Did you mean: spoils
  • three basic spells; detect magic, operate portal and create bond. You may gain additional spells by purchasing an extra spell. Each spell requires you
    7 KB (1,060 words) - 10:35, 28 May 2023
  • must include spell vocals in a clear voice audible to everyone within a few metres of you. All spells are one of two types, regular spells or offensive
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  • deliver an offensive spell. All offensive spells require an implement to be used. You cannot use an implement to deliver a regular spell such as mend or heal
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  • Detect magic (category Spells)
    learning to cast spells and perform rituals. Once an apprentice magician masters the ability to attune their perceptions to magic, the spell allows them to
    10 KB (1,631 words) - 11:12, 25 March 2024
  • to represent the malign effects of spells, rituals, and powerful magical items. A skilled battle mage may cast a spell to repel an enemy, while a wraith
    17 KB (2,879 words) - 11:53, 25 March 2024
  • Heal (category Spells)
    wishes to optimise their medicinal capabilities will need to learn additional spells such as restore limb and purify. Magical healing requires the magician to
    8 KB (1,200 words) - 17:23, 14 May 2020
  • especially tactically useful spells (entangle, repel and paralysis) or spells that support their warriors (especially heal). The spells venom and weakness are
    16 KB (2,547 words) - 23:50, 10 August 2023
  • powerful magical spells that magicians can learn to perform by buying lore in one or more of the six realms. There are many more rituals than spells and most are
    9 KB (1,381 words) - 13:48, 26 June 2023
  • Repel (category Spells)
    with their implement, the spell is just as effective when delivered with a light brush. Theoretical magicians believe that the spell draws additional force
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  • Create bond (category Spells)
    learning to cast spells and especially to perform rituals. Where detect magic teaches an apprentice magician to perceive magical energies, this spell teaches them
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  • still leaves a hand free to cast spells. Warcasters who favour this combat style master support magic such as spells that mend or heal their fellow soldiers
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  • Normally the power of these realms is sequestered away; magicians can perform spells and rituals that draw on the power of the realms, but otherwise it does
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  • incantations, or on empowering warriors rather than the more aggressive spells. A group of Jotun who know their own worth. The Jotun are geographically
    11 KB (1,762 words) - 11:46, 23 March 2023
  • promote understanding of healing magic and research new healing rituals and spells Ensure that conclave is reminded of the value of life, and that it makes
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  • conflict within the order between magicians who are versed in offensive spells and rituals; those whose magic is better suited to battlefield support,
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  • unless provoked or they detect the presence of mana crystals or magical spells. A single trogon is usually a match for an armoured warrior or two. They
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  • difficult; they are expected to use their magic carefully but to ensure that the spells they cast serve their community without charge. In return many Navarr try
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  • consumables, and trinkets that aid with or duplicate the effectiveness of magical spells of all sorts. Those who advance his agenda or assist him in some significant
    10 KB (1,617 words) - 10:38, 14 February 2023
  • Skathe is also the magician of the Court, and knows horrible rituals and dark spells that delve into the darkest parts of the Winter realm. She is known to be
    12 KB (1,921 words) - 11:10, 18 May 2023
  • resonance into magic that literally binds the target in place. Rituals and spells that entangle the target, metaphorically or physically, are all possible
    10 KB (1,698 words) - 12:42, 29 November 2023
  • entangle, repel and paralysis spells as if you know them. 1 0 0 10 0 7 0 0 5 22 Staff of Life You may cast, or swift cast, the spells heal, purify and restore
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  • Declaration of Sorcery does not prohibit, including all of the following: Casting spells Owning mana crystals or using them for any reason other than to perform
    11 KB (1,181 words) - 21:20, 11 April 2024
  • rulers of Jarm are all magicians; only someone with the ability to cast spells can hold any position of authority. Those who cannot master magic are consigned
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  • witches are highly prized by their house. While a war witch may master any spells, two popular incantations are empower and heal. The former allows a war
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  • the tenacity of that which grows from it. Spells which strengthen, cause people to stand fast, defy other spells, shields the innocent from effects, or are
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  • really listening, just chuckling at the assorted magicians casting divination spells to try and work out how it was done. "A magician never reveals their tricks
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  • seeking to detect each time they cast the spell. If a conjunction for that location exists - then the spell will identify the approximate time and how
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  • item endures, or until a magician breaks the bond using the create bond spell. Personal magic items fall into one of three forms: weapons, armour, and
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  • crystal warriors are capable of performing a limited repertoire of battlefield spells, often related to the nature of the mana site from which they are formed
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  • fast-casting of regular spells were lagging behind in effectiveness. We've now adjusted these effects to allow a magician to cast spells with a few seconds
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  • their personal abilities with additional use of two valuable divinatory spells. It is often held between the thumb and two forefingers, as if it were a
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  • confidence bleeding from his eyes as they stood locked together. He ran through spells in his mind and settled on one. A repel probably, an entangle perhaps. Predictable
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  • all magicians specializing in Day magic, mastering information gathering spells such as Clear Lens of the Eternal River, Skein of Years, and other forms
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  • seems will tolerate their subjects learning some of the more simple battle spells and little more. In total they have only a few dozen rituals - none of which
    24 KB (3,796 words) - 17:08, 29 December 2023
  • however to see fierce battlemages within the ranks of the kohan, using brutal spells to blow holes in enemy formations or shatter their weapons. Kohan expect
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  • nation Joining a band in play requires a magician using the create bond spell Ensure that you have the permission of the players who are part of a band
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  • know that the powers of their healers are limited. As a result they cast spells sparingly - trying to use their magic when it will have the most effect
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  • least one trained spell-breaker, a sentinel skilled at identifying, evaluating, and combating enemy magicians on the battlefield. Every spell-breaker favours
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  • made - armies move and campaigns are fought, colleges of magic research new spells and characters generate income and items to use at their next event depending
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  • valuable information at the right moment. Of course if you can't cast those spells or rituals, you can always cultivate allies who can. What may be more useful
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  • means Artefacts are affected by SHATTER, but can be repaired with the Mend spell Artefacts can only be permanently destroyed with the Words of Ending ritual
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  • involved in combat, instead supporting their fellows with ritual magic, support spells, their skills as an artisan, or most often as some sort of magical healer
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  • is, the slower and more insidious it tends to be. Examples: the weakness spell, Withering Touch of Frost, Crumbling Flesh and Withering Limbs, Hungry Grasp
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  • lad is full of pluck and so on and so forth and knows quite a few useful spells. You'll recognise him because he has very recently cut his hair very short
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  • personal mana. Although the spells are powerful, we decided on balance that they are not as powerful as similar two point spells, like paralysis and empower
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  • We've simplified the rules wording to make it clear that you can't cast any spells or contribute to any rituals while under the effects of weakness. The previous
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  • poison, but once identified the cumulative effects are treated easily by a spell or a physician with access to marrowort. An apothecary with access to an
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  • world of Empire has significant magical healing. The five magical herbs and spells such as heal, purify, and restore limb mean that many injuries or illnesses
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  • found a target within fifteen minutes of the completion of the ritual, the spell automatically rebounds and they are targeted by the power of the curse themselves
