Archive:Imperial Lore Rituals
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Spring
| Ritual | Explanation | Magnitude |
|---|---|---|
| Blessing of New Spring | Increase wealth gained from a farm for three seasons and serves as a foundation for other farm rituals. | 2 |
| Blood of the Hydra | Repairs ruined limbs. | 2 |
| Hands of Sacred Life | Heal lost hits. | 2 |
| Turns the Circle | Rots a body. | 4 |
| Fan the Flame of New Life | Makes a couple fertile. | 6 |
| Hearthfire Circle | Provides powerful healing to a patient. | 7 |
| Call Down Lightning's Wrath | Lets a battle mage call STRIKEDOWN with a staff by casting an offensive spell. | 8 |
| Chirurgeon's Healing Touch | Target gains two stay with me uses each day for a season. | 8 |
| Churning Cauldron of Bravash | Creates new herbs. | 8 |
| Merciless Wrath of the Reaver | Adds three ranks to a military unit that takes a raiding action during the next season. | 8 |
| Fountain of Life | Target can cast heal, purify and restore limb as if they knew them for a season. | 10 |
| Rampant Growth | Grants additional money and herbs to the production of a forest. | 10 |
| Touch of Vile Humours | Grants the ability to call VENOM with any weapon or implement once per day. | 11 |
| Blood and Salt | Increases the amount of plunder gained by a fleet using the privateering action. | 12 |
| Madyn's Gift | Creates new doses of realmsroot | 12 |
| Unending Cascade of Blood's Fire | Grants a magician the ability to repeatedly use magical venom. | 14 |
| Vitality of Rushing Water | Reduces the effectiveness of venom for a season. | 14 |
| Skin of Bark, Blood of Amber | Target gains three ranks of endurance for a season. | 15 |
| Anathemic Call of Bug and Briar | Curses a target and halves the production of their farm, forest or garden resource for a year. | 16 |
| Irrepressible Monkey Spirit | Target gains two unstoppable or relentless uses each day for a season. | 17 |
| Hands of the Healer | Target casts heal faster for a season. | 19 |
| Fire in the Blood | Grants 1 rank of Spring lore, and additional prowess with venomous rituals for a season, at the cost of lasting venom. | 20 |
| The Forest Remains | Grants two uses of SHATTER each day with a great weapon, for a season. | 22 |
| Curse of Gangrenous Flesh | A year-long curse of venom. | 40 |
| Foam and Spittle of the Furious Sea | Curses a coastal territory with terrible storms that harm navies and fleets. | 40 |
| Regrow the Land's Heart | Replenishes a territory damaged by war or disaster | 40 |
| The Dance of Navarr and Thorn | Extends or repairs trods. | 40 |
| Thunderous Deluge | Curses a territory with catastrophic storms that harm businesses and farms. | 46 |
| Fetid Breath of Teeming Plague | Allows the use of an area-of-effect venom call. | 50 |
| Rising Roots that Rend Stone | Breaches a fortification on the battlefield. | 50 |
| Rivers of Life | Curses a territory halving casualties suffered by campaign armies. | 50 |
| Rivers Run Red | Curses a territory doubling casualties suffered by campaign armies. | 50 |
| Mountain Remembers Its Youth | Curses a territory with tremors and clouds of poisonous gasses. | 60 |
| Forge the Wooden Fastness | Creates a temporary supernatural fortification in wooded territory. | 100 |
| Thunderous Tread of the Trees | Curses a territory, causing vegetation to become hostile and animate | 120 |
| Hallow of the Green World | Enchants the Empire with power drawn from the Spring realm. | 210 |
Summer
| Ritual | Explanation | Magnitude |
|---|---|---|
| Renewed Strength of the New Day | Removes weakness condition. | 2 |
| Stag Knight's Glory | Allows the target to make a single appropriate call with a weapon within the next 10 seconds | 2 |
| Tenacity of Jotra | Grants a rank of fortitude for a season. | 2 |
| Hammer of Thunder | Grants one use of IMPALE each day for a season with a great weapon. | 3 |
| Strength of the Bull | Grants one rank of endurance for a season. | 3 |
| Swan's Cruel Wing | Grants one use of CLEAVE each day for a season with any weapon. | 3 |
| Swift Leaping Hare | Grants one use of STRIKEDOWN each day for a season with a pole-arm. | 3 |
