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Look see, it's editable ...

This is Andy Raff's page for doing things with links and the like. He can't believe he didn't think of it earlier.

I suggest you move along, there's nothing to see here :) Empress Aenea Ceremonies overview Imperial wain

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((Magic overview#Contributors|contributors))

Pauper's Key, Lodestone Shears, Escharotic Cauldron, Dragonbone Symbol, Censer of Benediction, Silent Bell, Righteous Aspergil, Shackles of Insight, Mirror of the Virtuous, Icon of the Hearth, Icon of the Forge, Icon of the Pilgrim, Icon of the Justicar, Icon of the High Tower, Icon of Judgement, Icon of the Witness, Splendid Vestment, Cowl of Judgement, Labyrinthine Vestments, Wayfarer's Robe, Inquisitor's Cassock, Keeper's Habit, Templar's Cuculla, Troubadour's Tunic, Missionary Dalmatic, Simar of Certainty, Dragonbone Tunic, Alabaster Cerement, Dragonbone Reliquary, Almery of Purity, Wayfarer's Pyx, Song of the Noonday Sun, Inspiring Refrain, Rhythm of Deep Resonance, Whisper of Conviction, Echoes of Glory, Chorus of the Righteous, Chant of Long Years

Twilight Orb, Radiant Orb, Amberglass Orb, Burnished Orb, Vitriolic Orb, Greensteel Orb, Dragonbone Orb, Orator's Chalice, Cartographer's Eye, Web of Celestial Attunement, The Green World, The Fields of Glory, The Iron Labyrinth, The Barren Land, The Empty Horizon, The Flickering Flame, The Eternal Gambit, The Fountain of Thorns, The Mountainous Oak, The Spider's Web, The Drowned Threshold, The Key and the Gate, The Vagabond Wyrm, The Syphon of Stars

Blessing of New Spring, The Hands of Sacred Life, Hearthfire Circle, Midwife's Recourse, Turns The Circle, Fan the Flame of New Life, Charge of the Rushing Wind, Churning Cauldron of Bravash, Call Down Lightning's Wrath, Spring Tides, Rot's Rightful Claim, Vitality of Rushing Water, Rampant Growth, Touch of Vile Humours, Rising Roots that Rend Stone, Foam and Spittle of the Furious Sea, Forge the Wooden Fastness, Thunderous Deluge, Fetid Breath of Teeming Plague, Rivers of Life, Turgid Waters Sweep All Aside, Thunderous Tread of the Trees, Blood of the Hydra, Fountain of Life, Hands of the Healer, Blood and Salt, The Forest Remains, Irrepressible Monkey Spirit, Skin of Bark, Blood of Amber, Fire in the Blood, Chirurgeon's Healing Touch, Hallow of the Green World

Renewed Strength of the New Day, Tenacity of Jotra, Unbreakable Spirit, Unbreakable Blades, Strong Ox, Golden Sun, Strength of the Bull, The Swan's Cruel Wing, Cunning Puissance of the Leaping Hare, The Hammer of Thunder, The Vigour of Youth, Stout Resolve of the Unyielding, Crimson Ward of Summer Stars, The Sound of Drums, Chasuble of Majesty, Glorious Crown of Enchantment, Splendid Panoply of Knighthood, Challenge the Iron Duke, Champions Shining Resolve, Mantle of Lordly Might, Raise the Standard of War, Devastating Maul of Inga Tarn, Unbreakable Behemoth's Strength, Thundering Roar of the Lion-bound Horn, Unfailing Walls of Verys, Delve Deep, Beneath the Mountain

Black Iron Blade, Fallow Fields and Dried Meat, An Echo of Life Remains, Hunger of the Draughir, Words of Ending, Mark the Flesh Incorruptible, Tribute to the Thrice-Cursed Court, Pallid Flesh of the Dead King, Wisdom of the Balanced Blade, Withering Touch of Frost, Traitor's Fate, Ruthless Vigilance, Healthy Crop, Pakaanan's Iron Shutters, Crumbling Flesh and Withering Limbs, Hungry Grasp of Despair, Freezing Brand of Irremais, Coil of the Black Leech, Ravenous Tongue of Entropy, Circle of Trust, Unyielding Constitution, Hold Back Frozen Hunger, There Is No Welcome Here, Ward of the Black Waste, Gnawing, Endless Hunger, Last Breath Echoes, Fight Tooth and Nail, Clarion Call of Ivory and Dust, Sorins Rite of Agony, Whispers through the Black Gate, Dreamscape of the Endless Hunt, Naeve's Twisting Blight, Inevitable Collapse into Ruin, Howling Despite of the Yawning Maw, Curse of Decrepitude, Behold the Ultimate Fate, Icy Maw Devours the Spark of Essence, The Grave's Treacherous Edge, Winter's Ghosts, Quickening Cold Meat, Wither the Seed, Devastating Scythe of Anguish and Loss, Wind of Mundane Silence, Draw Up Ragarna's Deep Wisdom