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  • roseweald poisoning, and the effect can be quickly removed with a purify spell, or application of an infusion of bladeroot. An apothecary with access to
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  • provided a game benefit like additional hits or the ability to cast more spells. Hearth magic will often change how you think or feel, it might make you
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  • results of Marrowort poisoning, and it is easily treated with the purify spell or the application of a dose of Imperial roseweald. An apothecary with access
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  • Arcane Mark using the detect magic spell. If the outcome is disputed then the Prefect of the Conclave will repeat the spell. Any member of an order may call
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  • of the High Places, Bright Eyes Gleam in the Depths, and the detect magic spell. The light of the Day realm dispels illusions, reveals secrets and shatters
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  • special ability to recognise potions they cannot make. The detect magic spell is no use in identifying potions or their effects; they are herbal effects
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  • the ability to use the detect magic spell once during the next ten minutes without requiring you to know the spell or expend any mana. Recipe: Two drams
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  • The ritual ends at the start of winter. This spell is intended to be cast at the Winter Solstice. If the spell is cast later in the year, then money that
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  • referee to do admin in the field, such as bonding a magic item, casting spells or rituals, then the referee will be able to do that for you, once they've
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  • on soldiers and the common citizenry of the Empire. Examples: The Empower spell, Glorious Crown of Enchantment, Sutannir's Promise, Noble Mien of the Hawk
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  • ritualists access to spells the coven do not know that are desperately valuable. A group of ritualists with no knowledge of spells such as heal or purify
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  • undermine the important political intrigue - but there are very effective spells and rituals that allow you to talk to the dead. It's relatively easy to
    15 KB (2,669 words) - 13:25, 26 April 2023
  • imminent conjunctions, and how to combine that information with divinatory spells and reams of intelligence to determine how the conjunction might best be
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  • is only possible to reach the Hall of Worlds by using the operate portal spell or an equivalent magical ability while standing in the Imperial Regio. Likewise
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  • Common spells such as weakness, or heal require the caster to be close enough to touch the target or else use an implement to deliver the spell. Ritual
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  • character who has purchased the magician skill is able to cast some basic spells and dedicated spellcasters are able to learn many more. If you are playing
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  • understand all the familiar helpful spells. Only a small number are familiar with warlike incantations however. Spells such as weakness or repel were generally
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  • not possible to use just any item in this manner however; the detect magic spell will explicitly indicate if an item can be used as a focus for Whispers through
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  • full of dancing lights and flitting shapes. Under the influence of this spell, a marshland or fen can become a lethal deathtrap; invaders find themselves
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  • enchantment effect at a time. The target gains the ability to cast, the spells shatter, weakness, and paralysis as if they knew them. They also experience
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  • mark can be detected by a detect magic spell cast on the character for that specific purpose (a detect magic spell cast for any other purpose does not reveal
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  • character. If you retrain an extra recipe skill or extra spell then the appropriate recipe or spell will be dropped at the same time. If you retrain a realm
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  • VENOM status if they were affected. This effect will not work if the purify spell would fail to remove the VENOM effect for any reason. The target is not subject
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  • a single scroll which may be used in conjunction with the operate portal spell to request information from the Celestial Library. The emissary must indicate
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  • appearance? Do you own a theatre of your own? What about when you’re not casting spells? Do you put on theatrical performances for cash? What about in downtime
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  • pouch, from which the existing spell was refined and specialised. One of the main advantages it has over the night pouch spell, beyond the difficulty of opening
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  • return at 14:00 on Sunday to auction this season's access to the Loom of Spells at the regio. Sanvar Isk is very upset about certain allegations that have
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  • reply. If the letter is important enough, the recipient may arrange for this spell or a variant to be used to deliver a message of their own, or they may (depending
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  • landskeepers are written with a degree of hostility towards those ritualists and spell casters who are not landskeepers but have remained part of a Marcher household
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  • hunting is likely to follow them. Within a decade, most areas affected by this spell will have been effectively emptied of natural animal populations which can
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  • To strengthen their ancestors, they invoke their presence when casting spells and rituals, allowing their forebears to draw a little of the power of their
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  • difficult to predict the amount of blood that will be recouped from this spell. It is clear that the more ingots or measures of special materials have gone
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  • will tolerate their subject nations learning some of the more simple battle spells and little more. In total they have only a few dozen rituals - none of which
    23 KB (3,960 words) - 13:20, 28 January 2022
  • Rafael Barossa D'Apulian who then paid for it to be codified at the Loom of Spells and will pay for it to enter Imperial lore. Outcome: Passed. Silver Tongue
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  • coven to expand their versatility; a common use is to allow members to cast spells such as mend or repel that might be useful in a coming battle. While it
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  • evoking the power of the vial at the Imperial Regio using the operate portal spell, the user can focus the power of the shadow well on a single allied spy network
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  • an interest in, and the ability to offer enhancements to, the night pouch spell (and by extension the ritual Secrets for the Shadow Courier). Some magicians
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  • Wisdom of the Balanced Blade. The divination function of the detect magic spell will indicate if there is information that can be found with Wisdom of the
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  • know what to do with it. So the little Grendel pedant could bloody well spell it out. In response, the Grendel's face was a picture of easy charm as they
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  • Imperial presence. Each season, the prognosticators examine the Gate with their spells and converse with egregores and astronomancers, and do their best to compile
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  • item or the character, making them hard to break with unbonding effects. Spells such as create bond and items such as Lodestone Shears cannot target any
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  • Bregas swear that the fens are home to eerie nocturnal ebon hounds that spell disaster for anyone who looks at them too closely. Wherever there is deep
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  • Weakness (category Spells)
    addition, they cannot use any heroic skills, religious skills, cast any spells or contribute to any rituals. Only skills, magic items, or enchantments
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  • before the foundation of the Empire, this resistance to unification nearly spelled the downfall of the Marches. The Marchers were slowly driven out of their
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  • them to learn to detect magic, create bonds and even cast a few more simple spells. It would not however, enable them to perform powerful magic - for that
    31 KB (5,222 words) - 14:22, 8 December 2023
  • hakima are written with a degree of hostility towards those ritualists and spell casters who are not hakima but have remained part of a Freeborn family group
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  • Venom (category Spells)
    of this spell. You must assume that the target has taken the effect when you cast this spell. The effect lasts until cured by the purify spell, or a similar
    3 KB (487 words) - 13:36, 31 March 2023
  • Restore limb (category Spells)
    This spell complements the heal and purify spells - it allows a ruined limb to be restored to full functionality. Bone, sinew, muscle, flesh and blood
