Great Wyrm]]
'''Significance:''' I think this is magic - that the world can be changed.
The Great Wyrm is the largest recognised constellation comprising of 17 stars. It begins just to the south-west of the brightest star of The Drowned Man, curves below and behind the tail of The Phoenix to pass between it and The Chain and concludes just to the west of The Web.
 
[[The Wanderer]]
The Wanderer is a reddish star that appears to migrate across the night sky, most recently passing beneath and through the legs of The Stallion during the course of the summer months.
 
[[The Phoenix]]
'''Significance:''' I think this might have something to do with ideas of learning and understanding, or maye even "as above, so below".
The Phoenix is ones of the most easily recognised constellations, possibly due to frequent depiction in Urizen art and iconography. It is rare to find even an Urizen child who hasn’t been taught how to find the Phoenix in the night sky, and then use it to more easily locate The Chain and many other constellations.
 
[[The Three Sisters]]
'''Significance:''' There might be a Brass Coast overtone, this could well be something like "genetics exists" or "things that appear similar are connected" or something like that.
The Three Sisters is probably the smallest constellation. A run of three bright stars just outside one edge of The Door they are comparatively close together and only appear above the horizon during the winter months through to mid spring.
 
[[The Chain]]
'''Significance:''' I think this is bonds/oaths have power
The Chain is comprised of five stars with the brightest at either end. It is unique in that it appears to rotate about itself, with the star to the extreme right always appearing in a fixed point due north. This particular star is often referred to as ‘The Anchor’ by mariners and the remainder of the constellation as ‘The Ship’s Chain’.
 
The Orcs of the Empire hold this constellation as particularly important, calling the two end stars as ‘The Manacles’. They see it as a reflection of their past history and a symbol of their steadfast loyalty to the Empire. Ever-present and immobile.
 
[[The Stork]]
'''Significance:''' I've got no suggestions apart from the idea of cranes and similar birds being very elegant and precise as they pick their way around a swamp.
The Stork can be found close to the horizon in late autumn and late spring and is absent from the night sky throughout the summer months. A constellation of nine stars it is located on the opposite side of The Claw to The Chain. After The Great Wyrm it is probably the next largest constellation along with The Mountain.
 





Revision as of 12:10, 21 March 2013

This is Andy Raff's page for doing things with links and the like. He can't believe he didn't think of it earlier.

I suggest you move along, there's nothing to see here :)

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Template:Magnitude Reduction
Template:Curse Template:Regio
Template:Area Aura
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((Magic overview#Contributors|contributors))

Pauper's Key, Lodestone Shears, Escharotic Cauldron, Dragonbone Symbol, Censer of Benediction, Silent Bell, Righteous Aspergil, Shackles of Insight, Mirror of the Virtuous, Icon of the Hearth, Icon of the Forge, Icon of the Pilgrim, Icon of the Justicar, Icon of the High Tower, Icon of Judgement, Icon of the Witness, Splendid Vestment, Cowl of Judgement, Labyrinthine Vestments, Wayfarer's Robe, Inquisitor's Cassock, Keeper's Habit, Templar's Cuculla, Troubadour's Tunic, Missionary Dalmatic, Simar of Certainty, Dragonbone Tunic, Alabaster Cerement, Dragonbone Reliquary, Almery of Purity, Wayfarer's Pyx, Song of the Noonday Sun, Inspiring Refrain, Rhythm of Deep Resonance, Whisper of Conviction, Echoes of Glory, Chorus of the Righteous, Chant of Long Years

Twilight Orb, Radiant Orb, Amberglass Orb, Burnished Orb, Vitriolic Orb, Greensteel Orb, Dragonbone Orb, Orator's Chalice, Cartographer's Eye, Web of Celestial Attunement, The Green World, The Fields of Glory, The Iron Labyrinth, The Barren Land, The Empty Horizon, The Flickering Flame, The Eternal Gambit, The Fountain of Thorns, The Mountainous Oak, The Spider's Web, The Drowned Threshold, The Key and the Gate, The Vagabond Wyrm, The Syphon of Stars

Blessing of New Spring, The Hands of Sacred Life, Hearthfire Circle, Midwife's Recourse, Turns The Circle, Fan the Flame of New Life, Charge of the Rushing Wind, Churning Cauldron of Bravash, Call Down Lightning's Wrath, Spring Tides, Rot's Rightful Claim, Vitality of Rushing Water, Rampant Growth, Touch of Vile Humours, Rising Roots that Rend Stone, Foam and Spittle of the Furious Sea, Forge the Wooden Fastness, Thunderous Deluge, Fetid Breath of Teeming Plague, Rivers of Life, Turgid Waters Sweep All Aside, Thunderous Tread of the Trees, Blood of the Hydra, Fountain of Life, Hands of the Healer, Blood and Salt, The Forest Remains, Irrepressible Monkey Spirit, Skin of Bark, Blood of Amber, Fire in the Blood, Chirurgeon's Healing Touch, Hallow of the Green World