Piercing Light of Revelation, Ascetic Star of Atun, Horizon's Razor Edge, Illuminate the Higher Mind, Distillation of Diverse Parts, The Celestial Library, The Solace of Chimes, Bright Lantern of Ophis, Reading the Weave, Sign of Aesh, Cold Water from the Mountain, Crystal Clarity of the Rational Soul, Revelation of the Jewel's Sparkling Heart, Ascendance of the Highest Mind, Spider Folds the Net, Clear Lens of the Eternal River, Thought Becomes Action, Sular's Promise, Kimus' Glaring Eye, Eyes of the Sun and Moon, The Eye of the High Places, Ensnaring Bond of Transient Stasis, Swim Leviathan's Depth, Sular's Trailblazing Light, Standing at the Threshold, Carve the Crystal Guardian, All the World in a Grain of Sand, Crystaline Focus of Aesh, Transcendent Mastery, Alignment of Mind and Blade, Revelatory Light of the Empyrean Spheres, Bright Eyes Gleam in the Depths, Bind the Byzantine Bureaucracy, Clarity of the Master Strategist

Missive for Sadogua, Freedom of the Soul, Masque of the Blinded Weaver, Signs and Portents, Secrets for the Shadow Courier, Secrets of Skillful Artifice, Secrets of the Empty Heart, Thief's Arcane Gambit, Incantation's Mystic Mask, Cast Off The Chain of Memory, The Eight-spoked Wheel, Riddle hides the Reward, Verdant Bountry of the Twilight Bayou, The Retrograde Wheel, Drawing the Penumbral Veil, The Twilight Masquerade, The Ebb and Flow of Battle, Whispering Shadow Courtiers, Unfettered Anarchy, Conclave of Trees and Shadow, Sift the Dreamscape's Sands, Dripping Echoes of the Fen, Vale of Shadows, Align the Celestial Net, Transmogrification of the Soul's Echo, Plague of Nightmares, Distill the Serpent's Stone, Wondrous Forests of Night, Shroud of Mist and Shadow, Wyr Steals the Way, Shadows and Moss, Miasmatic Mindstorm, Embrace the Living Flame, Still Waters, Running Deep, +3 hero points, Shadowed Glass of Sung, The Chamber of Delights

Words of Ending

Dealing with Curses

Curse Removal
All the World in a Grain of Sand (Mag 30?) Transmogrification of the Soul's Echo (Mag 60)
Unfettered Anarchy (Mag 10) Transmogrification of the Soul's Echo (Mag 60)
Curse of Gangrenous Flesh (Mag 50) Distill the Serpent's Stone (Mag 70)
Curse of Decrepitude (Mag 50) Distill the Serpent's Stone (Mag 70)
Gnawing, Endless Hunger (Mag 20) "powerful rituals that remove hunger"
Dreamscape of the Endless Hunt (Mag 30) "powerful rituals that remove fear"
Wither the Seed (Mag 150) "a powerful ritual to restore fertility of around mag 200"
Like Water Through Your Fingers (Mag 30) "a powerful ritual to correct the vagaries of fate and chance"
Removal Effects
Transmogrification of the Soul's Echo (Mag 60)?) All the World in a Grain of Sand (Mag 30?), Unfettered Anarchy (Mag 10)
Distill the Serpent's Stone (Mag 70) Curse of Decrepitude (Mag 50), Curse of Gangrenous Flesh (Mag 50)

Unseen Encasement, Mundane beasts Legendary beasts http://empire.crew.profounddecisions.co.uk/empire-wiki/Category:IC_Text_Required

Matt's Scratchpad

Astronomancy Dramaturgy

Use This on Disjunction Spell

You may disenchant a magical item including enchanted items and artefacts. The item ceases to be magical and becomes a mundane item. You should destroy the item ribbon after casting the spell. It is helpful to let a referee know if you use this spell on an item of note.