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  • Entangle (category Spells)
    This spell binds the target, preventing them from moving their feet for a short period. Some victims of the spell describe the sensation of invisible chains
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  • Shatter (category Spells)
    broken with this spell the person who is bonded to it is unable to access any of its magical abilities. The magical force unleashed by this spell is invisible
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  • Paralysis (category Spells)
    masters this devastating spell is the Sceptre of the Necropolis, a powerful rod that gives the wielder a limited ability to use their spell to critically injure
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  • Mend (category Spells)
    casting of their ritual. Many in the Empire sees extra value in this spell; while spells such as heal or purify are powerful, their effects can be duplicated
    6 KB (878 words) - 19:01, 4 March 2023
  • Purify (category Spells)
    conditions linger until treated, and this spell is one of the most effective ways to treat them; the spell will heal either or both conditions. A physick
    5 KB (733 words) - 18:03, 19 January 2023
  • Empower (category Spells)
    to cast the spell many more times each day. The potent ritual Glorious Crown of Enchantment likewise increases the number of times the spell can be cast
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  • Night pouch (category Spells)
    to turn back up again when least expected. Type: Regular spell Cost: 1 Personal mana This spell enchants a suitable bag or pouch so that it cannot be opened
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  • Voice for the dead (category Spells)
    One of the most powerful spells, voice for the dead empowers a departed person to speak to the living for a short time. It has obvious application when
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  • to allow you to select any rituals, potion recipes, crafting options or spells if you have empty skill "slots" available (previously this had to be done
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  • any consecration can replace (or remove) this enchantment. A detect magic spell performed in the area determines the realm and magnitude of the effect. The
    6 KB (1,192 words) - 13:04, 29 November 2023
  • in this way. You cannot move a character who has been entangled until the spell effect has worn off. You must not touch another participant while searching
    13 KB (2,145 words) - 19:08, 13 February 2024
  • one daily use of the spell the item provides. It only works on implements that let the wielder perform a regular or offensive spell. Requirement: Targets
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  • Operate portal (category Spells)
    find it difficult to learn more powerful spells, or use crystal mana. Perhaps the most important use of this spell for Imperial magicians is to gain access
    10 KB (1,696 words) - 19:17, 5 April 2023
  • MASS PARALYSE once during the duration. The character must be able to cast spells to make this call - it explicitly will not work if they are wearing armour
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  • completely remove the need for the players to shuffle their generals to cast spells if one of them isn't present for OOC reasons, but ensure that the general
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  • time. The target gains the ability to cast up to three spells as if they knew them. The spells are chosen during the ritual, and must be known to at least
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  • one to ignore supernatural effects such as that inflicted by the weakness spell. Briars are warm blooded mammals. They reproduce like any other human, they
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  • character can bond to this item. Effect: This item allows the create bond spell to be cast to connect you to a single willing target; you can be bonded to
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  • existence of such effects. Casting the divination version of the detect magic spell on a legal target will reveal if there is any information that can be gathered
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  • dust than of meat and bone. While they can be brought down by weapons and spells, they can't be destroyed by such mundane means. Fortunately there are magicians
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  • particular. Their magicians appear to have been much more comfortable with spells and incantations than with rituals, and they were especially suspicious
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  • information it overloads the magic. The divination function of the detect magic spell can be used to discover if there is information that can be revealed with
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  • the purify spell, and possesses even more utility, but costs 2 personal mana to cast. Offensive spells no longer suffer sympathy Offensive spells no longer
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  • warlike use. They wade into combat alongside their legion, invoking offensive spells with their rods while using the shield as insurance that they will be available
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  • purify, or restore limb spell on another character without spending any mana. You must be able to cast the appropriate spell to use this power, and cannot
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  • offering access to the Loom of Spells is that right?" "Yes! In a way you can think of me as representing the Loom of Spells I suppose. If I'm speaking for
    57 KB (8,294 words) - 12:45, 18 January 2024
  • actually casting the spell - magic items that duplicate the effect of these spells without using wording such as "cast (the spell) as if you knew it" or
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  • to see a Staff of Command engraved with the incantations used to cast the spells it provides. It is also common to see a Staff of Command marked with runes
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  • throughout. Where Fountain of Life allows a magician to perform healing spells, Hands of the Healer allows a magician who is already proficient with magical
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  • also cured of the venom condition. This item will not work if the purify spell would fail to remove the VENOM for any reason. In addition, while wearing
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  • of Life wrapped in words of magic; the incantations used to cast healing spells are particularly common, as are the runes Rhyv, Bravash and Cavul. Form:
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  • black heartwood and leather made from their skin, tattooed with the many spells they knew between them. Mangar was allegedly hounded to her death by the
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  • Chirurgeon † 1 Ambidexterity 1 Extra Mana 1* Physick 3 Weapon Master 2 Extra Spell 1** Apothecary 2 Marksman 4 Battle Mage 2 Extra Recipe 1** Shield 2 Spring
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  • are making good use of healing spells. Secondly, it is a very effective terror tactic. Those caught in the arc of the spell are left in no doubt as to the
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  • effect at a time. The target gains the ability to cast, and swift cast, the spells heal, purify and restore limb as if they knew them. The effect lasts until
    2 KB (372 words) - 13:31, 2 April 2017
  • information it overloads the magic. The divination function of the detect magic spell can be used to discover if there is information that can be revealed with
    7 KB (1,127 words) - 17:37, 8 October 2023
  • the spell 'by rote'. It is very useful for allowing a coven to expand their versatility; a common use is to allow members to perform useful spells such
    4 KB (579 words) - 14:50, 2 April 2017
  • residue can be used as if it were crystal mana, but only for casting offensive spells or rituals using Day magic. These splinterstars appear to be attuned to
    27 KB (4,116 words) - 09:08, 23 April 2024
  • A magician might trace a rune in the air or while touching a target of a spell, or might use a permanent or temporary design that incorporates a rune. Runes
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  • ritual magic. Spellcasting allows magicians to perform a small number of spells that each produces a specific magical effect such as healing wounds or hurling
    11 KB (1,660 words) - 15:37, 16 March 2023
  • consequences it may have for punishment, and we want to both make this clearer and spell out one specific change. When magistrates consider the culpability of the
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  • sight or hearing. She suggested that magicians were not actually performing "spells" at all when they examined auras or took command of a magical portal - they
    8 KB (1,262 words) - 11:14, 29 July 2020
  • fight, And march to war, brave soldiers bold, Our shamans weave mighty magic spells, Speak to our fallen where darkness dwells, Across the deep, nay rest nor
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  • for example you might study your subject in a mirror, while a detect magic spell can be given a little extra flair by insisting on studying the target's reflection
    17 KB (2,893 words) - 21:41, 25 April 2020
  • MASS WEAKNESS once during the duration. The character must be able to cast spells to make this call - it explicitly will not work if they are wearing armour
    7 KB (1,192 words) - 18:05, 29 December 2023
  • armour will allow a magician who wears it, and who knows the repel spell, to cast that spell twice each day without expending personal mana. Infusing a rod
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  • supernatural protection provided by the barrier is negated. This need not spell disaster - an intelligent creature can be offered hospitality and bound by
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  • rituals, potions, and items are unique and are capitalised using title style. Spells, herbs, and skills are general and common and are not capitalised. e.g.