Renewed Strength of the New Day, Tenacity of Jotra, Unbreakable Spirit, Unbreakable Blades, Strong Ox, Golden Sun, Strength of the Bull, The Swan's Cruel Wing, Cunning Puissance of the Leaping Hare, The Hammer of Thunder, The Vigour of Youth, Stout Resolve of the Unyielding, Crimson Ward of Summer Stars, The Sound of Drums, Chasuble of Majesty, Glorious Crown of Enchantment, Splendid Panoply of Knighthood, Challenge the Iron Duke, Champions Shining Resolve, Mantle of Lordly Might, Raise the Standard of War, Devastating Maul of Inga Tarn, Unbreakable Behemoth's Strength, Thundering Roar of the Lion-bound Horn, Unfailing Walls of Verys, Delve Deep, Beneath the Mountain

Black Iron Blade, Fallow Fields and Dried Meat, An Echo of Life Remains, Hunger of the Draughir, Words of Ending, Mark the Flesh Incorruptible, Tribute to the Thrice-Cursed Court, Pallid Flesh of the Dead King, Wisdom of the Balanced Blade, Withering Touch of Frost, Traitor's Fate, Ruthless Vigilance, Healthy Crop, Pakaanan's Iron Shutters, Crumbling Flesh and Withering Limbs, Hungry Grasp of Despair, Freezing Brand of Irremais, Coil of the Black Leech, Ravenous Tongue of Entropy, Circle of Trust, Unyielding Constitution, Hold Back Frozen Hunger, There Is No Welcome Here, Ward of the Black Waste, Gnawing, Endless Hunger, Last Breath Echoes, Fight Tooth and Nail, Clarion Call of Ivory and Dust, Sorins Rite of Agony, Whispers through the Black Gate, Dreamscape of the Endless Hunt, Naeve's Twisting Blight, Inevitable Collapse into Ruin, Howling Despite of the Yawning Maw, Curse of Decrepitude, Behold the Ultimate Fate, Icy Maw Devours the Spark of Essence, The Grave's Treacherous Edge, Winter's Ghosts, Quickening Cold Meat, Wither the Seed, Devastating Scythe of Anguish and Loss, Wind of Mundane Silence, Draw Up Ragarna's Deep Wisdom


Piercing Light of Revelation, Ascetic Star of Atun, Horizon's Razor Edge, Illuminate the Higher Mind, Distillation of Diverse Parts, The Celestial Library, The Solace of Chimes, Bright Lantern of Ophis, Reading the Weave, Sign of Aesh, Cold Water from the Mountain, Crystal Clarity of the Rational Soul, Revelation of the Jewel's Sparkling Heart, Ascendance of the Highest Mind, Spider Folds the Net, Clear Lens of the Eternal River, Thought Becomes Action, Sular's Promise, Kimus' Glaring Eye, Eyes of the Sun and Moon, The Eye of the High Places, Ensnaring Bond of Transient Stasis, Swim Leviathan's Depth, Sular's Trailblazing Light, Standing at the Threshold, Carve the Crystal Guardian, All the World in a Grain of Sand, Crystaline Focus of Aesh, Transcendent Mastery, Alignment of Mind and Blade, Revelatory Light of the Empyrean Spheres, Bright Eyes Gleam in the Depths, Bind the Byzantine Bureaucracy, Clarity of the Master Strategist

Missive for Sadogua, Freedom of the Soul, Masque of the Blinded Weaver, Signs and Portents, Secrets for the Shadow Courier, Secrets of Skillful Artifice, Secrets of the Empty Heart, Thief's Arcane Gambit, Incantation's Mystic Mask, Cast Off The Chain of Memory, The Eight-spoked Wheel, Riddle hides the Reward, Verdant Bountry of the Twilight Bayou, The Retrograde Wheel, Drawing the Penumbral Veil, The Twilight Masquerade, The Ebb and Flow of Battle, Whispering Shadow Courtiers, Unfettered Anarchy, Conclave of Trees and Shadow, Sift the Dreamscape's Sands, Dripping Echoes of the Fen, Vale of Shadows, Align the Celestial Net, Transmogrification of the Soul's Echo, Plague of Nightmares, Distill the Serpent's Stone, Wondrous Forests of Night, Shroud of Mist and Shadow, Wyr Steals the Way, Shadows and Moss, Miasmatic Mindstorm, Embrace the Living Flame, Still Waters, Running Deep, +3 hero points, Shadowed Glass of Sung, The Chamber of Delights

Words of Ending

Dealing with Curses

Curse Removal
All the World in a Grain of Sand (Mag 30?) Transmogrification of the Soul's Echo (Mag 60)
Unfettered Anarchy (Mag 10) Transmogrification of the Soul's Echo (Mag 60)
Curse of Gangrenous Flesh (Mag 50) Distill the Serpent's Stone (Mag 70)
Curse of Decrepitude (Mag 50) Distill the Serpent's Stone (Mag 70)
Gnawing, Endless Hunger (Mag 20) "powerful rituals that remove hunger"
Dreamscape of the Endless Hunt (Mag 30) "powerful rituals that remove fear"
Wither the Seed (Mag 150) "a powerful ritual to restore fertility of around mag 200"
Removal Effects
Transmogrification of the Soul's Echo (Mag 60)?) All the World in a Grain of Sand (Mag 30?), Unfettered Anarchy (Mag 10)
Distill the Serpent's Stone (Mag 70) Curse of Decrepitude (Mag 50), Curse of Gangrenous Flesh (Mag 50)

Unseen Encasement, Mundane beasts Legendary beasts http://empire.crew.profounddecisions.co.uk/empire-wiki/Category:IC_Text_Required

Matt's Scratchpad

Astronomancy


Use This on Disjunction Spell

You may disenchant a magical item including enchanted items and artefacts. The item ceases to be magical and becomes a mundane item. You should destroy the item ribbon after casting the spell. It is helpful to let a referee know if you use this spell on an item of note.