| Strong Ox, Golden Sun | Replaces Blessing of New Spring with enhanced production for a farm for two seasons. | 4 |
| Stout Resolve of the Unyielding | Suppresses the effects of a traumatic wound until end of battle. | 5 |
| Clad in Golden Raiment | Increase fighting force of a military unit by one rank if it takes a campaigning action. | 6 |
| Skar's Gentle Push | Grant the target the shield skill for the season. | 6 |
| Crimson Ward of Summer Stars | Grants two ranks of endurance while in mage armour for a season. | 8 |
| From the Mouths of Babes | Sends a message to the eternal Meraud. | 8 |
| Star's Mantle | Grants a magician a rank of Extra mana | 8 |
| Unbreakable Spirit, Unbreakable Blades | Grants ability to mend a weapon, implement or shield once a day for a season. | 8 |
| Vigour of Youth | Grants three ranks of fortitude for a season. | 9 |
| Chasuble of Majesty | Grants a priest the power to strengthen a ceremony with extra liao for a season. | 10 |
| Feast of Heroes | Enchants a military unit to provide five additional ranks if it takes a questing action. | 10 |
| Sutannir's Promise | Grants the ability to restore hero points to a group while in an area consecrated to Courage once each day for a season. | 10 |
| The Sound of Drums | Grants two uses of unstoppable each day for a season. | 11 |
| Delve Deep, Beneath the Mountain | Adds additional ingots and wealth to the production of a mine for a season. | 12 |
| Gidyon's Refrain | Grants a source of spiritual strength, but only while singing. | 12 |
| Glorious Crown of Enchantment | Grants a magician the ability to repeatedly empower their allies. | 14 |
| Splendid Panoply of Knighthood | Grants one rank of endurance to a group for a season. | 14 |
| Talon of the Gryphon | Grants the ability to spend a hero point to call IMPALE with a one-handed spear. | 15 |
| Champions Shining Resolve | Grants two additional hero points for a season. | 16 |
| Golden Voyage | This enchantment increases the level of the target fleet by 6 ranks. | 18 |
| Devastating Maul of Inga Tarn | Grants the ability to spend a hero point to call SHATTER with a great weapon. | 20 |
| Leonine Pavilion | Creates roleplay aura encouraging celebration and boasting in an area | 20 |
| Noble Mien of the Hawk Lords | Grants one rank of Summer lore for a season and additional prowess when performing powerful rituals. | 20 |
| Piranhas Devour the Kraken | Enchants a fleet to help it fight alongside a navy. | 20 |
| Raise the Standard of War | Adds five ranks to a military unit that takes a campaigning action during the next season. | 20 |
| Mantle of Lordly Might | Grants three uses of Stay with Me or Get it Together every day for a season. | 22 |
| Mantle of the Kriegszauberer | Enchants a battle mage with three ranks of endurance and four personal mana while wearing mage armour | 22 |
| Glory to the Sovereign | Grants two ranks of endurance and 2 uses of CLEAVE each day for a season. | 24 |
| Lions of Phoenix Reach | This enchantment summons a military unit of summer warriors by using the power of a mana site. | 24 |
| Challenge the Iron Duke | Binds the eternal Barien to provide a challenge and a reward. | 30 |
| Unbreakable Behemoth's Strength | Grants five ranks of endurance for a season. | 36 |
| Might of the Myrmidon | Grants weapon master, shield, cleaving blows, shattering blows, strikedown and thrown skills for a season. | 40 |
| Hammers of the Brilliant Shore | Repairs a target fortification. | 60 |
| Stalwart Stand on Solid Ground | The enchantment targets a fortification, it will not be destroyed unless it is reduced to 0 strength. | 60 |
| Thundering Roar of the Lion-bound Horn | Allows one use of an area-effect repel call. | 60 |
| Golden Ramparts | This enchantment summons servants of Meraud to defend a fortification. It increases the defensive strength of a fortification by 1500 points. | 75 |
| Frozen Citadel of Cathan Canae | Creates a temporary supernatural fortification in mountainous region in a territory. | 100 |
| Knights of Glory | Summons supernatural troops to enhance a campaign army. | 120 |