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  • month to make a pair of these items. "And don't think that sorcery's all in spells and potions. You can find it in the smithy too. Take a look at these. Look
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  • focus is not on conquest, but on liberation, and thanks to the powerful spells of the Coven of Barabbas they possess the supernatural insight to know how
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  • philtre has proved to be most popular with magicians who focus on healing spells has only helped to reinforce this naming convention, to the point where
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  • The lover is usually naive and that naivete, coupled with their passion, spells their doom. Sometimes they represent a goal that is to be achieved - a rescue
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  • night pouch spell - and by extension the Secrets for the Shadow Courier ritual - regarding what happens to items in the pouch when the spell expires. These
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  • enemy. If you are unsure whether you were affected by a heroic ability or spell, then take the effect. The battle will be cooler for everyone if you react
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  • as a one-handed spear - because it isn't a spear. A character cannot cast spells while wearing any piece of regular armour. A magician with the battle mage
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  • while conserving their personal mana for emergency healing or offensive spells. In all nations, they are a common tool of stretcher-bearers, allowing them
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  • gloaming. This potent suit of mage armour greatly increases the number of spells the wearer can cast. All the magical materials needed for this suit can
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  • are loathe to do so without significant inducement. This powerful binding spell creates a connection between participants, allowing them to exact lethal
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  • position; most often this is one of the forearms or the cheek. A detect magic spell or similar effect will always detect the presence of this curse even if the
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  • MASS REPEL once during the duration. The character must be able to cast spells to make this call - it explicitly will not work if they are wearing armour
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  • this item. Effect: Three times per day you may cast the entangle or repel spells as if you know them without spending any mana. Materials: Crafting a Suzerain's
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  • MASS VENOM once during the duration. The character must be able to cast spells to make this call - it explicitly will not work if they are wearing armour
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  • hard and fierce as dervishes of the Virtues, and Gnaius kept weaving his spells even when I felt sure he must falter and stumble from the sheer effort.
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  • This symptom can be addressed with herbs such as bladeroot, or the purify spell, but returns after an hour or so. By the third day, the symptoms are impossible
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  • who have focused on martial training at the expense of their repertoire of spells. sentinels with a basic understanding of spellcraft find great use in these
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  • mists of time. Magical scholars broadly agree that the incantations and spells magicians use today may have begun as rituals and were slowly refined and
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  • almost any advantage their opponent might have in terms of heroic manoeuvres, spells or special items. The Wintermark rune Lann is sometimes engraved into the
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  • prowess. As with the unicorn, the chimera is sometimes evoked by those casting spells designed to empower their allies with martial prowess, but their terrifying
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  • MASS ENTANGLE once during the duration. The character must be able to cast spells to make this call - it explicitly will not work if they are wearing armour
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  • laid. Magic sparked and danced around the figure's fingers as it chanted spells of unmaking over the enchanted shield. Eadric gathered his breath to bellow
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  • do magic - she was going to be a proper war witch one day. She could do spells that made your blood run cold. It was proper glorious. But he couldn't even
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  • regular spells - and the option to swift-cast them - has been applied to all spells for consistency although it is primarily relevant for the mend spell and
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  • fellows with healing magic, and fight alongside them with judicious use of spells such as entangle, repel, or shatter. With a nod to the magister archetype
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  • the details of their punishment over and over. Receiving this brand often spells the end of a political career, but this is not always the case. While being
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  • Combat magic didn't work on creatures bigger than humans. It was just how the spells worked; they hadn't been designed for non-human enemies. Still, there was
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  • promote understanding of healing magic and research new healing rituals and spells Ensure that conclave is reminded of the value of life, and that it makes
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  • bond to this item. Effect: When you cast, or swift cast, heal or purify spell you regain one lost hit. Materials: Crafting a Healer's Harness requires
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  • to rituals intended to grant additional spell knowledge - even if one of the spells chosen is the venom spell. For example, it will not apply to castings
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  • despondent. According to those who saw him in the fateful battle for Karsk that spelled the end of his reign and ultimately his life, he was a broken man who embraced
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  • create effects with such far-reaching implications and effectiveness. The spell is not cheap in terms of crystal mana, but the more businesses it is used
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  • a way to involve other people in your roleplaying. Light is not a truth spell - nothing in Empire can compel you to be honest. But if you're roleplaying
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  • encourage the Navarr people to spare what money they can to pay for the herbs, spells or rituals needed to heal them, then there may be the occasional shortfall
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  • it. It has not been investigated and she guarantees that no rituals nor spells have been cast on it. To investigate the item they would either have to
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  • fundamental change to the game and it won't change the costs to perform spells or rituals for example. Many players might not even notice there is a conjunction
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  • Equinox a merrow can discern magical auras as if casting the detect magic spell Merrow characters can respond to certain roleplaying effects in a calm, focused
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  • Freeborn bhuj, to golden greataxe, to the swords of Wintermark, to the wicked spells of Otkodov. The air becomes thick with ash and flickering embers as the
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  • vile creatures, or "Spites" are armed not with teeth and claws but with spells and weapons ordering the Empire to withdraw in the name of the Grand Enchantrix
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  • pacts made with eternals and their agents as well as rituals performed and spells cast. Actions involving magical items, apothecaries potions, or that take
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  • because it prevents all movement. It does not simply stop a magician casting spells, it prevents them taking any movement at all. It does not simply stop a
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  • Spiral, pushing for the reclamation of the lost territory. After a brief spell leading the resettlement of the territory, they now find themselves in exile
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  • thief-taker. Magician can be useful, the spell Voice for the dead can come in very handy, and there are various divination spells that might be useful to you. But
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  • users who can cripple their opponents as well as harry them with weakening spells. The second rank, called the tails, then use their mage staffs to entangle
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  • visions are not symbolic, but clearly detailed within the limitations of the spell. If the territory is under an effect that obscures information such as Drawing
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  • monstrous creatures. Like all such creatures, they are unaffected by many spells and martial tactics (OOC note: they do not suffer the effects of combat
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  • at the mercy of the deadly inhabitants of Llofir's garden. While mending spells and Artisan's Oil can reverse the devastatingly gentle touches of the scuttling
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  • any consecration can replace (or remove) this enchantment. A detect magic spell performed in the area determines the realm and magnitude of the effect. The
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  • effect that obscures information such as Drawing the Penumbral Veil, this spell can only penetrate it if it has been performed with a magnitude at least
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  • bond to this item. Effect: Three times per day you can cast the empower spell as if you knew it and without spending any mana. Materials: Crafting a Roaring
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  • My answer was no then, it's still no. I don't trust the Empire to use the spells wisely." Furia nodded in acknowledgement of Severus' recollection of their
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  • the Spring Equinox and the Summer Solstice three months without rain. This spells catastrophe for the farmers of the Empire - their crops and animals begin
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  • battle mage skills to bond to this item. Effect: You may cast the entangle spell as if you know it. Materials: Crafting a landskeeper's oath requires no special
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  • removing doubts and freeing them from guilt. Some magicians who use this spell call it The Perfect Moment because it encourages the target to live entirely
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  • herb garden must be present throughout the ritual. Harsh but effective This spell is harsh but effective. It kills vermin that might damage growing plants