Even through the haze of an evening's drinking, Eadric could tell something was wrong. The space within his tent was filled with shadows; nonetheless, his eyes warned him that there were just too many of them, and their shapes not right.

The broad space under the canvas served the thane as his personal quarters, but also the army as its command tent. His hand immediately fumbled for his blade-grip, thinking that perhaps assassins had come for him, or spies come to steal the maps and orders.

As he stepped forwards and blinked, his eyes gaining a fraction more sight in the gloom, he saw something that frightened him far more. A hooded figure wrapped in dark silks stood over the spot where the Owl's Gaze was laid. Magic sparked and danced around the figure's fingers as it chanted spells of unmaking over the enchanted shield.

Eadric gathered his breath to bellow a challenge, only to have it knocked out of him; something slammed into his stomach, then hooked his legs and sent him tumbling to the well-trodden earth of the tent's floor. Even as he tried to twist aside, something else tapped his arm. Cold ice flared there and rushed through his limbs, leaving them leaden and unmoving.

“Curse your witchcraft,” he spat, lying there like a trussed animal.

Several more silk-swaddled figures loomed over him. He prepared for the end, but no blades descended. Instead, a whispered voice drifted down at him.

“Thane Eadric himself. You need not fear for your life, not yet. We are here for the Owl's Gaze alone.”

And that threat, more than any fear for his own safety, was what brought tears to the Thane's eyes. “You cannot!” he said, cursing his cold-gripped limbs as he lay there helpless. “The Gaze is the heirloom of my hall, the undying symbol of our victory! Without it, my men... You, your tongue is Urizen. Traitors! How dare you do this?”

One of the figures muttered a fresh chant and then, just as the frost-chill began to creep back from his limbs, a wand darted down and bound him in the enchantment again.

“The Net of Heavens warns us that your skein must not prevail, my good Thane. For the greater good, there is another thread in the tapestry that must be brought to greatness. And, Thane, your skein is so bound up with that shield that, without it, the wider world will see your weakness.”

Over by the Owl's Gaze, the spell-song ceased, and Eadric groaned in dismay as he felt his bond to the shield break.

“And so it is done. No more will the men of your hall see you stride through the thickest fighting, your shield still shining bright despite the worst of the foe's weapons. No more will you raise up your father's father's shield before battle to show the eternal strength of your line to your soldiers. No more will their spirits swell to know that, no matter how dark grows the night, the Owl's Gaze will see them through it.”

The figures disappeared from sight as they swept from the tent like the midnigh



Mantle of the Mountebank

Description

Sometimes called a shimmering doublet or a prismatic coat, the mantle of the mountebank is usually a gorgeous, richly-coloured piece of clothing shot through with threads of moonsilver (weltsilver and mithril threads) and sungold (orichalcum and gold threads). Like the Volhov's Robe, these magical garments have been in use for thousands of years in one form or another, since before magicians discovered how to form a coven bond.

Despite their name, they are used all over the Empire by magicians who have made a habit of mastering low-magnitude rituals that they can perform without recourse to either a coven or a regio. Whether offering swift medical aid with The Hands of Sacred Life or alchemical transmutations with The Eight-spoked Wheel, a ritualist with a mantle of the mountebank can perform their rituals quickly and efficiently when time is of the essence, or when there is a chance they will need to perform multiple rituals in a short period of time.

The mantle has a slightly dubious reputation, especially in the League where troupes of magicians stage elaborate rituals in front of audiences. It cannot be denied that some magicians who have made use of this garment have a reputation for being a little ... furtive. Mischief is easier to engage in the faster it can be performed, and while the magical robe is simply too useful to have been declared illegal, some magistrates look askance at anyone who is not clearly a solid law-abiding citizen who is found in possession of one.

While the mantle of the mountebank is useful, the restriction that it cannot be used when performing a ritual with a coven, or when accessing the power of a regio, means that it is also occasionally seen by other magicians as the sign of a 'dabbler' who prefers to perform small-scale, personal magic rather than wield the full power that ritual lore has to offer. More than one mountebank has opined that such detractors are simply jealous.

Rules

  • Form: Robes.
  • Effect: When you are performing a solo ritual without drawing on a coven bond and without using a regio, you can perform that ritual in one minute rather than two.
  • Materials: Crafting a mountebank's mantle requires five measures of iridescent gloaming, three measures of ambergelt, three ingots of weltsilver and three ingots of orichalcum. It takes one month to make one of these items.
<ic>IC text assigned to Harry