Even through the haze of an evening's drinking, Eadric could tell something was wrong. The space within his tent was filled with shadows; nonetheless, his eyes warned him that there were just too many of them, and their shapes not right.

The broad space under the canvas served the thane as his personal quarters, but also the army as its command tent. His hand immediately fumbled for his blade-grip, thinking that perhaps assassins had come for him, or spies come to steal the maps and orders.

As he stepped forwards and blinked, his eyes gaining a fraction more sight in the gloom, he saw something that frightened him far more. A hooded figure wrapped in dark silks stood over the spot where the Owl's Gaze was laid. Magic sparked and danced around the figure's fingers as it chanted spells of unmaking over the enchanted shield.

Eadric gathered his breath to bellow a challenge, only to have it knocked out of him; something slammed into his stomach, then hooked his legs and sent him tumbling to the well-trodden earth of the tent's floor. Even as he tried to twist aside, something else tapped his arm. Cold ice flared there and rushed through his limbs, leaving them leaden and unmoving.

“Curse your witchcraft,” he spat, lying there like a trussed animal.

Several more silk-swaddled figures loomed over him. He prepared for the end, but no blades descended. Instead, a whispered voice drifted down at him.

“Thane Eadric himself. You need not fear for your life, not yet. We are here for the Owl's Gaze alone.”

And that threat, more than any fear for his own safety, was what brought tears to the Thane's eyes. “You cannot!” he said, cursing his cold-gripped limbs as he lay there helpless. “The Gaze is the heirloom of my hall, the undying symbol of our victory! Without it, my men... You, your tongue is Urizen. Traitors! How dare you do this?”

One of the figures muttered a fresh chant and then, just as the frost-chill began to creep back from his limbs, a wand darted down and bound him in the enchantment again.

“The Net of Heavens warns us that your skein must not prevail, my good Thane. For the greater good, there is another thread in the tapestry that must be brought to greatness. And, Thane, your skein is so bound up with that shield that, without it, the wider world will see your weakness.”

Over by the Owl's Gaze, the spell-song ceased, and Eadric groaned in dismay as he felt his bond to the shield break.

“And so it is done. No more will the men of your hall see you stride through the thickest fighting, your shield still shining bright despite the worst of the foe's weapons. No more will you raise up your father's father's shield before battle to show the eternal strength of your line to your soldiers. No more will their spirits swell to know that, no matter how dark grows the night, the Owl's Gaze will see them through it.”

The figures disappeared from sight as they swept from the tent like the midnigh



Mantle of the Mountebank

Description

Sometimes called a shimmering doublet or a prismatic coat, the mantle of the mountebank is usually a gorgeous, richly-coloured piece of clothing shot through with threads of moonsilver (weltsilver and mithril threads) and sungold (orichalcum and gold threads). Like the Volhov's Robe, these magical garments have been in use for thousands of years in one form or another, since before magicians discovered how to form a coven bond.

Despite their name, they are used all over the Empire by magicians who have made a habit of mastering low-magnitude rituals that they can perform without recourse to either a coven or a regio. Whether offering swift medical aid with The Hands of Sacred Life or alchemical transmutations with The Eight-spoked Wheel, a ritualist with a mantle of the mountebank can perform their rituals quickly and efficiently when time is of the essence, or when there is a chance they will need to perform multiple rituals in a short period of time.

The mantle has a slightly dubious reputation, especially in the League where troupes of magicians stage elaborate rituals in front of audiences. It cannot be denied that some magicians who have made use of this garment have a reputation for being a little ... furtive. Mischief is easier to engage in the faster it can be performed, and while the magical robe is simply too useful to have been declared illegal, some magistrates look askance at anyone who is not clearly a solid law-abiding citizen who is found in possession of one.

While the mantle of the mountebank is useful, the restriction that it cannot be used when performing a ritual with a coven, or when accessing the power of a regio, means that it is also occasionally seen by other magicians as the sign of a 'dabbler' who prefers to perform small-scale, personal magic rather than wield the full power that ritual lore has to offer. More than one mountebank has opined that such detractors are simply jealous.

Rules

  • Form: Robes.
  • Effect: When you are performing a solo ritual without drawing on a coven bond and without using a regio, you can perform that ritual in one minute rather than two.
  • Materials: Crafting a mountebank's mantle requires five measures of iridescent gloaming, three measures of ambergelt, three ingots of weltsilver and three ingots of orichalcum. It takes one month to make one of these items.
<ic>IC text assigned to Harry