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  • problem. Some way to sooth angry tempers, to calm frayed nerves, some magic spell to make everyone be happy again. Only a few have had the Courage to point
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  • character to the nation, using a more powerful equivalent of the create bond spell. The effects of this magical link are powerful but subtle - everyone who
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  • dozen injured or dying people with a handful of mana crystals. The heal spell is more versatile, and can be performed much faster, but even a skilled magician
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  • prepared and delivered a suitable question to Sung using the operate portal spell and a specially crafted effigy no later than time out the previous night
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  • cast their mend spell, and describe the magic as a "leaden weight" that they must work twice as hard to move as when performing the spell without the benefit
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  • any anointing can replace (or remove) this enchantment. A detect magic spell determines the realm and magnitude of the effect, but the insight skill will
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  • any anointing can replace (or remove) this enchantment. A detect magic spell determines the realm and magnitude of the effect. The insight skill does
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  • especially those who supplement its power with their own performance of the venom spell find that the marks take longer and longer to fade and are a little larger
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  • as the Solstice approaches. If you perform a divination ritual, or use a spell such as detect magic or operate portal to gather information, or employ the
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  • Vales. There were a significant number of witches among the bandits, using spells to hurl guards around and break their defensive formations as well as empowering
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  • even though they lack much in the way of mages capable of casting venomous spells, or in the use of blade venoms typically employed by Navarr vallorn-hunters
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  • the magician performs the repel spell, only that they do. They might wield it through personal knowledge of the spell, or make use of a magic item such
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  • enchantment effect at a time. The target gains the ability to cast the weakness spell four times each day as if they know it without spending any mana. They also
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  • to accentuate the macabre aspect of the animate trees. While many of the spells woven on both sides draw their power from the Spring Realm, others are empowered
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  • resistance, but it is disorganised and falls easily before Dawnish steel and the spells of the war witches. It seems that many of the orcs native to the northern
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  • Acolyte's Mercy. While both implements allow a magician to wield the heal spell, a wand is rarely considered a good choice for use in the midst of a chaotic
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  • The ritual ends at the start of winter. This spell is intended to be cast at the Spring Equinox. If the spell is cast later in the year, then money that
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  • a territory. 14 Ascendance of the Highest Mind Target learns up to three spells known by the coven for a season. 15 Alignment of Mind and Blade Grant the
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  • rituals. As with previous seasons, if you perform a divination ritual, use a spell such as detect magic or operate portal to gather information, or employ the
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  • repercussions of doing so are alleviated. Many magicians would sooner cast this spell through this rod than learn it themselves because they find learning to sever
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  • one enchantment effect at a time. Whenever the target casts the weakness spell and strikes a target, they immediately regain up to three lost hits. The
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  • power, but the Orcs also found the name extremely pleasing. Being able to spell Tumultuous Gyre correctly is seen as testament to the owner's literacy and
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  • ritual alone, or at the next sunrise, whichever comes first. This is an old spell, and has largely been superseded by the use of the coven. It allows a magician
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  • character, item or force. A magician casting the operate portal spell will find that the spell fails but they do not expend any a mana. If an entity is traversing
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  • The ritual ends at the start of winter. This spell is intended to be cast at the Summer Solstice. If the spell is cast earlier in the year, then money that
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  • Infusion - you receive the same vision. It is not possible to direct this spell so as to gain information about specific topics. When cast with more than
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  • rose or briar thorn. When the wand is used in conjunction with a healing spell, the magician pricks their thumb on the thorn. This sacrifice is not necessary
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  • Effect: Once per day after casting the empower spell on a target you also gain the benefit of the empower spell. Materials: Crafting a Mountebank's Surprise
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  • battle mage and talented practitioner of Winter magic. Deadly with staff and spell, in their reign of terror they have made a point of targeting healers and
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  • sign of a magician who appreciates the potent control offered by the repel spell. The only drawback to a Stormweaver - and it is very slight - is that the
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  • with a keen eye for tactics can use them to make good use of the empower spell both on the battlefield and in smaller skirmishes. As with many similar items
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  • combine this wand with a Forge of Isenbrad. Together they are known as the Spell-Fired Smithy or Quartermaster's Companion. Such well-equipped magicians are
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  • day when you cast the paralysis spell you can do so without spending any mana. You must be able to cast the paralysis spell to use this power. Materials:
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  • day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power. Materials:
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  • use common names for these rods to reference the fact that the paralysis spell allows both the caster and the target to speak - for example in the Brass
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  • complain that the mage armour becomes a little heavier every time the paralysis spell is cast with its assistance, although they clearly do not actually weigh
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  • available to Imperial artisans that allows a magician to perform the shatter spell without training. While there is a staff that provides that power, it requires
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  • and even then is only useful to someone who has already mastered the repel spell - though it is worth noting that the rod in question also uses a large amount
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  • weave of weltsilver threads allows the wearer to quickly weave the heal spell without the usual drain on their personal magical reserves. While the Trollsweave
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  • Dusanova Sulich his sister. There are more but it is very muddled and the spell is very weak. They died fighting the orcs, a long time ago - before Volodmartz
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  • you cast, or swift cast, the heal spell you may do so without spending any mana. You must be able to cast the heal spell to use this power. Materials: Crafting
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  • lies in the fact that the Empire does not consider knowledge of the venom spell itself to be a criminal offence, so it makes little sense that an implement
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  • nearly a dozen shattered items with a handful of mana crystals. The mend spell is more versatile, and can be performed much faster, but even a skilled magician
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  • especially in The Brass Coast and The League specialise in this simple spell, arranging to perform it on multiple businesses in the same territory in
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  • ever be able to cooperate in criminal matters and sadly suggests that this spells an end to current discussions about creating a treaty to allow criminals
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  • are present in the remains, the answer is clouded. This bitter divination spell is useful for determining who is buried in a grave without needing to desecrate
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  • channels and twists the energy from each movement, each strike, and each spell cast through it, storing a little of the energy so that it may be called
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  • superior method of capturing an opponent to the more traditional entangle spell. Imperial Orc warcasters favour this staff because it allows them to get
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  • name and face of the character that the item is bonded to. A detect magic spell cast on the item reveals that it is the 'property' of that character in addition
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  • a magician to channel destructive, painful magic through their rod. The spell blasts flesh and twists bone, leaving a limb useless and crippled or immediately
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  • curses such as those caused by the weakness spell or a strike from a Duelist's scales. While the purify spell is more versatile this ritual is very effective
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  • character or item. This ritual breaks bonds in the same way as the create bond spell. The ritualist must touch the target item or character. The ritual severs
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  • effect at a time. The target gains the ability to cast the detect magic spell four times each day as if they know it without spending any mana. They also
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  • allowing the bearer to send a return communication using the operate portal spell at the Imperial Regio. This ability can only be used at night. It needs a
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  • to bond to this item. Effect: When you cast (but not swift cast) the heal spell, you also restore any and all of the target's limbs which have been crippled