Autumn
| Ritual | Explanation | Magnitude |
|---|---|---|
| Arcane Mark | Places an enduring magical mark on a target which indicates their membership of a Conclave Order. | 2 |
| Mark of Fellowship | Places an enduring magical mark on a target indicated their membership of an Imperial Sodality. | 2 |
| Call Winged Messenger | Send a specially prepared message to a named individual in a known location. | 2 |
| Mark of Ownership | Marks a bonded item as owned. | 2 |
| Streams of Silver | Adds 24 rings to a business' production during the next season. | 2 |
| The Anvil of Estavus | Mends an item. | 2 |
| The Blade Bites Back | Grants an extra use to a Biting Blade that has been used that day. | 3 |
| Before the Throne of Estavus | Swaps raw materials for Autumn mana | 4 |
| Ephisis' Scale | Allows trade with the eternal Ephisis. | 4 |
| Shared Mastery of the Magician's Guild | Grants knowledge of a spell known by a member of the coven. | 4 |
| The Conspirator's Cloak | Grants an aura of confidence to a character. | 4 |
| Aid Once More | Enchants a magician with the ability to use a Volhov's Robe an additional time each day. | 6 |
| Ties that Bind | Divines the bonds, band affiliations, and nationality of a character. | 6 |
| Mantle of the Golden Orator | Enhances a congregation for the next season granting additional 3 liao and 6 votes in the synod. | 7 |
| Chamber of Pallas | Creates roleplay aura of conviviality in location. | 8 |
| Hand of the Maker | Divines information about the crafter of an item. | 8 |
| Scrivener's Bloodmark | Creates a delayed curse between contractees. | 8 |
| Stance of the Constricting Scourge | Grants the ability to call ENTANGLE with weapon or implement once each day. | 8 |
| Twist of Moebius | Allows a coven to perform an extra ritual tomorrow at the cost of a ritual today. | 8 |
| Winds of Fortune | Adds 120 rings to the resources produced by a fleet if it trades during the next season. | 8 |
| Ambassadorial Gatekeeper | Lets someone accompany a ritualist to the Hall of Worlds. | 10 |
| The Lure of Distant Shores | Enhances resources gained by a fleet if it trades during the next season. | 10 |
| Rivers of Gold | Adds 180 rings to the production of a business in the next season. | 12 |
| Barked Command of the Iron Serjant | Three targets gain partial weapon mastery for a day. | 14 |
| Brazen Claws of the Lictor | Grants a magician the ability to repeatedly entangle their opponents. | 14 |
| Timeless Hammer Rhythm | Grants an artisan the ability to craft an item overnight. | 14 |
| Gathering the Harvest | Replaces Strong Ox, Golden Sun and adds 400 rings to the production of a farm. | 15 |
| Gift of the Wily Broker | Adds 1 liao, 1 of each type of resource and 1 of each type of herb to production of a business over the next season. | 15 |
| Sum of the Parts | Three participants contribute health to a champion | 15 |
| Circle of Gold | Five characters can use Stay With Me on each other once a day for a season. | 16 |
| Smooth Hands Shape The World | Grants ability to cast mend faster for a season. | 19 |
| Balanced Scales of Lann | Grants one rank of Autumn lore for a season, and allows the trade of metal for magical power. | 20 |
| Shadow of the Bronze Colossus | Grants four ranks of endurance to heavy amour wearer for a season. | 21 |
| Like Water Through Your Fingers | Curses a character to lose three-quarters of all resource production for a year. | 30 |
| Inescapable Chains of Bitter Glass | Allows one use of MASS ENTANGLE. | 40 |
| Bound by Common Cause | Enhances a campaign army for each military unit attached to it. | 80 |
| Brotherhood of Tian | This army enchantment provides the target with 250pts of additional natural resupply. | 120 |
| Fire on the Water | Enchants an army to have the Seawatch quality | 120 |
| Find the Best Path | Enchants an army to cross great distances in a season. | 135 |
Winter
| Ritual | Explanation | Magnitude |
|---|---|---|
| An Echo of Life Remains | Identifies a corpse. | 2 |
| Black Iron Blade | Cuts all bonds on target. | 2 |
| Fallow Fields and Dried Meat | Add 18 rings to the production of a farm over winter. | 2 |
| Hunger of the Draughir | Grants one rank of fortitude and the ability to eat anything for a season. | 2 |
| Mark the Flesh Incorruptible | Preserves a corpse. | 4 |
| Tribute to the Thrice-Cursed Court | Trades crafted items for Winter vis. | 4 |
| Words of Ending | Destroys the magic of a crafted item. | 4 |
| Surcease of Sorrow | Kills a willing target and turns them into a pile of dust and ash. | 6 |
| Wisdom of the Balanced Blade | Analyses a curse. | 6 |
| Withering Touch of Frost | Curses a character to lose a quarter of farm, forest and herb garden production for a year. | 6 |
| Crumbling Flesh and Withering Limbs | Grants ability to call CLEAVE with a rod twice each day for a season. | 8 |
| Pakaanan's Iron Shutters | Seals a portal for ten minutes. | 8 |
| Ruthless Vigilance, Healthy Crop | Enhances a herb garden, increasing production of each herb by two over next season. | 8 |
| Traitor's Fate | Agree to let someone trigger a dangerous curse if they betray you. | 8 |
| Judgement of the Magisters | Grants a priest the power to strengthen the exorcism ceremony with extra liao for a season. | 9 |
| Freezing Brand of Irremais | Brands and influences a target. | 10 |
| Ravenous Tongue of Entropy | Grants the ability to cast shatter, weakness, and paralysis as if you know them. | 10 |
| Fight Tooth and Nail | Grants two uses of unstoppable each day for a season. | 12 |
| Unending Onslaught | Grants two uses of relentless each day | 12 |
| Pallid Flesh of the Dead King | Grants three ranks of endurance for a season at the cost of persistent venom. | 13 |
| Unyielding Constitution | Grants the ability to endure the effects of traumatic wounds for a season. | 13 |
| Hold Back Frozen Hunger | Wards an area against the dead. | 14 |
| Hungry Grasp of Despair | Grants a magician the ability to repeatedly weaken their foes. | 14 |
| Sorin's Chastising Touch | Grants a magician the ability to repeatedly call CLEAVE with a rod. | 14 |
| There Is No Welcome Here | Ward an area against eternals and heralds. | 14 |
| Ward of the Black Waste | Wards an area against vallornspawn. | 14 |
| Clarion Call of Ivory and Dust | Conjures members of the Grim Legion that grant 5 extra ranks to a military unit taking a campaigning action. | 20 |
| Coil of the Black Leech | Grants a target the ability to heal themselves when they cast weakness. | 20 |
| Devastating Scythe of Anguish and Loss | Grants ability to IMPALE foes with a staff. | 20 |
| Dreadful Ending | Destroys a Druj miasma pillar | 20 |
| Gnawing, Endless Hunger | Curses a character with endless hunger and inability to benefit from potions. | 20 |
| Last Breath Echoes | Restores a terminal character for a short period before they die. | 20 |
| Sorin's Rite of Agony | Grants 1 rank of winter lore for a season, and additional prowess with curses, at the cost of an unhealing wound | 20 |
| Retreat to the White Caves | Wards an area against heralds for a season | 23 |
| Wardens of the Black Waste | Wards an area against vallorn creatures for a season | 23 |
| Dreamscape of the Endless Hunt | Curses a character with nightmares and removes ability to recover hero points or mana naturally. | 30 |
| Icy Maw Devours the Spark of Essence | Curse a territory disrupting magicians, magical creatures, and mana sites. | 30 |
| Naeve's Twisting Blight | Blights all farms in a territory with a withering curse. | 30 |
| Whispers through the Black Gate | Summons a dead spirit to answer questions. | 30 |
| The Flower is Withered on the Stalk | Withers plant life in a region, damaging some magically created structures | 36 |
| Inevitable Collapse into Ruin | Damages a battlefield fortification. | 40 |
| Curse of Decrepitude | Curses a target with persistent WEAKNESS for a year. | 50 |
| Howling Despite of the Yawning Maw | Allows one use of MASS WEAKNESS. | 50 |
| Winter's Ghosts | Curses a territory with misery, harming all personal resources save congregations. | 50 |
| The Grave's Treacherous Edge | Allows one use of MASS VENOM. | 60 |
| Why Sulemaine Walked Away From The Baker | Enchants a campaign army to allow it to endure venomous attacks. | 80 |