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  • possesses secret knowledge. She is rarely the butt of a joke, and she may spell the doom of a foolish or unwise character, or the final punishment of a wicked
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  • rational explanation was this... this treasure - no this trove, was what the spell must have been intended to preserve. The weapon was beautifully made, superbly
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  • mage units harrying the disciplined ranks of the Granite Pillar, unleashing spells to envenom, weaken or pin their foes in place. It would seem that the Druj
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  • wielding a staff as if it were a two-point spell. The target must follow all the rules for casting an offensive spell including spending two points of personal
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  • Winter Solstice (event 1). The ritual ends at the start of spring. This spell is intended to be cast at the Autumn Equinox (event 4), but may be cast earlier
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  • warcasters supplement their combat abilities with these wands. The mend spell is seen as a means of preserving items of great Worth, especially those already
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  • enchantment effect at a time. The target gains the ability to cast the entangle spell four times per day as if they knew it without spending any mana. They also
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  • target, equivalent to that which would be uncovered with the detect magic spell. You may increase the magnitude of the ritual to penetrate more powerful
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  • victims of venom from such sources as a venom spell or the use of a Barbed Spear. While the purify spell is more versatile, this ritual is very effective
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  • about who crafted a magic item - the divination function of the detect magic spell will determine if there is any additional information beyond the simple identity
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  • bond spell to create a bond you may do so without spending any mana. You cannot use this ability with any other function of the create bond spell (such
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  • enchantment effect at a time. The target gains the ability to cast the empower spell four times per day as if they knew it without spending any mana. They also
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  • obsolete. This may cause the information provided by the ritual to change. The spell is generally at its most reliable where there are only two sides in a conflict;
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  • rune such as Cavul, which guides the power into an appropriate form for a spell of healing. These wands truly come into their own in the most dire of circumstances
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  • battle mage skills to bond to this item. Effect: You may cast the repel spell as if you know it. Materials: Crafting a pugilist's shillelagh requires no
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  • to bond to this item. Effect: Whenever you cast, or swift cast, the heal spell you regain one hit. Materials: Crafting an altruist's recompense requires
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  • Agramant can be detected by a detect magic spell cast on the character for that specific purpose (a detect magic spell cast for any other purpose does not reveal
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  • its magical properties. Effect: Five times per day you may use the empower spell as if you knew it without spending any mana. You may not use this ability
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  • explanation follows. Battlefield healing is not for the faint hearted The heal spell and its variants represent the channelling of raw power to knit bone, mend
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  • wielding a staff. The target must follow all the rules for casting an offensive spell including spending a point of personal mana. . The effect lasts until the
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  • magician skill to bond to this item. Effect: When you cast the paralysis spell, you may call IMPALE rather than PARALYSE. Materials: Crafting a sceptre
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  • protects them from exposure to the raw power of the Wasteland. Unlike a spell, the power of the ritual can be used even while armoured in leather or steel
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  • the magician skill to bond to this item. Effect: You may cast the repel spell as if you knew it. Materials: Crafting a Storm Sceptre requires no special
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  • the young girl's fault that their commander thought she could just cast a spell and make everyone ready to fight. "Go and tell Commander Hiram that nobody
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  • skill to bond to this item. Effect: Once per day you can cast the repel spell as if you knew it and without spending any mana. Materials: Crafting a Windreaping
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  • coven bond is used rather than their own. If the apprentice is casting a spell or using a heroic ability, then the supervisor's mana or hero points are
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  • connecting to any item you can make as if you were casting the create bond spell. Materials: Crafting Lodestone Shears requires seven measures of beggar's
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  • fingers to trace the curve of his jaw. ‘Enough,’ came another voice. Whatever spell the naga was weaving broke. A figure emerged from the shadows beneath the
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  • earlier battle. The venom that coursed through its veins from Gnaeus’ lucky spell, however, would not have gone. That was why it had returned at night. A desperate
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  • deep understanding of offensive magic, including the ability to cast the spell entangle with the puissant drive of the true hero. In the right hands, however
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  • bond to this item. Effect: Three times per day you may cast the entangle spell as if you knew it without spending any mana. Materials: Crafting an ethereal
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  • point). This expenditure of mana has the same restrictions as casting a spell. While under the effect of the enchantment the character experiences a roleplaying
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  • on the snow Chorus Though we fought hard and fought long Strong was the spell and our foes they used it well And our blood fell like rubies in the snow
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  • lounge, and they seemed very interested in our adventures with the Imperial spell. I tell you Marja, the Shark Dodgers are going places!" Marja shook her head
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  • tree and could knock even the sturdiest warrior from their feet without spell or enchantment. Some stories even claim that Steeple Jack could even bowl
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  • rarely considered to be worth the expenditure of mana it requires. Where the spell is sometimes valuable is in enhancing the constitution of an individual who
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  • Effect: Once per day you may cast, or where appropriate swift cast, any spell you know for no mana cost. Materials: Crafting a staff of power requires
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  • that reveals the truth or dispels deception, including the detect magic spell. It can also be used to inspire madness or cause blindness, although this
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  • body or spirit and burn it away. The effect is more focused than a purify spell cast by a magician, but slightly more powerful - it allows the removal of
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  • skills to bond to this item. Effect: Twice per day you can cast the weakness spell as if you knew it without spending any mana. Materials: Crafting an Enfeebling
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  • bond to this item. Effect: When another character makes you the target of a spell, ritual, heroic skill, or chirurgeon's skill that restores a number of hits
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  • and delivered a suitable question to the eternal using the operate portal spell and a specially crafted effigy no later than time out the previous night
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  • forces. No ogre has ever been observed casting a spell. It is believed that those rare stories of spell-casting ogres are the creation of storytellers;
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  • to the pot and then cast her hands outwards over the plate. Some kind of spell maybe? She repeated this twice more, before carefully putting the lid back
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  • fleeing fugitives in their tracks. Unlike the ability granted by the entangle spell, the power of the Constricting Scourge allows the target to restrain an opponent
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  • this item. Effect: Three times per day you may cast the venom or paralysis spell as if you knew it without spending any mana. Materials: Crafting a Caress
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  • in the attempt to augment or search for wisdom, such as the detect magic spell, as well as in rituals designed to punish or rehabilitate a criminal or transgressor
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  • if any of the targets are hit, or attack another character. This potent spell restores an individual to full health. It is more costly than similar rituals
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  • skill to bond to this item. Effect: You may cast, or swift cast, the purify spell as if you know it. Materials: Crafting a Swanfeather Schema requires no special
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  • skills to bond to this item. Effect: Twice per day you may cast the entangle spell as if you know it without expending any mana. Materials: Crafting an Amberglass
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  • roleplaying you may open a portal as if you had cast the operate portal spell. You may use this power if you are wearing armour. Materials: Crafting a
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  • justice, revenge and an ability to hold grudges for a long period of time. The spell is sometimes called Horn of the Unicorn, especially by the Navarr and those
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  • and delivered a suitable thesis to the eternal using the operate portal spell and a specially crafted effigy at a Day regio, no later than time out the
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  • carefully banked for several months, the magician may cast a single combat spell that costs 1 mana without spending any personal mana. The roleplaying effect
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  • grinned at Gerard. "You already know why this won't work - but sure, I'll spell it out for you. An appraisal is all about finding a way to do something.