| The Basalt Citadel | Creates a temporary supernatural fortification in ruined region in a territory | 100 |
| Quickening Cold Meat | Creates a force of animated corpses that enhance the fighting strength of an army by 1000 for a year. | 150 |
| Wind of Mundane Silence | Destroys a regio permanently. | 150 |
| Wither the Seed | Drastically reduces the fertility of an area for a generation. | 150 |
Day
| Ritual | Explanation | Magnitude |
|---|---|---|
| Ascetic Star of Atun | Removes venom. | 2 |
| Hakima's Glass | Divine details of bonded item or person. | 2 |
| Piercing Light of Revelation | Removes obscuring effects and opens night pouches. | 2 |
| Horizon's Razor Edge | Grants ability to call CLEAVE with a weapon once each day. | 3 |
| Distillation of Diverse Parts | Recover herbs from potion. | 4 |
| Gift of Knowledge | Delivers book or scroll to Phaleron in return for Day mana. | 4 |
| Gralka's Gift to the Lost Seeker | Divines the current location of the caster. | 4 |
| Illuminate the Higher Mind | Shares knowledge of one spell with another magician for a season. | 4 |
| The Celestial Library | Delivers book or scroll to Eternal for possible destruction. | 4 |
| Bright Lantern of Ophis | Analyses a magical effect. | 6 |
| Clear Lens of the Eternal River | Divines the historical significance of the immediate area. | 8 |
| Crystal Clarity of the Rational Soul | Grants an aura of calm and serenity to a character for a day. | 8 |
| Revelation of the Jewel's Sparkling Heart | Adds 8 additional ingots to the production of a mine over the next season. | 8 |
| Sign of Aesh | Reduces the magnitude of the next ritual you cast by yourself by 2. | 8 |
| Skein of Years | When the ritual is complete, the ritualists receive a vision during which key events in the history of the target item are revealed. | 8 |
| Solace of Chimes | Creates a calm roleplay aura. | 8 |
| Chimes of Annulment | Suppresses the effect of a Druj miasma focus for one minute. | 10 |
| Eyes of the Soul's Past | Reveals information about a past-life vision | 10 |
| Sharp Eyes of the Corsair | Grants two extra ranks to a military unit taking a scouting action. | 10 |
| Sular's Promise | Grants a fleet greatly increased results from trading action during the next season. | 12 |
| Eye of the High Places | Divines effects on a region or territory. | 14 |
| Eyes of the Sun and Moon | Divines details of campaign armies in a territory. | 14 |
| Ascendance of the Highest Mind | Target learns up to three spells known by the coven for a season. | 15 |
| Alignment of Mind and Blade | Grant the use of one impale each day for a season when wielding one-handed weapon or one-handed spear. | 18 |
| Swim Leviathan's Depth | Asks a specific question of the eternal Leviathan to divine a past cause or event that has led to a present-day state of affairs or consequence. | 18 |
| Kimus' Glaring Eye | Grants the ability to use repel on two targets at once. | 19 |
| Standing at the Threshold | Allows a coven to perform an extra ritual each day for a season. | 19 |
| Carve the Crystal Guardian | Transforms a mana site into a powerful military unit for a season. | 20 |
| Combing the Beach | Provides guidance from the eternal Roshanwe. | 20 |
| Crystaline Focus of Aesh | Grants one rank of Day lore for a season and additional prowess when performing divination rituals. | 20 |
| Garden of Teth-Anon | Grants members of a coven +1 rank when performing a ritual they have not mastered. | 23 |
| Transcendent Mastery | Target gains all spell knowledge. | 26 |
| All the World in a Grain of Sand | Curses a character with madness that prevents ritual casting. | 30 |
| Netweaver's Eye | Divines whether the target has performed specific magic in the last three days | 30 |
| Clarity of the Master Strategist | Grants an increasing bonus to a campaign army when it is on campaign. | 80 |
| Revelatory Light of the Empyrean Spheres | Grants one use of area-of-effect paralysis. | 150 |
| Bright Eyes Gleam in the Depths | Enchants the Empire with power drawn from the Day realm. | 210 |
Night
| Ritual | Explanation | Magnitude |
|---|---|---|
| Freedom of the Soul | Creates an aura on a character that greatly heightens emotions. | 2 |
| Missive for Sadogua | Sends a message to the eternal Sadogua. | 2 |
| Cast Off The Chain of Memory | Excises memory via voluntary amnesia. | 4 |
| Incantation's Mystic Mask | Obfuscate the next ritual cast by this coven. | 4 |
| Masque of the Blinded Weaver | Obscures bonds between items or characters. | 4 |
| Secrets for the Shadow Courier | Creates a year duration Ornate Pouch for a character. | 4 |
| Secrets of Skillful Artifice | Grants ability to craft a single item. | 4 |
| Secrets of the Empty Heart | Gives the ability to die rather than reveal a secret. | 4 |
| Signs and Portents | Provides a coven with visions of important events. | 4 |
| Thief's Arcane Gambit | Steals an enchantment. | 4 |
| Riddle Hides the Reward | Curses an item or character making it difficult to sever magical bonds connected to them. | 6 |
| The Cuckoo's Egg | Allows a willing target to pass through the Sentinel Gate as if they were an Imperial citizen, once within ten minutes. | 6 |
| The Eight-spoked Wheel | Transforms three ingots or measures of materials along an alchemical path. | 6 |
| Verdant Bounty of the Twilight Bayou | Adds five measures to the production of a forest over the next season. | 6 |
| Shroud of Mist and Shadow | Grants a concealing bonus to a military unit that takes the raiding action. | 6 |
| Embrace the Living Flame | Grants an additional hero point for a season. | 7 |
| Chamber of Delights | Creates an aura in an area that encourages relaxation. | 8 |
| Drawing the Penumbral Veil | Shrouds a territory from scrying. | 8 |
| Ride the Noble Steed | Grants two people a vivid dream of riding a horse next time they sleep. | 8 |
| Shadowed Glass of Sung | Divines mysterious, secretive, or enigmatic information about the immediate area. | 8 |
| Silver Tongue of Virtue | Enhances a congregation for the next season granting additional 3 liao and 6 votes in the synod. | 8 |
| The Retrograde Wheel | Transforms three ingots or measures of materials the other way along an alchemical path. | 8 |
| The Twilight Masquerade | Creates a magical disguise that changes lineage. | 8 |
| Whispering Shadow Courtiers | Enables limited communication with the Whisper Gallery. | 8 |
| Muffled Oar | Provides a bonus to a fleet engaged in espionage, smuggling or other covert activity, usually by supporting an Imperial spy network. | 10 |
| Secrets of the Soul's Desire | Reveals information about a past-life vision | 10 |
| Tithe of Bats | Exchanges measures of iridescent gloaming and dragonbone for Night vis. | 10 |
| Unfettered Anarchy | Curses a character with uncontrollable emotions. | 10 |
| Dreams in the Witch House | This gives intuitive impressions of the objectives and strategies of enemy armies in the target territory. Map of target territory required. | 12 |
| Infant Starts with a Blank Slate | Causes a willing character to forget all their mastered rituals. | 12 |
| Clear Counsel of the Everflowing River | Seeks aid from the eternal Sung in solving a mystery. | 20 |
| Conclave of Trees and Shadow | Transforms a forest into a powerful military unit for a season. | 20 |
| Sift the Dreamscape's Sands | Grants 1 additional rank of any lore overnight, which can be changed each morning for a season. | 20 |
| Vale of Shadows | Conceals a resource from invaders. | 20 |
| Still Waters, Running Deep | Grants 3 additional hero points for a season. | 29 |
| Align the Celestial Net | Realign regio for the next ritual cast at it. | 30 |
| Transmogrification of the Soul's Echo | Permanently change the personality of a willing character, and remove some curses. | 60 |
| Amalgamation of Silver and Gold | Transforms ilium, weltsilver, and ambergelt into a powerful curative substance. | 70 |
| Distill the Serpent's Stone | Creates a unique consumable alchemical item. | 100 |
| Dripping Echoes of the Fen | Creates a temporary supernatural fortification in marsh territory. | 100 |
| Wondrous Forests of the Night | Enchants the Empire with power drawn from the Night realm. | 210 |