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  • colloquial names - in parts of the Brass Coast it might be called a One-more-spell Wand, while the mountebanks of the League call them Lucky Holdouts. It is
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  • structure to help grant the ritual power. The implement charged with this spell is a key element in the ritual, and the role it plays in the performance
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  • bond to this item. Effect: Three times per day you can swift cast the heal spell as if you knew it without spending any mana. Materials: Crafting a radiant
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  • restricted abilities that have been expended are still used up). As with the mend spell, Artisan's Oil can be difficult to use in the middle of a fight. The artificer
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  • strength to strike a mighty blow. A magician cannot manage the simplest spell, and is incapable of effectively contributing to a ritual. An artisan can
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  • ritual magic. Although a piece of crystallised mana can be used to cast any spell, many magicians find this robe’s power gives them more versatility. By invoking
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  • Imperial presence. Each season, the prognosticators examine the Gate with their spells and converse with egregores and astronomancers, and do their best to compile
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  • season to purchase the mana and pay the ritualists to cast the necessary spells. Such a solution would be impossible in most territories of the Empire,
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  • three spells it grants - shatter, weakness, or paralysis once each day without needing to spend any personal mana. They may choose a different spell each
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  • is 16 or under who casts Operate portal at the regio, can use the simple spell to send a single piece of writing (up to 100 words) to Phaleron The player
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  • sort of" he paused this time to allow him enough draw breath so he could spell out "Grand... Alliance..." Mirael enjoyed watching the shocked look on his
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  • strong arms I plied my charms While hail and sleet fell thick But no magic spell that I could tell Could raise his flaccid... ...banner I found among the
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  • behemoth's essence. There are fanciful stories that some warriors who receive the spell on multiple occasions eventually feel the urge to travel to the Summer Realm
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  • to bond to this item. Effect: Twice per day you may swift cast the heal spell as if you knew it and without spending any mana Materials: Crafting a Blood-dimming
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  • magicians may even combine the performance of the ritual with the create bond spell or as part of a ceremony to make or reaffirm an oath of fraternity or loyalty
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  • be performed on a magician and grants them the ability to cast the repel spell four times each day as if they know it without spending any mana. They also
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  • mage-assassin who wielded a Bravo’s Blade and rod. They first cast the venom spell then followed up with a blow from the Bravo’s Blade. The assassin wore a
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  • skill to bond to this item. Effect: Once per day you can swift cast the heal spell as if you knew it and without spending any mana. Materials: Crafting a Bloodsilver
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  • others while under this enchantment. In times of reasonable plenty, this spell is mostly useful for enhancing the constitution of an individual who is already
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  • history hangs heavy around them and could be read - much as the detect magic spell does. There are also few Imperial Orcs in the territory to encourage to find
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  • they evaporated, and the room shook slightly – though whether from the spell’s completion or the gale outside, Aelix couldn’t be sure. “Silly boy. I have
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  • castles were overwhelmed by virtuous armies. The implement charged with this spell is a key element in the ritual, and the role it plays in the performance
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  • similar enchantments. It is common for those who receive the benefit of the spell to offer a portion of any plunder they gain in the coming season to the ritualists
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  • swift cast) a specific spell three times each day without expending any mana. The character must already know the appropriate spell to be able to use the
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  • skill to bond to this item. Effect: You may cast, or swift cast, the heal spell as if you know it. Materials: Crafting an acolyte's mercy requires no special
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  • any information about the target with divination magic. The detect magic spell (or similar incantation or item-use) will provide only the information that
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  • in these cases to collect a little of the material that remains after the spell is complete and return it to the same field. A number of ritualists weave
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  • battle mage skills to bond to this item. Effect: When you swift cast the mend spell, you need only spend 1 mana rather than the usual 2 mana. Materials: Crafting
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  • supernatural venom caused by this enchantment cannot be removed by a purify spell (although attempting to do so will not cost the caster any mana) unless the
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  • match the fury of a battle-ready kohan, while a Dawnish Yeofolk may find the spell gives them the confidence they need to seek out their test of mettle. Even
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  • and Magistrate Avedon De Remourics with an implement, casting the paralyse spell. Allis Thorne and Sally Baker entered the MC and claimed right of witness
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  • Volhov's Robe. The ritual may also involve a casting of the create bond spell - either to bind a new Volhov's Robe to the recipient, or to symbolically
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  • a dozen injured people with a handful of mana crystals. The restore limb spell is more versatile, and takes less time to cast, but any magician is likely
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  • point). This expenditure of mana has the same restrictions as casting a spell. Materials: Crafting a Circlet of Falling Snow requires no special materials
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  • character without expending any mana. You must be able to cast the appropriate spell to use this power. Materials: Crafting a Robe of Blood and Bone requires
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  • enchantment effect at a time. The target gains the ability to cast the venom spell four times each day as if they know it without spending any mana. They also
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  • any tools they might realistically need when they are targeted with this spell - a forge, a spinning wheel, a workbench or whatever. The item is crafted
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  • are said to have developed the ritual that would later be refined into the spell "create bond", and to have made the first items that dealt with the creation
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  • enchantment quickly fades. It is common for those who receive the benefit of the spell to offer a portion of any plunder they gain in the coming season to the ritualists
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  • the lore of the six realms. Most are much more familiar with nonviolent spells than with any kind of battle magic. Anyone who has the training to be an
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  • to bond to this item. Effect: Three times per day you may cast the heal spell as if you know it and without spending any mana. Materials: Crafting a bloodwoven
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  • battle mage skills to bond to this item. Effect: You may cast the weakness spell as if you know it. Materials: Crafting an Agramant's bargain requires no
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  • shrug, the thane granted her the weapon. Kaisa bound it to her with a swift spell and set off to find the bandits. That proved simple as the orcs did not try
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  • of being powerful. He approves as much of the magician who uses his heal spell to support his allies as he does of the coven that masters a powerful ritual
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  • at night. Any magician, especially one who has just spent mana to cast a spell, may hear an unearthly chord of distant music, inaudible to others nearby
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  • if they are in presence of the new regio by performing the detect magic spell with the assistance of a referee. Anyone who spends more than a few minutes
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  • picked up his wine goblet and his lips were moving quickly. Was he casting a spell? Performing a ritual? He slowly tipped the goblet, letting half of their
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  • and soul, and song and honour. Blood and pride, and mind and thought." The spell cast, the enchanter sighed. "That armour is yours now, as much as your own
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  • any consecration can replace (or remove) this enchantment. A detect magic spell performed in the area determines the realm and magnitude of the effect. The
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  • acquired by the traders whose ships were under the influence of this Autumn spell. Mind you it is also worth noting that some of these "items" have brought
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  • skill to bond to this item. Effect: Once per day you can cast the weakness spell as if you knew it and without spending any mana. Materials: Crafting a Whelpmaster's
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  • magicians argued that there was little benefit in making this ritual a formulaic spell. An arcane projection is generally much more suited to producing specific
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  • to run for it, but his feet were glued to the wooden planks. He knew the spell wouldn't last long, but he also knew Carlos wouldn't be wasting breath on
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  • involves inflicting a bleeding wound on the target. Some covens who use this spell regularly have a specific knife (or sometimes a sickle) that they use to
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  • any consecration can replace (or remove) this enchantment. A detect magic spell performed in the area determines the realm and magnitude of the effect. The
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  • status if they were affected although this effect will not work if the purify spell would fail to remove the VENOM effect for any reason. The character must
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  • any anointing can replace (or remove) this enchantment. A detect magic spell determines the realm and magnitude of the effect. The insight skill does
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  • entangle, repel and paralysis spells as if you know them. 1 0 0 10 0 7 0 0 5 22 Staff of Life You may cast, or swift cast, the spells heal, purify and restore
    18 members (0 subcategories, 0 files) - 11:09, 17 August 2020
  • challenges here are those of influence and politics, rather than swords and spells, but the triumphs and disasters are no less important to the future of the
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  • create the effects of certain spells. This suite includes rituals such as Hands of Sacred Life that duplicates the heal spell, and the combination of Ascetic
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  • battle mage skills to bond to this item. Effect: You may cast the paralysis spell as if you know it. Materials: Crafting an Unseen Encasement requires no special
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  • cannot alter your appearance again without further use of magic. A potent spell that can make you appear as different lineages. A human target of this ritual
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  • Llofir has worked with the Kallavesi mystic Tremont of Cundahl to prepare the spells; the Wintermark magician has presented them to the Imperial Conclave in
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  • alleviated by anything that would remove the venom condition such as the purify spell or a dose of Imperial roseweald applied by a physician. .
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  • Jotun to walk across the Gullet are torn down. These attacks ultimately spell the end of the raiding by sea - in response to an assault against the vital
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  • to the application of the purify spell, being much closer in potency to a curse or traumatic wound than the venom spell-effect. In addition, we are offering
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  • Sunday morning, bonds between groups cannot be severed with the create bond spell. Anyone who wishes to leave a coven, sect, or banner must employ more powerful
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  • or whether the effects are mundane. Their response is that this is not a spell like the Empire understands it - but that Lashonar is being of magic - an
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  • to use the unstoppable skill as if you know it. You must be able to cast spells to use this power - it will not work if you are wearing armour other than
    9 members (0 subcategories, 0 files) - 07:04, 18 August 2020
  • ruin, and the soldiers in that camp. The Citadel Guard are working a potent spell and with their technique enacted, their magic gathered, they unleash their
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  • the region. It is not a populous region; far from the Block the protective spells used to allow mortals to dwell under the oppressive shadow of Screed become
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  • requirement for any of those accompanying Menos to perform the operate portal spell themselves. Phaleron is keen that every Urizen who wishes to attend the parley
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  • will wash away a taint such as this - it can only be purged by blade and spell wielded by mortal hands imbued with the burning light of Virtue. After the
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  • of this most prosaic interpretation point out that the writer's name is spelled differently and that anyway the writer is clearly very young, and may well
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  • the river tends to be slow moving, the dangerous currents it is famous for spell disaster for anyone who misjudges the water. There have already been several
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  • indicate a single topic they desire information about, use the operate portal spell at a suitable regio, and then during the next summit the emissary will receive
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  • may make someone ill the sickness it causes can be treated with the purify spell so it is useless as a poison. Furthermore it is pretty clear to everyone
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  • defeat the Jarl and return the sword to Barien using the operate portal spell at the Imperial regio then the Weigher of Worth will receive an item of worth
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  • Ephisis. 4 Shared Mastery of the Magician's Guild Grants knowledge of a spell known by a member of the coven. 4 The Conspirator's Cloak Grants an aura
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  • does not win any concessions from the Empire. That will almost inevitably spell trouble down the line. Communication with the Rahvin can be achieved by sending
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  • with a stout rowanwood board after that. Her contention was that the runes spelled out a message, and that regardless of what else it was it was bad luck,
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  • entangle, repel and paralysis spells as if you know them. 1 0 0 10 0 7 0 0 5 22 Staff of Life You may cast, or swift cast, the spells heal, purify and restore
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  • magicians) are certain that the Grendel looters are under the effect of a potent spell, most likely a day magic enchantment, that allows them to effortlessly coordinate
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  • discern enchantment, or identify magical item functions of the detect magic spell, exactly as if they were magicians! They may only do this if they are not
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  • 0 0 7 11 7 43 Sunfire Pennant Five times per day you may use the empower spell as if you knew it without spending any mana. You may not use this ability
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  • can cast, or swift cast, the heal spell as if you knew it. 2 0 0 0 0 0 0 0 0 0 Storm Sceptre You may cast the repel spell as if you knew it. 2 0 0 0 0 0 0
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  • swift cast, the heal spell as if you knew it. 2 0 0 0 0 0 0 0 0 0 Mazzarine Spindle You may cast, or swift cast, the restore limb spell as if you know it
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  • with it the threat of sickness - physicks and healers versed in the purify spell have their work cut out for them. The damage is extensive, and nowhere more
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  • sign a rain of embers that seem to the eyes of the mystically inclined to spell out a rune ... perhaps Queros, perhaps Hirmok, perhaps Mawrig. Then nothing
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  • day when you cast the weakness spell, you may do so without spending any mana. You must be able to cast the weakness spell to use this power. 1 0 0 3 0 0
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  • you cast, or swift cast, the heal spell you may do so without spending any mana. You must be able to cast the heal spell to use this power. 1 0 0 0 8 7 0
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  • Surprise Once per day after casting the empower spell on a target you also gain the benefit of the empower spell. 2 0 0 0 0 0 0 0 0 0 Shears of Winter When
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  • not only the mastery of rituals, but also the knowledge of how to cast any spell, as well as the lore of Spring magic from their subject! The woman was apparently
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  • point). This expenditure of mana has the same restrictions as casting a spell. 2 0 0 0 0 0 0 0 0 0 Dragonbone Symbol Once per day, if you are Dedicated
    14 members (0 subcategories, 0 files) - 07:04, 18 August 2020
  • of the Magi When you cast, or swift cast, the operate portal spell, or the create bond spell, or perform the discern enchantment, identify ritual performance
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  • connecting to any item you can make as if you were casting the create bond spell. 1 0 0 6 0 0 7 0 0 13 Bloodcloak Three times per day when you use the physick
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  • 9 11 5 44 Virtuous Ward When another character makes you the target of a spell, ritual, heroic skill, or chirurgeon that restores a number of hits you regain
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  • Lets a battle mage call STRIKEDOWN with a staff by casting an offensive spell. 8 Chirurgeon's Healing Touch Target gains two stay with me uses each day
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  • this case I rather hope it's never actually needed. Predictably the hot spell broke... over the July weekend we were running our event. The PD weather
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  • to aim for a specific target and ensure the blow is pulled for safety. 4: Spell Vocals are cool (and required). A chance to put your own spin on the call
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